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| Hanzoku, Kirima [Kumo Sp.Jonin // Two-Tails Jinchuuriki] | |
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MsMoney
Age : 37 Posts : 2201
| Subject: Hanzoku, Kirima [Kumo Sp.Jonin // Two-Tails Jinchuuriki] Thu 02 Feb 2012, 11:10 pm | |
| HANZOKU, KIRIMA.THE INFO. Name: Kirima Hanzoku Nickname: Red, Kiri-chan, The Torch Age: 18 Gender: Female
A p p e a r a n c e .
Kirima is a teen that is rather noticeable out on the streets; with big blue eyes filled with strong emotions, and fiery red hair which is tousled around in a carefree manner. Most would, if familiar with the clan, think that she was one of the famous Uzumaki people. But on the contrary, she has no roots to follow to that clan. The beautifully ruby red colored hair of hers is always cut short, by Kirima herself; leaving it's longest strands to barely reach down to her shoulder blades whilst the rest of it frames her face in messy strands. She usually has to push it out of her eyes whenever trying to focus on a task at a hand, but the teen refuses to grow it longer or change it the least bit. This being one of her protesting actions, according to her grandfather. Her hair however isn't the least bit less beautiful, as the red color is absolutely stunning and in a way this hairstyle seems to suit the young teen very well as she is a bit of a tomboy anyways; and there is no denying that this hairstyle, even if there had been no real intention of doing so in the first place, brings out her beautiful facial features even more and brings more attention to her eyes along with the well defined cheekbones. The messy strands are too wild and random for her to be able to put a hairband in her hair, or do anything "girlie" so to say, so she just allows it to be in whatever shape it has taken when she wakes up in the morning. Not that she'd care that much anyways. No one could really say that Kirima took the time out of her busy schedule to settle down in front of the mirror and fuss about her looks.
As mentioned before, Kirima possesses captivating blue, big and round eyes; Which are under slender dark red eyebrows, and framed by long and dark lashes. Those eyes of hers are one of her most beautiful feature, along with that crazy hair that never seems to obey the comb. Depending on the light or her emotions; it seems that the blue colors change constantly and give her a mysterious quality. Her mouth is of a medium size, with slightly full lips and pearly white straight teeth. Her small chin is often thrust out stubbornly, and her ears are of a very moderate size and could even be described as 'cute'. Her slightly tanned skin, the result from countless days of lazy sunbathing on a random rooftop and vigorous training each day, is silky smooth without any noticeable blemishes. So all in all, even at her young age, she has become a beautiful young woman. One could only estimate that she would become even more stunning as she grew a bit older and finished taking out her maturity.
Now if only she could control her temper and attitude a bit better, then people would notice her natural beauty better and see the kindness that dwells deep within her eyes. But for those that only encounter her once or twice; all they really see is a redhead who curses like a sailor and acts nothing like a female at all. With the years however and more experience, it seems that Kirima is starting to calm down a bit. Sometimes one can catch her gazing out at the horizon with a peaceful expression on her face, and within her deep blue set of eyes; new emotions of peace and confidence are mirrored.
The young female is rather tall for her age, or reaches about 5'7". And even if she's rather strong and has built up a nice stamina and slender muscles, then she comes off as a rather petite girl at first glance. With slender long legs, a small waist and slender arms. Despite of course her rather big bust; as she, much to her disliking, seemed to take out most of the physical maturity at only the age of 13. Already then her bust was a C cup, and it has grown a little bit since then. Not exactly something a tomboyish and temperamental girl appreciates, as it caused many of her classmates to stare rather rudely. Those who encounter Kirima would generally take her to be at least 1 year older than she really is, and it's not uncommon she would get hit on by middle aged pervs. Whom in return get their asses kicked.
- Spoiler:
Her clothing when she was Genin consistsed of a black leather jacket which reached half way down to her waist, a white tank top which constantly seemed to get pulled a bit up over her navel, jean shorts which were fashioned with a black belt and 2 long chains hanging from it; and then finally black boots which reached up over her knees; and were fashioned with small heels. She sometimes liked to wear some random accessories, having a strange likening towards shiny and pretty things. It really depended on her day if she would wear a necklace or earrings.
As she has become older, and reached the rank of a Chunin and nearing on the special Jounin rank; Kirima seems to have changed her style altogether. Her hair is still kept the same way basically, but the clothing has taken on a new turn.
On her feet she wears the standard ninja sandals, having discovered their comfort through the vigorous training throughout the years. Kirima wears black shorts which reach down to her mid thighs, showing off long and shapely legs wherever she goes. Although if she will catch anyone staring, she will do something violent and it will end with pain and even severe maiming. Those shorts are worn for comfort, as they are neither too warm (not covering her entire legs down to her ankles) nor are they too cold (as they do protect the most vital parts from the chills of the random weather, and the fabric is of a soft material which keeps the girl warm for the most part). She usually wears her ninja kits on the side of her hip, hooked onto the shorts. Her white tank top was exchanged for .. another type of tank top. It's of a grey-ish colored material that is thicker than the previous one was. There is a handy pocket on the left side of that tank top / shirt. On her long and slender arms, she wears gloves which reach up to her mid upper arms. And on the back of her hands (sown into the gloves) is the sign of her village.
Forehead Protector: Sown into the back of her gloves.
P e r s o n a l i t y .
- Spoiler:
She is the one that managed to single handed beat a group of ninja attacking the Kumogakure village, she's the most beloved person of the village and never ceases to amaze people with her natural abilities. She's the- .. Wait oh let's back up a little. . wrong character we have here. As a matter of fact, Kirima isn't the most popular ninja in Kumo. She isn't strong enough to handle attacks on the village. As a matter of fact, the only thing that makes people notice her is the name of her family and the fact that she's a Jinchuuriki. The name her parents possessed and then passed the blood onto their daughter. There wasn't any special clan with a special bloodline trait that followed the Hanzoku name, but both her parents had always been extraordinary. Yeah, it's just great to be of such a famous family when you are just a genin who can't figure out what you want from life. And even better when you have a monster inside of you that you really want to learn how to control, but aren't allowed to yet. It's totally awesome to be the one everybody look to when your loved parents go missing, and people start wondering why you aren't already a Jounin and about to start a searching party to find your parents. Isn't it all just fabulous? - Not really.
There are a few things Kirima hates as much as when people talk behind her back. Wonder why that girl isn't already a genius like her parents were. Everybody have been wondering why she hasn't made a breakthrough yet. There have been talks about Kirima's parents even leaving her and the village behind because of shame for having such an 'untalented' child. And now everybody feel sorry for Kirima's grandfather as he was left alone with that problematic child. They all think she doesn't know what they say, that she's blind to their glares and deaf to their words. But oh are they wrong. There's no wonder a young child would grow up with anger in her heart when she's brought up like that. But even so, she's far from being evil or truly mean. Her grandfather has always been nice and has raised her as best as he could, being pleased to see that she has both inherited her mother's strong will and her father's ability to learn young how to best control her chakra. But having that just isn't enough when you are a the daughter of famous parents and a Jinchuuriki, right? And as if to make a silent protest, the young girl chopped off her blood red hair so it reaches only barely down to her shoulder-blades in messy strands. Only because people kept commenting on it's beauty.
'The Torch' is a nickname many call Kirima, and not only because of her red hair but also because of how quickly she is to explode with anger if something doesn't go her way or if people mistreat her or those she loves. The kids her own age used to sidestep her and look at her like she was a delinquent mostly because of that temper and also her honesty (when it comes to pointing out flaws or good things in others). She isn't afraid of speaking her mind and never backs down no matter what. In a way she has a good sense of justice and 'the right thing to do', but there are so many emotions inside of her which she can't control.. and they usually just go out of hand. She's comes off as a smart-ass which rarely listens to other people's reasons and is also a bit arrogant at times. It seems she's most of the time in a foul mood, rarely allowing a smile to cross her lips, and is also a -bit- violent when angered. She's overly stubborn and tends to be mean, especially to those that are overly nice and let everyone step over them. Even if she's not a bully, and generally dislikes picking on or fighting those who are younger and/or weaker than herself, then that still doesn't mean she wont if they don't watch their mouth around her. Perhaps it's her own weird way of trying to make people toughen up when she's mean to them or curses them out.
The young Kirima is a bit clumsy at times, and especially when she's trying her hardest or tries to focus on a task at hand. She's shown promising skills in the ninja arts and has proven many times that she is in fact smart, but she -has- to calm down as her teachers often say. It's not like she doesn't try though, it's just impossible for her to control her temper and impatience. It happened probably more than 20 times each week that she was sent out of the classroom because of her foul mouth, or because she attacked someone randomly. She also has troubles with getting friends as she has a problem with talking about her feelings or showing that she cares, and gets easily flustered and embarrassed around others. If she likes someone she gets even more loud than usually and most of the time scares the person off, as it usually looks like she has planned to murder the one she tries to befriend. Basically she's completely retarded when it comes to social skills.
If someone is nice to her she tends to take it as they are pitying her, and that person will become her mortal enemy. But what she hates probably most of all are those males who claim they 'don't fight women' or 'don't hit women'. It makes her furious, as she can only translate that kind of thinking in a way that they are looking down on her because she is a female. Kirima dislikes strict authority figures who think they can judge everyone as they please, and she respects only those who can live up to their big words and can actually pretty much do anything they want to. Pervs is something she will never approve of, and if she has started to dislike someone she usually refers to them as pervs. Just to show how little she thinks of them.
Although she has been raised to be a good person, and usually is that according to herself, then Kirima can have a bit of a mean streak and has shown a rather cunning side to herself which her grandfather doesn't like the least bit. When she was little she didn't hesitate about lying, and allowed the spiderweb of lies to gradually spread out. If people stupidly assumed things about her or her family, Kirima wouldn't have hesitated in spurring fire under that assumptions until she had the person in question completely fed with bullshit. But as she grew older, it seems she has shown less of that side. Her grandfather hopes that is because she has matured more, instead of her simply hiding it from him. Truth is, she does sometimes lie a bit. But as she tries to defend it for herself, she can reason around that it's nothing serious she lies about. Perhaps what she is capable of, her age and 'small' things like that.
When someone does earn Kirima's trust and hasn't proven to be a prick around her, she will show an undying loyalty side to herself. She doesn't hesitate to go through any type of ordeal to help out those whom she loves and she would never betray their trust. She loves her grandfather greatly, and has never doubted that her parents loved her also and were either kidnapped or killed. And so she has sworn to become strong enough to be able to go and find out what happened those many years ago.
One of Kirima's main hobbies would be music. She listens to basically anything, just depending on her mood. Surprisingly she also likes to cook, and is actually very good in the secret arts of the kitchen. You can sometimes catch her reading, but her random daydreaming or multitasking often forces Kirima to start on the same paragraph 3 times before she gets what she's reading about. A rather strange affection of hers would be towards clocks, but she finds it difficult to fall asleep if she doesn't hear the ticking of a clock close to her. If she could, she would have a clock inside every single room. ...Multiple clocks in every single room! She also loves cats and most furry things.
Even if the same structure is kept since she was younger and more inexperienced, Kirima seems to have started to gradually change. First and foremost, she found out the joys (along with sadness) of gaining friends. Something she had never really pictured herself being capable of doing. But she has now people with whom she connects and is able to trust, and that has made the girl mature drastically and become more capable of her social skills. A certain inner peace has made her appear calmer than usually, and so has her temper become easier to control.
However, with friendship there is also bound to be losses. And the girl has already had some trials in that area. One of her first friends died in front of the girl, and a friend/rival from her childhood has sort of become lost to her. In a sense, these events have also matured the girl and made her realize that the sweet and sour things come hand to hand throughout life and there is nothing to do but accept that and try to make the best out of it. But at the same time, she became a little bit more timid around people and especially those she cares about or feels she might easily become attached to. She is afraid of losing someone else, and that makes her also hesitant to put her friendship and heart on the table; and perhaps be slapped in the face with another person close to her dying. At times it seems like she might be ready to draw herself into her previous shell, where she would refuse (or be incapable) of communicating with others or showing any will to actually bond with another human being. But at the same time, now that she has had the first taste of friendship and the joys it can also bring, the girl has found it quite impossible to isolate herself again from the world. Suddenly the loneliness is even more painful, and things become more bleak than they used to when she has no one around.
So the girl keeps struggling onward, she keeps trying to gain new friends (even if she is still a bit of an idiot when it comes to communicating and showing social skills). Often times when people meet her, they would find her a little on the harsh side or even closed up. But if one would take the time to talk to her or watch her a little bit, they would find out that it is very easy to make Kirima relax and smile and become friendly.
One of the things that have not changed the slightest bit, is her temper. Oh that flame which is so easily sparked. The young teen seems to have somewhat become a bit more capable of controlling exactly how she responds to someone insulting her, or being aggressive; but there is not a good chance of the female to be able to actually -not- respond to someone taunting her. And it is still difficult for the girl to stay her ground and not let the rage completely guide her in a spar. But it -has- become a little easier. And that's what is important; her slow growth.
A significant change to Kirima would be due to the fact that she has become able to communicate with the Nibi inside of her. And thus, as they communicate and work more together; so does the girl become a bit more affected each time by the Nibi and her own personality. This has often shone through her words or actions, as the girl can become way more spiteful, or frankly be a bitch, if someone opposes her strongly or starts a fight with her. Often times Kirima will stop and feel a bit shocked at what she can say, as she feels at times a sort of enjoyment out of being able to best someone in name-calling. However the stronger connection with the Nibi has also helped Kirima greatly in becoming stronger and more confident in her skills.
Kirima's greatest fear, is to lose control of herself and fall into the clutches of the uncontrollable power which dwells within her. To become either a mere human puppet for the Nibi Demon to control, or if the Nibi would actually manage to take over completely and escape her body after most probably ruining anything and everything that the girl loves. Still, she does not exactly say that she fears the Nibi... it would be more the effects that she fears. All the power... all the possibilities.
Upon reaching the rank of a Special Jounin, Kirima has started to learn how to better work with others and she has found to her surprise a big amount of patience towards others. Especially kids. The redhead can spends hours instructing children at the academy, and the old feeling of distrust and anger after the way she was treated herself at that age seem to have gotten lost for the most part. Some people she will never forgive; but Kirima truly has grown and is showing great promises.
Likes
- Cats, but she loves all animals regardless.
- Clocks
- The color red
- Cooking
- Spicy food
- Music
- Listening to stories about heroes of the ninja world
- Training
- Sunbathing on rooftops
- Milk
- Sweet things
- Eating; anyone that wants to be friends with Kirima only needs to feed her.
Dislikes- Being on a boat/anything really that's on water and can have the possibility of tipping over
- Cold water (water in general, except for a warm shower which anyone can appreciate).
- Gossips
- Being cooped up inside, especially if the weather is good
- Following orders blindly
- Being restricted in any way
- Having no music around
- Whiners
- People without a moral code
- Secrets
Clan: ---- Nindō:
"Defeating my own demons in order to become stronger and protect those I love."THE NINJA. Origin: Lightning Country Affiliation: Kumogakure Rank: B+ Specialties:
- First; Ninjutsu
- Second; Taijutsu
Elemental Affinities:
Combat Style: Kirima's combat style is nothing of the likes to be sneaky or underhanded. She takes her opponents head on, and always strives to win even if the opponent is stronger and more skilled than herself. She shows respect if she is shown the same, and wont attack those that are hurt or clearly much weaker. She would even fight against orders if she was told to fight someone that clearly couldn't fend for himself. It simply goes against her thinking and feelings. Although she has been known to shake weak whiners by the collar of their shirt, while ranting about how they should have at least some pride. Her trump card would be her quick mind, and her good chakra control along with of course being the Nibi's host. Due to that (and her own hard training through the years); Kirima is very limber and has proven to have a good eye and a good ability to 'sense' people's actions when fighting. Kirima can therefore more easily evade punches, kicks and other attacks, although she of course can't evade all; and she would only be able to evade of those that are one rank above her and under that. She is all in all; a bit faster, has more stamina and is stronger than most would be at her own rank, but it isn't something that would be considered worthy of noticing at first. But after being engaged in a fight that has dragged on, Kirima's Bijuu 'condition' will prove to be something vital as she wont tire easily and seems to be able to take on more blows without losing consciousness.
Her weakness would be her temper, as if the 'right' buttons are pushed, she can easily run into a battle with rage and forget to think logically. Her strength is that if she manages to keep herself calm, then not let any words affect her, she is a good analyzer and could make a fine leader. She wont take any crap from anyone, and would never step down if she was 100% sure that her way would be the most successful. In any case, she doesn't care about rankings when the higher ranked person in question is wrong.
As she has become more used to fighting and learning onto her skills, Kirima has started to try out her skill with ninjutsu more and more. But she does always prefer to be up close with the opponent, and using her speed and agility (along with her evasiveness) to gain the upper hand in a fist combat. Her temper remains her biggest weakness, but slowly she is starting to learn (with baby steps really) to control it a little bit more. But she would still be easily bated into running headfirst into a spar. Seeing as she has become more efficient with the power she shares with the Nibi, Kirima can often surprise the enemy by being able to sneak up on them in complete dark or moving almost exactly like a cat (being very limber along with being able to move just as swiftly on four feet as on two).
Special Characteristics
Name: The Cat Demon Rank: E-S (Passive) Type: Physical Requirements: Nibi Description: Nibi, although being a demon composed of chakra possesses traits comparable to that of a feline. This physical prowess gets inherited by its Host, granting them feline characteristics. They gain the ability to move on all fours and hunt in complete darkness. They also gain the trait of randomly purring,having cravings for milk and an intense aversion to water. Along with these physical feline characteristics, the Jinchuriki also gains the unique characteristic of having their flames manifest themselves with a unique blue color for all fire techniques.
Name: Ninjutsu Adept Rank: B Type: Chakra Based Prerequisites: Must Specialize in Ninjutsu Training: A 1200 word training is required to gain this special characteristic. Restrictions: - Description: A trait possessed by ninja who have trained to improve their ninjutsu ability and acquire rigorous control over their techniques. After much training, the ninja becomes more experienced and exerts more control over the art of Ninjutsu. The potency of their Ninjutsu control means that the cost of each Ninjutsu technique is reduced by 20% (rounded up), as well as recognizing any C-rank and lower Open Ninjutsu. Element Proficiency: With an additional training post (600 words), users can gain more control over a particular element as well, reducing the cost of a technique of that element by a total of 25% (Rounded up). Said element may also exhibit a particular, unique aesthetic effect. Does not apply to Advanced Elements. Element: Fire Effect: The user can handle heat in general better than others, when Chakra is not involved with said heat. The user can stand closer to fire than most and not feel too warm, she is less prone to heat strokes if under the blazing sun without water etc etc.
Name: [Tier II] Advanced Speed Rank: B Type: Physical Prerequisites: Character must have the “Enhanced Speed” Special Characteristic. Training: A 1200 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: Further training in high speed movement has given the shinobi valiant speed that can perform olympic sprinters with no effort. By now, the ninja can run twice as fast as their untalented peers, and can usually run for miles on end without breaking a sweat.
Name: [Tier III] Ferocious Endurance Rank: A Type: Physical Prerequisites: Character must have the “Immense Endurance”” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: The second last level in the art of endurance, having being only accessible to those who have undergone intensive training in increasing their raw power. The possessor of this talent has an increased strength of thrice that of their peers which makes them remarkably tougher and harder to down. At this stage their endurance has transcended so high that they are now immune to the sensation of pain, even at a point where others would have passed out.
Name: One-Handed Seals Rank: C Type: Physical Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: This cannot be used as a way to perform two jutsu at the same time. Description: the ninja discovers a unique talent which allows them to mix chakra by performing seals with only one hand. With an ability such as this the ninja can fight while also performing jutsu, delivering surprise attacks to their enemies. Since those who can perform one-handed seals are naturally good at what their talents, they are even capable of performing hand seals behind themselves, leaving the enemy oblivious to the ninja's next attack.
Name: Animal Speaking. Rank: C Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: A rare characteristic that one develops which allows them to understand and communicate with animals. Verbal exchange is common amongst those with this ability as the user will literally alter their voice to mimic the animal their speaking to as a way of communicating. More advanced people are even capable of feeling the emotions and pain of animals as well, although that requires physical contact. Animal Speaking is a very useful skill because they can manipulate animals to accomplish tasks, such as acting as scouts or gathering information they have already witnessed. Animals that serve as familiars to specific clans or people such as Kakichu Bugs, Inuzuaka dogs or summons, cannot be controlled due to their loyalty to their owners.
Jinchuuriki Information
- Spoiler:
Lucid Dream Sate: Stage Three.
One Tailed Form
Form: One Tail Emotional State: Stable; possesses the Jinchuriki's regular personality, slightly influenced by the Bijuu Requirements: Completion of One Tail training session. Description: The shinobi has managed to tap into a portion of their Bijuu's power, summoning the first tail. The shinobi's personality is largely unaffected, though there may be a slight change in demeanor as the shinobi may become more aggressive, hot headed, or standoffish. The Nibi's first tail bestows upon it's host a chakra cloak that is blue in color and looks as though the user is enveloped in flames. Indeed, if one were to come in direct physical contact with the host, they will receive minor burns. The host now possesses a single chakra tail that is about as long as their body. The host also now possesses slightly elongated canines and sharper incisors. Chakra Cost: 15 CP for activation and an additional 15 CP per post.
One Tail Chracteristics
Name: Cat Like Reflexes Rank: E-S (Passive) Type: Physical Requirements: Nibi, One Tail Description: The host is granted catlike reflexes and grace, giving them an edge in battle as their reaction time is now noticeably faster than most other shinobi who aren't trained to keep up with such reactions. This results in the Nibi's host being harder to hit with most direct attacks and being able to react faster to battle situations. This can stack with other evasion SC.
Name: Cat's Speed Rank: E-S (Passive) Type: Physical Requirements: Nibi, One Tail Description: The host inherits the Nibi's speed and thus is granted a noticeable boost in speed, providing a 20% boost to the user. This boost in speed can stack with other speed improving SC.
Name: Fire Coat Rank: E-S (Supplementary) Type: Chakra Requirements: Nibi, One Tail Description: The host, after summoning the first tail, is able to envelope their body in blue fire chakra that causes minor burns to anyone or anything that makes contact with them. Extended contact can cause more serious burns. The coat requires a chakra upkeep to continue using it. Failure to pay the upkeep causes the intensity of the flame to die down, thus removing the burning effect. Chakra Cost: 5 CP per post
Name: Cat's Tail Rank: E-S (Supplementary) Type: Phyiscal/Chakra Requirements: Nibi, One tail Description: The host, after summoning their first tail, is able to wield the tail as though it were an extension of their body. The tail can be used as an extra limb for striking or be used to help defend themselves. Since this tail is already manifested while in the tailed form, it does not cost chakra to maintain but if the user initiates the "Fire Coat" ability, they can imbue their tail with a burning effect to give it offensive capabilities.
Name: Nibi's Flame Rank: E-S (Passive) Type: Chakra Requirements: Nibi, One Tail Description: The host, after summoning their first tail, is granted a portion of the Nibi's power, making their fire attacks much stronger. The host's fire attacks are 20% more destructive. This stacks with other Katon element boosting SC.
Two-Tailed Form
Form: Two Tail Emotional State: Stable; possesses the Jinchuriki's regular personality, noticeably influenced by the Bijuu Requirements: Completion of Two Tail training session. Description: The shinobi has managed to tap into more of their Bijuu's power, summoning the second tail. The shinobi's personality is slightly affected and as such the host may not always act as though they normally would, especially when in battle. The host can become overly aggressive, malicious, merciless, standoffish, or hotheaded. The Nibi's second tail causes the host's chakra coat to become more dense, making the flames a more solid blue as they coat the host, almost concealing their body behind the flames. The tails actually are of physical substance, coated by fur and blue chakra flames. The flames are capable of producing higher temperatures and if one were to come in direct physical contact with the host, they can receive moderate burns. The host now possesses two chakra covered tails that are about as long as their body. The host also now possesses elongated canines and sharper incisors, strong claw like nails and even a set of cat ears that somehow manage to sprout out of the top of their head. To go along with all this the host also gains the Nibi's mismatched eyes, replacing their normal eye color for the Nibi's colors. Chakra Cost: 1 Tails Upkeep cost+5 for activation and an additional 20 CP per turn.
Two Tail Chracteristics
Name: Panther Like Reflexes Rank: E-S (Passive) Type: Physical Requirements: Nibi, One Tail Description: The host is granted amazing reflexes and grace, giving them a moderate advantage in battle as their reaction time is now substantially faster than most other shinobi who aren't trained to keep up with such reactions.. This results in the Nibi's host being harder to hit with most direct attacks and being able to react faster to battle situations. This can stack with other evasion SC.
Name: Speed of the Cheetah Rank: E-S (Passive) Type: Physical Requirements: Nibi, One Tail Description: The host inherits the Nibi's speed and thus is granted a noticeable boost in speed, providing a 40% boost to the user. This boost in speed can stack with other speed improving SC.
Name: Blazing Coat Rank: E-S (Supplementary) Type: Chakra Requirements: Nibi, One Tail Description: The host, after summoning the first tail, is able to envelope their body in blue fire chakra that causes moderate burns to anyone or anything that makes contact with them. Extended contact can cause more serious burns. The coat requires a chakra upkeep to continue using it. Failure to pay the upkeep causes the intensity of the flame to die down, thus removing the burning effect. Chakra Cost: 8 CP per post
Name: Cat's Tails Rank: E-S (Supplementary) Type: Phyiscal/Chakra Requirements: Nibi, One tail Description: The host, after summoning their two tails, is able to wield the tails as though it were an extension of their body. The tail can be used as an extra limb for striking or be used to help defend themselves. Since this tail is already manifested while in the tailed form, it does not cost chakra to maintain but if the user initiates the "Blazing Coat" or "Fire Coat" ability, they can imbue their tails with a burning effect to give it offensive capabilities in correspondence with which ability they use.
Name: Nibi's Inferno Rank: E-S (Passive) Type: Chakra Requirements: Nibi, One Tail Description: The host, after summoning their first tail, is granted a portion of the Nibi's power, making their fire attacks much stronger. The host's fire attacks are 40% more destructive. This stacks with other Katon element boosting SC.
FACE CLAIM. Character Claim: Kwon Jinie Source: The Breaker: New Waves Image URL: https://i.servimg.com/u/f47/13/17/26/76/co210.jpg
Last edited by MsMoney on Tue 30 Oct 2012, 2:25 pm; edited 12 times in total |
| | | Guest
| Subject: Re: Hanzoku, Kirima [Kumo Sp.Jonin // Two-Tails Jinchuuriki] Wed 02 Jan 2013, 8:03 am | |
| THE ARSENAL.
Jutsu: Academy Jutsu;
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1CP to seal; 1CP to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Ninjutsu; Canon
- Spoiler:
Name: Kumogakure no Jutsu - Hidden Cloud Technique Rank: D Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Village: Kumogakure Description: This jutsu is developed and trained within Kumogakure as a village specific jutsu. After forming the needed hand seal, the user will place their hand over their head and cause a large amount of cloud to gather. This cloud is extremely difficult to see through from someone not of Kumogakure, who are used to looking through heavy clouds, and are more able to do combat while within said cloud. The jutsu involves kneading chakra into the cloud, allowing the user to create extremely thick or thin levels of cloud. Those with doujutsu or chakra sensing techniques are also able to see through this thick cloud but without any aid, then you'll be blind within the cloud. A C-Rank Fuuton Jutsu can blow the clouds away. Chakra Cost: 4 (2CP)
Name: Kuchiyose no Jutsu - Summoning Technique Rank: C Type: Ninjutsu Range: N/A Element: N/A Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location. Chakra Cost: 5 (C Rank Summon), 10 (B), 15 (A), 20 (S)
Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent. Chakra Cost: Costs the User: C (5) | Takes From Target: D (4) Costs the User: B (10) | Takes From Target: C (9) Costs the User: A (20) | Takes From Target: B (15) Costs the User: S (35) | Takes From Target: A (25)
Name: Kaminari no Ishi - Will of Lightning Rank: B Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Description: Kaminari no Ishi is a ninjutsu technique utilizing no elemental affinity. By gathering chakra to their dominant fist, the user will be able to create a larger version of an eagles head that is covering their hand and is completely made up of chakra. This bald eagle - head can be launched outwards at an opponent where it will be able to cause great cuts against the target or they could use this in a combination with taijutsu attacks, to give a more powerful hit. If someone was so unlucky to be hit by this eagle head, they would find themselves with deep cuts made by the sharp chakra - shaped beak. The head can only reach ten metres before it begins to fade away and can only be used thrice during a topic. Chakra Cost: 12
Name: Kage Bunshin no Jutsu - Shadow Clone Technique Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 15 (Per clone)
Name: Bunshin Bakuha - Shadow Clone Explosion Rank: A Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The user creates what looks like an ordinary shadow clone which, unlike normal shadow clones, does not store chakra, and therefore cannot perform jutsu. Because it takes on the appearance of a regular clone, the enemy will be lead to believe it is one, and may proceed to attack it. At the user's will, they may detonate this shadow clone to produce a B-rank explosion capable of causing serious damage. Should someone be able to see through the body of the shadow clone, they may figure out it is nothing but a walking timebomb. Chakra Cost: 20
Name: Meisai Gakure no Jutsu - Camouflage Concealment Technique Rank: A Type: Ninjutsu Range: N/A Element: N/A Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's and shadow, and is usable on any terrain. Perceiving the user's position is possible only for ninja with the ability to sense chakra and/or those who have incredibly good sense of hearing and smell. Chakra Cost: 22 (5 per post)
Ninjutsu; Custom
- Spoiler:
Name: Yōso no Renshū - Element Practice Rank: E Type: Ninjutsu Range: Close (0m) Element: Variable Description: The most simplistic of techniques, it is precisely what is says on the tin; practicing elemental manipulation. The technique serves no purpose in battle, but simply serves to give one practice with their respective elements, and more importantly, using elemental chakra. Those with an affinity with fire focus on the raging ferocity of the flame, generating small flames along their fingers and palms, shifting them back and forth from hand to hand. Those with an affinity for wind focus on the free-flowing, easy-going but erratic nature of wind, coaxing the air into tiny whirlwinds in the palms of their hands, spinning leaves like tops. Those with an affinity for lightning focus their minds on the wild, erratic, spastic and unpredictable nature of lightning, tracing small sparks in electrical patterns from hand to hand. Those with an affinity for earth focus on the resilient, unyielding nature of stone, taking small rocks and pebbles and slowly shaping them in their hands. Those with an affinity for water focus on the flowing, flexible nature of water, gathering a small trickle and coaxing it into intricate patterns with their fingers. Chakra Cost: 1 per post
Katon Jutsu; Canon
- Spoiler:
Name: Endan - Fireball Rank: D-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m – 10m) Element: Katon (Fire) Description: Katon • Endan is a Ninjutsu technique utilizing the Fire Element. After doing the necessary hand seals, the ninja draws chakra to their lungs before swiftly exhaling it, allowing them to blow a jet of fire from their mouth. Depending on the rank at which it is performed, Endan ranges in size and heat. Starting at a moderate level of heat and a reach of up to 3m, at D rank, and increasing in temperature to an intense heat and up to a 10m reach, when performed at A rank. Chakra Cost: D: 4 (1 per post), C: 5 (2 per post), B: 12 (3 per post), A: 23 (5 per post)
Name: Ryuuka no Jutsu - Dragon Fire Technique Rank: C Type: Ninjutsu Range: Mid (5m - 10m) Element: Katon (Fire) Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon. Chakra Cost: 5
Name: Goukakyuu no Jutsu - Great Fireball Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Chakra Cost: 5
Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Chakra Cost: 5
Name: Kasumi Enbu no Jutsu - Mist Waltz Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball. Chakra Cost: 8
Name: Gouryuuka no Jutsu - Great Dragon Fire Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon (Fire) Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could be severely burned. No more than 3 extra fireballs may be created. Chakra Cost: 15 (+5 for each additional fireball)
Name: Haisekishou - Burning Ash Accumulation Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: After forming the needed handseals, the user will expel a Chakra-altered gun-powdered ash from his/her mouth. This large cloud begin to envelope his/her foe and when the user clicks his/her teeth, the cloud will ignite in an explosion. Chakra Cost: 12
Name: Hibashiri - Running Fire Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: This jutsu will create a pair of jets made from fire that can be manipulated into several forms before striking the target and surrounding them. This fire can be made more powerful with the introduction of wind from a wind element attack. Chakra Cost: 12 (3 per post)
Name: Zukokku - Head Mincing Pain Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon (Fire) Description: After the user spits out a small fireball that erupts into a giant firestorm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. Chakra Cost: 23
Name: Katon: Kage Bunshin no Jutsu - Fire Style: Shadow Clone Technique Rank: A Type: Ninjutsu Range: N/A Element: Katon Description: Similar to the traditional Shadow Clone Technique, this jutsu equally divides the user's chakra after the initial chakra cost to produce a single identical clone. The clone is able to perform jutsu on its own and can even sustain a fair amount of damage without dispersing (hits equivalent to A-rank or higher will disperse the clone with a single hit, hits of B-rank and below will stack until the damage is equivalent to that of an A-rank attack). Unlike a typical Kage Bunshin however, this clone disperses with a fiery explosion equal to a B-rank Katon ninjutsu in power. The radius of the blast spans two meters in all directions. The clone can also disperse on its own. The copy will be created in roughly the same condition as the original and any remaining chakra within the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply reaches zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 22 (Per clone)
Katon Jutsu; Custom
- Spoiler:
Name: Hotaru - Fireflies Rank: E - A Type: Ninjutsu Range: Close (0m - 5m) Mid (5m - 10m) Long (10m +) Element: Katon Description: Upon utilizing her Katon element, Kirima can make a very beautiful, yet at certain ranks deadly jutsu. She will focus the Katon chakra into her lungs, before softly blowing out of her mouth blue fire balls; some of these fireballs will act as explosive tags while the rest will simply look pretty and when touching a target will emit a slight heat before vanishing. These fire balls will look different at each rank, but what they will have always in common is that they will float around in the air of their destined range until they hit a target. They wont be moving fast but rather float around and be carried on with the wind. Both alive and dead objects will trigger their explosions.
- At E rank, she will blow out 3 fireballs that are the same sizes as fireflies. Only one of them will act like a single exploding tag. These little fireball can linger around in the air until they hit a target, their range is close.
- At D rank Kirima will blow out 6 fireballs just slightly bigger than the E ranked ones. Three of them will act as exploding tags, and they will linger around in the air until hitting a target. Their range is close.
- At C rank, Kirima will blow out 9 fireballs that are a little bit bigger than the D rank ones. Five of them will act as exploding tags, and will linger around in the air until they will hit a target. Their range is close to mid.
- At B rank, Kirima will blow out 12 fireballs slightly bigger than the C rank ones, at this rank they would be about the same size as ping pong balls. Ten of those will act like exploding tags, and will linger around in the air until hitting a target. Their range is close to long.
- At A rank, Kirima will blow out 15 fireballs which are all the sizes of tennis balls. These fireballs will all act as exploding tags and will linger around in the air until they hit a target. Their range is close to long.
Chakra Cost: E: 2 , D: 4 (1 per post), C: 9 (2 per post), B: 15 (4 per post), A: 25 (6 per post). Name: Katon Kuron (Fire Clone) Rank: C Type: Ninjutsu Range: Far (10+) Element: Katon (Fire) Description: Upon utilizing the needed handsigns, Kirima uses her fire element to make an exact clone of herself. The clone has 50% of Kirima's chakra and it can perform all of her fire related Jutsus. It has a limited range of 50 feet (around 16 m), and if it goes further than that away from Kirima it dissolves. She can keep it as long as she has enough amount of chakra. The clone can grab onto things just like she can and in all ways seem human. However if it's stabbed or damaged in a way that would be lethal, it explodes. The explosion has the same strength as a C rank explosion, so it can be harmful for those of the same rank and gets more lethal as the ranking goes down. It can momentarily blind and even harm those of a higher level ( B rank ) if they aren't careful enough; by standing too close or still holding onto the clone when it explodes. Chakra Cost: 8 (Additional 3 with each post)
Fuuton Jutsu; Canon
- Spoiler:
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9
Name: Kami Oroshi - Godly Wind from the Mountains Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. Chakra Cost: 8
Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5
Name: Kamikaze - Hair Wind Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate pillars of spinning wind- several small tornadoes. This wind can be used to help fan the flames of a Fire element attack or cause the tornadoes to set ablaze; becoming flaming hurricanes. Chakra Cost: 12
Name: Shinkūgyoku - Vacuum Sphere Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of causing powerful blunt damage, enough to leave bruises or even break skin if struck multiple times. Chakra Cost: 15
Name: Atsugai - Pressure Damage Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: A tornado-like mass is compressed until it has a very high density and is then released. The wind pressure is raised to its highest limit, and once the technique hits the target, the resulting blast sweeps everyone off their feet. If the technique is used by someone who has mastered wind nature transformation, the blast can hit a vast range, inflicting massive damage on both the target and their surroundings. Chakra Cost: 21
Name: Kaze no Yaiba - Sword of Wind Rank: A Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into an invisible sword that assaults the enemy in a gust of wind and making a slicing sound. It leaves very deep slashes on the enemy. Chakra Cost: 20 (5 per post)
Name: Shinkuuha - Vacuum Wave Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries amongst those hit, which may even prove fatal. Chakra Cost: 22
Name: Shinkuu Taigyoku - Vacuum Great Sphere Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: A stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth. Chakra Cost: 22
Name: Fuuton: Kage Bunshin no Jutsu - Wind Style: Shadow Clone Technique Rank: A Type: Ninjutsu Range: N/A Element: Fuuton Description: Similar to the traditional Shadow Clone Technique, this jutsu equally divides the user's chakra after the initial chakra cost to produce a single identical clone. The clone is able to perform jutsu on its own and can even sustain a fair amount of damage without dispersing (hits equivalent to A-rank or higher will disperse the clone with a single hit, hits of B-rank and below will stack until the damage is equivalent to that of an A-rank attack). Unlike a typical Kage Bunshin however, this clone disperses with a blast of wind with cutting properties that are equal to a B-rank Fuuton ninjutsu. The radius of the blast spans two meters in all directions. The clone can also disperse on its own. The copy will be created in roughly the same condition as the original and any remaining chakra within the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply reaches zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 22 (Per clone)
Fuuton Jutsu; Custom
- Spoiler:
Name: Fuuton kadou [Wind vortex] Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: A simple but effective technique. If trapped underwater, or trapped in a water Jutsu, the user will simply gather Chakra to his lungs and let out a strong gush of air. Mixing that with the wind element, the user will be able to create an explosion of sort in the water and expel it away. This explosion will come in the form of a vortex of a wind, mixed with the water, before it will explode in all directions. The user will get minor injuries, a few scratches and even slight burns. But when it comes to choosing between minor injuries or drowning, the choice becomes pretty simple. This will work to negate water jutsu at the same level and below as the user. Chakra Cost: 7
Taijutsu; Canon
- Spoiler:
Name: Kurotchishotto - Crotch Shot Rank: D Type: Taijutsu Range: Close (0m) Element: - Description: Kurotchishotto is a humiliating taijutsu technique. By appearing in front of the opponent, the user will charge a small amount of chakra towards their dominant leg. Performing an upward kick at the opponents crotch area, they will be able to force them up into the air by a metre where a second attack could take place. If the victim was a male, a great deal of pain will be dealt after the kick has been made. Chakra Cost: 3
Name: Konoha Senpuu - Leaf Whirlwind Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. Chakra Cost: 4
Name: Konoha Shoufuu - Leaf Rising Wind Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: This jump uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. Chakra Cost: 5
Name: Rariatto - Lariat Rank: C Type: Taijutsu Range: Close (0m) Element: - Description: Rariatto is a taijutsu technique. After gathering enough chakra within their entire body, the user will be able to gain an sudden burst in strength and speed. The user will straighten their dominant arm so that they can form a greater attack. Then using their speed the user will rush towards their target and ram into their upper chest with their strengthened arm, forcing the opponent to the ground. Chakra Cost: 8
Name: Konoha Kaiganshou - Leaf Demolishing Rock Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: After bracing his or her forearm, the user will launch themselves towards his or her opponent and deliver a powerful elbow thrust. This can send the target flying back a good several feet. Chakra Cost: 10
Name: Konoha Gouriki Senpuu - Leaf Strong Whirlwind Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick with such speed that it is incredibly difficult to follow, even with dojutsu. Capable of smashing the enemy with overwhelming strength. Chakra Cost: 10
Name: Reddo Hōku - Red Hawk Rank: A Type: Taijutsu Range: Close (0-2M) Element: Katon Description: Concentrating pure Katon chakra into their hand, the user balls their hand into a tight fist before lashing out in a single powerful blow. On impact, the chakra will explode out, inflicting grievous third-degree burns on the target. Furthermore, the impact will channel the force of the explosion through the target, effectively microwaving their internal organs (fatal if the blow hits directly over the target's heart), the heatwave passing out the other side of the target in a wing-like flare of fire, hence the technique's name. It should be noted that the flare does not actually travel through the target; the heat convects through them, and retains enough energy to light the air on the other side of the target on fire. The flare will reach out for about 2 meters, inflicting 2nd degree burns in and of itself. Chakra Cost: 23 CP (6CP per post to maintain, until the punch impacts with something)
Taijutsu; Custom
- Spoiler:
Name: Kousou kikku [Upper kick] Rank: D Type: Range: N/A Element: N/A Description: As stated before, Kirima is very limber and has a fair amount of temper. So she has this thing of literally kicking people in the face when they are approaching her. She doesn't have to move her body (other than the leg) the slightest bit or put any effort into it. Simply lifts her leg up in the air, and usually those who are clueless or eager to glomp will run face first into the sole of her shoe. As harmless as it is, it will still result in a bloodied face varying upon the rank of the person. No one is made of steel, unless they are that damned high ranked. Chakra Cost: 4
Name: Katon faita [Fire fighter] Rank: C Type: Taijutsu Range: N/A Element: Fire Description: By channeling Chakra into her fists or feet, along with mixing it with the fire element, Kirima is able to now punch or kick people and burn them at the same time. The fire and Chakra mix also puts more strength behind the punches/kicks, making her capable of severely injure those at her own rank and below, while she could inflict wounds or bruises at those which are one rank above her if her punches/kicks hit 'soft' spots. Second degree burns will be inflicted upon those of her own rank and below, and first degree burns on those one rank higher. Chakra Cost: 7 for each punch/kick
Name: Fuuton mamori [Wind defense] Rank: C Type: Taijutsu Range: N/A Element: Wind Description: By channeling Chakra and the wind element to preferred areas in her body, Kirima can make a swift disturbance in the air close to her skin. This is an excellent method to defend against thrown weapons, and even sometimes against punches or kicks, as this sudden swift is sure to change the path of whatever is coming. It would though only work against attacks of Kirima's own rank or lower, but when against an opponent of one rank above Kirima's she can, however rarely, change slightly the path of a punch or a weapon thrown at her. She can't make them completely miss her body as with the lower ranks, but perhaps make them go slightly off course and evade getting an internal organ crushed or stabbed through. She can use this method of defense from wherever in her body, and it takes but a split of second to perform it after training this move until it has become as one with her body. The radius of the defensive mode is about one hand in width and reaches about 5 cm away from her skin. Chakra Cost: 8
Name: Erubo sutoraiku [Elbow strike] Rank: C Type: Taijutsu Range: N/A Element: N/A Description: A fairly simple move, most useful if someone approaches Kirima from behind, as she thrusts her elbow backwards in a powerful striking move; aiming for the ribs or any other vulnerable spot. Adding Chakra into this strike, Kirima can easily crack or break ribs, or leave the opponent on the ground gasping for air. This then applying only for her own rank and below. She might catch an opponent of one rank higher off guard and make them momentarily lose their stance or have their breath knocked from their lungs. Chakra Cost: 7
Name: Mawashi sentou [Spinning punch] Rank: C Type: Taijutsu Range: N/A Element: N/A Description: By charging Chakra into her legs, and using her body's trained limberness and strength, Kirima will take a powerful step forward to her opponent but instead of simply charging him; she will twirl forward at such speed it will be difficult to follow by the untrained eye. Her arms will be outstretched and her fists clenched, and at this speed she will throw 6 punches in a row at her opponent. This takes but a second to perform. If at her own rank or below, then either the opponent will get hit by all the punches and become KO'd, or defend against them and get pushed harshly backwards. Those that are also well trained in Taijutsu like Kirima would have more possibilities of defending rather than those who haven't trained their physical traits as well. Chakra Cost: 8
Genjutsu; Canon
- Spoiler:
Name: Kokohi no Jutsu - False Place Technique Rank: D Type: Genjutsu Medium: Optical Range: Far (0m - 20m) Element: - Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. The object must be within 20m of the user. Chakra Cost: 4 (1 per post)
Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique Rank: D Type: Genjutsu Medium: Single-Target Range: Line of Sight Element: - Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. If the target sees these leaves, the Gen jutsu will be cast. Once cast the world will appear normal to the target until they see the illusion. Chakra Cost:4 (1 per post)
Name: Kasumi Juusha no Jutsu - Mist Servant Technique Rank: D Type: Genjutsu Medium: Optical Range: Close (0m - 5m) Element: - Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates up to 5 false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. If these clones leave 5m radius of the caster, they will disappear. Chakra Cost: 4 (1 per post)
Name: Kumo Bo - Cloud Tomb Rank: D Type: Genjutsu Medium: Single-Target Range: Close (0 - 5m) Element: - Description: Kumo Bo is a genjutsu technique. Once the user has performed the required hand seals and is standing within a ten metre radius of the opponent, they will be able to call upon clouds from the air to suddenly drop from the sky and encase their opponent. The illusionary clouds will make the target feel as if they are tapped within them and will struggle to break free, the only way to break free from the technique is through the usual process of using 'Kai' or inflicting self pain. Chakra Cost: 4 [1]
Weaponry; Canon
Weaponry; Custom
- Spoiler:
Name: Knife Boots Rank: D Type: Weapon Appearance: A simple set of boots, made of polished black... whatever it is boots are made of, with a combination of laces and a bucklable strap across the neck, with thick, well insulated rubber soles. Oddly thick soles, at that. The secret of these boots however, lies within theses soles. Buried within them is a mechanism which, with the proper manipulation of the toes while in the boot, cause a short, 3 inch long blade to pop out at the toe-end of the shoe, parallel with the sole. While not particularly dangerous, it can add a nasty surprise to what at first appeared to be only a glancing blow. Quantity: 2 Name: Ignis Gauntlets Rank: B Type: Close Appearance: A set of large, arm-covering gauntlets, these jagged metal gauntlets cover the arms fully, from finger tig to shoulder, bolted at the joints to allow them to bend and move. While somewhat bulky, their design does allow for the formation of hand-seals while worn. At the elbows, along the wrists, and on the fingers, jagged spikes allow for powerful, damaging punches. Overlaid is a tribal-like pattern, fading from vivid purple to blood red. The great deal of coverage they provide also allows them to be used to great effect defensively, protecting the user's arms. Quantity: 2 Storage: In scroll or worn. Special Abilities:
- Chakra Conductivity; these gloves are naturally chakra conductive.
- Material; these gloves are composed of sturdy, C-rank quality steel.
- Ignition; a minor ability, these gloves readily lend themselves to flames; a usage of 5CP and upkeep of 2CP will coat these gauntlets in C-rank flames, adding a burning quality to punches. Naturally, more powerful jutsu and flames can be conducted along them, but the gloves take most readily to Fire jutsu.
- Spoiler:
Name: Kage Shuriken no Jutsu - Shadow Shuriken Technique Rank: D Type: Weaponry Range: Mid (5m - 10m), Far (10+) Element: N/A Description: It's an extremely simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency. Chakra Cost: 3
Bijuu Jutsu
- Spoiler:
Name: Menacing Ball Rank: C-S Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Type: Jinchūriki/Bijuu Description: This is a charged blast of pure chakra that will shoot out in a linear path from either the bijuu or the host's mouth. The effect will be a destructive ray shooting through anything it comes in contact with and causing massive damage. The severity of the attack and thus the its rank is a reflection of how many tails are present on the host or bijuu. Bijuu that have fewer tails are thus limited to the weaker versions of this attack. i.e 1-3: B 4-6: A, 7-9: S. Chakra Cost: 1-3 Tails ~ 15CP | 4-6 Tails ~ 20CP | 7-9 Tails ~ 30CP
Name: Tailed Beast Chakra Arms Rank: C-A Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Type: Jinchūriki/Bijuu Description: This an ability a jinchūriki is able to perform when in a tailed form. They can create a large menacing arm from their bijuu's chakra which they can freely control. The size of the arm is dependent on the amount of chakra put into the technique, and they are able to manipulate it by mimicking the arms movements with the equivalent hand gestures. By doing so they can cause the arm to move in any direction they wish at great distances depending on its ranking. The arm can serve as a grappling hook to either grab onto objects or enemies, or for more offensive purposes by inflicting fatal burns to anything it touches. It is relatively the size of a small boulder. At C-Rank the arm can extend close range, B-Rank the arm can extend mid range and at A/S-Rank the jinchuriki can extend their chakra arm in long range. Chakra Cost: C-5/B-10/A-15 CP
Name: Kyouhakuteki Gōkakyū | Menacing Fireball Rank: C-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon (Fire Release) Description: Kyouhakuteki Gōkakyū is a ninjutsu technique used by the jinchūriki of the Nibi. Using the Nibi's chaotic blue fire, the user will exhale a sphere of flames from their mouth which hurl in its direction destroying everything in their path with the fires immense power and heat. This fireballs scales on a level from C-A where its ranking determines its relative size. C Rank: Fireball is 10 meters in diameter. B Rank: Fireball is 20 meters in diameter. A Rank: Fireball is 30 meters in diameter. Chakra Cost: 10/15/25 CP Requirement: 1 Tail
Name: Raishuu Neko | Pouncing Cat Rank: C Type: Ninjutsu Range: Close (0m-5m), Mid (5m-10m) Element: Nibi Katon (Blue Fire Release) Description: Raishuu Neko is a ninjutsu technique used by the jinchūriki of the Nibi. The user uses their chakra control to concentrate the Nibi's chakra into the soles of their feet. Their feet will begin to glow with spectral blue fire that will ignite wherever the user lands. The user will then perform a series of jumps and for each time they land they give off a explosion of blue fire that which blows and ignites anything within a radius of 3 meters from the landing point. A total of three jumps can be performed from a single use of this technique. Chakra Cost: 14CP Requirement: 1 Tail
Name: Supekutoru Neko | Spectral Cats Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon (Fire Release) Description: Supekutoru Neko is a ninjutsu technique used by the jinchūriki of the Nibi. Using the Nibi's destructive blue fire, the user will exhale a stream of blue flame from their mouths which separates into three spheres. These three spheres grow and morph into human sized cats which resemble that of the Nibi. These fiery cats are controlled by the user and can attack and move as the user wishes. Being composed of the Nibi's blue flame the spectral cats can burn anything they come in contact with their blue fire. They will be dispersed by harsh damage. Chakra Cost: 15CP (Additional 4CP Per Post) Requirement: 1 Tail
Name: Chakra Discharge Rank: B Range: N/A Type: Jinchūriki/Bijuu Description: With this technique, one will mix their own chakra with that of the bijuu for only an instant. In this way, they can shake any short of illusion that may have a bind on them much like a Kai would. Though it takes chakra to perform, one can successfully lift any sort of Genjutsu from them with this technique instantly, as and chakra that was used to cast the illusion will be devoured by that of the bijuu's chakra. This is the common way that a bijuu can alert the host of an incoming or an effective jutsu.
b]Name:[/b] Nibi Gōkakyū | Two Tailed Fireball Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon (Fire Release) Description: Nibi Gōkakyū is a ninjutsu technique used by the jinchūriki of the Nibi. Using the Nibi's destructive blue fire, the user will blow a stream of fire from their mouths which part into two vortexes upon exiting. These two slither flames take the shape of the Nibi's tails and dash towards their target like a homing beacon. Until they land on something these flames will continue hunt their target until eradicated. Chakra Cost: 17CP Requirement: 2 Tails
Name: Daichikasai | Ground of Ember Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire Release) Description: Daichikasai is a ninjutsu technique used by the jinchūriki of the Nibi. The user will focus their chakra towards the ground which causes it to slightly sizzle and fry by being infused with katon chakra. Those who come in contact with the ground around the user will have their foot ignited with the Nibi's blue fire, which begins to spread across the rest of the body threatening to severely burn the person. Chakra Cost: 20CP (4 CP per post) Requirement: 2 Tails
Name: Sugoikashira Nibi | Great Head of the Nibi Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon (Fire Release) Description: Sugoikashira Nibi of the Nibi is a ninjutsu technique used by the jinchūriki of the Nibi. Using the Nibi's destructive blue fire, the user will release a surge of the Nibi's fiery chakra throughout their body and create a dome of fire around themselves resembles the Nibi's feline head facing upward. The giant head of the Nibi will rocket towards the sky encasing everything around it with intense flames, providing both defensive and offensive effects. Once the head reaches a height of fifteen meters it will then rotate its face frontward and release a torrent of fire at the users desire location. Chakra Cost: 25CP Requirement: 2 Tails
Name: Nibishiti wa kyūshūda | Nibi's Pounce Rank: B Type: Taijutsu Range: Close (0m-5m) Med (5m-10m) Long (10m+) Element: N/A Description: This simple maneuver allows the user to focus chakra into both their legs and arms as they get down on all fours. The user then rushes forward and launches themselves in the air, much like a cat, easily clearing over 10 meters before landing on their intended target. The user is able to use the Nibi's claws and fangs to deal extra damage, possibly even life threatening damage if the attack strikes at the correct vital areas of the neck Chakra Cost: 15 CP Requirement: 2 Tails
Name: Fureimusaikuron o katto | Cutting Flame Cyclone Rank: A Type: Taijutsu Range: Close (0m-5m) Element: Katon Description: The Nibi's host will rear up on its hind legs and begin spinning with chakra enhanced speed while keeping the upper arms extended outward as they move up and down. The speed of the spin and the moving claws creates an unpredictable pattern as the user draws closer to their opponent. The two tails can also extended outward and ignited with the "Blazing Coat" ability to create a burning periphery to the spinning host. Those who are caught within the range of the attack are horribly sliced by the sharp and sturdy claws as they are scorched by the fire of the Nibi's tails. Chakra Cost: 18 (4 CP per post) Requirement: 2 Tails
Name: Kyojin Supekutoru Neko | Giant Spectral Cat Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon (Fire Release) Description: Kyojin Supekutoru Neko is a ninjutsu technique used by the jinchūriki of the Nibi. Using the Nibi's destructive blue fire, the user will exhale a large stream of blue flame from their mouths which forms into a sphere in the air. The fireball begins to blossom will and take the form of a menacing giant cat completely resembling that of the Nibi. This fiery copy cat stands at a height of 40ft and is composed of the Nibi's blue flames which are able of incinerating anything they touch. The cat is controlled by the user and can move and attack anything the user wishes. In addition, the cat is able to exhale large streams of fire from its mouth along with incinerating anything it touches with is fiery fur. The Giant Spectral Cat can be dispersed by powerful damage of its ranking or higher and can stay on the field for six of the users posts. Chakra Cost: 30CP (Additional 5CP Per Post) Requirement: 2 Tails
Name: Nibi Neko-Yō Toire | Nibi's Kitty Litter Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon Release Description: Nibi Nikko Kago is a ninjutsu technique used by the jinchūriki of the Nibi. Using the Nibi's destructive blue fire, the user will exhale a tsunami of blue flame from their mouths which towers over its area and blankets the field in burning hot flame. Being capable of destroying forests and trees this technique is able to alter the landscaping into soothe and ash once done. Chakra Cost: 30 CP Requirement: 2 Tails Chakra Cost: 12CP
Equipment
- Spoiler:
Name: Shuriken Kit Rank: C Quantity: 1 Contents: 48 Shuriken [24], 24 Smoke Pellets [8]
Name: Explosive Kit Rank: B Quantity: 1 Contents: 24 Exploding Notes [24], 24 Exploding Pouches [8], 3 Smoke Bombs [9], 2 Explosive Kunai [3], 6 Explosive Senbon [3].
Name: Kirima's Custom Kit Rank: A Quantity: 1 Contents: 16 Explosive Senbon [8], 14 Kunai [14], 1 File & Scissor [1], 30m String/Wire [10], 3 Smoke Bombs [9], 4m Rope [2], 1 Extra Medium Scroll [4], 1 Extra Large Scroll [7], 10 Makibishi [2], 6 Shuriken [3], 10cm Ink Capsule [1],1 Ink Pen [1].
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| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Hanzoku, Kirima [Kumo Sp.Jonin // Two-Tails Jinchuuriki] Sun 28 Apr 2013, 5:21 am | |
| THE BACKGROUND. History:
- The Beginning:
Every story has it's own beginning. The typical story where two people fall in love and have a kid and that kid then becomes the main object of the story. Or there is the tragic accident which steals the kid's parents away and the kid must struggle to live and maintain it's pride and the names of it's parents. And in the story of Hanzoku Kirima, both of those options have been pulled into action.
See her parents, Fuuin Hitomi and Hanzoku Haji were sort of fated to be together from the start. Their parents were good friends, and their families had always been close. Now both of them were geniuses, that had been obvious ever since they had started in the academy, but Haji often had a problem with his patience and temper. And that was where Hitomi stepped in as she was about the only one that could either talk sense into him, or literally beat his temper away. All in all, they were like two halfs that fit perfectly together. Just like their families had wished for, the children became good friends and the friendship turned into love when they both had reached the age of 15. By that time, there had been a bad vibe in the air. As one of the Tailed Beasts was on the run not too far away from Kumo. It would have been unheard of if anyone dangerous had gotten his fingers on the Bijuu, so with the approval of the elders, the Raikage decided that they should hunt the Bijuu down. But who should be the Jinchuuriki?
All eyes fell upon Haji and Hitomi, the young teens whom up until now hadn't been playing a major role for their village. Everybody agreed on that Hitomi, with the less temper and better chakra skills, should become the Jinchuuriki but Haji wouldn't hear of it. He feared of course for his love, but there wasn't much he could do against the wishes of their families and the Raikage.
So the elders of the village got the best sealers they could find and got the Bijuu sealed within Hitomi, while being under the ever-watchful eyes of the Raikage. If there would be any signs of the girl not being able to control the beast, the mission would have to be aborted and a plan B would need to be assessed. But Hitomi didn't show any symptoms of pain or panic, and it was like the Nibi had decided to give in for now as it was dwelling silently now within the young teen. With much effort and training, Hitomi had somewhat gained access to the powers of the Nibi, and as she turned 18 she was already coming to good terms with the beast. Things were going good, and the love between the two blossomed even more. And so they got married at the ages of 20.
- Kirima:
2 years after the young couple had gotten married, Hitomi got pregnant. What a joy! A new member already to the Konoha village, and not just any member, but a baby born from the two youngsters which brought such pride to the name of the ninjas.
The birth wasn't too hard on Hitomi, but she wouldn't have minded anyways, as when she was handed the small package which was squirming and wailing, new love seemed to sprout from her heart and push all weariness and pain aside. The small red curls on the infant's pink-ish head brought a smile to the parents faces, and they were sure they would never again feel such pride and joy as on that day.
The name was decided along with the parents of Hitomi and Haji. Kirima Hanzoku. The toddler was already charming everybody by waving her chubby arms around while making babbling sounds and trying to grab onto anything and anyone which was close to her. And usually whatever she managed to grab on ended up covered in saliva.
- The Nibi and Kirima:
However, dark days were still ahead for Kumogakure. There were uprisings in many places, and people who wished to harm the village and it's allies. So the Raikage sent a group of fine ninjas to assess the situation. The ninjas didn't return; days and weeks turned to months and finally the Raikage had to admit that something had gone horribly wrong. So he spoke with the elders of the village. It was decided to send Haji as a leader of a new group and Hitomi would stay behind, but the young woman refused. No matter what anyone said, she insisted to go along with her husband. "Think of your child. And your responsibilities as a Jinchuuriki!" Everybody said. But the young woman wouldn't listen to any arguments. She had made up her mind, and it was impossible to have her change her mind. There were many meetings and a lot of concerns voiced out. It was unheard of that the Jinchuuriki would head out for battle when they didn't know what was ahead. Just the fact that the previous group had disappeared was enough to place an unsettling feeling into the hearts of the villagers.
Hitomi, in response, closed herself off for 3 full days. Not coming out for food or any kind of contact until on the morning of the 4th day. Then she had walked to her father, and told him she wished to pass the Bijuu onto her daughter. The old man had been rather shocked, and wondered if his daughter had gone mad. But as usually, she was as stubborn as ever. Haji raised halfhearted objections, but he had faith in his wife and her decisions. But he couldn't deny that he felt a bit worried as well. Kirima was then only 2 years old, and who would know what could happen?
More meetings, more talking, more questions. But finally the Raikage put his fist down, and to everybody's surprise, said yes. So the ceremony was held. The sealing was put in place. Kirima didn't know what was happening but she lay still as a weird seal was drawn on her tummy, and then something scary happened that caused her to cry out in fear. Her father held her close and murmured words to her, that she should be brave and just close her eyes. Everything would be fine. It took a few hours, and the child was asleep by the time everything was over. It had required a lot of work to unseal the Bijuu from Hitomi and seal it immediately into Kirima. The sealers had to use their chakra abilities to their highest extent, and when everything was finally over they seemed to almost pass out from the sheer exhaustion.
Kirima was watched closely for a few days, but she didn't show any symptoms, and didn't even seem like she knew that there was now a guest living inside of her. Many wondered what Hitomi had done for these 3 days that she had been alone. Perhaps she had struck a contract with the Nibi? Talked with it and asked that it would cooperate? No one knew. But at least it seemed to have work, whatever Hitomi had planned. And so, just a month before Kirima's birthday, her parents left the village after hugging their daughter tightly.
- Day of Darkness:
It was a dark and dreadful day when Tenzoku got the news from the Raikage. His daughter and his son in law, missing. Thought dead. Not a full year had passed since his own wife had died, and Haji's parents had both passed away 2 years ago, so that meant it was only him and Kirima now. As he came home, he heard the light thudding of running footsteps as the 3 year old came towards him with a large smile plastered over her face. "Granddaddy!" The elder man tried to smile normally as he picked her up and hugged her to him, his blue eyes filled with both love for the child and sadness because of what he had to tell her. So he sat them down, and had a long conversation. He wished he didn't have to do this, but he felt it was better she knew right away. Even if no child should have to hear these kind of news. She naturally cried and screamed for her parents throughout the night, but the morning after she seemed a bit calmer but her large eyes were a bit empty.
After the disappearance of her parents, young Kirima was silent for weeks. She didn't even look at people as she seemed to have locked herself inside of her own world. There was no way for her grandfather to get into connection with her, as she stayed mostly in her room and refused to eat but what barely kept her going. But when 3 weeks of that had passed, she returned back to normal. She was laughing and joking, along with having the temperamental fits in between, and it was like she now looked at her grandfather like he was her only family. It wasn't that difficult as he had always helped raising her, and the old man pushed back his own grief and concentrated on making her life comfortable. But they never spoke about her parents. Every time the subject came up, she would change subjects or make up an excuse to leave the room.
- The Academy Years:
"Hey Red, did your mom drop you into a bucket of paint?" The laughter which followed made the young girl glare towards the blonde in question. Both were only 6 years old, but already the natural 'selection of the fittest' had started. It seemed like it was printed into childrens minds, that they should bully and taunt those that were the slightest bit different. "Shut up pig face!" Kirima angrily wiped the tears away from her eyes as she yelled back towards the other girl. Stupid Miyabi. Granddad had always praised Kirima's red and long hair and told her that she should be proud of it because it was a signature of who she was. But right now Kirima wouldn't have minded if she had golden hair or brown. Ignore the taunting, that was what her granddaddy had told her. But it was easier said than done when you were only 6 years old! So with her small face scrunched up from anger, Kirima stomped towards the small group of girls and punched the blonde leader right in the nose. Screaming, angry yelling from the teacher, blood... and Kirima was sent to detention. So not fair!
As she grew older, one would think the other kids would stop or she would learn how to ignore it. But oh no, that was just not about to happen. When the teasing over her flaming red hair stopped being as fun, they started to get even meaner and said things they had overheard their parents talking about. The disappearance of Kirima's parents. This lead to Kirima getting into fights almost every day, and then come home crying to her grandfather and telling him that the teacher only listened to the other kids. She even refused to go to school the day after, but lay moping in her bed.
A knock on her door made the redhead pull the covers over her head while pouting stubbornly. No matter what grandfather would say, she would never ever go back to the academy! The old man opened the door and peeked inside with a soft sigh, before stepping in and sitting down on the bed next to Kirima. "Listen kiddo. You know those kids don't mean what they are saying. They just think they are being funny. You know yourself that you have a beautiful soul and a beautiful hair, and that your parents loved you very much." A huffing sound emitted from under the covers. Tenzoku sighed a bit again. "If you come home crying every time they say these things, and if you keep getting into fights, then you are just proving to them that you have the same doubts in your heart." There was silence, and the old man had to strain to hear her slow breathing as she seemed to be listening intensely. "The only way to get them back is to ignore them, laugh with them. Let them know that they wont be able to get a rise out of you or hurt you. And then they will stop." Slowly the covers slid off her head while she looked with big eyes at her grandfather. "But it's so hard... I can't control my body sometimes and I just want to hit them." Chuckling, Tenzoku ruffled her messy hair. "You get that temper straight from your father sweetie. But you should have also gotten some of your mother's patience. I am sure of that."
Thinking a bit to herself, Kirima finally nodded and crossed her arms. "Alright, I will try to. I'll show them just how lame their jokes are!" "That's a good girl, now come downstairs and help me prepare dinner." Smiling, Kirima threw herself at her grandfather and hugged him tightly before bouncing out of bed and running downstairs towards the kitchen. The old man sat still for a few short seconds while smiling to himself, as he thought to the girl's parents and wondered if they knew what a miracle they had made. "Granddad! I will start without you!" "Yes yes, give an old guy some break!"
After that, Kirima somewhat managed to hold her temper under control. But that wasn't always possible, sadly. She had problems with getting friends also, because she found it too difficult to trust those that had used to help with the bullying at first. Plus she always started acting like an idiot when she wanted to impress someone or help out, so she found herself alone most of the time. But she had the iron will from her parents, so Kirima worked hard all the time. Her teachers whom had at first been ready to give up on that girl, were pleasantly surprised when her grades flew up and she started doing much better in the ninja arts. But still, there was always that temper which seemed to make things blow up occasionally. The teachers were sure though that she would manage to keep it under control .. eventually.
- Graduation:
Kirima finally graduated with her classmates, a perfectly normal ceremony but she was proud. And her grandfather was very proud. Her teachers had commented on that she was starting to do much better, and also talked to the girl's grandfather where they said she had a very good chakra control for her age and was talented in Taijutsu. Which was of course very fitting as she was a Jinchuuriki. For celebration, Kirima and Tenzoku cooked together for a whole night and then had a feast just for them two. They hadn't had as much fun for a long time, but now as she had turned 12 she was starting to mature and see things more as how they really were. Her grandfather was getting old. Perhaps not old old, as in he was going to fall down into a pile of dust at any moment, but there was something changing a bit about him. Then that night, she decided to try even harder to become a great ninja. And she also tried to lessen the cursing as she knew that irritated the old man greatly. But no one is perfect, and she couldn't hold back all the time.
- Training and Living:
As soon as she had graduated, Kirima had started asking about if she couldn't start training her powers as a Jinchuuriki. She felt it was stupid she had to wait this long, and her grandfather agreed. She was a sitting duck as she was, having all this power stored inside of her but still not being able to use it at all. Nor becoming stronger so she could support the village. But orders were orders, so Kirima waited. Not very patiently, but she waited. Her grandfather started instead to train her every day himself, and he taught her as much as he could. He could at least begin to sharpen the blade, and have her ready for when the big day came. So as long as she was somewhat occupied, Kirima was able to distract herself from her true wishes. She wasn't a selfish girl, and she knew her grandfather was doing whatever he could do. And so she smiled and did her best in order to make him proud. But inside of her, the feelings were a mess of a whirlpool.
She didn't really keep in touch with anyone that she had been in class with. She hadn't felt like she had any real bonds with them, and still couldn't quite forget all the names she had been called and all the mean things that had been said about her and to her. However, she didn't try to hunt them down for fights to regain some honor. She just ignored them. She lied sometimes to her grandfather and told him that she was going to meet friends, but instead she went for a walk and sat for hours just listening to music and thinking about everything in her life. In that case she hadn't felt bad for lying to him, as it was a lie that made him feel better. Because Kirima knew he was worried that she was getting too isolated. Perhaps it was also a bit his fault, because he wanted to train her himself for the time being so she would get a good understanding of her own strength before she would get wrapped up with the strength of the Bijuu within her.
- The Genin:
Kirima had now turned 15, and finally there was been given a green light for her to go and train her Bijuu powers. She knew though that it was not going to be just that simple, and most likely everybody would watch her like hawks. It could make anyone want to punch a wall, and that included Kirima, to be constantly watched. Feeling like a bird in a cage. She had sometimes even thought about leaving the village to train alone, but realized that that would not do anyone good. And least of all for herself. So, she just needed to prove that she was worth the trust and that she would be strong enough for the task. She was after all her mother's daughter. Kirima had yet to be put in a team also, but she hoped that might happen soon as her grandfather recently talked about allowing her to train now with others. He was finally getting the big picture a bit, and even if it helped her as a ninja that he had her for private session; then it did nothing for her as a person. She needed interactions. Friendship. Learn how to use this thing called teamwork. And perhaps if she got friends and rivals, she might have been able to beat the shyness and learn how to hold the temper at bay.
She could feel it herself, that when she had reached the tender age of 15, the powers deep within her were starting to stir a bit. As if the Nibi had become bored of staying shut off for so long, like it wanted also some interactions and to have something new happen. Kirima couldn't deny she felt nervous for what was to come in the future, but at the same time she was really excited. And hopeful.
Getting to know two young males changed a lot for Kirima. She met a boy who was named Kaze, one who became a dear friend to her. And she met a boy who was named Magato, an irresponsible prick of a guy but he was also behind her drive to become stronger. Both of them pushed her in their own different ways. Kaze becoming dear to her, even more dear than she would be able to ever admit. And the confusion she felt for Magato, well that also helped her to start understanding her feelings more and being able to take baby steps towards adult hood and all the drama and craziness of that.
With Kaze's help, she managed for the first time to dip a bit into the power that resides within her. Kirima got into contact with the Nibi, although it almost resulted in her killing Kaze. The fear and confusion almost made the girl swear to never use that power source again, but knowing the reality of things... she couldn't very well do that. Kaze was always there for her. Kaze her best friend... Kaze who was gradually becoming the center of her life. But even so, Kirima remained a bit ... oblivious to her true emotions. Being too driven by finding the source of her power, Kirima tried to close her eyes to any confusion that was dwelling within herself.
- The Chuunin:
With help from dear friends, mostly Kaze, and of course her own determination, Kirima had managed to work her way up through the ranks and was now a Chuunin. The exam had been difficult and at times she had thought she would fail. But she wasn't allowed to. She wasn't alone anymore, there were people standing behind her; ready to catch her if she would fall. Her superiors seemed just as surprised as the girl herself was with how well she had done up until then. Overall, her social skills had improved and she seemed to have become a bit easier to work with. But her distaste for authority in general still stood. She however seemed to have grown up from using pranks or doing stupid things just to try to embarrass the people around her. And that alone was enough to make many sigh with relief.
Kirima had also started to learn how to live with what she is. A Jinchuuriki, and she had also come to accept that some people will accept her as she is, while others just wont. She had managed to gain some important friends as mentioned before, and her trust towards the humanity in general seemed to have increased greatly. With every new step towards the brighter future, she would manage to become stronger and more determined with what she wanted from life. Bigger decisions were made, and important missions outside of the village also helped greatly with her growth.
- The Special Jounin:
At this current moment, Kirima has received the prestige rank of a Special Jounin. Understandably, at first she felt quite overwhelmed and really unsure if she would be fit for a rank like that. The girl who thought she would always remain the same uncontrollable, and angry person who could never become anyone important within the village. Boy was she proven wrong. Her connection with her friends is still strong, and the main drive behind her is love and the need to protect those who have helped her get this far. She enjoys now working with others, even if her trust is not won easily. But it's easier to see the true Kirima now, her eyes have grown more gentle and her smile comes easier. She's truly started to blossom, and show her inner beauty to anyone who is lucky enough.
It's still not certain where exactly she will end up in life, Kirima herself doesn't even know that. There is still the issue of the Nibi to be dealt with, as even if she has reached this point in her life then the inner power will always be a struggle. She has to focus so she wont get swallowed whole. Now can she do that? Will she become someone that can master her power as a Jinchuuriki? Or will the fiery ninja become a deadly weapon with time?
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| | | Adam
Age : 31 Posts : 8965
| Subject: Re: Hanzoku, Kirima [Kumo Sp.Jonin // Two-Tails Jinchuuriki] Sun 28 Apr 2013, 5:22 am | |
| Initial approvals granted by Becky and Kiseki.
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| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Hanzoku, Kirima [Kumo Sp.Jonin // Two-Tails Jinchuuriki] Wed 12 Mar 2014, 10:18 am | |
| Archived as per rank update. |
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