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| Kurotsuki Clan [Root Chakra]. -WIP | |
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Elder Sage
Age : 31 Posts : 1118
| Subject: Kurotsuki Clan [Root Chakra]. -WIP Sat 02 Aug 2014, 12:49 pm | |
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.( The Kurotsuki Clan ). ".Powerful Chakra." Clan Name: Kurotsuki Clan [Yinshin Tribe]. Location: Iwagakure [Now Scattered] Status: Nearly Extinct. Signature Traits:
Physical Appearance: Members of the Kurotsuki Clan have some unique and distinguishing physical features. It is common for clan members to possess 'jet black' hair or 'white' hair and they naturally have quite pale skin. The iris colour of clan members is also unique. Male clan members have a deep purple coloured iris, while female clan members possess a lighter lavender coloured iris.
Root Chakra: Members of the Kurotsuki Clan possess a unique chakra type which is known as 'Root Chakra'. All pure born Kurotsuki Clan members are gifted with this chakra and when expelled it takes the form of a deep navy blue colour, similiar to normal chakra but a lot deeper in colour and it possesses a kind of 'glow' giving the chakra a somewhat angelic look. 'Root Chakra' has the unique property of being able to absorb either the users or another targets ailments and store it within the clan members chakra. 'Root Chakra' is powerful enough to absorb any plague, sickness, disease, injury, poison or even fatigue and in advanced cases physical damage and store it within the clan members chakra. Once it stores the 'ailment' into the chakra network of the clan member it then naturally manifests the 'ailment' into a non-destructive form that will not harm the user.
It will then slowly be released into the tissue and blood of the clan member. Over time as more and more ailments are absorbed it causes their chakra to become toxic in nature. Though this cannot harm the clan member long term, while the process of the tranferal of the 'ailment' is in place, for that period of time they gain the pain that the target was in, thus feeling how they felt. The period will deviated as the more powerful the 'ailment' is the more time the user will feel the pain, vice versa. Also, during this time clan members are unable to manipulate chakra due to their chakra being so concentrated. But with this it has given way for members of the Kurotsuki Clan to manipulate and control their chakra into a 'Toxic Release' converting it, that grants the user the ability to produce and control different types of poisons and toxins, as well as grant immunity to all poisons and poisoned based techniques (for obvious reasons).
Pain Bearers: Due to the unique ability of the clan with their 'Root Chakra' and the dangerous practices within the clan, members are brought up with an inhuman tolerance to physical pain. Because they absorb others 'ailments' and feel the pain associated with it, members have grown with the ability to numb physical pain whenever they feel it as they come into contact with pain. The more 'ailments' they have absorbed the more tolerant they will be naturally. This means that usual physical damage, say, in a battle wouldn't be as effective against Kurotsuki clan members as they are more tolerable to this. The extent of this tolerance only goes to physical pain. Hence, members of the clan have a mandatory need for the Endurance Special Characteristics.
Master Healers: Due to the unique nature of the clan members chakra many Kurotsuki Clan members become talented medical ninja and they possess a long history of medical knowledge. Throughout the clan the elders pass down their knowledge to the younger clan members and the ability to heal another is passed on. Due to Kurotsuki Clan members extensive knowledge and understanding of medical ninjutsu it costs 10% less chakra for them to perform medical ninjutsu.
Kekkei Genkai:
Karite Noroi - [Reaper's Curse] Due to the unique nature of the clans 'Root Chakra' members of the clan can produce a 'Toxic Release' which is commonly known as Karite Noroi or Reaper's Curse. This allows clan members the ability to produce and control various types of poison and toxins. The types of poison and toxins they can produce can vary in strength and forms, which can be as simple as breathing out minor poison gas, or as complex as being concentrated and corrosive indigo-colored liquid produced directly out of their own body. This is due to the absorbing and storing nature of the 'Root Chakra' as it manifests every disease, poison, sickness etc individually compounding each together making a variety of deadly outcomes for the 'Toxic Release' though they all have the same poisonous affect.
Thus, If a victim is affected by just one type of poison produced by the user, it can usually be easily cured, given the right antidote and medical expert. However, if they suffer an accumulation of different types of poison at the same time which happens with the Kurotsuki Clan's 'Toxic Release', producing an appropriate herbal antidote becomes incredibly difficult if not impossible. Any rash attempts to cure such ailments can hasten the death of the victim. The only cure for an effected target of a clan members poison is the blood of a Kurosuki or a to use medical ninjutsu technique focussed around chakra. An equal poisoned based medical technique to that of the 'Toxic Release' will be able to stop the spread of the poison throughout the targets system.
Ultimately a clan members poison is only as deadly as what they themselves have been subject to. Depending the amount and level of ailments the clan member has absorbed and stored the more deadly and varied poison that person may possess. This offers a large range and skill level of poisons which can be a simple mild poison gas which the clan member breathes, or a complex poison which has multiple effects on the targets system. Due to the varied range of poison and toxins a clan member can possess the affect of the poison it will be described in each individual jutsu.
With this unique skill clan members become immune to all poisons or anything that is detrimental to the clan members body. Members of the clan can release the 'Reaper's Curse' ability through any outlet in the human body. This is due to the manifested ailments being stored not only in the chakra system of the clan member, but also their tissue and blood. Thus, clan member can breath poison, release it through the pores of their skin, or even their eye sockets if they wish. The 'Toxic Release' ability can be formed into either a Gaseos, Liquid or Solid State. Once in either one of these states it can be freely manipulated by the clan member either externally or internally in a area coverage type fashion.
The poison generated from the users body is powerful enough so that it seems to have an advantage over most of the basic elements when confronted technique to technique with them. But the Fire Element has some neutralizing effect against the liquid poison the clan member is able produces. Obviously organic materials such as plant, wood etc are extremely susceptible to the poison, but certain non-organic materials, such as wax, tar etc are resistant to most of the poisons the clan members produces. The special Kinjite poison that talented Kurotsuki Clan members can produce, however, is so potent that it is able to bypass even non-organic substances such as wax and easily through iron and stone.
- Kurotsuki Hijutsu:
Name: Root Absorption: Ailment Cleanse Rank: D Type: Medical Ninjutsu Range: Short. Element: N/A Description: This is the basic form of 'Root Chakra' and it's absorption ability. The user with release their chakra from their tenketsu (chakra points) in their body forming their 'Root Chakra' around them in what looks like a thick aura of fiery chakra. The user will then order their chakra onto the target they wish to absorb the 'ailment' from. Their chakra will quickly flow from the user onto the target connecting them with the user. The ailment will then be released from the targets body and transferred into the users via the chakra aura connecting them. The target will then be completely relieved of the ailment and the user will take it into their body allowing their 'Root Chakra' to break it down. With this technique the user is able to breakdown any plagues, poisons, disease, sickness, basically anything internally detrimental. This lasts for a single post and in that time the user is unable to manipulate chakra due to their chakra being completely focused on the foreign ailment in their body. Also, during that time period the user will gain the pain that the target was in, thus feeling how they felt. this technique can only be used once per thread. Chakra Cost. 4
Name: Root Absorption: Fatigue Cleanse Rank: C Type: Medical Ninjutsu Range: Short Element: N/A Description: This is the basic form of 'Root Chakra' and it's absorption ability. The user with release their chakra from their tenketsu (chakra points) in their body forming their 'Root Chakra' around them in what looks like a thick aura of fiery chakra. The user will then order their chakra onto the target they wish to absorb the 'ailment' from. Their chakra will quickly flow from the user onto the target connecting them with the user. The ailment will then be released from the targets body and tranferred into the users via the chakra aura connecting them. The target will then be completely relieved of the ailment and the user will take it into their body allowing their 'Root Chakra' to break it down. With this technique the user is able to breakdown any mental fatigue that a target feels completely restoring their energy levels and psyche to normal levels. Typically used on patients that have undergone detrimental effects of powerful genjutsu, such as P.T.S.D. or even a coma. This lasts for a single post and in that time the user is unable to manipulate chakra due to their chakra being completely focussed on the foreign ailment in their body. Also, during that time period the user will gain the pain that the target was in, thus feeling how they felt. This technique can only be used once per thread. Chakra Cost. 9
Name: Root Absorption: Pain Cleanse Rank: A Type: Medical Ninjutsu Range: Short Element: N/A Description: This is the basic form of 'Root Chakra' and it's absorption ability. The user with release their chakra from their tenketsu (chakra points) in their body forming their 'Root Chakra' around them in what looks like a thick aura of fiery chakra. The user will then order their chakra onto the target they wish to absorb the 'ailment' from. Their chakra will quickly flow from the user onto the target connecting them with the user. The ailment will then be released from the targets body and tranferred into the users via the chakra aura connecting them. The target will then be completely relieved of the ailment and the user will take it into their body allowing their 'Root Chakra' to break it down. With this technique the user is able to breakdown any physical pain that a target feels. This allows them to completely heal any physical damage or wounds a target has even fatal or internal wounds. This lasts for a single post and in that time the user is unable to manipulate chakra due to their chakra being completely focussed on the foreign ailment in their body. Also, during that time period the user will gain the pain that the target was in, thus feeling how they felt. Chakra Cost. 25
Name: Reaper's Curse: Hydra Technique Rank: C-A Type: Medical Ninjutsu Range: Short, Mid, Long (30m) Element: N/A Description: This is the Kurotsuki Clan's signature technique. After producing vast amounts of liquid poison from their body, the user is able manipulate it in the form of a three-headed dragon, a hydra. This technique is very versatile able to separate itself from the user to pursue escaping foes, though the weakness of the Hydra is that it moves at a slow pace making it easily avoidable. With this Hydra, the user is able to engulf any opponent in a deadly poison from the Reapers Curse. The level of toxicity is so overwhelming that it actually causes the unfortunate victim to dissolve if they make contact with the poison (after 7 posts of C-rank, 6 posts for B-rank, and 5 posts for A-rank of the poison running through the targets system). The poison acts firstly on the nervous system, paralyzing the victim and making them suffer excruciating pain. Then the secondary effect of the poison is its corrosive nature, when anything comes into contact with the poison it will burn/erode them consuming their body until they die. This technique is infamous within the Earth Country giving fame as the clans signature technique. Although corrosive the acidic aspect of this technique can be easily washed off with liquid substances if the victim is lucky enough to have access to it. Fire can neutralize the liquid property the Hydra is made of and prevents it practically from completely reforming. Should one of its heads be burned, it doesn't completely recover even when the user retracts the creature back into his body, or pumps more poison into it. An obvious downside to this ability is that the user is unable to move during this process, leaving them open for attacks. Chakra Cost. [C -7(2)] [A - 20(5)]
Name: Reaper's Curse: Chloro-Ball Technique Rank: C Type: Medical Ninjutsu Range: Short, Mid Element: N/A Description: The user will produce some poison in there mouth and after chewing it they will blow it out like bubble gum. The user spits the bubble at high speed towards an enemy, and it can travel around 25-30mph. Upon impact, the bubble explodes and releases a cloud of poison gas. The gas cloud acts like tear gas and causes severe sneezing, watery eyes, itching of skin and immobilizes the enemy momentarily and anyone else near the vicinity. One 'Chloro-Ball' can be produced per post and the effects last for 2 posts, when it explodes the range of the gas cloud is approximately 3m. [b]Chakra Cost. 7
Name: Reaper's Curse: Poison Blowfish Defense Technique Rank: A Type: Medical Ninjutsu Range: Short Element: N/A Description: This is an advanced technique learn't by experienced Reaper's Curse users. This is a countering technique that is used firstly for defensive purposes and then for an unexpected offensive attack. When the user comes under attack unexpectedly they use this technique for quick protection. Without any handseals or movement at all the user will completely expel poison from their body in a short, sharp burst that acts as a buffer for an attack. This has a large amount of pressure behind it and will engulf an attack instantly either destroying it or weakening it. Then, in the following post the user will instantly harden the individual droplets of poison into small needle-like spikes. These spikes will then be released in all directions from the initial part of the technique piercing anyone within a 10m radius of the user. The spikes are lased and created with a special poison unique to the user which causes the target (when pierced by it) to become hot and light-headed. They will gain a powerful fever which lasts for two posts that causes their head to spin. This technique is a two post jutsu, the defensive aspect being the first post, and the offensive counter on the second post. Chakra Cost. 22
Name: Reaper's Curse: Toxic Cloud Rank: B Type: Medical Ninjutsu Range: Short, Mid, Long Element: N/A Description: The user will breath out large amounts of their poison in a long breathe, which can be used as a fog-like cover in an area. This poisonous fog not only blurs the sight of any opponent caught within in, but also slowly weakens them as well, by gradually robbing away their strength, speed, eyesight, and hearing. They slowly begin to feel more and more fatigued as they inhale the poisonous fog. For every post that this technique is in effect the target loses 20% of their total strength, speed etc. But when the technique finishes there strength, speed etc is slowly restored back to normal. This technique can infiltrate even the most closed areas making it perfect for enclosed areas and rooms. It lasts for a maximum length of 3 posts before it has to be recast. During the first post the range is 10m, but the fog increases in size as the post length increases. During the second post it increases to 15m, and on the third post it further increases to 20m before dissipating. Chakra Cost. 13
Name: Reaper's Curse: Toxic Clone Rank: B Type: Medical Ninjutsu Range: Short, Mid Element: N/A Description: This technique allows a clan member to shape their poison into tangible clone of themself composed of poison. The Toxic Clone can interact more with the environment since it is tangible. When the Toxic Clone is hit, it will burst into a shower of poison and cover everything within 5ft of it in the poison. This poison is the same liquid poison used in the Repear's Curse: Hydra Technique. The level of toxicity is so strong that it actually causes excruciating pain. Chakra Cost. 10
Name: Reaper's Curse: Toxic Demon; Hell's Judgement Rank: S Type: Medical Ninjutsu (Forbidden) Range: Short, Mid, Long Element: N/A Description: This seen undoubtedly the ultimate attack of the Kurotsuki Clan but it is deemed as forbidden by the elders. They user produces an enormous amount of liquid poison, that is call Kinjite (Forbidden Hand), and, from it, the user it forms into a massive devil-like entity that grows from the users back up to sizes of 60m that mimics their every movement, with its head and hands resemble those of the user but with a somewhat demonic outlook. It moves at a relatively slow speed due to its enormous size, but consistantly drops large amounts of posion from its giant body. The colour of this poison liquid is crimson-colored and releases a noxious smoke to go along with it. This smoke causes the anyone who inhails it to become potently sick, they gain a vicious fever, vomit, diarrhea and severe stomach pain for three posts. The poison made from Hell's Judgment is so toxic that it affects even non-organic objects, with the poison spreading like a disease over everything and anything that it makes contact with it. Even if not directly the pressence of this poison will have detremental affects to anyone within a 5ft radius of the entity as it slowly drains their lifeforce. The actual toxin itself kills the afflicted victims within one post of it touching their skin as the infection spreads all the way throughout the body with superhuman speed. This form can only be contained and control by even the most experienced of users for three to four posts. This poison isn't just potent to any target but the user themself. After the forbidden technique is released like every forbidden technique there are dangerous side effects. The poisons toxicity is even detremental to the user as they use a large amount of chakra to produce it. With the chakra gone their 'Root Chakra' can't suppress the amounts of poison in their body and they become violently ill. Until their chakra recovers they will be in a violently ill state. If in this state for too long they can even die.
The Kurotsuki Clan has a long standing history which in the most part is shrouded by mystery and secrecy. The clan has formally been together for nearly half a century producing nearly five different generations within the clan. In the beginning it was a prosporing clan within the Earth Country slowly building a strong reputation amongst the other more known and reknowned clans in the area. The clan itself was highly sort after especially by Iwagakure the largest village in the Earth Country due to their advanced medical knowledge and skills. Not only where they talented in the medical arts but they had a unique chakra typed which was known within the clan simply as 'Root Chakra'. This chakra is passed down genetically through the clan and allows members to absorb another persons 'ailments'.
The clan itself was located near the boarder of the Earth Country close to both the Grass Country and the Waterfall Country. They are located within a rocky valley and their actual original clan location is only known to those surviving members left in the world. The clan practiced many secret techniques and rituals trying to expand their already vast knowledge in the medical world. One day the elders of the clan sat down and decided to performed rituals on all newborns that were born into the clan. These rituals would be tests to try and enchance and learn more about the clans 'Root Chakra'. Newborns up in-till the age of four to five years old would be subject to a collection of illnesses, disease, plagues and even physical abuse. The young members of the clan would be forced to use their 'Root Chakra' to absorb these 'ailments' from one another and themselves and see if they could survive or not.
These tests were brutal and the practices were barbaric. The pain and torture that the young clan members went through scarred most of them for life, but the clan elders found it to be a necessary evil to learn more and study the power and limits of their 'Root Chakra'. Due to these rituals only the toughest and strongest young Kurotsuki Clan members would survive which dwindled the numbers within the clan rapidly, they quickly dropped more than 1/3 of their original member base. Also, coupled with this many mother were running away with their children trying to save them from the torture of the clan, but many were hunted and brutally killed for their defiance and betrayal. But, this understanding of the their 'Root Chakra' gave way to the ability Reapers Curse which was founded with the research from the young children of the village. The elders found that with the concentrated 'ailments' within their bodies they could manipulate it into a dangerous, poisonous toxin.
But, the defining moment for the clan was when many of their 'talented' members started to go to become shinobi in Iwagakure. Seeing how life was so completely different in the village, many of them began to protest about how the young members of the village were being treated. With the growing populatrity of the clan many of their rituals and pracitices became known village members. When the Tsuchikage caught wind of what was happening in the clan he formed an official investigation into the matter. Iwagakure special forces were sent to the clan and what they discovered horrified them to their core. They saw first hand the pain and suffering the small child were subject to, and when the report was given to the Tsuchikage he took swift action. The clan was infiltrated and many of the elders were killed.
After this moment the women, children and good-hearted men of the village that still remained were offered permanent residency within the village of Iwagakure. The clan itself had dismantled. Most of the elders of the Kurotsuki Clan were killed, many fled the clan to find refuge in other lands particularly the Grass and Waterfall Country. The bloodline of the Kurtosuki Clan soon became scarse and the ability of the Reapers Curse became a rarity and was only displayed by the most accomplished of clan members left alive. With the small minority of original clan members left the next generation wouls still be born with the power of 'Root Chakra'. The remaining clan members hold much respect and gratitude for Iwagakure as it liberated them from a dangerous and frightful life. They could now bring their children up in a safe and loving environment. It is said that some remaining strong members of the original Kurtosuki Clan are thinking of rebuilding the clan within the village of Iwagakure.
Clan Details: Open, with Owner's Permission. Limited acceptance into clan.
Creator: Vegapunk [Todd]. Editor: Eldersage [Deme]. |
| | | Elder Sage
Age : 31 Posts : 1118
| Subject: Re: Kurotsuki Clan [Root Chakra]. -WIP Sun 03 Aug 2014, 10:04 pm | |
| Completed. |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Kurotsuki Clan [Root Chakra]. -WIP Mon 04 Aug 2014, 1:45 am | |
| Alright, reading this was already an ordeal, responding to it is likely to be even worse.
General Concerns: I have to warn you now that there is a strong likelihood that this clan will not be approved without a minimum of serious nerfing in regards to the general clan abilities, the traits and of course the techniques and even then it is likely a stretch. With that said, as far as general comments or issues go, your entire set of clan techniques need to be coded and/or the code needs to be fixed.
- Quote :
- 'Root Chakra' has the unique property of being able to absorb either the users or another targets ailments and store it within the clan members chakra. 'Root Chakra' is powerful enough to absorb any plague, sickness, disease, injury, poison or even fatigue and in advanced cases physical damage and store it within the clan members chakra. Once it stores the 'ailment' into the chakra network of the clan member it then naturally manifests the 'ailment' into a non-destructive form that will not harm the user.
I'm not even entirely sure where to begin with this ability. As an 'all encompassing' clan skill, it grants far too many abilities to begin with, disregarding the fact that none of them are explained. Firstly, things such as plagues and sicknesses do not make a common enough appearance in the role-play setting that they could be used or manipulated in such a manner without a need for some form of regulation or system based control and not only that but they are broad descriptors that could be anything from Ebola [a virus that has no real 'cure'] to something as simple as the common cold. Such things could scarcely be internalized and returned for combat intentions without some form of regulation and balance control.
Further, how does one absorb six out of seven of the proposed categories (mind you expressing the ability to absorb both injury and physical damage is rather redundant given that they are essentially synonymous ) with mere chakra at all. To a degree [and a limited one at that] you can remedy these six categories through the application of Medical Ninjutsu, but even that has its own set of limitations as seen by the fact that Itachi was afflicted with something that one might assume was similar to Tuberculosis and presumably could not be cured, which implies that even more serious illnesses are beyond the scope of healing provided by Medical Nin. How would one even begin to absorb fatigue or a physical injury of any sort. Fatigue is by definition is a lack of physical energy, you cannot absorb a lack of something and considering one can only 'fix' fatigue by replacing energy, the concept of absorbing such a thing makes no logical sense. With that being said, I don't really feel the need to elaborate upon the principle of absorbing physical injuries as largely the same principle applies. If I have a cut on my cheek and you absorb the injury, would you then take away flesh from my body as absorbing applies or simply expend energy and repair my injury? The latter of which is essentially the principle of your standard Medical Based Ninjutsu.
Beyond that, things such as diseases, plagues or illnesses have a variety of causes, the main culprits stemming from bacteria, toxins, viruses or a cancer induced bodily immune response and anything else I might have failed to mention. Each of these culprits has its own specific criteria and manners of detriment to the various systems of the body and as such I fail to see how an unexplained capacity of chakra would allow you to absorb and subsequently remove every element from the variety of sources listed above.
Continuing on to the only semi-legitimate and regulatable function of this clan. The absorption of Poison. In the Manga, as I recall the Delicate Illness Extraction Technique was the only Medical Jutsu within Canon that was shown to be able to remove poison or toxins from the body, with that being done through the application of a water-based medium to collect the substance of the poison and pull it from the body, rather akin to sucking the venom from a bite. I do not believe that even Karin's Heal Bite (arguably the most powerful or one of the most powerful Medical Based Techniques shown in the Manga) was able to remove a poison as it merely revolved around expending a vast amount of her natural energy to rejuvenate the body and energies of whomever bit into her flesh. Without such a medium to bind the poison or toxin to, I fail to see how you are simply able to remove it from the body of your target, furthermore without a physical form of access to the area of infection.
To continue I must elaborate my issue with the entire premise of your absorption mechanic as I understand it. You are able to absorb a poison or toxin (I am disregarding the others given the various complications I mentioned above) which is by obvious description in one of the various states of matter into your chakra system, the same chakra system that is a system of energy, not physical matter. As I understand it, you can convert your chakra into a physical substance through application of a medium such as Earth, Water, Mokuton, Crystal, all of which largely require some form of said substance nearby to create; or an energy such Wind, Lightning or Fire. However, I do not believe that the reverse is possible. One cannot take earth into their chakra system and expect it to retain its original properties, nor would one be able to take a poison or toxin into their chakra system and expect the properties to be retained. As you continue to expand on the principle below...
- Quote :
- It will then slowly be released into the tissue and blood of the clan member. Over time as more and more ailments are absorbed it causes their chakra to become toxic in nature. Though this cannot harm the clan member long term, while the process of the transferal of the 'ailment' is in place, for that period of time they gain the pain that the target was in, thus feeling how they felt.
I feel I must disabuse you of the the notion that the blood and tissue systems of the body intersect with the chakra system in such a manner that such a transition would be possible assuming you could absorb the matter through the transference of energy in such a way. The Tenketsu intersect with the physical systems of the body on the same map as the systems of the body, which is why Jūkenpō is capable of causing damage to the physical body and organs even though it's primary target is the focal points within your energy system, but there's no evidence to show that the systems intersect in such a way that a substance would be able to naturally pass from one to another. It's the same principle as to why a poison does not effect your chakra circulatory system, but rather effects the physical systemic areas of your body. To allow chakra to transfer to the physical realm of the body, one must focus and by and large apply hand seals as allowing such an interaction between the physical world and chakra itself is the basis of Ninjutsu entirely.
- Quote :
- But with this it has given way for members of the Kurotsuki Clan to manipulate and control their chakra into a 'Toxic Release' converting it, that grants the user the ability to produce and control different types of poisons and toxins, as well as grant immunity to all poisons and poisoned based techniques (for obvious reasons).
Although I do understand how such an element might be a key aspect to a clan such as this, I must inform you that such a thing will not passively be allowed. Initially it circumvents and even surpasses the Poison Immunity Special Characteristics, which even at maximum level only protect against A - Rank Poisons.
- Quote :
- Due to the unique ability of the clan with their 'Root Chakra' and the dangerous practices within the clan, members are brought up with an inhuman tolerance to physical pain. Because they absorb others 'ailments' and feel the pain associated with it, members have grown with the ability to numb physical pain whenever they feel it as they come into contact with pain. The more 'ailments' they have absorbed the more tolerant they will be naturally. This means that usual physical damage, say, in a battle wouldn't be as effective against Kurotsuki clan members as they are more tolerable to this. The extent of this tolerance only goes to physical pain. Hence, members of the clan have a mandatory need for the Endurance Special Characteristics.
Although the requirement is noted, I should mention that such an endurance cannot exist without the SCs, thus if the SC is not taken the clan trait is essentially non-existent.
- Quote :
- Due to the unique nature of the clan members chakra many Kurotsuki Clan members become talented medical ninja and they possess a long history of medical knowledge. Throughout the clan the elders pass down their knowledge to the younger clan members and the ability to heal another is passed on. Due to Kurotsuki Clan members extensive knowledge and understanding of medical ninjutsu it costs 10% less chakra for them to perform medical ninjutsu.
Given that there is already an SC which allows for a hefty percentage reduction to medical techniques, I cannot allow you to gain a further possible reduction.
- Quote :
- Due to the unique nature of the clans 'Root Chakra' members of the clan can produce a 'Toxic Release' which is commonly known as Karite Noroi or Reaper's Curse. This allows clan members the ability to produce and control various types of poison and toxins. The types of poison and toxins they can produce can vary in strength and forms, which can be as simple as breathing out minor poison gas, or as complex as being concentrated and corrosive indigo-colored liquid produced directly out of their own body. This is due to the absorbing and storing nature of the 'Root Chakra' as it manifests every disease, poison, sickness etc individually compounding each together making a variety of deadly outcomes for the 'Toxic Release' though they all have the same poisonous affect.
Given that I have already by and large addressed a number of issues regarding the 'Root Chakra' conceptually the KKG of the clan is dependent upon a possible resolution of said points. Despite my initial issues with the specification in regards to the absorption, I feel the need to point out that once again the logic in regards to absorbing various poisons, toxins, illnesses or what have you would not necessarily create a more toxic element. The entire premise of modern medicine is largely based upon using something that is normally toxic in some circumstance to cure an illness by means of interaction that yields a positive result.
In that regards, I am not fond of the ability to passively have absorbed such detrimental elements to create this far worse Toxin based techniques and the only foreseeable way I see myself allowing such a thing is if the said elements were gained through IC PC vs PC interaction (which means that you could not simply interact with NPC elements.)
- Quote :
- Thus, If a victim is affected by just one type of poison produced by the user, it can usually be easily cured, given the right antidote and medical expert. However, if they suffer an accumulation of different types of poison at the same time which happens with the Kurotsuki Clan's 'Toxic Release', producing an appropriate herbal antidote becomes incredibly difficult if not impossible. Any rash attempts to cure such ailments can hasten the death of the victim. The only cure for an effected target of a clan members poison is the blood of a Kurosuki or a to use medical ninjutsu technique focussed around chakra. An equal poisoned based medical technique to that of the 'Toxic Release' will be able to stop the spread of the poison throughout the targets system.
Your logic here is flawed entirely. If you previously say that "they all have the same poisonous affect" you are now contradicting yourself by implying that you can inflict upon a target "an accumulation of different types of poison" through usage of the Toxic Release. If all elements of the toxic release have the same poisonous affect, then inflicting the same technique upon the target once more you would simply be administering a higher dose, which by general technique standards would mean a higher rank, meaning that an equal rank antidote would cure you of said affliction regardless.
- Quote :
- Ultimately a clan members poison is only as deadly as what they themselves have been subject to. Depending the amount and level of ailments the clan member has absorbed and stored the more deadly and varied poison that person may possess. This offers a large range and skill level of poisons which can be a simple mild poison gas which the clan member breathes, or a complex poison which has multiple effects on the targets system. Due to the varied range of poison and toxins a clan member can possess the affect of the poison it will be described in each individual jutsu.
Once again you inflict a contradiction in terms. Either they all are 'of the same poisonous affect' or there is a variety of different possible poisons and subsequently a variety of different affects upon a target. In the later case it would allow you a wider base of ability, on top of the already present absorption ability, granting another powerful path to the clan.
- Quote :
- With this unique skill clan members become immune to all poisons or anything that is detrimental to the clan members body. Members of the clan can release the 'Reaper's Curse' ability through any outlet in the human body. This is due to the manifested ailments being stored not only in the chakra system of the clan member, but also their tissue and blood.
See my initial series of points in regard to integration with the chakra system and/or the physical systems of the body.
- Quote :
- The poison generated from the users body is powerful enough so that it seems to have an advantage over most of the basic elements when confronted technique to technique with them. But the Fire Element has some neutralizing effect against the liquid poison the clan member is able produces. Obviously organic materials such as plant, wood etc are extremely susceptible to the poison, but certain non-organic materials, such as wax, tar etc are resistant to most of the poisons the clan members produces. The special Kinjite poison that talented Kurotsuki Clan members can produce, however, is so potent that it is able to bypass even non-organic substances such as wax and easily through iron and stone.
So, by your description the poison created by your clan has an advantage over essentially all elemental compositions beyond fire. Whilst I agree that fire would be able to burn and subsequently consume the poison, I do not believe it should be able to (nor would I allow it to) overpower essentially all other basic elements. Depending on the state of matter that it occupies, wind could disperse it, water could blow it away, so on and so forth.
Further, I must note that although Mokuton technique (or any other plant based techniques) might be indicative of organic matter, inflicting the poison upon them would serve them no real detriment as they are by and large fueled by the chakra of the user.
In regards to the special poison being able to bypass non-organic substances, I find myself a bit confounded on how this would be possible without the application of an acidic nature which would be another elemental category all together.
Given the hefty nature of my review of this concept I will not be going over the Jutsu at all until my issues with the clan conceptually are resolved entirely.
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| | | Anna
Age : 31 Posts : 1900
| Subject: Re: Kurotsuki Clan [Root Chakra]. -WIP Sun 09 Nov 2014, 9:18 pm | |
| Is this clan still being worked on? |
| | | Anna
Age : 31 Posts : 1900
| Subject: Re: Kurotsuki Clan [Root Chakra]. -WIP Sun 16 Nov 2014, 9:02 pm | |
| Archived: Request to have Unarchived. |
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| Subject: Re: Kurotsuki Clan [Root Chakra]. -WIP | |
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