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lifeanddeath
Age : 31 Posts : 1490
| Subject: Nibui Koori [Kiri Genin] Fri 15 Oct 2010, 4:16 am | |
| Basic Information: Name: Nibui Koori
Secondary Title:
Age: 14
Gender: Male
Physical Appearance:
Nibui stands at roughly 165 centimeters, fairly short for his age. He has long white hair, something that is not normally natural for a young age but he has come to associate it with his kekkai genkai. He normally wears baggy black clothes, using them to hide with actual physique and blend in with the background when its darker out, making him harder to see. Nibui also has a tendency to smoke when noones around, preferring to be alone during that point in time. He also normally keeps his wrists bandaged, namely from constant taijutsu practice. His torso is also bandaged from accidents during his training. Wearing a couple necklaces and a ring, Nibui finishes his attire. Personality: A key aspect of Nibui's personality is his ability to almost entirely mask every aspect of his personality in nearly every situation. During his youth, Nibui realized how beneficial it was to hide ones emotions in many situations. Over the course of his life, he has nearly perfected this art, only those who know him very well are able to glimpse the emotions which fuel any actions. Others will find it difficult, if not impossible to deem what he is feeling, as his body gives almost no notable signs unless he wishes it to. He also possesses the ability modify his personality for most social situations. This falling into place due to his ability to separate the different social situations and modify, or rather hide in an extent, his personality to fit each of the situations.
The world is the chessboard , the pieces are the phenomena of the Universe, the rules of the game are what we call the laws of Nature and the player on the other side is hidden from us” That simple statement describes Nibui's outlook on life. The world is the board, it's shapes all fitting into the shape, it's environment effecting the people . People are the pieces, the hand moving them is guided by emotions, their motives never clean, pulled into play by primal desires. Any interaction with other's is dictated in strategy like a game of chess, every move in every situation is important.
Although he is a excellent strategist, he is very laid back. Nearly always seen as very lazy, he rarely puts his full effort into things and only doing things if they really need to be done. Yet on another token, he may become extremely hyperactive and playful, almost a complete personality flip. Since an early age Nibui has been praised for his intelligence. He enjoys doing anything that may increase his knowledge base. He also finds. He finds delight in puzzles, seeking the solutions franticly, but often tossing them aside after finishing them, the solution having been his only goal. However, although he is intelligent, he rarely displays the knowledge, preferring to only give away what he knows when absolutely needed.
Although he may act indifferent to the feelings of others, underneath his mask Nibui feels deeply for those he cares for. Despite appearances, he is generally very caring and forgiving, although it is hidden behind his mask. Whether or not this is a good thing is a matter of perspective. He possesses a strong dislike for fighting outright, preferring to end fights before they begin. However, when he does fight he does so with a calm and rational mind, planing and computing every action and keeping his mask in place
Catch Phrase:
Last edited by Satoru Tetsuya on Tue 02 Nov 2010, 5:38 am; edited 4 times in total |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Nibui Koori [Kiri Genin] Fri 15 Oct 2010, 4:20 am | |
| Clan Information: Clan Name: Koori (Haku's Clan/ All Ice Jutsu)
Clan Location: Kiri
Clan Traits: -
*Must have Water and Wind As elements
Kekkei Genkai: The Bloodline limit of the Koori clan is purely elemental. This meaning that they are one of the few ninja in the world that on top of the regular elements that all ninja have an opportunity of access to, they can also access a singular advanced element. All members of this clan have the basic elements of wind and water. They can combine the properties and fundamentals of both to create the ice element. This is done by the wind chakras adding a chilled factor to the water chakras, causing it become an over all colder chakra. When exuded from the body, its heat level is to low to be liquefied water, and instead takes the form of solid ice.
All of their clan jutsu focus around this singular concept of creating and manipulating ice. A user is capable of taking pre-existing bodies of water, large or small, and manipulating them into ice, as well as pre-existing ice formations and using them for their techniques. This ice is generally very durable and difficult to break, taking an excessive amount of physical damage for most techniques, and is also, in contradiction to naturally occurring ice, displays a resistance to fire, though is not purely immune to it its melting effects.
Secret Clan Jutsu:
Name: Demonic Ice Crystal Mirrors Type: Ninjutsu Rank: B Element: Ice Description: Using their kekkei genkai, Koori members can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. They can then enter one of the mirrors and instantly transport to another mirror. While moving about he bombards the opponent with attacks at very high speeds, such that the rest of the world appear to be moving in slow motion compared to him. If the mirror the user is in is broken, they can leap out of one of the fragments and continue their attack or move to another mirror. The technique requires a large amount of chakra to maintain, so Their movement becomes progressively slower the longer they maintains the mirrors. Roughly a B ranked amount every two posts. Though they are made from ice, the mirrors are imbued with enough chakra to resist fire almost completely
Name: Ice Disk Technique Type: Ninjutsu Rank: C Element: Ice Description: This jutsu turns the moisture particles in the air into an ice disk. They can be hurled with tremendous force at a target and are hard to dodge because of their transparency. They can also be strung together to spy on areas. They can also be used defensively, creating highly durable shields or disks to stand on to hover in the air.
Name: Ice Prison Technique Type: Ninjutsu Rank: B Element: Ice Description: This technique requires the user to use either water from underground which they can bring up, ice underground which they can bring up, or water in the air in a highly saturated environment. If using water as a source it will cost an extra D rank amount of chakra due to having to freeze it first. The user can then trap their opponent within the ice by controlling its movements and completely surrounding them in the ice. This jutsu is strong enough to withstand basic fire jutsu, because the ice has already been infused with the user's chakra. This allows this jutsu to double as a defensive technique, by the user encasing themselves in the ice.
Name: Ice Release: One Horned White Whale Type: Ninjutsu Rank: A Element: Ice Description: This jutsu allows the user to create a humongous whale, the size of a small island, out of ice to attack their opponent. The user needs a source of ice or water in order to use this technique. This jutsu is used more as a distraction technique, or to block an opponents movements, because of its size. If using water will take an extra C rank amount to freeze the vast supply into ice.
Name: Ice Release: Swallow Snow Storm Type: Ninjutsu Rank: C Element: Ice Description: This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings.
Name: Ice Release: Tearing Dragon Fierce Tiger Type: Ninjutsu Rank: B Element: Ice Description: his jutsu allows the user to create a giant tiger made out of ice. The user needs a nearby source of ice or water in order to use this jutsu. When using water an extra C rank amount of chakra is needed to freeze it for the technique. This jutsu is cold enough to freeze any Water Release techniques it comes into contact with.
Name: Ice Release: Ice Spikes Type: Ninjutsu Rank: C Element: Ice Description: This justu unleashes great spikes of ice that come out from the users body. They cannot be specifically controlled and are not for attack, strictly defense for a quick and uncontrolled technique. They do not bear any resistance to fire as some other Koori Ice jutsu do. The Ice created from this can be further used for other Ice techniques as well. This defense is fairly weak and can be shattered with the simplest of techniques of almost any kind only being able to turn aside the most basic taijutsu (simple punches and kicks with no chakra added), and basic weaponary (simple nonenhanced metal or wooden weapons with no added chakra capabilities.)
History: The Koori clan are The Mist Villages second most well known clan as its co-founder and unique ability to manipulate and create the ice element. In the time before the great villages were constructed they were one of the lesser clans for hire but they were still well known all the same and held a certain level of respect and honor. Unlike the accursed Kaguya clan they are actually quite peaceful by nature though quite deadly in battle. Despite there grand foothold in the society of Kiri, they at one point, just like the Kaguya were persecuted by the normal villagers for there arcane abilities which were beyond what normal shinobi could do. There faith in the village never wavered though, and unlike the Kaguya, they never struck back against there critics.
When the Kaguya rebellion came to pass, they led the resistance to the struggle and were the main cause for the ending of the feud. As a result of this they single handedly brought their village closer together and ended the persecution, the two clans gaining more respect and stature then ever before amongst their home. For many years they have served as the primary protectors of the village and its most well known family name.
Clan Details: Open |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Nibui Koori [Kiri Genin] Fri 15 Oct 2010, 4:23 am | |
| Rank Information: Rank:Genin
Village Affiliation:Kiri
Last edited by Satoru Tetsuya on Mon 01 Nov 2010, 7:26 pm; edited 1 time in total |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Nibui Koori [Kiri Genin] Fri 15 Oct 2010, 4:25 am | |
| Special Information: Character Speciality: Main:Ninjutsu Sub:Taijutsu
Elemental Affinity: Main: Ice Sub: Wind, Water
Special Characteristics:
Handseal Sub: The seals allow the user to utilize jutsu without any handsigns, instead applying chakra to seals. This allows him to utilize jutsu on a moments notice, and also prevents people from recognizing the jutsu being used from the hand seals, givign Nibui an element of surprise. THis also allows the user to utilize justu in the middle of a Taijutsu battle without needs to break for handseals.
Elemental Control:In Nibui's case, he is highly attuned with the ice element, which directly affects his body. His body temperature has been lowered to a chilly 76 degrees Fahrenheit, and he is still able to function normally, just as if his body was at normal temperature. He is also able to pull moisture from the surrounding air and create ice, much like the Niidaime did with water. This ability can be used by Nibui as a Genin, mostly because it is a passive ability, and also because if he couldn’t, he would be unable to utilize any ice jutsu.
At the mere cost of a D-Ranked amount of chakra, Nibui's body also disperses that chakra in the area around him, dropping his temperature of the area to just below freezing.
Note: The formation of Ice jutsu without a water source is rank equivalent. D-Rank can create D-Rank ice jutsu without a water source, C-Rank can do C, etc
Chakra Control: These users have excellent chakra control, which means they waste little chakra in battle. People with excellent chakra control usually have average or below average chakra. Since the amount of chakra is smaller, it is easier to master control over it. People with this skill are like, Itachi, Kakakshi and Orochimaru.
Last edited by Satoru Tetsuya on Tue 02 Nov 2010, 5:39 am; edited 3 times in total |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Nibui Koori [Kiri Genin] Fri 15 Oct 2010, 4:31 am | |
| Skill Information:
Jutsu:
Basic Jutsu
- Spoiler:
The 3 Basic Academy Jutsu
Name: Bunshin no Jutsu - Clone Technique Rank: E Type: Ninjutsu Element: N/A Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse
Name: Henge no Jutsu - Transformation Technique Rank: E Type: Ninjutsu Element: N/A Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents
Name: Kawarimi no Jutsu - Change of Body Stance Technique Rank: E Type: Ninjutsu Element: N/A Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Other commonly known Techniques
Name: Suimen Hokou no Waza - Act of Water Surface Walking Rank: E Type: N/A Element: N/A Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water
Name: Kinobori no Waza - Act of Tree Climbing Rank: E Type: N/A Element: N/A Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed
Name: Explosion Tag: Activate Rank: E Type: Ninjutsu Element: N/A Description: The user will activate an explosion tag. Normally, the tag will be placed by them, so they know where it is and can easily activate it.
Name: Nawanuke no Jutsu - Escaping Skill Rank: E Type: Ninjutsu Element: N/A Description: A very basic technique that allows a ninja to escape from rope binds.
Name: Kai - Release Rank: D Type: Ninjutsu Element: N/A Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Shunshin no Jutsu - Body Flicker Technique Rank: D Element: N/A Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Ice - Spoiler:
Name: Ice Release: Ice Spikes Type: Ninjutsu Rank: C Element: Ice Description: This justu unleashes great spikes of ice that come out from the users body. They cannot be specifically controlled and are not for attack, strictly defense for a quick and uncontrolled technique. They do not bear any resistance to fire as some other Koori Ice jutsu do. The Ice created from this can be further used for other Ice techniques as well. This defense is fairly weak and can be shattered with the simplest of techniques of almost any kind only being able to turn aside the most basic taijutsu (simple punches and kicks with no chakra added), and basic weaponary (simple nonenhanced metal or wooden weapons with no added chakra capabilities.)
Permission from Caranore for those below: Name: Ice Clone Rank: C-Rank Type: Ninjutsu Element: Hyouton Description: By pulling the moisture from the air, or a nearby water source depending on his rank, Henshu can create a clone made out of ice. The clone cannot move or attack, and is in fact a different form of the Ice Prison technique. By utilizing this with the Winters Wind technique (below), Henshu can utilize this technique to confuse the opponent into attacking it while Henshu either escapes or regroups to attack.
Once the opponent attacks the clone, the ice will extend from the clone to the opponent, freezing over the attacking item/appendage (physical only) and causing frostbite. The ice will not come off easily due to it being chakra based. The clone lasts 2 post.
Name: Winters Wind Rank: D-Rank Type: Ninjutsu Elemental: Hyouton Description: Henshu releases a burst of Hyouton chakra into the surrounding, expanding on his SC that freezes the immediate area. This burst of ice cold air, provided the climate is warm (above 60 degrees farenheit), will cause the moisture in the air to condense and cause a fog to appear, blocking the view of the opponent and Henshu. This is different form the extent and magnitude of Kirigakure no jutsu, as it is just a fog that is generated due to the heat difference between the air and the ground.
Name of Jutsu: Hyouton: Ice Grove Rank: C Users: Shihai Tatsuna Type of Jutsu:: Ninjutsu Element Affinity: Hyouton Description: Tatsuna forms multiple hand seals, before closing his eyes for a split second and focusing his chakra. When he reopens them, they glow slightly as the technique takes place. Approximately up to 10 meters in front of Tatsuna, the ground frosts over in a cone shape. ( \ . / where the '.' is Tatsuna's location, the '\/' symbolizes the shape of the technique). As the ground frosts over, ice spikes form from the ground, shooting upwards about 8 feet in the air. The ice itself is extremely cold, causing frost bite if it manages to hit the opponent. Once created, the small grove of ice will remain on the battle field, providing obstacles for the opponent to manuveur through, but losing its extreme chill. After 2 posts the grove will begin to melt away and disappear.
Name: Ice Release: Swallow Snow Storm Type: Ninjutsu Rank: C Element: Hyouton Description: This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings.
Name of Jutsu: Hyouton: Hyoushou no Sousaku [Ice Release: Ice Floor Creation] Rank: D Users: Shihai Tatsuna Type of Jutsu:: Ninjutsu Element Affinity: Hyouton Description: The user performs a few handseals, causing a small strip of ground to become icy and slick. This is often used to counter a charging enemy by causing the ground beneath them to become slippery and cause them to fall.
Name of Jutsu: Hyouton: Supurinta- Se [Ice Release: Splinter Torrent] Rank: D Users: Shihai Tatsuma Type of Jutsu:: Ninjutsu Element Affinity: Hyouton Description: The user performs a few handseals, causing Hyouton chakra to accumulate in their mouth. Right afterward, the user can exhale and shoot a torrent of small ice shards. Though harmless, the attack can be very frustrating from the successive stinging.
Water - Spoiler:
Mizu Shūgō no Jutsu • Water Absorption Technique Type: Ninjutsu Rank: C This jutsu allows the user to gather water from the environment around him, like from the air, soil, etc. However, if in dry lands, this jutsu is useless. Name of Jutsu:Suiton: Rokujou [Water Release: Poseidon’s Anger] Rank: D Users: Shihai Tatsuna Type of Jutsu:: Ninjutsu Element Affinity: Suiton Description:After performing the set of handseals, all water sources nearby begin to ripple and progressively get worse until they begin making violent waves. This jutsu is not an attack as such but makes moving about in water (such as Swimming) almost impossible because of the effects. Name of Jutsu: Suirou no Jutsu - Water Prison Technique Rank: C Element Affinity: Suiton Description:Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. One hand must remain in sphere at all times Name of Jutsu:Mizu Bunshin no Jutsu - Water Clone Technique Rank: C Element Affinity:Suiton Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. Name of Jutsu: Water Hand Rank:C Element Affinity:Suiton Description:After doing several handsigns in a row, Keiden will create a large hand of water that is near impossible to dodge due to it's immense size.(Meaning you just cant jump left or right and dodge it that easily, you'd have to use a technique to defend against it) The hand can be further manipulated to defend it's user or attack it's target. Name of Jutsu:Hidden Mist Jutsu RankElement Affinity:Suiton Description:This jutsu envelops the surrounding area in a dense mist, reducing visibility within the affected area. The density can be controlled by the user, allowing them to create a mist so thick that even they can't see through it. Though it can't fool the Byakugan, against the Sharingan it is a most effective technique. Due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Taijutsu - Spoiler:
Name: Muay Thai Type: Taijutsu Rank: D-S Element: N/A Description:A violent martial art style that was originally from the far east close to earth country. Practicioners of this art use a heavy style that focuses mostly on the the hard parts of the body, by understanding that principle the art is a deadly art. It does involve alot of bone adapation. The hard part of the body would be the fist(knuckles) elbows, knees. feet and shins. When the bones become hard and the nerves are completely dead, combining techniques like a high knee kick to the face would involve serious damage to the body of the opponent. A notable weakness is that Muay Thai focus mostly on the high ground (standing) and if a well trained person in wrestling were to take out there legs to the ground, the user will have a difficult time getting themselves up Techniques Formal Muay Thai techniques are divided into two groups: mae mai or major techniques and luk mai or minor techniques. Muay Thai is often a fighting art of attrition, where opponents exchange blows with one another. This is certainly the case with traditional stylists in Thailand, but is a less popular form of fighting in the contemporary world fighting circuit where the Thai style of exchanging blow for blow is no longer favorable. Almost all techniques in Muay Thai use the entire body movement, rotating the hip with each kick, punch, elbow and block. Punching (Chok) The punch techniques in Muay Thai were originally quite limited being crosses and a long (or lazy) circular strike made with a straight (but not locked) arm and landing with the heel of the palm. Cross-fertilization with Western boxing and western martial arts mean the full range of western boxing punches are now used: lead jab, straight/cross, hook, uppercut, shovel and corkscrew punches and overhands as well as hammer fists and back fists. As a tactic, body punching is used less in Muay Thai than most other striking martial arts to avoid exposing the attacker's head to counter strikes from knees or elbows. To utilise the range of targeting points, in keeping with the centre line theory, the fighter can use either the Western or Thai stance which allows for either long range or short range attacks to be undertaken effectively without compromising guard. Elbow (Ti sok) The elbow can be used in several ways as a striking weapon: horizontal, diagonal-upwards, diagonal-downwards, uppercut, downward, backward-spinning and flying. From the side it can be used as either a finishing move or as a way to cut the opponent's eyebrow so that blood might block his vision. The diagonal elbows are faster than the other forms, but are less powerful. There is also a distinct difference between a single elbow and a follow-up elbow. The single elbow is an elbow move independent from any other move, whereas a follow-up elbow is the second strike from the same arm, being a hook or straight punch first with an elbow follow-up. Such elbows, and most other elbow strikes, are used when the distance between fighters becomes too small and there is too little space to throw a hook at the opponent's head. Elbows can also be utilized to great effect as blocks or defenses against, for example, spring knees, side body knees, body kicks or punches. Kicking - Straight Kick
- Half-Shin, Half-Knee Kick
The two most common kicks in Muay Thai are known as the thip (literally "foot jab") and the te chiang (kicking upwards in the shape of a triangle cutting under the arm and ribs) or angle kick. The Muay Thai angle kick uses a rotational movement of the entire body and has been widely adopted by practitioners of other martial arts. It is superficially similar to a karate roundhouse kick, but omits the rotation of the lower leg from the knee used in other striking martial arts like most karate or taekwondo because like Kyukushin, Goju, and Kenpo it is done from a circular stance with the back leg just a little ways back in comparison to instinctive upper body fighting (boxing). This comes with the added risk of having the groin vulnerable at all times which is against Karate and Tae Kwon Do ideology in general except for brief moments after a kick for example. The angle kick draws its power entirely from the rotational movement of the body; the hips. It is thought many fighters use a counter rotation of the arms to intensify the power of this kick, but in actuality the power is from the hips and the arms are put in said position to get them out of the way. If a roundhouse kick is attempted by the opponent, the Thai boxer will normally check the kick, that is he will block the kick with his own shin. Thai boxers are trained to always connect with the shin. The foot contains many fine bones and is much weaker. A fighter may end up hurting himself if he tries to strike with his foot or instep. Muay Thai also includes other varieties of kicking such as the side kick and spinning back kick. These kicks are only used in bouts by some fighters. Knee (Ti khao)[7] Straight Knee Strike Diagonal Knee Strike Curving Knee Strike Horizontal Knee Strike Knee Slap Knee Bomb flying Knee Step-Up Knee Strike • Khao dot [kʰàw dòːt] (Jumping knee strike) – the boxer jumps up on one leg and strikes with that leg's knee. • Khao loi (Flying knee strike) – the boxer takes a step(s), jumps forward and off one leg and strikes with that leg's knee. • Khao thon [kʰàw tʰoːn] (Straight knee strike) –[/table] the boxer simply thrusts it forward but not upwards, unless he is holding an opponents head down in a clinch and intend to knee upwards into the face. According to one written source, this technique is somewhat more recent than khao dot or khao loi.[citation needed] Supposedly, when the Thai boxers fought with rope-bound hands rather than the modern boxing gloves, this particular technique was subject to potentially vicious cutting, slicing and sawing by an alert opponent who would block it or deflect it with the sharp "rope-glove" edges which are sometimes dipped in water to make the rope much stronger. This explanation also holds true for some of the following knee strikes below as well. Foot-thrust (Thip) The foot-thrust or literally "foot jab" is one of the techniques in Muay Thai. It is mainly used as a defensive technique to control distance or block attacks. Foot-thrusts should be thrown quickly but yet with enough force to knock an opponent off balance. Clinch & Neck Wrestling (Chap kho) In Western boxing the two fighters are separated when they clinch; in Muay Thai, however, they are not. It is often in the clinch where knee and elbow techniques are used. To strike and bind the opponent for both offensive and defensive purposes, small amounts of stand-up grappling are used in the clinch. The front clinch should be performed with the palm of one hand on the back of the other. There are three reasons why the fingers must not be intertwined. 1) In the ring fighters are wearing boxing gloves and cannot intertwine their fingers. 2) The Thai front clinch involves pressing the head of the opponent downwards, which is easier if the hands are locked behind the back of the head instead of behind the neck. Furthermore the arms should be putting as much pressure on the neck as possible. 3) A fighter may incur an injury to one or more fingers if they are intertwined, and it becomes more difficult to release the grip in order to quickly elbow the opponent's head. Muay Thai has several other variants of the clinch or chap kho [tɕàp kʰɔː], including: • arm clinch: One or both hands controls the inside of the defender's arm(s) and where the second hand if free is in the front clinch position. This clinch is used to briefly control the opponent before applying a knee strike or throw • side clinch: One arm passes around the front of the defender with the attacker's shoulder pressed into the defender's arm pit and the other arm passing round the back which allows the attacker to apply knee strikes to the defender's back or to throw the defender readily. • low clinch: Both controlling arms pass under the defender's arms, which is generally used by the shorter of two opponents. • swan-neck: One hand around the rear of the neck is used to briefly clinch an opponent before a strike.[citation needed] Defense against attacks Defenses in Muay Thai are categorized in 6 groups: • Blocking – defender's hard blocks to stop a strike in its path so preventing it reaching its target (e.g. the shin block described in more detail below) • Redirection – defender's soft parries to change the direction of a strike (e.g. a downwards tap to a jab) so that it misses the target • Avoidance – moving a body part out of the way or range of a strike so the defender remains in range for a counter-strike. For example, the defender moves their front leg backwards to avoid the attacker's low kick, then immediately counters with an angle kick. Or the defender might lay their head back from the attacker's high angle kick then counter-attacks with a side kick. • Evasion – moving the body out of the way or range of a strike so the defender has to move close again to counter-attack, e.g. defender jumping back from attacker's kicks • Disruption – Pre-empting an attack e.g. with defender using disruptive techniques like jab, foot-thrust or low angle kick (to the inside of the attacker's front leg) as the attacker attempts to close distance • Anticipation – Defender catching a strike (e.g. catching an angle kick to the body) or countering it before it lands (e.g. defender's low kick to the supporting leg below as the attacker initiates a high angle kick). Punches and kicks Defensively, the concept of "wall of defence" is used, in which shoulders, arms and legs are used to hinder the attacker from successfully executing techniques. Blocking is a critical element in Muay Thai and compounds the level of conditioning a successful practitioner must possess. Low and mid body roundhouse kicks are normally blocked with the upper portion of a raised shin. High body strikes are blocked with the forearm, glove, elbow or shin. Mid section roundhouse kicks can also be caught/trapped, allowing for a sweep or counter attack to the remaining leg of the opponent. Punches are blocked with an ordinary boxing guard and techniques similar, if not identical, to basic boxing technique. A common means of blocking a punch is using the hand on the same side as the oncoming punch. For example, if an orthodox fighter throws a jab (being the left hand), the defender will make a slight tap to redirect the punch's angle with the right hand. The deflection is always as small and precise as possible to avoid unnecessary energy expenditure and return the hand to the guard as quickly as possible. Hooks are most often blocked with a motion most often described as "combing the hair", that is, raising the elbow forward and effectively shielding the head with the forearm, flexed biceps and shoulder. More advanced Muay Thai blocks are usually counters, used to damage the opponent to prevent another attack being made.[/color] Name: Capoeira Type: Taijutsu Rank: D-S Element: N/A Description:A style that almost looks like he is dancing but it truly just involves the feet. In this style, the legs are solely the weapon. In this style, flipping, fly kicks and fighting on one's head has a lot to do with this style. The sole key to this is extreme balance. Shaking of the earth or something to cause imbalance in the body will be difficult to gain such balance and results in falling, leaving the user wide open Attacks Capoeira primarily attacks with kicks, sweeps, takedowns, and head strikes. Some schools teach punches and hand strikes, but they are not as common. A possible explanation for the primary use of feet is the common Eastern belief that hands are for creation and feet for destruction[citation needed]. Another common explanation is that slaves in Southern were commonly shackled at the wrists, restricting them from using their hands Lastly, striking with the hands is often seen as inelegant and disruptive to the flow of the game. Elbow strikes are commonly used in place of hand strikes. "Cabeçadas" or headbutts are as common as they are in many of the fighting arts of the Eastern Diaspora[citation needed]. Knee strikes are sometimes seen. Capoeira also uses acrobatic and athletic movements to maneuver around the opponent. Cartwheels called "aú" (a very common acrobatic movement), handstands (bananeira), headspins (pião de cabeça), hand-spins (pião de mão), handsprings (gato), sitting movements, turns, jumps, flips (mortal), and large dodges are all very common in capoeira though vary greatly depending on the form and rhythm. Fakes and feints are also an extremely important element in capoeira games. The setting of traps or illusory movements are very common. Defenses Capoeira defenses consists of evasive moves and rolls. A series of ducks called esquivas, which literally means "escape", are also staple of a capoeiristas' defensive vocabulary. There are typically different esquivas for every step of the Ginga, depending on the direction of the kick and intention of the defender. A common defense is the rolê, which is a rolling move that combines a duck and a low movement. This move allows the defensive players to quickly evade an attack and position themselves around the aggressor in order to lay up for an attack. It is this combination of attacks and defense which gives a game of capoeira its perceived 'fluidity' and choreography.
Weapons/Items:
- Spoiler:
Permission from Caranore. Name: Water Gourd
Rank: D
Type: Supplement
Natural Abilities: The gourd was bought by Koujetsu, and had seals placed inside it by the Fuuinjutsu masters who created his bloodline, in order to allow Koujetsu to utilize his Mizu affinity while in Suna. THe gourd itself is unremarkable, except that it seemingly never runs out of water. This is due to the Mizu Seal that Koujetsu designed and placed inside of it.
Seal Info: Mizu Seal This seal was designed in order to have an ample supply of water at all times without the need to waste chakra on creating it, especially since he lives in Suna. The seal itself is quite simple. Any water generated by the Generation Seals is stored in this seal, giving a near infinite supply of water that Koujetsu can use, merely by releasing the seal. This takes an E-Rank amount to srelease the seal, but D-Rank amount to reseal the water. Should the Chakra storage seals be used, the Mizu seal will convert that chakra to water, each seal holding enough chakra to create up to two gourdfuls on their own.
Seal Info: Chakra Storage These seals were designed to supply Koujetsu's Mizu seal with chakra during long periods of fighting. They each hold approximately 1/2 of his chakra, bringing their total up to 100% of his own chakra capacity stored. They cannot be accessed by Koujetsu to restore his chakra, only utilized for the water seal. They each take a full day to charge, so if it runs out, Koujetsu must spend 2 days recharging them, one day per seal. This is to ensure he doesnt die from chakra exhaustion. The chakra stored is enough to replenish his gourd 4 times before being fully drained. These are used in times of emergency only, and releasing the seal takes a toll (D-Rank) on Koujetsu's chakra capacity.
Seal info:Generation seals Theese seals were devloped and designed to collect moisture from the atmosphere and convert it into water, placing it in the water seal inside Koujetsu's gourd, allowing him a near infinite amount of water. This seal, however, does not work well in Suna, due to the dry nature of the area.
Name: Flash-Bang Grenades x5 Rank: D-Rank Type: Weaponry Natural Abilities: These are grenades packed with a special chemical component that when thrown can cause an explosion that both deafens and blinds the opponents. There is no damage from the explosion beyond eye and ear damage (ie. no craters, etc). These are used to disorient opponents and allows for attacks or to ensure the person using them can run away. The sound from the explosion, while temporarily deafening people, also distorts their balance an orientation due to the concussiveness of the grenade.
Name: Container of Glass Shards x3 Rank: E-Rank Type: Supplemental Natural Abilities: Three containers of glass shards stored on the hip of Ibuki. He uses these in conjunction with his wind attacks, throwing the glass in the air and shooting it at the opponent.
Name: Sunglasses Rank: C-Rank Type: Accessory Natural Abilities: These are normal sunglasses, used to protect the eyes from sun and flash grenades and bright blights. By applying chakra to the lenses, the material takes a unique effect blacking out the lenses almost completely. This allows the user to reduce the glare of the flash grenade by nearly 50%, causing the user to be annoyed by a bright spot in their field of vision instead of being blinded.
Name: Earplugs Rank: E-Rank Type: Accessory/Supplemental Natural Abilities: Normal earplugs, used to muffles sounds such as crashes, loud music, and loud grenades. Also used to block the voice of peoles wives when they are being yelled at.
Other Items stored on person 50 x Kunai 20 Shuriken 20 explosive niotes 10 explosive pouches: 1 spool of wire.
Last edited by Satoru Tetsuya on Mon 01 Nov 2010, 8:23 pm; edited 10 times in total |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Nibui Koori [Kiri Genin] Fri 15 Oct 2010, 4:34 am | |
| Background Information
History: [center]Birth
- Spoiler:
Kirigakure. The village hidden within the mist. Hidden from the world in it's small corner, it's brutal ways of the past resurrected by the land's government. The mist was exceptionally think on a late fall night 14 years ago.On that dark night, the mist was so thick it suffocated the small ninja village as two children were born. The first, born two minutes before his brother was Nibui, his skin a pale white. The second, Hayaku the 'younger' brother.Their mother, who's name they never learned died as Hayaku left her womb, exhaustion and perhaps a previous condition causing her life to end as she brought two within the world. His father was another unknown variable, Nibui having never met him. A woman, name Hikari Koori of Kiri took the two boys in after their mother's death. She raised them as her own child caring and loving them. Each of the twins entered the Ninja academy of Kirigakure at the age of 8, moving forward to become ninja of Kirigakure.
Academy
- Spoiler:
At the age of 8 Nibui went to the Kirigakure Academy, although his brother backed out at the last second and as such never went on the path to become a Shinobi.Nibui enjoyed the intellectual stimulation the Academy provided, his natural curiosity and intelligence helped him through the classes, however having to wait for others to complete classes, finding those who failed to grasp the fairly simple concepts irritating and a wast of time. However after four years Nibui graduated the academy near the top of his class.Now graduated from the Academy, Nibui is eager to commence on his Genin Career. He is eager to make a name for himself and bask in the fame it will present.
Role-Play Sample:
- Spoiler:
Keiden listened intently as Yoshimaru spoke, carefully weighing each word carefully in his mind. Yoshimaru looked directly at Keiden as he spoke, something the Hokage respected, the man did not flinch away from the truth and the possible punishment it might bring."These might not be my exact words, but I'll try to repeat what I can. No lies, just pure honesty. In the end, I will take whatever punishment you give me, Senju-Sempai. The girl's name is Yoshiko Aiko. She is from Kirigakure no Sato. I did not want to bring her to you, because I thought she'd get into a lot of trouble, or maybe I would." It was at this point that Yoshimaru broke the gaze which he had kept with the Hokage by looking down.
"I can see the good in the people you might think would be troublesome, threatening, violent... But she wasnt. She was with me the whole time and I showed her what it was like to socialize with someone for once. The only troublesome thing about her is her terrible past. Shes looking for her family and... I promised I'd help her. Let me tell you... I've never broken a promise... And I dont plan on breaking this one." Yoshimaru sighed in relief as he finished.
Keiden let out a sigh and leaned back into his chair, his hand came up to his chin as he thought. It seemed he had quite the puzzling situation, on one hand, he had a Jounin who had acted in the exact same manner many of Konoha's great Shinobi from the past would have. However it is entirely impractical to run a village in this manner. Inherently trusting anyone when you first meet them is a good way to end up dead or getting people killed. Keiden sat up once more and spoke, "Hm..... We have quite the interesting situation." He paused for a moment and looked directly at Yoshimaru,"You acted in the interest of your heart. However, in this situation, using your heart to judge people is a good way to get someone killed. What would you have done had this 'Yoshiko's action been merely a ploy to get into the village and kill those within our ranks?" His voice was entirely calm as he spoke, no hint of anger existing at all. - Keiden stood up and walked around his chair to look out the glass doors behind his desk as he continued, "I'm afraid these are the kind of mistakes a Jounin of Konohagakure can afford to make." He turned around to look directly at Faust, his tone making it obvious that what he was about to say was an order and not a request, "To prove that Yoshimaru is worthy of the Jounin rank, you will fight him. Providing he passes test she can remain Jounin, however if I believe he does not make the cut-" he turned to Yoshimaru, "he will be demoted".
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| | | Caranore
Age : 35 Posts : 1492
| Subject: Re: Nibui Koori [Kiri Genin] Tue 02 Nov 2010, 5:46 am | |
| Approved at 23:47 11/1/10 |
| | | CYANIDE CANDY
Posts : 1084
| Subject: Re: Nibui Koori [Kiri Genin] Sat 27 Nov 2010, 5:38 am | |
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