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Ancladar
Age : 33 Posts : 544
| Subject: Kiyomi Age Request. Tue 11 Feb 2014, 6:14 am | |
| So I don't see my character suddenly age two years I'd like to request she be frozen at age 16 till I'm ready for her to age up. Is that all right? |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 3:51 pm | |
| It would probably be best to PM Darius about this as he oversees the ageing of the characters (Note that he is 'away' sort of until the 20th so you could perhaps talk to Adam about it also). I'd assume this 'jump' of age was because the system got a bit messed up for a while, and the ageing of characters got delayed.
Also I feel like this is more of a 'Forum Assistance' topic, so I will move it there. |
| | | CleverYamanaka
Age : 30 Posts : 1688
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 4:25 pm | |
| Personally, I think that we should be in control of our own character's age. Or that the time between aging be made much longer than it is. Though, it's been enforced numerous times to me, by Adam, that the aging system is not to be questioned. Hate it myself, wish it'd burn, though I do appreciate the system as far as systems go.
Down with the aging system!
Let us decide our own character's age!
x] |
| | | Ancladar
Age : 33 Posts : 544
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 5:08 pm | |
| Lol I agree with you there. As long as people aren't running around with 9 year old kage or sages I say let us do the age on our own. I contacted him before, but I'll wait till the 20th to pm him. |
| | | PolarBear
Posts : 132
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 5:10 pm | |
| You know, I understand why there needs to be some forced ageing so that people wont just always stay the same age while going through all the ranks.
But I do agree with Zack that it might be better to have a little longer between the ageing. Three months is honestly not that long, if you take into account; delayed threads, delayed eval's delayed this and delayed that, also if people get super busy for perhaps half a month or even a month IRL. Etc. |
| | | Aaron
Age : 28 Posts : 2538
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 5:51 pm | |
| I think the Ageing System is a good idea, as it prevents from everybody stating that their characters are young prodigies. We would have most of the Jounin in the villages being in their late teens/early twenties, when this doesn't actually seem realistic in terms of the canon, as only the greatest ninja achieve this feat at such a young age. The ageing system separates those who roleplay actively from those who don't, in a way, as they reach the higher ranks at a younger age, which I feel provides more fairness than simply allowing people to state their own characters age and freeze them there. Also, by requiring characters to age up, it challenges member to get creative in their roleplaying, as they have to consider their character's age and how they change as they age.
As for extending the period of time between ageing up, I agree with this concept. Slowing down the Ageing System appears to be something that members want. I'd recommend slowing it down to an age up every six months, but that's just my opinion. As long as it's manageable and doesn't really mess with the current system, I'm in favour of it. |
| | | Chris
Age : 29 Posts : 3145
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 9:53 pm | |
| God please no. I can only take so many real life months of not being an adult character .-.
Let's be cereal.
We are not 'serious' enough as writers to REAAAAALLLY differentiate between a 12 year old and a 13 year old character. I've seen people roleplay 9 year olds who had motives and the mental capacity of 20 year olds. Let's not even get started with female characters, which have the tendency to be described as beautiful regardless of how old they are -.-
Similarly, from 18 onwards, the line between how each age differs from the next is almost non-existent. A 24 year old character is virtually the same as a 25 year old character. The exception is probably hitting 30, but then, say, using Amy's character as an example, it will take her 2 Real Life years for Kimiko to hit 30; most people would have left the site by then or would have gotten a new character.
Considering the track record for activity of most members on this site, we would have probably replaced about 75% of our member-base like 4 times by the time Amy's character hits 30.
D< And since none of you mofos ever fight (other than Travis), we have to kill characters off somehow.
P.S There is nothing worse and more cringe worthy than a 9 year old Sennin. |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 9:57 pm | |
| - Chris wrote:
- D< And since none of you mofos ever fight (other than Travis), we have to kill characters off somehow.
*raises hand* I am offended by that xP
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| | | Chris
Age : 29 Posts : 3145
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 9:59 pm | |
| - lifeanddeath wrote:
- Chris wrote:
- D< And since none of you mofos ever fight (other than Travis), we have to kill characters off somehow.
*raises hand* I am offended by that xP
Shush you xD I just know that Travis has like 3 official kills on his record, even if he claims that he hates killing people's characters. What a meanie |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 10:02 pm | |
| I will concede to the point that for a Naruto Roleplay, a manga based largely around combat, there is a surprisingly small amount of combat, with a large amount of penis measuring to act as a substitute. But that's really not the point of this discussion.
In all fairness though, the age system does manage well with passive time lines and how your character ages in relation to others, but I can also see why people might find it limiting to any degree especially when you want to keep specific plots occurring while you are younger, so on and so forth. It seems like by the time you finish three threads and get the evaluated you are another year older.
Personally I wouldn't mind more fluidity in the control over aging, but on the same token it breeds some degree of confusion with personal timelines and all that.
Last edited by lifeanddeath on Fri 14 Feb 2014, 10:15 pm; edited 1 time in total |
| | | Mugen Kousen
Age : 34 Posts : 718
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 10:13 pm | |
| I'm all for extending the time it takes before your character to age. But I don't think we need more control over how much we age. The choice if we want to age 1 year or 2 years is already granted to us according to the aging rules and that makes sense to me. That's my two cent. |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 10:18 pm | |
| Dont get me wrong, I dont mind the short time of aging, couldn't really give a rat's ass about it. If you want to roleplay in a setting where you are younger, it's considered a flashback topic of some degree as defined by the rules. If you want to roleplay older, write the thread and save it for a short time and ta-da. |
| | | Chris
Age : 29 Posts : 3145
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 10:24 pm | |
| On the matter, I do find it funny how Zack has kept his char's age 29 since its creation It is clear he doesn't like the system, but understands and abides by it like a member of staff should :3 |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 10:27 pm | |
| - Chris wrote:
- On the matter, I do find it funny how Zack has kept his char's age 29 since its creation It is clear he doesn't like the system, but understands and abides by it like a member of staff should :3
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| | | Kite
Age : 34 Posts : 1209
| Subject: Re: Kiyomi Age Request. Fri 14 Feb 2014, 10:42 pm | |
| This was discussed at length over a year ago. We heard debates from both sides back when I was on staff. Three months is more than enough time for an IC year. People who have an issue with it are those people who tend to fall inactive on a regular basis.
Srsly, get over it, take your punches and develop as a writer and make your characters come to terms with the fact that they are growing up like normal humans tend to do (at least in the physical sense you bunch of man-children!).
I've seen the results of having no aging system and how ****-ed up things become when one is not in place, so has Money as she also experienced that problem, whether she wants to admit it or not.
#Dealwithit |
| | | Ancladar
Age : 33 Posts : 544
| Subject: Re: Kiyomi Age Request. Sat 15 Feb 2014, 1:04 am | |
| I apparently need to keep my mouth shut cause this exploded XD. I knew we had an aging system and it wasn't unexpected for Kiyomi to age. But no one had updated for awhile so when I was looking at my jutsu a 2 year jump caught me by surprise. I'd like more control over my character's age since things don't always go as planned. Amy and I have been on a team for a year or so now, but we've gone through enough people for two to three squads. It kills my productivity when I don't have anyone to post with since part of the allure for rp forums is to rp with other people. So when my teammates kept vanishing mid mission well there was lost exp/mp for me so I feel like I'm lagging behind a bit.
Not that I'm mad life happens. I'm trying to think up an example to compare what I feel to. It's kinda like being in a group project where everyone moved away and you have to find the drive to keep chugging along by yourself, but you have a time limit for things to go the way you want. Yes, doing flashbacks works, but it feels odd saying everything Kiyomi does is a flashback of two years since I want her to be a chuunin by age 14. Her teammates though are already appropriately aged I think, but when I finally come out of this flash back thing they'll likely still be there age with Mana at 12 or 13 and Meiko at 13 or 14. Doing a flashback where she is 14 then jumping two years ahead while their still the same age seems really...dumb. |
| | | Chris
Age : 29 Posts : 3145
| Subject: Re: Kiyomi Age Request. Sat 15 Feb 2014, 2:14 am | |
| This might sound rude, but I didn't really understand your last paragraph Ancladar.
What is your complaint, other than that ageing has been mismanaged?
The point of flashbacks is to explore (in effect, create) your character's past. This can be done for a number of reasons, for example, because the memory has an impact on the present or maybe because you want to explore your character's past relationship with e.g. one of your team-mates. Everyone roleplays as their younger selves and a common 'memory' is established, for all of you to refer to in your 'present' topics. "Remember that one time we went to the Hot Springs?" "Hahhah good times"
I'm not really sure what's dumb about it. Flashbacks can actually be a great way of quickly establishing a relationship without having to do so through a number of topics. Rather than Roleplay out making new friends, you can take the short-cut of "Don't I know you from that one time...?"
The fact that you didn't make it to Chuunin by the age of 14 is tough luck and you roleplaying as your 14 year-old self is merely a matter of you being stubborn; in fact, your character doesn't seem like the type to stand out from the crowd, so forcing her to become a Chuunin at the age of 14 (where the norm is 15/16) through flashbacks seems unrealistic ic-wise and wholly motivated by ooc-reasons. |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Kiyomi Age Request. Sat 15 Feb 2014, 6:02 am | |
| On a semi related note, I do not think that multiple years should be inflicted upon characters if the aging system gets backed up to points like it is now.
For example, my character was 15 when approved in June, but he's only 16 now when by rough calculation she should be somewhere around 19/20, but given that the aging system seems to have been backed up significantly he's not.
With that being said, it would feel extremely messy as a writer and role-player for him to suddenly be twenty and would be difficult to manage, just by the sheer amount of 'flashback roleplaying' I would have to do in order to 'catch up' my personal plot and character progression to the vastly increased age is ridiculous. |
| | | Ancladar
Age : 33 Posts : 544
| Subject: Re: Kiyomi Age Request. Sat 15 Feb 2014, 6:39 am | |
| It's not rude at all. If I didn't explain something well enough then it's not rude to ask for another explanation. I'm annoyed because in order to do my own plot it has to be a flash back for my character, but it's present time for the people whom I'm rping with. So it gets messy if one tries to think of the timeline regardless. Flash backs are fine, but if not everyone is in on it then it gets really messy.
Sorry this became such a heated topic. I didn't think people would start an uproar over the request. ;-; |
| | | Wolfe
Age : 33 Posts : 254
| Subject: Re: Kiyomi Age Request. Sat 15 Feb 2014, 7:07 am | |
| If you start as a 16 year old Genin like I am and age 1 year every 3 months, to turn 26 IC would take 2.5 real life years. US started in 2010 and IC years it would be 16. So if I started on the above character back then, they would be 32 years old now.
Edit: I support the age system because I think it will provide enough time for plot, although it will not hold back the ageing and make our characters too young. Three months is a long time, you could have more than twenty topics in such time. Even if you only had one topic, it's one character year for three months of your life. In a decade your character would have aged by forty years, still not retirement age. I also like the system because it just makes everything more dynamic, everybody is ageing at the same rate and nobody's exempted from "time". |
| | | Mugen Kousen
Age : 34 Posts : 718
| Subject: Re: Kiyomi Age Request. Sat 15 Feb 2014, 8:42 am | |
| - Ancladar wrote:
- It's not rude at all. If I didn't explain something well enough then it's not rude to ask for another explanation. I'm annoyed because in order to do my own plot it has to be a flash back for my character, but it's present time for the people whom I'm rping with. So it gets messy if one tries to think of the timeline regardless. Flash backs are fine, but if not everyone is in on it then it gets really messy.
Sorry this became such a heated topic. I didn't think people would start an uproar over the request. ;-; You're just going to have to sacrifice some continuity. It's not like it's going to be the end of the world. But I understand your frustration. If it's that big of a deal to you, ask your friends to opt for 2 year skips while you take 1 year skips until you're all evened out. |
| | | Chris
Age : 29 Posts : 3145
| Subject: Re: Kiyomi Age Request. Sat 15 Feb 2014, 2:51 pm | |
| Mmm I think I understand your problem Ancladar. The unfortunate thing is is that your character should have aged 3 months ago, to be 15, and then now to become 16. At the time, as a member aware of the ageing system, you probably should have been partially aware of the fact that she is older than the application says :/
Unfortunately, the blame lies on the application not getting updated. |
| | | Kite
Age : 34 Posts : 1209
| Subject: Re: Kiyomi Age Request. Sat 15 Feb 2014, 3:07 pm | |
| - lifeanddeath wrote:
- On a semi related note, I do not think that multiple years should be inflicted upon characters if the aging system gets backed up to points like it is now.
For example, my character was 15 when approved in June, but he's only 16 now when by rough calculation she should be somewhere around 19/20, but given that the aging system seems to have been backed up significantly he's not.
With that being said, it would feel extremely messy as a writer and role-player for him to suddenly be twenty and would be difficult to manage, just by the sheer amount of 'flashback roleplaying' I would have to do in order to 'catch up' my personal plot and character progression to the vastly increased age is ridiculous. While I think the age system is fine the way it is and has been something that was talked to death back when it was being discussed, I find myself agreeing with this and as a result, agreeing somewhat with Ancladar; at least in the sense that it may seem "unfair" for the sudden age jump.
If there is a hiccup in the process that involves aging character, slapping them with a sudden jump in age does seem a bit extreme. Ideally the aging should be a steady process where the staff is able to keep track of it and update people's ages when appropriate (The system for such a thing was actually pretty nice if I remember correctly, so long as someone was willing to sit down for about twenty minutes and do it) But if for whatever reason no one on staff can get to it, then there shouldn't suddenly be a "catch up" phenomenon where people age several years at once.
I'm all for people having to cope with their characters aging and developing the writing skills necessary to better flesh out their chars, but having your char go from say 16 to 20 over night is a bit much... |
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Kiyomi Age Request. Mon 24 Feb 2014, 11:00 pm | |
|
Tots just realised this was a topic. As Eric has pointed out, the Ageing System is something that has been brought up time and time again with more or less the same complaints being made. The Ageing System is one that works only when all members of the forum are involved with it, meaning Member A can't have special opt out because of IC reasons and Member B can't have a special decrease because 'they can't roleplay that age'. There are notable cases where member(s) have been able to start at a lower age than they should, however I am making it clear now that this will never happen again so long as I am around.
I find it ridiculous that we have allowed it in the past, especially when I have had to deny members numerous times the chance to go back a year, have their age frozen or start at a younger age. It's utterly hypocritical and I'll no longer stand for it. I'm trying to keep on top of rulebreakers and have readjusted ages when irregularities have been found, this is something that will be forever ongoing. It doesn't matter what rank you hold in the village or on the forum, all rules still apply to you and no special exception is being made. If members themselves so happen to find other members who are breaking the rules set out within the Ageing System, then I would advise you to notify me as soon as possible so that everything can be set properly in place.
I'll apologise now for the hiccups that have occurred while I was inactive. That is something that shouldn't have happened and it's totally unprofessional for it to have even occurred. I'm seeing to it that it won't happen again and will delegate the responsibility when I'm on leave and a new month has approached, so that these random jumps in ages don't happen again.
Now as for Ancladar's original request, unfortunately you can't have your age frozen. As pointed out within this topic and also through PM's in the past, flashback topics can be created so that you're able to roleplay at a younger age. This will be the only way in which you can roleplay a younger character. It's a legitimate form of roleplaying in which we accept and isn't something that's a nuisance or a burden on the roleplayer themselves.
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| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Kiyomi Age Request. Mon 24 Feb 2014, 11:26 pm | |
| I can understand the importance of having this system, and also the importance of having everybody obey it equally. But, why then have an age jump in general? If we all have to jump in age, doesn't it mean we all can just .. not? And are all therefore equal in that and all obey the same rule? I'm not pointing any fingers here or blaming you Darius for what happened, because I know for a fact that this isn't something you were playing at or planning for.
What I don't get is why there has to be a jump at all. So age was frozen for everybody, that's a fault within the system, so when the system becomes 'thawed' why not let everybody continue from that point on? |
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