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Jikkensha Clan (Complete)

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PostSubject: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyFri 10 Dec 2010, 11:50 am

Clan Name: Jikkensha Clan
Clan Location: Kirigakure
Clan Traits:
Branch 1:
Medical Specialist: All members of this clan has medical knowledge far superb than others due to their all time study of the medical art. Thus having learn so much their ability to control poison chakra has increased so greatly. They also all have medical their main specialty. [Medical Specialty] They are also masters of the poison art
Natural Healers This clan being medial/poison and that this half is the half that adapted the zombie like features their bodies have adapted the ability to naturally heal at a slow rate with no chakra cost.
Genin: D-Rank healing per post
Chunnin: D-Rank healing per post
Jounin + Kage: C-Rank healing per post
Pale Skin: All members of this clan due to their poisonous genetics have grown the trait of a pale white skin.
Poison/Venom Resistant: Due to being born genetically with poison within their blood body over the year this clan has become immune to poison in which they have gained control.
Purple Hair: Nuff Said

Branch 1 Weapon:
Name: Toxin Note
Quantity: 10
Appearance: Jikkensha Clan (Complete) Xploding%20tag
Rank: C
Range: (0-5m) from the tag
Special Abilities: The exploding note is a piece of parchment paper which has script on it that serves to facilitate its explosive properties. The ninja can attach the note to another object such as a kunai, log, wall, or anything solid. When the note is set it begins to release a toxin powder.This odorless powder is dispersed by an explosive note. Once in the air the toxin will be inhaled by their targets. The gas will confuse their opponent's senses and slow down their reaction time. Also if tampered with in any kind of way. This item by no means has anything to do with the Doku's poison or chakra.
Origin: This is a weapon very few use in the Naruto world. Reason being is that this is a rare item to come across. However the Doku's first branch elder have had these items for a long time. Not enough of these are around to provide a whole village with so the Doku have kept these handy items within their family since the first ninja war when they were popular. Lucky them they have such a small clan because with such limited item only 10 can be given to each member.

Kekkei Genkai:
Branch 1

Branch 1: This portion of the clan has accessed the ability to gain and take control of the Hemotoxic venom and poison. These venom/poison attack the cardiovascular system, circulatory system and muscle tissues, thus directly leading to heart failures causing fatal deaths. This venom causes the poisoning of blood and affects the blood clotting mechanism to such a grave extent. The effects of this venom can be seen as chakra harming, headaches, nausea, vomiting, etc. Genetically the 1st branch of the Doku have adapted to the venom/poison over the years of time and became proficient in using this as a tool within their clan. This ability allows them to make and create special poison and venom jutsu and potions. These jutsu and potion can be made by sweat, mucus, blood, Hair, Chakra or anything containing DNA from the Doku clan's first branch.

Secret Clan Jutsu:
Branch 1 Only:
Quote :
Genin Jutsu

Name: Nayamasu no Jutsu - Afflicting Technique.
Type: Medical Ninjutsu
Rank: D
Element: Dokuton
Description: The most basic of Doku techniques, the user will simply spit onto a weapon and coat it making it poisonous. This poison cases the opponents body to become sluggish for 2 post if they come into contact with it. This layer of poison will eventually erode from a weapon.

Name: Kurote no Jutsu [Poison Release: Black Hand Skill]
Type: Medical Ninjutsu
Rank: D
Element: Dokuton
Description: A technique where the user can transmit a special poison through an opponent. This jutsu is used close range, where the user shoves their hand forward and placed it upon an opponents body injecting poison into their pores. This poison injected through the pores will turn the opponents hands black and they become stiff and unable to perform Jutsu(lasts 2 turns).
This just has a 1 post delay before effects take place*

Name: Dokuso Bunshin no Jutsu - Poison Release: Toxin Clone Technique
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: A variation of the common Bunshin clone. This clone is created using existing sources of the Poison Element or by using one's chakra nature. This clone has an effective 1/5th the original's strength. When the clone is injured, it will spill into a pile of poisonous sludge. This sludge is sticky, which makes it difficult to remove and move out of if one steps on it. The sludge is also somewhat toxic and if left on skin for a while it will begin to cause necrosis. If ingested orally or through wounds, it will cause sickness that causes the opponent to hallucinate rendering them needing psychiatric help. This illness makes the opponents judgment very unstable.

Name: Bokudo
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: The is a poison technique created by Yuketsu himself. By collecting up his venomous mucus Yuketsu then spits a short range(3meters) poison that disrupts the opponent chakra system. The chakra system that is poisoned will only be disrupted for as long as the poison last. This poison first contact the skin breaking it then works it's way straight to the chakra stream disrupting it for 2 post. By disrupting I mean it makes it near impossible for them to perform jutsu normally and when they do they use twice the chakra.
Moderately quick this poison doesn't actually react until 1 post after being used.

Name: Shinkei Douin no Jutsu [Poison Release: Nerve Agent Skill]
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: A technique which its medium is inhaling through the respiratory system. The user performs the needed handseals and releases out a purple fog from their body normally when the opponent is close to them (1m). As the poison touches the pores of the opponent that particular area of the body will begin to experience a sudden E-Ranked damage and burning sensation as their sensitivity for damage doubles.
Burning sensation last for 2 post.
Sensitivity last for 4 post....This means the feeling of pain doubles.

Name: Dokugakure Kiri no Jutsu [Dokuton: Hidden Poison Mist Skill]
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: A technique based off of the Kirigakure no Jutsu. In which, the user creates a plethora of poison that fills up the area. It not only blocks off the view of the opponent, but also surrounds them by a dense poison used to drain the opponents stamina (physical stamnia not chakra) making them tire out quickly. This poison effect react upon skin contact and works it's way into the respiratory system.
D-Ranked drainage until poison is cleared or voided*.

Name: Nemutte Doku no Jutsu [Poison Release: Sleeping Poison Technique]
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: This jutsu is usually used against lower ranked opponents such as Academy Students, Genin, and some weak chuunins. The user will make the designated handseals and place their palm in front of the enemy then releasing a poison that will make the target begin to feel drowsy, with a few seconds of exposure causing them to fall asleep.
Sleep last for 2 post

Name: Hai Chūdoku [Lung Poisoning]
Type: Medical Ninjutsu
Rank: C-S
Element: Dokuton
Description: The user focuses destructive chakra into their hands, creating a faint purple glow around them. The user then pushes the chakra into the patient’s body, damaging the passage ways of the nerves that travels into the lungs. Thus by doing so few nerves are able to reach the lungs cause the opponents breathing to become difficult and eventually goes unconscious. However this jutsu only works if it is an direct shot to the opponents chest. The factor that determine the damage of this jutsu is the rank and knowledge of the character. Genin for instance doesn't know as much as jounin therefore a genin doesn't know how to perform this jutsu as well thus making it much weaker seeing that they don't know how to damage as many nerves.
S-Ranked injury = 1 post before unconsciousness
A-Ranked injury = 2 post before unconsciousness
B-Ranked injury = 3 post before unconsciousness
C-Ranked injury = 4 post before unconsciousness

Name: Soeki no Jutsu [Poison Release: The Plague Skill]
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: A technique which is a very deadly medical skill which can render even the strongest shinobi with an extreme illness. By infusing highly concentrated poison chakra into one part of the persons body it begins to spread causing purple dots to appear all over the opponents belly. As they spread over the body, they constantly cause more and more pain due to a sudden stomach virus as time goes on. This jutsu causes a constant D-Ranked damage for 3 post.*

Name: Hei no Doku Jutsu [Dokuton: Wall of Poison Skill]
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: A technique used when an opponent is rushing towards the user, bringing forth a 10x10ft veil of poison in which the opponent will end up running through. When passing through the poison, the opponent will experience highhanded sensitivity 3 post.
The sensitivity of pain will cause all damage to double for the 3 post.

Name: Doku Kemuri Kasui [Poison Release: Poison Smoke Stream Skill]
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: A technique where the user breathes forth a stream of poison. The poison itself wont do any outside damage, but when hitting against a body it flows into the opponents pores. The smoke itself is a slight paralysis, hindering reaction time, speed, and agility for one turn.
1 post delay before poison takes place, and last for 2 post.

Name: Saitei Tobutsu no Jutsu - Nasty Vomit Technique
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: A standard technique where the user simply vomits up the Poison Element at someone. It has a short range, up to 2 meters away. It is a thick, sticky substance that poison and corrupts what it lands on. As it is sticky, it is difficult to remove, but it is only mildly acidic. It slowly kills tissue layer by layer. If left on long enough, the area will rot.
5 post to rot

Name: Toxic
Type" Medical Ninjutsu
Rank: C
Element: Dokuton
Description: After a few hand seals, the user can concentrate poison chakra into their hands. Using this chakra a thick sludge ooze through their pores onto their hands that irritates clothing, skin, and other medium of the enemy upon contact. It causes an itch that is unbearable and must be scratched. The vastly sticky sludge can be produced in enough quantity to cover both hands three times over and can be tossed off the user's hands or simply spread onto a weapon. The sludge always activates upon contact of the target, making it great for traps.

Name: Chinsayani Wasa no Jutsu - Sludge Tar Trap Technique.
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: Using the Dokuton, the Doku will expel a thick sheet of black liquid from their mouth onto the ground. This sheet will spread out and cover an area of roughly twenty square meters, making it Doku's largest jutsu. This jutsu, however, has incredibly thick and sticky qualities in the formation of the jutsu. It releases a pungent fume that dulls the senses. If someone were to step on it, they would be stuck where they stood. It is hardly acidic, but if ingested or entering a wound, it will still poison someone minorly. If it is washed away, the land underneath will be tainted thus still dulling the senses of the opponent that stands near.

Name: Shoukyo no Jutsu - Purging Technique.
Type: Medical Ninjutsu
Rank: C
Element: Dokuton
Description: The Doku will charge their chakra with poison and let it flow through their chakra tubes. As the chakra flows, it collects foreign contaminants and draws them through the body into the stomach. When their body has been cleansed, the Doku will vomit the impurities out of their body. Given the nature of this jutsu, it is easily confused for a medical ninjutsu. However, the application of this technique is entirely internal and they cannot use it on other people. Strangely, this makes the Doku clan amongst the healthiest people you will ever meet

Chunnin Jutsu

Name: Nebuto no Jutsu - Skin Boil Technique.
Type: Medical Ninjutsu
Rank: B
Element: Dokuton
Description: The clans most advance technique, Nebuto no Jutsu is the using of the poison from the skin rather than the mouth. When the poison is used inside the skin, boils form and upon contact they burst with an infectious black puss and noxious fume. This fume produces a sickening, nauseous sensation in a target. The puss is mildly acidic and quite poisonous if it enters an orifice or pre-existing wound, but if it stays on any tissue it will rot the limb due to the concentration of toxins. The Doku can only do as much as two limb's worth as their chakra control is not advanced yet.

Name: Chinsadan no Jutsu - Sludge Bullet Technique.
Type: Medical Ninjutsu
Rank: B
Element: Dokuton
Description: Utilized by members of the Doku Clan, Chinsadan is a standard jutsu all members of the 2nd branch use. After performing the necessary seals, the Doku will inhale briefly and then exhale small balls of sludge. Each ball is caustic, poisonous, and release a noxious fume capable of inflicting sickness making the opponent temperature rise too a high fever thus making them incapable to performing as a shinobi. It is also quite sticky, so the victim must remove it or it becomes a problem. The acidity is minimal, but it takes a while to remove the sludge as it is sticky.
This can be spit Close- Medium range, 0-10 meters.
3-post = Over Heat, At this point the opponent ability to perform their ninjutsu as well as having the previous affects. opponent suffers C-Ranked Damage.
2-post = Fever, opponent becomes sluggish and and reaction time decreases. Also suffers D-Ranked Damage.
1-post = Heat Flash, the opponents suffers C-Ranked Damage.

Name: Dokuton: Doku Shigure [Poison Release: Acid Rain]
Type: Medical Ninjutsu
Rank: B
Element: Dokuton
Description: The user completes the proper handseals, summoning a giant poison cloud in the sky. The cloud then begins to rain down green droplets, which are composed of one of the user's liquid poisons. This poison causes the skin to have a burning sensation over the series of after the jutsu is negated. This jutsu can be negated at anytime but is at cost of E-Rank chakra per-post.


History:
Quote :
Before the world of ninja and ninja techniques, the people that would become the Doku were persecuted against. Hated for their corrupted ways and inhuman features, the Doku were often treated as lepers and disease-bearers. They were exiled from every village they ever entered. On many occasions, militias formed to try and take out the Doku, none of which were ever completely successful. Hundreds of years passed, yet the Doku persistently survived, hiding in mountain ranges and abandoned forests, living like beasts amongst the jungles of the wild. It wasn't until the first ninja clans formed that the Doku left their hidden homes. With the seemingly supernatural becoming widely accepted, the Doku gathered together and named themselves as a ninja clan. Though very few knew actual ninja techniques at the time, they picked up on the trade quickly. While only having a general proficiency in medical techniques, their unique bloodline allowed them to defeat enemies in subtle ways, most commonly through hand-to-hand combat and prolonged exposure to their poison.

For 50 years the Doku clan thrived, when suddenly a genius amongst their ranks was born. Named Dian, the genius young man formed numerous jutsu which utilized their poison DNA cells in destructive techniques. Soon taking lead of the clan, Dian attacked several rival clans using his new styles of jutsu, decimating all he opposed. Dian's youth and inexperience betrayed him however, for the other clans in the area became afraid of the Doku's horrible ability, banding together and seeking to eliminate the clan altogether. Dian was the first one killed, followed by his entire guard and immediate family in the dead of the night. As the multiple clans teamed against them, the Doku fled to the Rice country, where they chose to stay in hiding just as they had in the past. Knowing that too large of a Doku settlement always gathered too much attention, the families of the clan split up, each moving to a different country. The largest group of the clan remained in Rice Country for many years however, until the rise of Berial.

Berial, enthralled by the power possessed by the Doku, set to inhabit the body of one before learning that their special DNA made it impossible. Upon performing a test on one of their clan, Berial learned that their cells would eat away at his essence had it ever tried to possess a Doku, thus making them useless for his own purposes. Enraged that he could not have their power, he gathered a small troop and destroyed the Rice-country part of the clan, keeping only a few youngsters for possible experimentation. These youngsters were transported to some of his various jails, where they supposedly grew up not knowing of their clan.

Clan Symbol: Open with Permission


Last edited by Mr. Sinister on Fri 21 Jan 2011, 11:18 am; edited 36 times in total
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Jikkensha Clan (Complete) Vide
PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptySat 11 Dec 2010, 12:48 am

Just letting you know I have already made a medical/poison clan that is in the approval process... o.o
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Jikkensha Clan (Complete) Vide
PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyMon 03 Jan 2011, 7:12 pm

You guys told me to be creative so that I have tried to do.

I have spent soooo many hours trying to put this together balancing it out and such

please I beg of you don't rip it apart lol....it's is balanced

ok the second branched I would say is balanced.....I will explain this to you because I have a gut feeling whomever mod this won't grasp the full 100% concept.

I'll pm the moderator (whoever it is) and explain to them so they can understand better....even though everything I say to them is already right here in the app...
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PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyTue 04 Jan 2011, 2:22 am

You have seemed to put a lot of effort into this clan and it shows with it's detail. But, this is why people need to read the rules first before they go to such effort with a project.

Clan Information;

Quote :

This is similiar to the second rule. This site doesn't want anyone attempting to make a clan that has similar effects to another clan on the site whether it is custom or canon. This way there are not four different clans that control Ice or Wood.
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Jikkensha Clan (Complete) Vide
PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyTue 04 Jan 2011, 5:33 am

well sheez I have been making this clan for a long time

May I just please have this clan....

seems as if you dont want to make my own custom jutsu and use your clan

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PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyTue 04 Jan 2011, 9:44 am

Quote :
seems as if you dont want to make my own custom jutsu and use your clan
It is blatantly obviously that those jutsu were made for this clan and you just "dup'd" them ontoward the Kurotsuki Clan. They didn't fit the general theme and toxic type that is clearly central to the clan. I told you to read the clan thoroughly and you obviously didn't. I know it shows that you have worked had on this application and I do feel for you, but the rules are rules I am sorry. If you want take it up with another admin for a second opinion as I am completely fine with another opinion on this. Smile
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PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyTue 04 Jan 2011, 12:18 pm

Todd Said:
Quote :
It is blatantly obviously that those jutsu were made for this clan and you just "dup'd" them ontoward the Kurotsuki Clan. They didn't fit the general theme and toxic type that is clearly central to the clan.


In a way this is like the Sharingan and Bukagan. Both of those (much like our clans) basically use the same method of their kkg but perform them in different ways. Sharingan and Byukagan are both doujutsu that have unique abilities of the eyes, Yet do and are used differently. Just as our clan both are based on poison but are used in different ways. What I am trying to say is that these clans aren't the same. I agree they are similar only due to they are both poison based. But they differ due to the types of poison and styles of the clan. If these two are the same I have noticed other clans approved that are similar to others in a way yet they had a fair trial and got their clans approved.


Todd Said:
Quote :
I am still not comfortable with your "common" poison sub-expansion just off of the medical ninjutsu. Mainly because you are already part of a clan that specializes in this so why would you branch out with another style even though you are in the Kurotsuki Clan. It doesn't particularly make sense to me...

A shinobi that is looking to differ from their people in their will make jutsu that differ from their clan. One that is open minded and like to try new things. Also technically poison isn't an element so therefor the jutsu can be made without any kkg requirement. This is shown by characters in the manga/anime. Not saying that I don't want to be in your clan because I do. I just want to have the free opportunity to make a character that want and not one you guys make me have. By telling me I can't do certain jutsu because I'm not in a certain clan (Which will be said if I had no KKG) will cause me to go inactive with my character due to the fact that it's not anything I desired it to be. Especially when the reason thing really isn't a kkg at all. In the long run this will make me go inactive with my character and become bored of it rather easily. I loved Torein but wen I was forced to make a genin when Konoha went down my posting then too became poor. Torein was at that time the rank [/b](Which isn't the case at all)[/b] and the exactly model of character I had in my for my RP. I loved him, but I was forced to give him up.

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Jikkensha Clan (Complete) Vide
PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyTue 04 Jan 2011, 12:34 pm

Oh Yea, since I have such a reputation.....This by no means is an argument..

All I want is my poison no matter if it's your clan or mine
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Jikkensha Clan (Complete) Vide
PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyThu 06 Jan 2011, 5:19 am

bump
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PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyThu 06 Jan 2011, 6:38 am

*Fine I will look over this clan application. But any direct similarities will be dealt with accordingly.




- Firstly, please use the this forums clan template instead another forums which I presume is ingoo's? You need to edit in clan location, traits etc.

Quote :
Branch 1: This portion of the clan has accessed the ability to gain and take control of the of the venom and poison that runs freely through their DNA. Genetically they have adapted to the venom/poison over the years of time and became proficient in using this as a tool within their clan. This ability allows them to make and create special poison and venom jutsu and potions. This jutsu and potion can be made by sweat, mucus, blood, Hair, or anything containing DNA from the Doku clan's first branch.
You explain nothing about the actual poison here for how it is actually a KKG? Yes you can discrete this poison from your DNA. What is this type of poison what would it be classed as? How does your clan have a poisonous DNA, how did this come about? what are the strengths/weaknesses of this and how are you capable of having poison within your DNA?

Quote :
Medical Specialist: All members of this clan has medical knowledge far superb than others cue to their all time study of the medical art. Thus having learn so much their ability to control chakra has increased so greatly that performing medical jutsu uses 25% less chakra. They also all have medical their main specialty. [Medical Specialty] They are also masters of the poison art.
No decrease in chakra allowed for general use in the medical field. Please remove that aspect of the description.

Quote :
Poison/Venom Immunity: Due to being born genetically with poison within their blood body over the year this clan has become immune to poison in general.
This is a pretty generic statement for something which is a lot mroe complex. Just because you have a specific poison type running through your system/DNA doesn't allow you to be immune to all types. For poisons to be created they are made up of many different properties and substances, whereas your poison is only one of those. You would most likely be immune to your own poison but that would be all.

- Toxic Note: Is this gas made of the users 'special' poison from their DNA? if so please edit it in? if the user were to rewrite the original seal on the explosive tag with their own unique one with this poison then that would require fuuinjutsu knowledge form the user so please make note of that.

- In your jutsu you need to specify the contact level and how long it would take for the poison to be injected into a targets system? what if that was interrupted etc.

- All of your jutsu are a "general" poison and seem to carry no theme. This could be workable if they were specialised poisons created in the poison template through normal means not a KKG poison through jutsu. There would need to be a theme to your poison a specifc type of poison that you carry in your gene or it would considered OP. Just in case you did not do research before you made this clan it would include such types as in Cytotoxic, myotoxic, neurotoxic and hemotoxic etc. This will need to be factored into all of your jutsu and description from your KKG before anything can happen further.

- With your Branch 2 of the clan how they can they access branch 1 technique's if they have the inability to make or create them? Also, this seems like a whole new clan not just a branch. It isn't connected to the main theme of the first branches KKG (as they cannot even create/make poison). They are also some how kenjutsu experts and more proficient with medical technique's and cannot feel pain? Not being able to 'feel' the sensation of pain in a KKG ability and a new clan within itself. You need to streamline this clan into one common theme.

- Are the chuunin/jounin jutsu referring to Branch 1 or 2 as they layout makes it too confusing to know (probably because not in forum template). If Branch 2 they cannot create any poison so how would this be possible?

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PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptySun 09 Jan 2011, 1:20 pm

Todd Said:
Quote :
- Firstly, please use the this forums clan template instead another forums which I presume is ingoo's? You need to edit in clan location, traits etc.

Reformatted

Quote :

Branch 1: This portion of the clan has accessed the ability to gain and take control of the of the venom and poison that runs freely through their DNA. Genetically they have adapted to the venom/poison over the years of time and became proficient in using this as a tool within their clan. This ability allows them to make and create special poison and venom jutsu and potions. This jutsu and potion can be made by sweat, mucus, blood, Hair, or anything containing DNA from the Doku clan's first branch.

Todd said
Quote :
You explain nothing about the actual poison here for how it is actually a KKG? Yes you can discrete this poison from your DNA. What is this type of poison what would it be classed as? How does your clan have a poisonous DNA, how did this come about? what are the strengths/weaknesses of this and how are you capable of having poison within your DNA?

Edited completely

Quote :
Medical Specialist: All members of this clan has medical knowledge far superb than others cue to their all time study of the medical art. Thus having learn so much their ability to control chakra has increased so greatly that performing medical jutsu uses 25% less chakra. They also all have medical their main specialty. [Medical Specialty] They are also masters of the poison art.
Todd Said
No decrease in chakra allowed for general use in the medical field. Please remove that aspect of the description.

Edited

Todd Said
Quote :
- Toxic Note: Is this gas made of the users 'special' poison from their DNA? if so please edit it in? if the user were to rewrite the original seal on the explosive tag with their own unique one with this poison then that would require fuuinjutsu knowledge form the user so please make note of that.

Edited with no use to the clans poison.

Todd Said:
Quote :
- With your Branch 2 of the clan how they can they access branch 1 technique's if they have the inability to make or create them? Also, this seems like a whole new clan not just a branch. It isn't connected to the main theme of the first branches KKG (as they cannot even create/make poison). They are also some how kenjutsu experts and more proficient with medical technique's and cannot feel pain? Not being able to 'feel' the sensation of pain in a KKG ability and a new clan within itself. You need to streamline this clan into one common theme.

Well Branch 2 has been modded but they never could access branch 1 jutsu from the start. I also took away the Synapse defect.

Spoiler:
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PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyMon 10 Jan 2011, 3:21 am

Quote :
Thus having learn so much their ability to control chakra has increased so greatly that performing clan medical jutsu uses 25% less chakra.
I told you to remove this.

Quote :
Poison/Venom Resistant: Due to being born genetically with poison within their blood body over the year this clan has become immune to poison in which they have gained control over and 25% resistance to others.
I have already explained why. You can only be immuned to your own poison at this stage as your KKG doesn't give any evidence for foreign poison. 25% resistance means nothing, that is just a vague term. Please remove.

- Toxic Note: What is the range of this poison odor (0-5/10m), post by post effects? and duration? seeing as it is a note this would have to be weak. Please explain further.

- I do not see the need for branch 2 with this clan as it doesn't make much sense. Is there really any need for this other than for stories purpose or to just gain extra abilities? it doesn't tie in with the clan (ability wise) at all and barely makes sense. It makes the whole application confusing and hard to work with. So, can you please remove it. I suggest if there is anything you want to hang onto from this Branch, then add it into Branch One (within reason). No arguing please.

- The first Branch KKG is good well done. But the two Branches do not make sense? these are just two different types of poisons that you have separated. Either add them into one making it a sub from just a single KKG or remove one of them completely.

- Here is where it becomes tricky with poison and its description. With they way that you have laid out your technique descriptions they are not very accurate to your KKG. Thus, I propose to you this. In your KKG description outline the effects that your hemotoxic poison has on its target like it would be a jutsu. E.g list the post by post effects on the target, duration, range etc per rank. This way you don't have to describe it for each individual jutsu within your clan and for the jutsu you only have to describe the acutal technique, referring to the general effects listed in your KKG. Get it?

- Also "Clan Jutsu" isn't a type. Please edit to ninjutsu, medical ninjutsu, etc.

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Aries
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Complete
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Vegapunk
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PostSubject: Re: Jikkensha Clan (Complete) Jikkensha Clan (Complete) EmptyWed 19 Jan 2011, 5:35 am

- Advanced element still isn't an elemental 'type' just put Dokuton or something ^^

Quote :
thus directly leading to heart failures causing fatal deaths. This venom causes the poisoning of blood and affects the blood clotting mechanism to such a grave extent. The effects of this venom can be seen as chakra harming, headaches, nausea, vomiting, etc.
This will need to be in more detail. How does is actually effect these areas, especially chakra harming. You do realise that the chakra circulatory system is a complete separate network right?

- I would also like you to explain how proficient it is in forms and what the effects each form of this poison has e.g solid form, liquid form, gaseous form. Or even if it can be produced in all of these or any?

- If this is an open clan then please remove any descriptions with your personal characters name in it. If you want the 'said' jutsu to be exclusive to your character then remove it from this list.

- You need to put definitive ranges and lengths on the technique's that require them e.g like Lung Poisoning Technique, Sludge tar trap technique etc.

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