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| Metaru, Giera [Sungakure Chuunin] (Completed) | |
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Giera
Posts : 48
| Subject: Metaru, Giera [Sungakure Chuunin] (Completed) Wed 17 Feb 2010, 12:06 am | |
| Basic Information:
Name: Giera Metaru Secondary Title: N/A Age: 18 Gender: Male Physical Appearance: Giera is a 170cm tall, or small, shinobi. He has white hair, and pale silver-like eyes. Giera often wears a grey version of a chuunin outfit. The outfir can be zipped all the way up to a point, where it covors Gieras mouth from anoying sandgusts, that often occurs in the dessert. Giera have a large bag strapped onto his back, that has the form and aperance of a large scroll, wich makes him to be confused for a fuuinjutsu user in many cases (people seem to fail to notice that he's blind, and cant write symbols). Giera has his foreheadprotector pulled down, covering his eyes. Personality: Giera is a prommising calm collected strategist. He often notices things other dont, and reacts on them whenever he find it fitting. If neccesary he will kill without a second of consideration, and takes the chances he gets. He doesnt show expression, more than a narrowing of his eyebrows, and in really tense situations he may bite his lip. He doesnt like talking about the past of himself, and think that people will open up when they are ready. This rule also applies for himself. Giera have a hard time of expressing himself, and likes to keep things formel. He is having a hard time when it comes to socializing, and often avoids those kinds of encounters, by finding a proper excuse. Dont get me wrong, Giera likes company, but in another way. He likes the silence between people who know that everything that have been to say have been said, he likes the way a familiar voice twirls, when everybody arround knows that what the person is telling is a lie, but nobody mentions it and out of respect knows what to do. That kind of safe friendships, is one of the things Giera enjoys the most. Giera likes battle, where he have to test out his skills, wich mainly is strategy, where all of his braincells are active at once. That is when Giera feels alive. He doesnt like the wearing afterwards, and the consequences, that will follow, nor does he have any satisfaction in making a final blow or anything like it, he just simply enjoys having activity in his brain. Even though Giera is very passive in many ways, and his first impression doesnt seem like it, he is very curious, and often asks questions that for some may seam far out, but for him is very relevant. This curioussity lies in the fact that Giera seeks knowledge whenever he can, and can hunger, or even starve, for knowledge, and often specializes in stuff from time to time, and when he have emptied the cup of that area of knowledge, he moves on to the next. Unfortunatly his blind, and have to learn everything from through other people, or go out and expirience themselves. This doesnt fall well together with Gieras dislike of socializing, so his often seen around people, that might talk of stuff only few would know about, but not with them. Catch Phrase: "Life happens wherever you are, whether you make it or not." (And Chuck Norris ends it) "To be blind is just another point of view"
Clan Information:
Clan Name: The Metaru Clan Clan Location: Sunagakure Clan Traits: Wealthy: This does not mean much in a life or death struggle but its give the clan more clout then it otherwise would and ensures its members are well equipped for the task at hand
Contacts in River: Some its members travelled to Iron instead of River and set up shop there. With the financial support of the clan leadership in Wind they have become successful mine and forge owners with considerable influence in the country. The Metaru Clan are well informed about movements there, are treated warmly and have access to the quality goods the River Country provides.
Finally all Metaru Clan members who have ESMM tend to resemble in personality the metal which they manipulate. The often come across as pitiless, remorseless and unyielding, especially in battle. They a hard men and women all, prone to showing few emotions and tend to be dedicated to their roles. This is because strong magnetic influences on the limbic system in the brain serve to numb their emotional responses causing them to appear less ethical, even heartless and often cold to a causal observer. Ironically most Metaru Clan members are innately kind individuals but like the Aburames of Konoha they struggle to show their true nature behind the hard countenance. This should not be confused with arrogance which is a trait which is ironically very rare, an odd thing given their small size in comparison to their wealth and influence Kekkei Genkai: ESMM (aka) Iron Sand – Iron Sand users possesses the ability of Electro Static Magnetic Manipulation or more commonly dubbed as the Iron Sand Kekkai Genkai in honour it’s of most famous technique. What this means is a user is able to produce an adaptable magnetic resonance simply through charka manipulation and concentration or in short he can warp, twist and otherwise manipulate metal in ways other people can only dream of. The affect of this Kekkai Genkai is myriad providing Hiero with a number of unusual traits and access to a considerable amount of unique linked Jutsu. Unless stated the traits cost no chakra in themselves to maintain. In reality Iron Sand places a substantial drain on the Iron Sand users however much like a Nin who trains every day with weights the constant strain on the system leads to Iron Sand users building up particularly potent reserves. This serves to negate the drain of using its passive abilities but does not serve to give Iron Sand Users more Chakra to freely use. Most of the Jutsu require no hand seals to perform, the metal moving by force of will rather then as a result of complicated seal usage. Most offensive moves cost additional chakra and require the user to move an outstretched arm in the manner and direction he wishes the technique to move (not dissimilar to Gaara’s sand or Magneto). Techniques require not only great concentration but they tend to use up one hand meaning all but the most basic Jutsu that can be performed with one handed seals or none can be used concurrently. Most users for this reason will never perform a Jutsu at same time as actively using ESMM
Name: Magnetic Aura Rank: N/A Type: Passive Trait (Active at all times) Element: N/A Description: All Iron Sand users exhibit a spherical magnetic aura with the user at the centre, the size and strength of which is directly comparable to the strength (Rank) of the user. Any magnetic Jutsu that goes beyond this aura counts as a rank up to reflect the difficulty to control metal outside the aura. C Rank – 10 m radius B Rank – 20 m radius A Rank – 35 m radius S Rank – 50 m radius
Name: Metal Sense Rank: D Type: Passive Trait (Active at all times) Element: N/A Description: Within their magnetic aura an Iron sand user can sense all metal objects from swords to bobby pins, feeling them react to the aura they project. The object needn’t be in plain sight to be felt. Secret Clan Jutsu:
- Spoiler:
Name: Metallic Vibration Rank: D Type: Ninjutsu Element: N/A Description: Metal objects within the magnetic aura of an Iron Sand user naturally tend to vibrate, the closer they are to the user the worse this problem becomes. It is generally very difficult to handle metallic weapons with any real dexterity when in close proximity to the user though this often a foolish idea in the first place. This is actual more of a pain then a bonus, seeing as metallic weapons are rarely a threat anyway and all it really does is inform the wider world that an Iron Sand user is present. This jutsu can be activated at any time and lasts 3 posts. While active any metal weapons within 10m will start to vibrate badly making them far harder to use and within 5m the vibrations are so unbearable that they cause the user to drop their weapon
Name: Magnetic Flight Rank: D-S Type: Ninjutsu Element: N/A Description: All Iron sand users can move and manipulate metal and metallic objects by thought in manner that seems akin to telekinesis. This is achieved by the Iron Sand user sending out imperceptible electromagnetic ripples that warp the surrounding magnetic field to cause metal objects to rise up and move about as they wish. They are able to create and warp magnetic forces, usually within the user’s own aura, that attracts metal along set paths. At high ranks their ability to control and bend these magnetic currents is so great that metal can be made to seem as though it is dancing mid air or flying of its own accord. Most ESMM Jutsu’s utilise this, often at high speeds, though in the case of specific jutsu the chakra cost is included within its regular cost. This particular technique is used to do one of two things.
1) To move metal objects through the air. At low speeds this is generally harmless and of questionable use in both defence or offence. At high speeds this considerably more dangerous. The speed the item moves at reflects the chakra cost of the technique:
Cost by weight of metal: C Rank – 500 pounds B Rank – 1000 pounds A Rank – 3000 pounds S Rank – 6000 pounds+
Modifiers due to speed: Slowly (akin to a civilian walking) ~ Free Moderate Speed (akin to a C Rank Nin Jogging) ~ -1 Rank Fast Speed (akin to a A Rank Nin Running) ~ At Rank
2) As a defence against incoming metal objects and can be used to stop them dead in mid air. The effectiveness of Magnetic Flight is proportional to the power of the magnetic field produced and therefore the Rank of the Nin producing it. It always cost a D Rank of chakra to perform unless otherwise stated.
With both aspects to the technique the appropriate weight limits apply:
C Rank – 500 pounds B Rank – 1000 pounds A Rank – 3000 pounds S Rank – 6000 pounds +. Anything over 6000lbs counts requires a B Rank’s worth of additional charka to stop when using it as defence
When considering the weight of item the users weight, where the item is in the grip/attached to another their weight must be counted too.
Name: Electro Static Charging Rank: D Type: Ninjutsu Element: N/A Description: A Iron Sand user can positively or negatively charge metal within his magnetic aura at will using this technique
Name: Electro Magnetic Pulse Rank: C (Can be upgraded to B Rank) Type: Ninjutsu Element: N/A Description: The most basic offensive technique known to Iron Sand user with EMP the user concentrates the necessary charka in one hand and then releases as a electro magnetic focused pulse towards an intended target. This has no effect on living beings but sends metal flying. While powerful this force is only attuned to metallic materials and will have no affect on humans, animals, summons or other things in general. This technique is used to send objects flying at great speed towards a target. The chakra needed to achieve this is directly relevant to the total weight of the object:
C Rank – 750 pounds B Rank – 1500 pounds A Rank – 3000 pounds + Even where the object is one lone kunai it costs a minimum of a C Ranks worth of Chakra.
Name: Iron Sand Clone Technique Rank: A Type: Ninjutsu Element: N/A Description: Metaru Bunshin no Jutsu is a Ninjutsu technique that utilizes Iron Sand to create a Bunshin. Unlike a basic Bunshin, the Metal Bunshin have the ability to interact more with the environment due to it having physical substance. They are not capable of performing their own techniques and do not retain memory like shadow clones do and are for more like crude elemental clones, capable of physical form but not much else. However despite there crude nature they are brutal in their effect and particularly resilient capable of taking far more punishment then lesser clones requiring an B Rank Jutsu (or equivalent accumulate damage i.e. 2 C Ranks) to dissipate. While within the Iron Sand Users aura they are capable of great bursts of speeds by using magnetic currents, to reflect they move at the speed and close combat abilities of an A Rank Taijutsu expert and may shunshin every other post though within their creators magnetic aura. Should an Iron Sand clone be dispersed it will change back into formless cloud iron sand which can be used for iron sand based techniques should the Iron Sand user wish. It is also possible for this to be done at will be the iron sand user himself. This is most commonly done when the clone is locked in close combat with the intended victim or better still when grappling them, thus making it incredibly difficult to evade the subsequent iron sand technique. Like the Iron Sharks an Iron clone only works effectively when operating within the users magnetic aura. While they don’t simply collapse it becomes much slower with a speed comparable to a C rank taijutsu user and can not shunshin at all leaving them far more vulnerable to attack.
Name: Iron Shark Technique Rank: B Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user ability to manipulate to a high degree to create a pack of 3 large metallic sharks not unlike the watery forms created by Kisame, however where these need water to swim these swim in the magnetic slip stream provided by Iron Sand users magnetic field seeming to swim through the air with deadly grace. They are tough requiring a B Rank technique or greater to destroy them (or accumulate damage i.e. 2 C Ranks or 4 D Ranks). The Sharks need no further direction from the user after their initial construction beyond directing them towards there target/s. However if at any time any of the sharks is knocked out of that magnetic aura then the shark in question will fall to the ground an inanimate metal lump. While these are generally made from Iron Sand by experienced users the can be made from scrap metal into crude metal constructs by B Rank users. Technically there is no difference between them and they work in exactly the same way however for the latter subtle scrap metal must be on hand, it is not possible to simply manipulate the metal into shark like shape by force of magnetism alone.
Name: Iron Hail Storm Technique Rank: B Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user gathers his chakra and both his hands and then releases it upwards into the air. This causes a great amount of iron sand to appear in the air above Iron Sand user. The user then hardens and the iron sand in the air above him into razor sharpe shards of metallic hail. These projectiles can then be used to attack simultaneously across a wide range (But only staying within the magnetic aura Iron Sand user creates). The magnetic forces will speed the iron sand projectiles up in an instant, making incredibly fast, this makes them difficult to see as they are small particles of iron sand that are travelling at high speeds. The range and speed of this attack make it almost impossible to defend against but it does do only relative minor damage for a B rank technique (akin to unaffiliated ninjutsu C rank attack) though exposure can rip flesh off the bone
C Rank and lower defensive jutsu will be pierced by this attack. Where as B Ranked + equivilant defensive jutsu are more then capable of staving off this attack
Name: Iron Shield Technique Rank: C - A Rank Type: Ninjutsu Element: N/A Description: Purely defensive. A Iron Sand user gathers Chakra in one of his hands and gestures upwards with a wave of it. Metal objects or sand were the user is A Rank or higher will fly to form a metallic wall to block incoming attacks. The strength and density of the wall is directly proportional to the Chakra used to make it (this is stated at is creation, either C or B Rank). It is less effective against area affect attacks since it provides a defensive screen rather then all out defence. Its effectiveness according to rank is as follows:
C Rank: Thin Wall. Capable of defending against one C rank Jutsu or the equivalent (i.e two D rank) B Rank: Sturdy Wall. Capable of defending against one B rank Jutsu or the equivalent (i.e two C rank) A Rank: Reinforced Wall. Capable of defending against one A rank Jutsu or the equivalent (i.e two B rank)
Name: Infinite Ore Extraction Rank: A Rank Type: Ninjutsu Element: Earth Description: A Iron Sand user performs this technique by stamping his foot on the ground and holding his hands together. This sends magnetic waves deep within the earth creating a vacuum that churns the earth beneath him and draws up whatever metal it can find buried deep below. The technique is actually quite simple but requires a great deal of chakra to fortify the magnetic aura the user puts out. When used in battle its causes metal ores buried deep underground to shoot up in a dozen metallic spires each 10ft tall which can either be turned into iron sand or used with other techniques. These can pop up anywhere within the users magnetic aura and it is not uncommon for it them to erupt under or around an opponent. The force created by extracting the ore in the manner is considerable forcibly shaking all the ground within the magnetic users aura except his own, knocking anyone in the area off their feet and leaving them in a daze while the rising spires can inflict grave external and internal injuries on anything the come into contact with
Name: Iron Skin Rank: A Type: Ninjutsu Element: N/A Description: One of the first tricks one adopts after learning to manipulate iron sand is in times of need is to wear it like second skin. Pulling the Iron Sand towards them it then settles about the body as dark metallic layer, giving greatly increased damage mitigation. Direct B Rank techniques or less have no effect while A rank techniques are reduced in strength by half. It provides no defence against non direct attacks though such as genjutsu, gas or seals etc and only serves against more physical jutsu. Its is particularly of use against tai, weaponary and elemental ninjutsu. Ordinarily this would be crushingly heavy if it were not for the chakra pumping constantly through it to strengthen the magnetic forces that bind it and support its weight freely. Even so it slows the user down 25% as the added bulk has the tendancy to get in the users way and needs a C ranks worth of chakra to maintain for every turn after the first its still active to bare the weight. It is also vulnerable to lightning based attacks given its conductive nature and they are 50% more effective when used on someone so affected
Name: Iron Sand Manipulation Rank: A Type: Ninjutsu. Requires Iron Sand Element: N/A Description: For a C Ranks worth of chakra a Iron Sand user can shape iron sand into whatever form he desires such as a sword to kunai or a shower of senbon. The shapes are held together by powerful electromagnetic forces and though relatively crude are generally razor sharp. These newly formed items can thus be used in combination with other jutsu and cost an additional C ranks worth of chakra every post after the first they are still maintained
Name: Iron Sand Gathering Technique Rank: A Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user gathers a large about of Iron Sand in order to prepare to use this technique. This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, and strength of the iron sand creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools while this technique is being used. Please note there is not actual need for Iron Sand user to actually wield the weapon in his hand to be effective. Due to the vast size of these constructs they need constant electro magnetic manipulation to maintain, requiring an additional C Ranks work worth of chakra every turn after the first they are still in existence.
Name: Iron Coffin Rank: A Rank Type: Ninjutsu Element: N/A Description: With this technique a Iron Sand user will negatively charge the iron sand needed while positively charge any metal he can find on his target using this as a sort of homing beacon. Gather chakra in his outstretched arm with a flat palm he will release it in the direction of the target causing a surge of Iron Sand to automatically locate and rise up from the ground, wrapping around the targets legs to keep them in place and restrict them from moving. Then with another flick of his arm to the sky the Iron Sand will appear and rise up to fully in case the target. This alone can crush the bones of the target as the Iron Sand is slowly compressed by Iron Sand user which is wrapped around the opponent. As the individual is encased the iron sand user will begin to clench his hand into the shape of a fist. Every time the Iron Sand user clenches it tighter the Iron Sand around the opponent constricts, crushing the victim further making it all the harder to get out of. Without evading this technique the targets whole body will be crushed by the pressure reducing them to a bloody mess
Name: Iron Cutting Vortex Technique Rank: A Rank Type: Ninjutsu Element: N/A Description: To perform this technique a Iron Sand user first gathers a large amount of chakra in both his arms. He then controls individual thick lines of Iron sand which form around the enemy. There can be up to 5-6 individual groups of iron sand that spread around the opponent. Iron Sand user will then control every individual group of Iron Sand and moves it around the opponent in a spinning matter. This traps the Opponent inside a vortex of Iron Sand and with both hands Iron Sand user will time it perfectly and each individual group of Iron Sand will go and strike the opponent and separate times. This Iron Sand is razor sharp and any cut from the Iron Sand will cause massive amounts of physical bleeding. A Iron Sand user can order the separate groups of Iron Sand to attack whenever he feels making it hard for the opponent to judge when and where the next attack will come from though this technique takes a lot more concentration and chakra then his usual techniques. Iron Sand user has to use both arms to control the individual strands of Iron Sand, and it takes his complete focus to do so. He usually likes to end this technique quickly cutting the opponent whole body open as it takes a great toll on his body as well.
Name: Iron Bullet Technique Rank: A Rank Type: Ninjutsu Element: N/A Requirements: N/A Description: A Iron Sand user creates 5 or less iron small metal balls. These are sent towards a target at the speed of a fast thrown kunai. Where however the differ from simple projection is that each one is controlled by a finger/thumb of his out stretched hand and allowing for far more flexible movement. He can change their shape and sharpness accordingly and will often turn them into bullets or razor thin blades before directing them to attack his target. Like buzzing bees they will dive and weave about the target slashing cutting and penetrating the flesh. Sustained use of this attack can quite literally rip his opponent apart. However it is not possible to reform balls that have been damaged or part destroyed and control over the balls is lost and the damaged ones will drop to the ground. Control over the balls is only maintained while the stay within the users aura, should they leave it at any point the will continue in whatever direction they were last going and in the form there were at when the left the aura’s limits.
Name: Iron Sphere Technique Rank: A Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user brings his hands together and begins to gather chakra. As he does his iron sand will start to form a sphere about him compacting and thickening with every moment. When it is complete Iron Sand user will be surrounded by a hollow sphere 8ft in diameter made of iron sand capable of withstanding nearly all attacks with a tiny slit for him to look through, though this closes shut as an attack approaches. This provides 360 degrees defence. It was one of the most effective defensive techniques in existence with few innate weaknesses:
B Rank Jutsu or lower can not harm the sphere or its occupant A Rank Jutsu will break a hole in it revealing Iron Sand user but this hole will reseal in Iron Sand user’s next post. The user is otherwise unharmed
However for such strength there is a considerable price to be paid: The technique is very draining. Not only does it require an A Rank amount of Chakra to create but every subsequent post it uses a B Ranks worth of Charka to maintain. Furthermore Iron Sand user suffers from reduced hearing and visibility and is all the more dependent on metal sense then ever before. Just before a strike the sphere seals and in doing so temporarily blinds Iron Sand user. This technique uses up Iron Sand user’s available Iron Sand so that it cannot be used in any other technique while this is maintained and it is more vulnerable to lightning based attacks
This technique may be upgraded to S Rank for one post at the cost of an additional A ranks worth of chakra and is normally only done if the user expects or senses that he will be attacked by a S Rank tech or otherwise be caught in a the crossfire of a suitably horrific technique. The additional chakra increases the density of the sphere and coats it in a thick chakra layer to additionally ward off harmful affects. As such the affects of this technique are as follows:
A Rank Jutsu or lower can not harm the sphere or its occupant S Rank Jutsu will break a hole in it revealing Iron Sand user but this hole will reseal in Iron Sand user’s next post. The user is otherwise unharmed
Name: Endless Iron Branch Technique Rank: S Rank Type: Ninjutsu. Element: N/A Description: To perform this deadly technique a Iron Sand user gathers a large amount of Iron Sand around him in a 360 degree circle. This jutsu then uses the Iron Sand to create a gigantic sphere of branching spikes. The user creates two masses of Iron Sand with opposite polarities and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area. The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, Iron Sand user is free to attack his opponent often using the iron coffin technique on the surrounded victim. This technique is useful as a offensive and a defensive attack. Iron Sand user mostly uses this as a counter-attack to take the opponent off guard.
Name: Iron Sphere: Death Attraction Technique Rank: S Rank Type: Ninjutsu. Element: N/A Requirements: Requires that user be using Iron Sphere Description: A Iron Sand user’s ultimate attack. After forming Iron sphere, the sphere will rise to some 20ft in the air and Iron Sand user will send out a wide ranging pulse of electro static energy to the limits of his magnetic aura. This will negatively charge everything from weapons to people themselves within this area. Meanwhile he will positively charge his sphere. There is a 5 second pause while the energies build up, during this time the only sure way to survive is by fleeing out of radius now. Two seconds before the Jutsu activates those within the radius will start crackling with electro static energy, it is the last and only warning of what is to come. Those still within the area when the time elapses will suddenly experience a pull as the two forces latch one to one another. This makes it nearly impossible to move or even perform hand seals but this is only a prelude of what is to come. The sphere will change shape its outer layer become spiked and full of blades like some sort of metal conker. Then as the pull increases everything electrically charged within the area will be pulled towards the sphere. At this point though is no escape. Weapons will go first, then people, summons and finally any metal lined objects and structures will surge towards it. Anyone trapped by this technique will almost certainly suffer massive wounds before being crushed to death. This technique is very draining requiring an S Rank worth of chakra on top of that needed to create the sphere and reflects the pure destructive nature of this technique. If used in a populated village it can rip up reinforced steel tower blocks and metal walls to dust History: The Metaru Clan is a very recent arrival to Suna in the scheme of things. The Metaru were originally a family of civilian blacksmiths who lived in villages along the on the Iwa and Grass border. Technically they were part of Iwa but at this point in time few villages truly controlled as much land as they claimed on map and the Iwa Nin did not patrol this far nor too did Ame forces. Caught in a no mans land between the two factions the region embroiled several bloody wars and frequently taken advantage of by raiders and slavers. The Metaru were one of many families who choose to emigrate to safer lands. Over the generations they had developed a deep distrust of both Iwa and Grass under whom they had suffered great hardship and so the Metaru were one of a few families to travel to the Rain Country. Being weapon smiths of some skill the Metaru’s travelled all the way to Suna where they would be ensured a good demand for their goods and services, though many travelled on to River to take advantage of countries famous ore reserves
For many years the remained humble blacksmiths and traders till one of the clan’s strange behaviour was finally revealed to be a new Kekkai Genkai. The Metaru Clan have since come a prominent element of Suna society and is wealthy beyond measure thanks to its ties to River, its extensive trade contracts, mining rights and the iron sand users ability to mine precious metal with astonishing ease. That said they are relatively small and many considered their increasingly influential clan to be nothing more then jumped up newcomers though few day say so openly. Compared to the greater clans of Suna they are still very small indeed and have only a 50 or so members including children and the elderly Clan Details: Open Link to approval
Rank Information:
Rank: Chuunin Village Affiliation: Sunagakure
Special Information:
Character Speciality: Main: Ninjutsu Sub: Medical Elemental Affinity: Main: Doton Sub: Raiton Special Characteristics:
Blind: Giera is blind from birth Keen eard: Due to Giera's blindness the braincells that normally are occupied with seeing, are now taken over by the ability to hear. This makes Giera hearing senses heightened to a level of a normal dog, and it requuires some skills to sneak up on him. This is a normal trait for blind people. Chakra channeling: Due to the fact that Giera is blind, have been living with his Iron Snad for his entire life, and his chakracontrol of a welltrained medical ninja, Giera is able to channel his chakra out through the Iron Sand. This doesnt mean that Giera is able to make his Iron sand stronger, or anything like it, but he can use his Iron sand as a blind-stick. He can feel whereever his chakraflows, and whenever it touches an object and have to go around it, it will create a mental image in Gieras head.
Skill Information: Non-element Jutsu's
- Spoiler:
Name: Kawarimi no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.
Name: Henge no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.
Name: Bunshin no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Name: Nawanuke no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.
Name: Genjutsu Kai Rank: E-S Type: Ninjutsu Element: N/A Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Shunshin no Jutsu Rank: D-S Type: Ninjutsu Element: N/A Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
Doton Jutsu's
- Spoiler:
Name: Dochuu Senkou - Underground Submarine Voyage Rank: C Type: Ninjutsu Element: Doton Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, a ninja can sink below ground and quickly travel through the earth, extending a weapon or hand above the earth to appear as a shark or submarine fin.
Name: Retsudo Tenshou - Revolving Split Earth Palm Rank: C Type: Ninjutsu Element: Doton Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it.
Name: Moguragakure no Jutsu - Mole Hiding Technique Rank: C Type: Ninjutsu Element: Doton Description: Doton • Moguragakure no Jutsu is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground.
Name: Doro Gaeshi - Mud Overturn Rank: C Type: Ninjutsu Element: Doton Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall.
Name: Domu - Earth Spear Rank: B Type: Ninjutsu Element: Doton Description: Doton • Domu is a Ninjutsu technique utilized by a ninja. After forming the needed Snake handseal, a ninja will harden his/her body using the Earth Element. This provides greater defense against attack and will also strengthen his/her arm to increase his striking ability. Like other Doton based jutsu, it is weak against Raiton attacks.
Name: Doryuu Katsu - Earth Style Split Rank: B Type: Ninjutsu Element: Doton Description: Doton • Doryuu Katsu is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals, then place their hand to the ground. This will cause the earth to rise up and split apart. Once the ninja removes their hand from the ground, the earth parting will end.
Name: Iwa Yado Kuzushi - Stone Lodging Destruction Rank: B Type: Ninjutsu Element: Doton Description: Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whoever is trapped inside.
Name: Doryou Dango - Mausoleum Earth Dumpling Rank: B Type: Ninjutsu Element: Doton Description: Doton • Doryou Dango is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his hands, a ninja is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using his chakra, he can lift up the ball and hurl it at his opponent, flatening all in its path. This jutsu requires immense strength.
Name: Doryuu Jouheki - Earth Style Rampart Rank: B Type: Ninjutsu Element: Doton Description: Doton • Doryuu Jouheki is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals. Then a large earthen wall will erupt from the ground.
Name: Doryuu Heki - Earth Style Wall Rank: B Type: Ninjutsu Element: Doton Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack.
Name: Doton Kekkai • Dorou Doumu - Earth Barrier • Earth Dome Prison Rank: B Type: Ninjutsu Element: Doton Description: Doton Kekkai • Dorou Doumu is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his hands, a ninja is able to overturn the earth and cause it to rise up around his opponents. Placing his/her hands against the dome he/she is able to suck out the chakra from the people trapped inside and bring it into his own body. At the same time the user will use his own chakra to spread throughout the dome, this allows him to repair any damage his opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak allowing the dome to be broken on the far side if hit by a hard enough force.
Raiton Jutsu's
- Spoiler:
Name: Touza no Jutsu Rank: C Type: Ninjutsu Element: Raiton Description: A close range jutsu on which the user makes an electric current pass throw the enemy, by touching the opponent with both hands. This jutsu can leave an enemy paralyzed for one post.
Name: Kyuu no Jutsu Rank: C Type: Ninjutsu Element: Raiton Description: A jutsu on which the user creates a chakra made sphere of lightning energy in his hands, and throws it to the opponent, giving him a strong electric jolt. This lightning ball will be heavy and thrown in a lateral direction.
Name: Kiba Kyuu no Jutsu Rank: B Type: Ninjutsu Element: Raiton Description: The evolution of Raiton Raikyuu, this time, the sphere turns into a piercing fang when thrown at the opponent giving him not only lightning damage, but also a small piercing wound. If this jutsu hits a preexisting wound, then the opponent will experience immense pain and the muscles in that area will spasm uncontrollably for one post.
Name: Raiton Bunshin no Jutsu Rank: B Type: Ninjutsu Element: Raiton Description: Raiton Kage Bunshin no Jutsu is a Ninjutsu technique that utilizes lightning to create a Kage Bunshin clone. Because it is a Kage Bunshin, the Raiton version shares the ability to interact with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. If the Raiton Kage Bunshin is injured, the clone will revert into its natural lightning state. Like in other Lightning Element attacks, should the target come into contact with the electricity, they will be momentarily stunned.
Medical Jutsu's
- Spoiler:
Name: Dokunuku no Jutsu Rank: B Type: Ninjutsu Element: Medical Description: This ornate jutsu uses chakra to literally pull foreign materials from someone's body, no doubt requiring precise control on the user's part to avoid causing further internal injuries to their patient.
Name: Shikon no Jutsu Rank: B Type: Ninjutsu Element: Medical Description: Using this jutsu, a person can temporarily reanimate a corpse, creating the illusion of a living person. This is achieved by causing the heart to beat once more, allowing the user to control the corpse. The reanimated corpse can serve as either a short-time ally or an effective decoy. Name: Medical Ninjutsu: Strong Beam Rank: B Type: Ninjutsu Element: Medical Description: After charging medical chakra into his/her hands, the user palm-thrusts the enemy and discharges the chakra, capable of incapacitating, blowing them away or causing internal damage.
Clan Jutsus
- Spoiler:
Name: Metallic Vibration Rank: D Type: Ninjutsu Element: N/A Description: Metal objects within the magnetic aura of an Iron Sand user naturally tend to vibrate, the closer they are to the user the worse this problem becomes. It is generally very difficult to handle metallic weapons with any real dexterity when in close proximity to the user though this often a foolish idea in the first place. This is actual more of a pain then a bonus, seeing as metallic weapons are rarely a threat anyway and all it really does is inform the wider world that an Iron Sand user is present. This jutsu can be activated at any time and lasts 3 posts. While active any metal weapons within 10m will start to vibrate badly making them far harder to use and within 5m the vibrations are so unbearable that they cause the user to drop their weapon
Name: Magnetic Flight Rank: D-S Type: Ninjutsu Element: N/A Description: All Iron sand users can move and manipulate metal and metallic objects by thought in manner that seems akin to telekinesis. This is achieved by the Iron Sand user sending out imperceptible electromagnetic ripples that warp the surrounding magnetic field to cause metal objects to rise up and move about as they wish. They are able to create and warp magnetic forces, usually within the user’s own aura, that attracts metal along set paths. At high ranks their ability to control and bend these magnetic currents is so great that metal can be made to seem as though it is dancing mid air or flying of its own accord. Most ESMM Jutsu’s utilise this, often at high speeds, though in the case of specific jutsu the chakra cost is included within its regular cost. This particular technique is used to do one of two things.
1) To move metal objects through the air. At low speeds this is generally harmless and of questionable use in both defence or offence. At high speeds this considerably more dangerous. The speed the item moves at reflects the chakra cost of the technique:
Cost by weight of metal: C Rank – 500 pounds B Rank – 1000 pounds A Rank – 3000 pounds S Rank – 6000 pounds+
Modifiers due to speed: Slowly (akin to a civilian walking) ~ Free Moderate Speed (akin to a C Rank Nin Jogging) ~ -1 Rank Fast Speed (akin to a A Rank Nin Running) ~ At Rank
2) As a defence against incoming metal objects and can be used to stop them dead in mid air. The effectiveness of Magnetic Flight is proportional to the power of the magnetic field produced and therefore the Rank of the Nin producing it. It always cost a D Rank of chakra to perform unless otherwise stated.
With both aspects to the technique the appropriate weight limits apply:
C Rank – 500 pounds B Rank – 1000 pounds A Rank – 3000 pounds S Rank – 6000 pounds +. Anything over 6000lbs counts requires a B Rank’s worth of additional charka to stop when using it as defence
When considering the weight of item the users weight, where the item is in the grip/attached to another their weight must be counted too.
Name: Electro Static Charging Rank: D Type: Ninjutsu Element: N/A Description: A Iron Sand user can positively or negatively charge metal within his magnetic aura at will using this technique
Name: Electro Magnetic Pulse Rank: C (Can be upgraded to B Rank) Type: Ninjutsu Element: N/A Description: The most basic offensive technique known to Iron Sand user with EMP the user concentrates the necessary charka in one hand and then releases as a electro magnetic focused pulse towards an intended target. This has no effect on living beings but sends metal flying. While powerful this force is only attuned to metallic materials and will have no affect on humans, animals, summons or other things in general. This technique is used to send objects flying at great speed towards a target. The chakra needed to achieve this is directly relevant to the total weight of the object:
C Rank – 750 pounds B Rank – 1500 pounds A Rank – 3000 pounds + Even where the object is one lone kunai it costs a minimum of a C Ranks worth of Chakra.
Name: Iron Shark Technique Rank: B Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user ability to manipulate to a high degree to create a pack of 3 large metallic sharks not unlike the watery forms created by Kisame, however where these need water to swim these swim in the magnetic slip stream provided by Iron Sand users magnetic field seeming to swim through the air with deadly grace. They are tough requiring a B Rank technique or greater to destroy them (or accumulate damage i.e. 2 C Ranks or 4 D Ranks). The Sharks need no further direction from the user after their initial construction beyond directing them towards there target/s. However if at any time any of the sharks is knocked out of that magnetic aura then the shark in question will fall to the ground an inanimate metal lump. While these are generally made from Iron Sand by experienced users the can be made from scrap metal into crude metal constructs by B Rank users. Technically there is no difference between them and they work in exactly the same way however for the latter subtle scrap metal must be on hand, it is not possible to simply manipulate the metal into shark like shape by force of magnetism alone.
Name: Iron Hail Storm Technique Rank: B Rank Type: Ninjutsu Element: N/A Description: A Iron Sand user gathers his chakra and both his hands and then releases it upwards into the air. This causes a great amount of iron sand to appear in the air above Iron Sand user. The user then hardens and the iron sand in the air above him into razor sharpe shards of metallic hail. These projectiles can then be used to attack simultaneously across a wide range (But only staying within the magnetic aura Iron Sand user creates). The magnetic forces will speed the iron sand projectiles up in an instant, making incredibly fast, this makes them difficult to see as they are small particles of iron sand that are travelling at high speeds. The range and speed of this attack make it almost impossible to defend against but it does do only relative minor damage for a B rank technique (akin to unaffiliated ninjutsu C rank attack) though exposure can rip flesh off the bone
C Rank and lower defensive jutsu will be pierced by this attack. Where as B Ranked + equivilant defensive jutsu are more then capable of staving off this attack
Name: Iron Shield Technique Rank: C - A Rank Type: Ninjutsu Element: N/A Description: Purely defensive. A Iron Sand user gathers Chakra in one of his hands and gestures upwards with a wave of it. Metal objects or sand were the user is A Rank or higher will fly to form a metallic wall to block incoming attacks. The strength and density of the wall is directly proportional to the Chakra used to make it (this is stated at is creation, either C or B Rank). It is less effective against area affect attacks since it provides a defensive screen rather then all out defence. Its effectiveness according to rank is as follows:
C Rank: Thin Wall. Capable of defending against one C rank Jutsu or the equivalent (i.e two D rank) B Rank: Sturdy Wall. Capable of defending against one B rank Jutsu or the equivalent (i.e two C rank) A Rank: Reinforced Wall. Capable of defending against one A rank Jutsu or the equivalent (i.e two B rank)
Weapons and Items Name: Iron Sand Quantity: 100kg Rank: D Appearance: The irone powder is dark, small, sandcorns of iron powder. Giera normally carries this in a long polie like bag, on his back. At first look, some take him for beeing a fuuinjutsu specialist, and his bag would look like a giant scroll. Special Abilities/Characteristics: N/A Origin: Given to all Metaru members
Last edited by Giera on Mon 22 Feb 2010, 12:49 am; edited 10 times in total |
| | | Giera
Posts : 48
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Wed 17 Feb 2010, 12:06 am | |
| Background Information History: Childhood: Giera was born in one of the rare rainy days in the sunagakure hospital. Soon after his birth he it was discovored that he was blind. His parrents werent very glad of this, since they were a family who weightened millitary strength very high, and blind people werent a good way of starting out as a shinobi. Both Gieras father and mother were jounins, and most of the time he was left at home with a nanny, who took care of him. Giera learned to train and move even though he was blind, and when it was first when his mother discovored this, that Giera became more a child of her than ever. His father started to train him in using his Iron Sand, and the abilities of the kekkei genkai, that Giera had inherritated. Ofcourse Giera was young, and didnt learn very much, but even though Giera was blind, Giera's father decided to send him to the academy
Academy: At first Giera was picked at and bullied for beeing blind, but because of Giera's emotion-missing face, he was never really fun to tease, and the bullying stopped. Even though, Giera never really felt comfortable at the academy. Even though he said that from time to time to his father, his father never reacted on it, and just said things like: "You dont need to hear what they say, just prove yourself better than their mouths". So Giera did so, and trained to get the least acknowledge from either his teachers or his father. Giera passed the academy exam in a rather unusual way. Because he was blind he couldnt write down any test, or aim very good with kunais, but he was tested in aspects, so that he was capable of working in a team at the same level of any of the other genins. Ofcourse Giera was only able to work at that level when he was 15, and graduated at that age.
Genin: Giera was assigned to a genin team, and because of his handicap he was trained to be the one in the background, aiding, helping and following orders. Giera quikly fell into this role, and this have made him the person he is today in many aspects. Giera quickly developed a good use of chakra, and combined with the fact that he was suppose to be in the background aiding he was taught some basic medical jutsu's, and trained to use his chakra sufficiently, by training his chakra control. This appeard to be the best decission made for Giera. He learned to sense through his Iron Sand, using his chakra as a blind-stick. Suddenly a wave of options were open to Giera, and he soon became so skillfull at it, that he became the team tactician. A rank he suddenly was worthy of, and surprisingly talented at. Because it took some time to tame this ability, Giera and his teamates were first ready for the Chuunin exams when he was 17. At home he was given more reckognition from his parrents because of his sudden developments, that so far had been a little disapointing for them. Giera enjoyed this respect that he was given, and often did things just to make his dad proud, wich more often became situations of the opposit.
Chuunin: The Chuunin exams were a nightmare. Everything wasnt as it seemed, and therefor Gieras blindness were actually an aid. With much skill, expirience, cunningness and a grain of luck, two of the three-man squad suceeded in becomming Chuunin. Becomming chuunin was one of the most important things for Giera, and as he grew older, he didnt needed his parrents recognition, and soon grew tired of their expectations and strict frames instead. He were often fighting with his dad about small things, and his mother were less home than before, because of some new equality rules of the genders. Giera soon moved out, and suceeded in having just enough money to have a very small apartment at the northen side of Sunagakure. He just moved recently, and doesnt spend much time there since the apartment is so small, and is now often hanging arround with his few friends, or just sitting in a bar, or finding a way to achieve knowledge on some other way than reading. Giera is a lot more comfortable now, where he have achieved a lot of strength. Giera also found out that he does not need, or want, that acknowledge, that he pursuied so much before.
Role-Play Sample: Giera Widened his eyes "Uncle..." Giera mumbled for himself. Giera's uncle's look was cold, and he barely noticed Giera. Giera found it very strange that a large amount of iron sand apparently stored in his uncles pocket, it seemed more like a cartoon that the sand just continued flowing out of the little pocket. "He must have some kind of summoning scroll..." Giera thought, looking with disbelief. To answer Giera decapped his heavy bag, containing his sand, and waved it out, standing in a deffensive position.
"What are you doing?" Giera asked stunned to his uncle "Giera," Giera's uncle sighed "sometimes you have to sacrifice, even the things you love, to gain complete peace. And that is what the Kazeage, and our forfather would have wanted. So please follow, if you dont want to end up like..." Gieras uncle looked down to his shoes "It wasnt my intention, but for the Sand villages greater good, i had to do it. You must understand that" Giera looked terryfied at his uncle "DID WHAT?!" Giera shouted even though deep within he knew what his own uncle had did. "WHAT DID YOU DO?!" "Please follow Giera" Gieras uncle mumbled as an answer
Giera was stunned. No matter what he thought of, the thought kept returning to the idea that his uncle had killed his parrents "I will never follow you" Giera said calmly, but to judge from his sands movements he wasnt calm at all. Every little sandcorn had its own direction, in a cricle around Giera, flying with a speed you would see in a sandstorm, and everytime 2 sandcorns met, a little "tick" could be heard, all this resulted in a fury of "ticks" and flying pieces of iron. "I Will Never follow you" Giera said more determined, and looked straight in the eyes of his before family member. "As you wish..." Gieras uncle said calm, as if he hadnt noticed the Gieras Iron-sand
suddenly half the Gieras Iron shot right towards Gieras uncle (Matsu), and as it flew in the air it took the shape of a shuriken. "Klang!" the sound of metal of metal ran through the air, as Matsu made a wall in front of him, wich collapsed around the shuriken. Giera then sended a bit more sand out, that took the shabe of a small shuriken, that curved up, and bend down towards Matsu, who released the other sand captured to block him from the smaller shuriken. "Klang!"
"Giera come to you senses!" Matsu said behind the wall of Iron-sand "You come to your senses!" Giera shoutet, and disolved the sand, to try to find a way past the wall, but Matsu had allready made his sand into a protective ball. The outer layer disolved, and became small needles aiming straight for Giera. "Shoot!" Giera drawed the other half of sand he had back, and shielded him from the needles. "KliNg!-klInG!-Kling!"
"How on earth could he aim right for me if he was inside the ball?" Giera thought, looking disbelieving at the scene.
"Giera" Matsus voice echoed from inside the ball "soon itll be too late to turn around, and i will have to..." Matsu paused a second, but then with a more cold sound he continued, "and then i will have to kill you"
*Dong!* the massive ball once more smashed towards Gieras wall. "Goddammit" Giera looked over his shoulder to find Hakari, but she was just talking to a snake "I'm sorry, but I can't help now," she said "What?!" Giera said twitching his eyes, but Kari just formed a seal and vanished. "Ah for..." *Dong!* "...sake!"
Giera had from the beginning started to figure out his opponents rythms, and had taken a peek or two on the puppet users puppet. The last one seemed was looking straight into Takis eyes, and for some reason Taki didnt move. *Dong!* "time to move" Giera told himself silently. In that second, the puppeteers doll, which was a little babylike doll, with four long blade whips out of its back, stretched its blade whips to hit the shinobi, and Matsu made his ball go towards Gieras wall as hard as he could. The second before Matsus ball made impact, Giera disolved the wall, and made a quarter of it fly straight towards the puppet. The ball Matu had made flew a bit away, and was slowed by a wall, wich it crashed thruogh, and Matsu made it turn back towards Giera. The puppeteer drawed his doll back, but the blade whips that was stretched was hanging like a tail behind the doll, and Gieras sand infiltrated them, and made them freese and be unable to move, however it had other weapons to shield itself with than just the chain whips, and Giera had only made the chain whips unable to bend, they could still be moved. At the same time Giera made some shurikenshaped Iron-sand fly towards Matsu, so that Matsu would have to shield himself from it, meaning he wouldnt be able to see Giera, that formed a series of handsigns, and whispered "Kawarimi no jutsu" as the Ironball was just behind him. *Crunksh!* The ball said making impact, and Gieras sand fell to the ground. The dolls chain whips were freed, and it came back to a more agressive style again, slowly making its way forward, pushing Gieras teamate up against a wall. Matsu peeked out behind his wall. Everything was dusty. Matsu drew his ball back, and mixed it with his other Iron-sand. He walked a little closer, and the dust started to fall in place. There, on the ground, lay a crashed part of a collum. Matsus eyes widthened. "Ruvai!" Matsu shouted to the pupeteer "get your puppet back!" But too late. The puppet had moved forward, and now stood where the Iron sand, that had been on the chain whips, were strayed. The Iron-sand under the puppet wrapped around the doll, and with a *Crunch!* here was no more puppet. Some sand under the broken collum shot towards Matsu, and tried to wrap around his leg, but in the last second, Matsu jumped back, and was absorbed into his own sand. All Giera's iron sand, mixed together, and flew over to a couple of broken collums, where Giera was hiding behind one of them.
"Giera!" Matsu called from behind his wall of iron sand "there's no need to fight. You are a good shinobi, and with the powers that my group can give you, we can restore Suna, and reclaim the throne!"
Giera said nothing, he hadnt even listened to what Matsu said. Every sound that wasn't related to kill Matsu was blurry, as if heard from under water. Giera lifted a piece of a collum with his Iron-Sand, and threw it towards Matsu. *Cronck!* The collum simple crushed against the wall. Giera panted a few times. "I have far less chakra then him" Giera thought frustrated, "and he has been drawing the match out from the beginning, why didnt i see that? Wake up Giera!" He looked over at Taki, who was in some way hypnotized by the third shinobi, who kept staring Taki in his eyes. Giera bit his thumb. "A Yamanka?" Giera thought "Nah, then Taki would jump around and try and kill me, but what then? Either way i have to stop it" Giera sended a small piece of sand, that shaped into a shuriken, towards the third opponent looking at Taki. *Kling* A little piece of Matsus sand, had blocked Giera's, and wrapped around it. "Ofcourse!" Giera realised "Matsu was just distraction, so i wouldnt interfere with the others. Thats why he made me so mad to begin with! And i fell right into it" "Giera!" Matsu said calmly "Its me whos your opponent. Its long time since ive been in a match like this" Matsu paused for a while "It wouldve been more interresting to fight your father" Giera closed his palms and bit his teeth "relax Giera" he said to himlesf, but Matsu continued "But he just didnt do any resistance, it was just too easy." "THATS IT!" Giera shouted. He took all his exploding notes up from his pouch, and crumbled them into a ball, he made his Iron absorb the ball of exploding notes, and made all of it fly straight towards Matsu. Matsu once again shielded him with the wall, but the second Giera's sand made impact, it pushed the exploding notes out on the front, so it would be caught in between the two iron sand masses. *CHONG!* Matsu's wall was pushed back a little. "Jibuka Fuda Kassei" Whispered Giera with his index and middle finger in front of his mouth. *BOOM!!!* Small Iron sand corms flew through the air, and all over the place, hitting every object near *Ching-Tik-Tchik-Tik* Matsu covered his face, and the small corns of iron ripped small scratches into his clothes, and pierced the skin visible. *Tap-Tap-Tap* The sound of nearby footsteps made Matsu look up. The last thing Matsu saw was Giera. Giera with scratches all over his face and arms, and blood running out of his left closed eye. "AARGH!" Giera punched of all the strength he had left, and more to it, hitting Matsu right in the stommach. *crunk* The dull sound of broken ribs followed by air leaving lungs too fast filled the silence. Matsu fell to the ground. Giera slowly walked over by his side, and drew out the sand that was pierced in his body, causing blood to poor out "ugh" Giera sighed with his teeth gathered to withstand the pain. Giera collected the sand into his palm, and as more and more pieces came to it, it took the shape of a long needle. Matsu rolled over on his side, and coughed blood up. Giera saw everything blurry, and fell down as he thrusted the needle into Matsu's head. Matsu immideatly froze, and went cold. The needle crumbled. Everything was blurry. With tears out of the right eye, and blood out of the left, and the rest of his skin pierced with iron powder, Giera fell to his knees, and then finally fell all the way down, landing flat on his stommach. "Help" Giera whispered, "Help" The fellow shinobi had killed the puppeteer, that without his puppet wasnt much worth, and the third opposing shinobi had run off, and Taki had vanished. "Everything is fine" the fellow shinobi said, and lifted Giera, "Ill carry you to the hospital ok?" Giera didnt answer, but just dangled in the arms of the shinobi who carried him away
Last edited by Giera on Mon 22 Feb 2010, 1:05 am; edited 2 times in total |
| | | Pattycakes
Age : 30 Posts : 1701
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Wed 17 Feb 2010, 12:10 am | |
| I already saw an app with this picture |
| | | Giera
Posts : 48
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Wed 17 Feb 2010, 12:15 am | |
| Bleh bugger... it just suited really good... will it do with this one? |
| | | Giera
Posts : 48
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Fri 19 Feb 2010, 11:22 pm | |
| Bump? |
| | | Travis
Posts : 414
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Sat 20 Feb 2010, 12:08 am | |
| Your going to need more history and personality. |
| | | Giera
Posts : 48
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Mon 22 Feb 2010, 1:06 am | |
| Is this enough? |
| | | Hugh
Age : 37 Posts : 1136
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Thu 25 Feb 2010, 2:46 pm | |
| The arent any Chuunin places in Suna I am afraid though if you tweak your app I am sure you would get a Sunagakure genin |
| | | Giera
Posts : 48
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Sat 27 Feb 2010, 6:31 pm | |
| The last Chuunin spot was taken by a person who made his char the 21st Feb. I made mine the 17th. He was favoured before me, and therefor got his char approved before me. Its not because mine has more errors, he has more responses than mine, meaning that there were simply more care taken of him than me. That care, or lack of the same towards me, has resulted in that three different mods have looked at my char, stating small things like: "pic is taken", "You need a little more history" and finally "Chuunin spot is allready filled out", and i couldve typen a "Bump" between each their comment. I feel kinda bad treated, and left over to be not as important as many other members, and i dont know why or how Ive achieved that status |
| | | Travis
Posts : 414
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Sat 27 Feb 2010, 6:47 pm | |
| I'm sorry but we don't have you posted first so its yours, its who gets all their stuff together. So I'm afraid the only thing open is Genin in Konoha, Suna, and Kiri. |
| | | Giera
Posts : 48
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Sun 28 Feb 2010, 12:32 pm | |
| I dont understand you... I was finnished first if thats what you are questioning. look at the post and last edit, they are both before the last Chuunin spot was closed. I know its not fitting to point fingers at the one who took my spot and say "Oy! look him!" But my point is that i was finnished before him, he had more stuff needing an edit, a shorter RP-sample, he dont have any pictures for anything, his typing bump with one days waiting instead of two, and he gets the spot. I know its too late, and it would cause a great mess if you had to remove him, wich wouldnt be fair to him either, and opening anothe slot would be imbalancing the villages, all Im saying is that I dont feel very well treated |
| | | Dameon Shikyo
Posts : 59
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Sun 28 Feb 2010, 8:09 pm | |
| I am sorry about that but the fact is you were just a bit late to getting Chuunin in Suna. We are sorry you feel mistyreated but you are allowed to bump after 24 hours which made him probably seem more active and more motivated to get his charrie approved. You can still edit for genin if you want. |
| | | Hugh
Age : 37 Posts : 1136
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) Mon 29 Mar 2010, 2:34 pm | |
| Archived duty to member's inactivity |
| | | Sponsored content
| Subject: Re: Metaru, Giera [Sungakure Chuunin] (Completed) | |
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