Ultimate Shinobi - A Naruto RPG
Ultimate Shinobi - A Naruto RPG
Ultimate Shinobi - A Naruto RPG
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CQB

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Ichiro
Ichiro

Age : 29
Posts : 87

CQB  Vide
PostSubject: CQB CQB  EmptyWed 28 Jul 2010, 10:18 pm



Name: Combatants Stance
Rank: D
Type: Taijutsu
Element: ...
Description: The same stance [including minor variations] that is used in nearly every martial arts style ever developed, Ichiro will raise his forearms vertically in front of his face with his fists clenched. This allows for much more rapid strikes with the hands as well as protecting his chest and head and drawing his aggressor’s attention away from his lower body, meaning that any kicks he decides to throw will be unexpected and therefore more damaging and effective.

Name: Basic Hand Strike
Rank: D
Type: Taijutsu
Element: ...
Description: A simple close quarters combat technique performed from the Combatants Stance, Ichiro will throw a quick but powerful punch to his aggressors stomach, chest or head and then withdraw by rapidly stepping backwards, avoiding any counter that may be thrown his way and putting him in a relatively safe position. This technique is usually used when Ichiro is unsure of an aggressor’s strength and skill, using this quick strike to test them without putting himself in any position where he could easily be injured.

Name: Basic Counter Strike
Rank: D
Type: Taijutsu
Element: ...
Description: A countering technique used to respond to punches and other hand based strikes, Ichiro will duck under his aggressor’s arm and deliver a powerful blow to their stomach area. Because the momentum of their own strike has carried them forwards avoiding Ichiro’s is next to impossible and the surprise at being struck will only make it all the worse.

Name: Basic Disabling Kick
Rank: D
Type: Taijutsu
Element: ...
Description: A simple close quarters combat technique intended to quickly and efficiently disable an aggressor. Ichiro will deliver a swift kick to the side of an aggressor’s knee or lower leg, hitting the tendons and muscles with his shin in an effort to deaden their leg and cause them to stumble or even collapse. Because this kick is below the waist it is hard to counter and extremely quick as Ichiro’s leg have a very short distance to travel, this combination of speed and placement mean that avoiding it is extremely difficult.

Name: Multiple Agressive Strikes
Rank: C
Type: Taijutsu
Element: ...
Description: Used when his opponent has been weakened or has in some other way presented Ichiro with an opputunity to repeatedly strike them. He will lash out with flurry of increasingly fast and powerful punches finishing with an uppercut to his opponents chin and then an elbow to their forehead. If the two final blows land then they are usually enough to render an enemy
unconcious almost instantly, unless of course they are incredibly resiliant.





Last edited by Ichiro on Sun 01 Aug 2010, 4:54 pm; edited 2 times in total
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Kris
Kris

Posts : 372

CQB  Vide
PostSubject: Re: CQB CQB  EmptySun 01 Aug 2010, 8:08 am

Umm, do the others have names?
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Ichiro
Ichiro

Age : 29
Posts : 87

CQB  Vide
PostSubject: Re: CQB CQB  EmptySun 01 Aug 2010, 4:07 pm

Oh, sorry... I just named them, boring unimaginative names but still :]

They should be done now...
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Rail
Rail

Age : 33
Posts : 428

CQB  Vide
PostSubject: Re: CQB CQB  EmptySun 01 Aug 2010, 9:45 pm

Ichiro wrote:


Name: Combatants Stance
Rank: D
Type: Taijutsu
Element: ...
Description: The same stance [including minor variations] that is used in nearly every martial arts style ever developed, Ichiro will raise his forearms vertically in front of his face with his fists clenched. This allows for much more rapid strikes with the hands as well as protecting his chest and head and drawing his aggressor’s attention away from his lower body, meaning that any kicks he decides to throw will be unexpected and therefore more damaging and effective.

Name: Basic Hand Strike
Rank: D
Type: Taijutsu
Element: ...
Description: A simple close quarters combat technique performed from the Combatants Stance, Ichiro will throw a quick but powerful punch to his aggressors stomach, chest or head and then withdraw by rapidly stepping backwards, avoiding any counter that may be thrown his way and putting him in a relatively safe position. This technique is usually used when Ichiro is unsure of an aggressor’s strength and skill, using this quick strike to test them without putting himself in any position where he could easily be injured.

Name: Basic Counter Strike
Rank: D
Type: Taijutsu
Element: ...
Description: A countering technique used to respond to punches and other hand based strikes, Ichiro will duck under his aggressor’s arm and deliver a powerful blow to their stomach area. Because the momentum of their own strike has carried them forwards avoiding Ichiro’s is next to impossible and the surprise at being struck will only make it all the worse.

Name: Basic Disabling Kick
Rank: D
Type: Taijutsu
Element: ...
Description: A simple close quarters combat technique intended to quickly and efficiently disable an aggressor. Ichiro will deliver a swift kick to the side of an aggressor’s knee or lower leg, hitting the tendons and muscles with his shin in an effort to deaden their leg and cause them to stumble or even collapse. Because this kick is below the waist it is hard to counter and extremely quick as Ichiro’s leg have a very short distance to travel, this combination of speed and placement mean that avoiding it is extremely difficult.

Name: Multiple Agressive Strikes
Rank: C
Type: Taijutsu
Element: ...
Description: Used when his opponent has been weakened or has in some other way presented Ichiro with an opputunity to repeatedly strike them. He will lash out with flurry of increasingly fast and powerful punches finishing with an uppercut to his opponents chin and then an elbow to their forehead. If the two final blows land then they are usually enough to render an enemy unconcious almost instantly, unless of course they are incredibly resiliant.


Erm...ALL of this you can perform without using a Jutsu, so there is absolutely no point in making them a Taijutsu.

Well, all except the first one. That is actually a Taijutsu Style which has to be made using this template.
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Ichiro
Ichiro

Age : 29
Posts : 87

CQB  Vide
PostSubject: Re: CQB CQB  EmptySun 01 Aug 2010, 10:15 pm

Wait, what? Taijutsu is had to hand combat and the word Taijutsu translates into 'body techniques'... Everything I've posted is a technique that uses the body, the body is all that is needed for Taijutsu. Sure you can kick, punch, parry... whatever without it being a technique what these are are certain combinations or ways of punching, kicking, parrying which make them different from a regular punch e.t.c. Put it this way, anyone can throw a punch or kick but a professional kickboxer would be able to throw much quicker and stronger punches and kicks not just becuase their stronger or quicker but becuase they've learnt techniques that allows them to better use these punches and kicks. Sorry, maybe I'm not properly understanding something, sure I could still do these things without turning them into 'jutsu' but I'm planning on using them over and over again, so they wouldn't just be random blows but practiced techniques.

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Rail
Rail

Age : 33
Posts : 428

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PostSubject: Re: CQB CQB  EmptyMon 02 Aug 2010, 12:11 pm

Hmm, you have a point there. I say Approved for training. Now, do the training for them and post it up here so someone could give it a final approval and add this techniques to your profile.

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Ichiro
Ichiro

Age : 29
Posts : 87

CQB  Vide
PostSubject: Re: CQB CQB  EmptyMon 02 Aug 2010, 8:51 pm

K...
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Ichiro
Ichiro

Age : 29
Posts : 87

CQB  Vide
PostSubject: Re: CQB CQB  EmptyTue 03 Aug 2010, 12:06 am

Done Training Topic...
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Rail
Rail

Age : 33
Posts : 428

CQB  Vide
PostSubject: Re: CQB CQB  EmptyTue 03 Aug 2010, 1:04 am

I say Approved.


Also, please add the link of your character application into your signature.
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PostSubject: Re: CQB CQB  Empty

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