Ultimate Shinobi - A Naruto RPG
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Hinote Clan - FINISHED-

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Slurberdur
Kumo Nin
Slurberdur

Age : 32
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Hinote Clan - FINISHED- Vide
PostSubject: Hinote Clan - FINISHED- Hinote Clan - FINISHED- EmptySat 01 Jan 2011, 9:05 am

Clan Name: Hinote
Clan Location: Sunagakurge
Clan Traits:

Heated Body Make Up
The Hinote clan all have members whose bodies are much more suited to heat in their own right in various way. The first being that their muscle fibers and skin cells are all heated to a higher extent then others, raising their average body temperature by about thirty degrees. Normally this would create a bit of an issue as water is a main proponent of how the body survives and getting too much higher then the normal 98.6 will cause it to boil and by proxy kill the person. However, this new naturally genetically engineered body has two defenses to combat and adapt to the super heated nature. This is a) a thin lining that covers all blood vessels, organs, etc, that acts as insulators which regulates temperature through out the body, keeping the water at a valued level, and b) a liquid that exists only in their bodies that flows through the blood vessels and acts as a natural coolant.

This excessive heat has various side effects to the body that show up in certain cases. The first being that they virtually never sunburn in any circumstance. It is quite rare but not altogether unheard of. Also their skin tone takes a very pale orange color rather then the typical dark brown or pale peach color. In this way they are set off aside from others in appearance. Also in appearance they all have very light hair. It is always a shade of either silver, gray, white, or some color that is in between these three. Finally in coming into contact with rain or with a body of water, they will cause the moisture to evaporate at a slow pace, (a second after it hits the body in the case of rain). This causes their body to seem to steam when caught in nasty weather. Also, due to the slowness of the process, this will not affect many water based ninjutsu the user may come in to contact with (this is a note in reassurance that it does not make the user in any way immune to attacks that are water based nor provide any sort of real defense. Obviously there are situations that could arise for it to be a beneficial defense against certain water types but it is hardly a practical measure. This will be applied circumstantially.)

In addition to this, leading off the above statement that they are more adapted to heated environments and seldom burn, they are very suceptible to cold climates and are quicker to get such things as frost bite and hypothermia. To explain this bodily weakness, a little simple math will be provided. When two objects or anything really that have two different temperatures, the one with more heat energy will transfer to the other in an attempt to equal out the difference. For example, air with a temperature of 32 degrees and a normal body with the temperature of 99 (I rounded up for the purposes of this explanation.) The two, in the theory of how heat energy and transfer works, would continue to undergo the transfer of heat from body to air until both equaled the number in the middle. This center piece can simply be found by taking the two numbers, finding their difference, dividing it in half and adding the answer to the 32 degree temperature. The two would average out at about 65.5, meaning the heat transfer for each object is about 35.5 degrees. For a Hinote who's body temperature is much higher by about thirty degrees, has a harsher difference. 139 to 32. These two would meet in the middle at 85.5, the heat transfered by both entities being 53.5, a drastic increase from the 35.5 transfer. It can be summed up by saying that Hinote do not do well outside of the wind nation and its dessert climate and have to take serious precautions in dealing with other climates.

Heart of Flame: Mastery
All of the clan members will have been born with the fire element residing dominant in their chakras. Given this they are quite proficent with fire ninjutsu, on average, tend to have much better mastery over it then any ninja outside of their clan in the sense of understanding of the jutsu. This is granted by a secondary effect of their KKG which is to be explained later on in the app. This is gone further in that by increasing the chakra in a fire based elemental jutsu, they can to a degree control the direction of the jutsu and alter its course as it goes beyond the norm. This only includes curves and not abrupt angular turns. The speed of the jutsu must also be taken into consideration here as well due to the law of inertia as this force is the overall controlling factor as no extra chakra is given here.

Kekkei Genkai:

Enton: Blaze Release
The blaze element is the ultimate katon based techniques with added twists in their use. To give a quick over view before the mechanics of what Enton is, it is simply put as katon techniques of blue and white flames which have a much greater heat output then normal katon techniques. Furthermore, the Enton element focuses equally on the heat created by the flames as the actual flames itself.

To first understand how it works, you have to know how it is created. The blaze element is made when the ninja can mix wind chakras and fire chakras into one technique. This is largely different in some ways then how most advanced elements are created. To understand this, you have to understand the fire - wind relationship. There is no other elemental dominance relationship where the other element is not just weak against the opposing, but actually makes it stronger. This is what wind does to fire element, which is because fire feeds off the components wind is made of. By mixing these before jutsu use, u can create a much more intense flame and heat. Given this unique relationship between the two, Enton techniques actually take more chakra then other techniques of their rank. They cost their ranks worth plus an additional amount equal to one rank below. For example, a B rank Enton technique would cost a B and a C's worth total to use.

Furthermore, it is to be noted that they have control over the heat itself that is created, by manipulating it with the wind chakra in the technique, giving it a dual purpose. The extent of this is dependent on each jutsu individually. It is to be noted that the intensity of this heat created by the blue and white flames is about 1,000 degrees higher then that of katon element.

to apply it to weakness and defenses, they are completely different then normal katon techniques, due to the intense increase in heat tempearture coming from the flames. They are actually strong against water, which would take a rank higher technique then the blaze release to match it because coming in contact with the blaze technique would bring it to boiling temperature, causing the molocules to vibrate and make the jutsu unstable, causing it to collapse on itself. It is however, weak against lightning techniques, and it only takes a lightning technique of one rank below the blaze technique to match the blaze release technique. Otherwise, the same rank tech will match it, lower ranks will be defeated, and higher ranks will defeat it unless under special circumstances caused by certain jutsu on either side.

Secret Clan Jutsu:

Name: Fire/Enton Release: Flame Dance
Rank: D
Type: Passive
Element: Katon/Enton
Description: This is a simple jutsu that takes only a D rank of charka every post it is used in. The user is able to manipulate the flames around them by using hand motions to direct the chakra and the flame along with it. It can not however be further shaped like this and is a very general movement of it. *NOTE* The typical extra chakra drain that accompanies the use of Enton techniques does not apply here as the extra drain is caused by creation and this only works with previously created flame.

Name: Self Insulator: Cold Defense
Rank: C-S
Type: Passive
Element: Enton
Description: This is a technique that is triggered automatically against the users will when they enter colder climates. This is due to their very high body temperature and they are effected much more then other shinobi by temperature change. What they will do is by creating tiny, almost miniscule and very brief flashes of the scorch element around their body, they will create hit that is then sucked back into their body which keeps their body stable. This however does drain their chakra based on what country they are in at the time. A list is provided below. For Rp purposes, the drain will be set as having a certain amount of charka decreased from their total amount in that country. Effectively it will just be missing from their chakra pool.

0 Rank Drain - Wind, Rivers
D Rank Drain - Fire, Rice Field, Grass, Tea, Moon, Sea
C Rank Drain - Earth, Waterfall, Bear, Waves
B Rank Drain - Lightning, Rain
A Rank Drain - Snow, Iron, Water

Name: Blaze Release: Ignite
Rank: D
Type: Ninjutsu
Element: Enton
Description: The user will create a one inch blue and white flame from the tip of their index finger. ti will be flat and it will not flicker and move around like normal flame would. It will be almost flat and straight edged, almost like a mini blade. It will only stay lit for a single post however, so it can only be used to light ignitable substance, or make a quick, well timed incision upon someone etc. Any cuts made with this will not bleed much as it will cauterize as it cuts, sealing up the blood vessels.

Name: Blaze Release: Inferno Hand
Rank: C
Type: Ninjutsu
Element: Enton
Description: This technique is quite useful for any scorch element user to posses. The technique wraps the users hands and wrist in shroud of blue and white flame for five posts. During this time any time they land a punch it will leave a second degree burn upon the area inflicted. If they manage to grab a hold of someone for any length of time it will leave a third degree burn. Also during this time, they can intercept up to one technique of C rank or lower that is water based so long as they sacrifice an extra C rank amount of chakra. They can also intercept up to B rank wind techniques with no additional cost. Additionally they can boil small portions of water equaling up to a gallon a post making it unusable for water jutsu do its instability, barring any special characteristics etc the character might have to counter this.

Name: Blaze Release: Shotgun Sweep
Rank: C
Type: Ninjutsu
Element: Enton
Description: The user will Bring their hand up and with an open palm facing forward, move it in front of their body and then cock it back making a fist. As this motion is made it will be come enveloped in white blue flame, they will then punch forward, propelling it off their hand and through the air as a 12 inch long by 6 inch tall missile of flame. As it approaches it will split off into three balls of flame, making it effective against multiple people or just making it less likely to be avoided. If any of these three balls of flame, about four inches in diameter hit, they will cause second degree burns, will ignite cloth on fire, as well as lighting leaves, grass, and other small plants as well as leaving black scorch marks on wood and causing small portions of water to boil. If needed the user can also keep the attack as one singular, larger missile.

Name: Blaze Release: Running Pain
Rank: C
Type: Nin
Element: Enton
Description: This technique involves kneeling down to the ground and placing one fist on the ground knuckles up and the index pointed out ward. From the finger will a trail of the blue/white flame burst and run forward toward the opponent. It will then crawl up their leg and wrap around the leg, burning them or their clothes which would set them on fire. Once it got to the hip it would branch off with one going to wrap around the other leg and the other wrapping around midsection and chest. When it got to the center of the pectorals or breasts it would split again and wrap around the arms. This technique leaves a thin line of second and third degree burns about an inch wide all over the body where the flames were. It is best used as a sneak attack, when the opponent is immobile, or both. The user must keep his hand on the ground until the flame starts crawling up the opponents leg, after that the flam takes care of the rest of the tech and the user is free to move about.

Name: Blaze Release: Kagutsuchi
Rank: B
Type: Ninjutusu
Element: Enton
Description: The user will form a meter in diameter disc of the blue/white flame. This flame will pivot around them, the user as the axis about a meter away. It will act as a shield for incoming attacks, especially taijutsu. This is because the disc will sprout five meter long spikes of condensed flame, similar to torches, which will effectively pierce and burn anything it comes into contact with.

Name: Blaze Release: Solar Flare
Rank: B
Type: Ninjutusu
Element: Enton
Description: Using this technique, they will push their hands out in front of them and release a blast of blue/white flame that goes about five foot, creating a ball of flame and heat energy in front of them. Using chakra they will fire off arc shaped blasts of this blue/white flame in waves at a very rapid pace, shooting seven one right after the other. They will all be angled differently, but travel the same trajectory. Meaning one may be angled left up and right down, one may be vertical, one may be perfectly horizontal, etc. They will be about three meters wide. The blasts will effectively peel black the flesh where they hit, capable of going half way through a normal sized man. Keep in mind wounds caused will not just be cuts but be accompanied by third degree burns and will be cauterized and not bleed much. They can be blocked by B ranked techs, but that tech will only stop three of them.

Name: Blaze Release: Exhausting Heat Barrier
Rank: B
Type: Ninjutsu
Element: Enton
Description: Using this jutsu, the user will wrap their hands in the blue/white flame and bring them together, they will then pull them apart, revealing they are now connected with a four inch wide strand of flame. They will bring their hands around their body several times, causing the line of flame to continue to grow in length and essentially "float" around the users body creating a cocoon with a six inch gap in between lines of the flame. These gaps will be filled with extreme however. It is possible to have up to one other person in the cocoon because due to their control over the heat, it will all be in between the flames and also up to a meter outside the cocoon, creating a dome of heat around them. Water techniques up to A rank level will not be able to touch them. Also Any other B rank techs are not likely to get through the flame unless aimed for the gaps, which will largely depend on the technique. Simple kunai and shuriken etc, will be effected by the heavy heat and drop before they reach the user. It is possible to get in range for taijutsu techniques however doing so will leave any exposed skin red and irritated and also the appendage that entered the gap with third degree burns and any cloth burst into flame. The user can not move during this tech and will end if they do.

Name: Blaze Release: Double Torch Blade
Rank: A
Type: Ninjutsu
Element: Enton
Description: In this jutsu, the user wraps their hand in blue/white flame. It will then jet out for about 1 meter and then converge into a singular flame that doesnt flicker about like normal flame. This is a torch blade. It looks a lot like a bladed weapon and seems to cut though this is not the case. The flame is virtually intangible as fire is a plasma, so it can not cut. However, the flame does have a shroud of intense heat around it that is fairly thin and focused. This heat more or less melts away what the flame touches, creating a cauterized "cut". These blades are effective in taking out all and any water jutsu of any rank due to their heat. They are also very capable of cutting through a man with little to no problem. They will sustain in place for five posts.

Name: Blaze Release: Solar Disc
Rank: A
Type: Ninjutsu
Element: Enton
Description: Using this jutsu, the user will wrap one hand in the blue/white flame and make a circle with it, leaving a trail of fire in the air as he goes, creating a floating circle of flame. The circular flame will expand to two meters and then for a brief moment, fill the center of it with an extreme pressurized heat. This does not take long. The circle will begin to spin round and round and then move forward, or be used as a defense. If it is used to attack it will be horizontal. As an attack it will be able to "cut" through virtually anything and be sustainable for the next three posts. The center is hot enough to set trees ablaze instantly and will leave uncountable burns of the third degree and blisters on anyone unlucky enough to get caught in it. It will peel the pain right off of buildings and weaken the walls around it. It is also capable of getting rid of bodies of water up to the size of a small lake. Nothing Short of an S rank barrier tech will stop this technique, not including water ones which are useless, A ranks will slow it down for a moment and buy a brief duration of time, but will not overall keep it at bay for long. This also largely depends on the barrier in question.




History:
Hinote Clan - FINISHED- B4VrtQBWkKGrHqEOKjsEyLopRozzBMphDOTi9Q_12

The origin of the clan is rather mysterious. Mostly because the far deep past is unknown. The first appearance of this clan, and the official founder, though not believed to be the first with the bloodline, was someone who remained unanimous through out. He appeared as the villages began to form, as a red cloaked man in the desseret, offering his aide to the true founder of the sand village and first Kazekage, a man of the Sabure clan. Their combined efforts and powers, the Sabure used his sand to craft many of the buildings and walls etc, while the Hinote used his Blaze release to bake the buildings, turning them into permanent structures, careful to only use the heat to cultivate them rather then the full fledged fire which would have made them glass.

The man did not stay after this, though he and the Kage had become good friends. He was a wandering ninja who chose to continue to travel the desserts and seek further adventure. Before his leave he left three spawn in the womb of a women, two brothers and a sister who he proclaimed would have the surname Hinote, and so his final wish of the mother and the village was carried out, and the clan flourished from these three children who continued to have children and they continued to grow in number through the generations. They have proven to be invaluable to the sand village, and some even going off to other nations for choice or political reasons, though Suna will always be known as their home. It is rumored that the man who crafted the village along side the first kazekage still wanders the dessert, but this is unknown, and continues to remain a mystery.

Status: Open under Creators Discretion


Last edited by Saint on Tue 04 Jan 2011, 4:36 pm; edited 4 times in total
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Slurberdur
Kumo Nin
Slurberdur

Age : 32
Posts : 787

Hinote Clan - FINISHED- Vide
PostSubject: Re: Hinote Clan - FINISHED- Hinote Clan - FINISHED- EmptyTue 04 Jan 2011, 3:56 am

Completion Bump
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Vegapunk
Vegapunk

Posts : 2032

Hinote Clan - FINISHED- Vide
PostSubject: Re: Hinote Clan - FINISHED- Hinote Clan - FINISHED- EmptyTue 04 Jan 2011, 10:22 am

Quote :
Finally in coming into contact with rain or with a body of water, they will cause it to evaporate at a slow pace
What is 'it' in this sentence? is it the users body? it doesn't really clarify this.

I am presuming this is based off of the canon "scorch release" correct? Though there is not much known it does allow for some creativity from the creator. There would be in my opinion two separate theories for this KKG. 1) An intensive katon based technique with katon as the main/only element where they are able to tap into a more intese heat from a flame. This seems viable from the manga so far with the "scorch balls" which were able to suck the moisture from their targets with the heat. 2) would be the fact that it is a wind/fire or fire/wind combination element. Depending on which element is the dominant it would have different affects on a target and a new style. Fire/wind would most likely use the oxygen from the wind element to fuel the flame making it more destructive, explosive and wide-spread. Where as, wind/fire I would think focuses on heat being able "dry" out targets etc. Thus, you will need to find out which angle you want to take with this clan regarding it as an advanced element as you are kind of crossing all of these boarders if you know what I mean?

*sigh* I hate modding canon based combination elements which there is very little knowledge on because you never know how Kishi is going to take it >.<. Sorry if it is a little all over the place. Smile
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Slurberdur
Kumo Nin
Slurberdur

Age : 32
Posts : 787

Hinote Clan - FINISHED- Vide
PostSubject: Re: Hinote Clan - FINISHED- Hinote Clan - FINISHED- EmptyTue 04 Jan 2011, 10:46 am

Fixed the sentence, it was reffering to the water that come into contact with the body.

As for the KKG, I shall explain how I came to the conclusion about the clan based on that one technique. From what we saw it was a ball of flame, that caused the entire human body to dry out very rapidly. Of course this is at its S rank level, but from this alone and my knowledge of fire and flames, I drew, what I believe, to be a very solid conclusion.

Given that there were no serious burns on the victim of the attack, and its obvious that the water was evaporated out of the body, it can be concluded that the element is more focused on the heat then the flames themselves. However, normal fire alone can not generate such high velocities of heat. Thus i concluded that the fire has to be of a hotter nature then those of katon techniques, which have all been shown to be red and orange color, which in the world of flame , is relatively cold. This is where I drew forth the idea of white and blue flame. This is because these are the top notch flames of the spectrum, the hottest, and what I believe the necessary ingredient to create the heat necessary for such techniques.

So now Ive explained as to how exactly we get the heat needed, now, I explained it in the KKG but ill reiterate here, we need to explain where how the blue/white fire is obtained. How do you get a stronger flame. Simple, looking at the properties of the wind and fire elements and how they interact with one another in a fairly unique way among elements, in that wind is not only weak against fire, but will actually boost its properties. Now the difference here is applying pre-existing wind to a pre-existing fire, you will just stoke the flames and make the fire bigger. However, by mixing fire CHAKRA, and wind CHAKRA, you create an even more potent chakra to create flames of an even higher calibur, which would produce the necessary heat.

This more or less sums up how it is not going everywhere and anywhere, but falling on itself in a complete circle and cycle due the wind-fire relationship which is much more in depth then the other elements. Also if you take note of all of my jutsu, they are all centered around the heat created by the flame, and not the flame itself, though it could come off that way at first glance as the flame must be present to generate the heat.
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Slurberdur
Kumo Nin
Slurberdur

Age : 32
Posts : 787

Hinote Clan - FINISHED- Vide
PostSubject: Re: Hinote Clan - FINISHED- Hinote Clan - FINISHED- EmptyTue 04 Jan 2011, 4:39 pm

Aight Todd, as we discussed in the CBOX

- Everything Revamped to be Enton (Blaze Release) rather then Shakuton (Scorch).
- Modified certain jutsu to fit the new KKG base
- Added in elemental strangth and weakness tot he end of KKG description
- Added Kagutsuchi technique, B rank
- Removed canon scorch technique
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Vegapunk
Vegapunk

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Hinote Clan - FINISHED- Vide
PostSubject: Re: Hinote Clan - FINISHED- Hinote Clan - FINISHED- EmptyWed 05 Jan 2011, 2:30 am

Approved.
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