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Nukenin City

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Drake
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 12:24 pm

Persy wrote:
You cannot create the village, because let's be honest. If there is a "safe haven" for nukenin where they can interact and relax, why would they ever want to leave, unless occasionally? It isn't supposed to be like that. Nukenin survive by committing crimes, and being constantly on the move.
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Tsurugi
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 12:36 pm

You are totally right, why should nukenin make a village? Thats would be stupid....

i think i can.. like so often... not express myself well so i will try again:

What i thought when i heard this idea wasn't "uhh.. Nukenins build a village and have fun" it was more like: "Uhh... Nukenin swarmed a village, killed its kage and almost every person living there and now have fun drinking killing and gaining background information for some money..."
and i thik nukenin wante3d to leave a village to pursue their own goals and dreams, which either wouldn't work when they staied, or they just couldn't agree with the villages way.... how is having a place where they can gather informations and missions and stuff anything like a safe haven?
You don't survive by only running around killing and stuff, you have to put some brain into it, too, and you don't find jobs by just running around and then getting some informations in a bar... that may work once but then it's just highly unlikely.....

I just bring this example: In the movie Pirates of the Carribean the pirates had Tortuga (or however they called the place) they got 'teammates' there, collected equipment and stuff and had a lot of punchfests and drinks... and how was that a 'village' like london or stuff would be... it's the perfect image of an Nukenin 'village' in my oppinion


Last edited by xCROSS on Thu 26 Apr 2012, 1:05 pm; edited 2 times in total
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Dan
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 12:43 pm

Pirates of the Carribean was Tortuga from memory. I am warming to the idea of a ransacked, filthy, boozing town (not a major village) which could be in the world for constructive purposes for Nukenin if they wish to use it as a safe haven and alternatively as a source of location for the villages if they need pieces of information. It can be privatized from the villages like the internals of the two major villages and could work quite nicely. Even if it never gets used, it is still there and can only serve to construct - not destroy. By implementing an area that has the option to be used for safety by nukenin, I see no wrong that can occur. It may not get used; or it may just. Impartial to the idea now.
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 4:37 pm


The problem with that is Tortuga only even existed because the British armada could not physically find it in the vast expanses of ocean. A ransacked and converted village on the other hand does not have the advantage of thousands of miles of empty ocean to hide in. If and when such a place was found, the collective force of the shinobi world would wipe it from existence because, well, they're criminals. Having some kind of major gathering point that extends beyond a simple cave somewhere just makes no sense.
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Tsurugi
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 4:45 pm

oh common.... hiding stuff is one of the things ninjas don't even need to learn>> its common sense.... Orochimaru managed to hide SEVERAL bases below the ground, it was a GIANT LABYRINTH if that was to be some kind of underground city, it wouldn't had made any difference....
so.... i don't really see a problem in nukenins keeping the location of that 'village' secret..... and even if konoha or kumo were to find out about it.... let's jsut assume there are so friking many outlaws there that it could get near to a war when fighting them.....
there are ways to make it work.... and we have the ideas.... why are people still against this?
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Brett
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 9:14 pm

Persy wrote:
If you have reread what you have written, then what I have written, I had hoped you'd still make a connection.

Why on earth would Missing Nin come together and create a village for themselves? Where they would essentially be rulers of and could get many of the benefits that village shinobi get without actually having to work for them? It isn't practical, nor realistic and I fear you have a starry-eyed vision of this place. You cannot create the village, because let's be honest. If there is a "safe haven" for nukenin where they can interact and relax, why would they ever want to leave, unless occasionally? It isn't supposed to be like that. Nukenin survive by committing crimes, and being constantly on the move.

Does this make any sense to you...?

Okay, so now comes my other part about it being a stable city, or a well known place for criminals to dwell and do whatever they so choose.

The first thing that I would like to say is this:

If there were such a place, a place where criminals who had done murderous or otherwise malevolent things stayed on a regular basis, I think it's quite obvious that word would spread throughout the lesser nations. Now, gossip such as this would surely reach the more major villages such as Kumogakure or Konohagakure.

I refuse to believe that if these rumors managed to make their way to Kumo or Konoha, that neither the Hokage or Raikage would not send a squad of their most talented assassins or powerful shinobi there to wipe out all the missing nin.

That said, I think it would make much more sense, once again, to have a small ghost town in the middle of the forest or desert of Sunagakure where Nukenin could go. It wouldn't be thriving with the Nukenin, nor would anyone know that it was a resting area for them simply because they weren't staying long enough. This forum could be invisible to village members so that activity here would be visible only to fellow Nukenin.



Last edited by Tyden on Thu 26 Apr 2012, 10:22 pm; edited 1 time in total
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Tsurugi
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 9:19 pm

^ sounds good
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Caranore
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 9:38 pm

Just wanna point out: Otogakure. Village FULL of missing nin. Missions, etc. Turns into a major threat.

Also, just to counter a point: Just because someones ranked Jounin/Anbu does not mean theyll automatically win the fight. A team of Genin, if Rp'd right can take out a team of Jounin. Its just harder.

Edit: Counter 2. Nukenin can for groups and not be independent. How many actual Nukenin have you seen in the series actually go out by themselves. There was the one that attacked kakashi when he was young, but the main reason they dont, specifically, is because they have bounties on their heads. Other Nukenin will capatalize on that to make ends meet. But if they decide not to, whats stopping them from forming a group, especially if their target is, say, a A-Rank Jounin or Anbu. Split the reward, everyone leaves happy. Or they kill their target, then fight it out so they dont need to split the reward. Regardless they can team up.

That being said, its a good idea. Nukenin missions need to come from somewhere, its not like they have someone sitting around handing them out. Even if it isnt a shinboi village, a village for the Nukenin to not need to worry, sleep, drink, etc isnt a bad idea. (For the missions, think skyrim or any other RPG. Most of the missions you can get by talking to someone in the city. Just make it a NPC that has a list of stuff). Also, by creating said village, like what was pointed out above, we then have something this site doesnt have. Conflict. Nukenin then have a reason to RP, to stay alive when they go in the village if someones crazy enough to attack them, or to keep their bounty to themselves when they bring in their target. I dont understand why you guys are AGAINST creating conflict, because that seems to destroy the point of the Naruverse. Shinobi country, of course theres going to be mass conflict.

Point in case: Iwa/Konoha for the longest time. 3 Shinobi wars, villages being raided and attacked.... and none of thats happening here unless the staff creates said event first. And then its not real conflict because its almost promised that the people partaking will keep their characters, which isnt a true conflict.

That being said, a Nukenin "village" (and I use the term loosely because villages are larger than towns out here) would be a step in the right direction.
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Chris
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 10:34 pm

I agree with Caranore.

I think some people took the term 'City' a little too earnestly. In my mind, I was simply thinking metaphorically - what I ultimately want, is a place like a Village, but not a Village. Just a safe heaven of sorts: a more criminal friendly place. The sort of area where if a 'good' Shinobi comes in, wearing all his Village 'bling', his life expectancy will instantly decrease tenfold. Every 5 seconds.

Whether this is a Infamous Tavern, a Gambling City, a Rundown Wooden Cabin or a House of a Lenient, sinister businessman, whatever it may be, it would be good to have such a place.
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Shiro
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 11:20 pm

Otogakure was a village lead by Orochimaru, and was considered an actual legitimate village that participated with other villages in the Chunin Exam until they assaulted Konohagakure. Orochimaru had the power to equal most Kages and was a freaking snake. Otogakure also, by its very name, was a village. You are not a missing Ninja if you are a part of the Hidden Village of the Sound. In which case, you are a Sound Ninja, and if you came from a different village, that makes you a traitor more so then a Criminal.

If one of you Criminals wants to make their own village and become Kage of it, sure, but then you're a village Shinobi, not a Nukenin.

A Nukenin village isn't a step in the right direction, nor it is a step in a wrong direction. Its merely pointless, as it doesn't actually produce any activity. Instead, I think giving Nukenin more incentive by creating Bounty Hunting jobs for them to participate in and other criminal activities in which to make a livelihood if more important than having a House of Villains for them to hang at. Now, if they happen want to work together, that's their choice.

And Becky...

Meet you at the Altar?
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Reggie Bell-Bottom Jr.
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 11:45 pm

I'll +1 to Caranore's rebutta and Shiro's commentl. I remember back when there was the global conflicts that U.S was proud of for a time. It seem like it was quite a success with three villages trying to take over the other neighboring countries in dominance over the world. That seem quite exciting for a time.

The entire system got swiped and was replaced with the only two villages and the nukenin. All right, that's cool, the forum wanted to revamp and you guys saw a chance and took the opportunity to change the outlook of US as a whole. But what it seem to be missing was what made U.S powerful during the global conquest: Conflict. Every story has some sort of conflict, it's what draws people to a good story. I'm preaching to the choir so you already know that it's the same in context with the forums. It's what made US that one cookie that stood out from other forums.

You added the Nukenin because a lot of people demanded it in the past (I may be wrong but it just seem like it). From what I can see, it was a bit of a hesistant choice but you decided to listen to the people. Now from the looks of it, the aim was for people to be in the villages and stow away from the nukenin. You even appeared hesistant to even give people a rank higher than C-rank. The villages have events and what not, even a little conflict involving bombing which drew in the village shinobi. But what do the Nukenin have? A goose egg, ladies and gentlemen. Nothing.

The whole "Nukenin Village" as a concept may be a horrible idea (I agree that there shouldn't be an actual village for us) but I believe it's heading in the right direction in ways of keeping nukenin around. Yes, when a member becomes a nukenin they sacrifice the safety of a village and may risk themselves in getting capture or killed. That goes without saying. But it wouldn't hurt to have some sort of organization (a foundation) for nukenin to gather to get missions, bounty hunting and all that jazz if they don't know where to start.

Maybe in time, IC wise, someone will decide "All right, let me find those who are like-minded and create an organization". Let that be the choice of the nukenin. Don't make it a safehaven cause that defeats the purpose of a nukenin but make starting points for the nukenin. Create that sort of option so that the Nukenin can BE your villains in the future.
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyThu 26 Apr 2012, 11:45 pm

Shiro wrote:
And Becky...

Meet you at the Altar?

I think I'd prefer "Shiro's Corner."

(;
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Enzo
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 12:36 am

A Blind Watcher wrote:
I'll +1 to Caranore's rebutta and Shiro's commentl. I remember back when there was the global conflicts that U.S was proud of for a time. It seem like it was quite a success with three villages trying to take over the other neighboring countries in dominance over the world. That seem quite exciting for a time.

The entire system got swiped and was replaced with the only two villages and the nukenin. All right, that's cool, the forum wanted to revamp and you guys saw a chance and took the opportunity to change the outlook of US as a whole. But what it seem to be missing was what made U.S powerful during the global conquest: Conflict. Every story has some sort of conflict, it's what draws people to a good story. I'm preaching to the choir so you already know that it's the same in context with the forums. It's what made US that one cookie that stood out from other forums.

You added the Nukenin because a lot of people demanded it in the past (I may be wrong but it just seem like it). From what I can see, it was a bit of a hesistant choice but you decided to listen to the people. Now from the looks of it, the aim was for people to be in the villages and stow away from the nukenin. You even appeared hesistant to even give people a rank higher than C-rank. The villages have events and what not, even a little conflict involving bombing which drew in the village shinobi. But what do the Nukenin have? A goose egg, ladies and gentlemen. Nothing.

The whole "Nukenin Village" as a concept may be a horrible idea (I agree that there shouldn't be an actual village for us) but I believe it's heading in the right direction in ways of keeping nukenin around. Yes, when a member becomes a nukenin they sacrifice the safety of a village and may risk themselves in getting capture or killed. That goes without saying. But it wouldn't hurt to have some sort of organization (a foundation) for nukenin to gather to get missions, bounty hunting and all that jazz if they don't know where to start.

Maybe in time, IC wise, someone will decide "All right, let me find those who are like-minded and create an organization". Let that be the choice of the nukenin. Don't make it a safehaven cause that defeats the purpose of a nukenin but make starting points for the nukenin. Create that sort of option so that the Nukenin can BE your villains in the future.
Yoochan :3

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Kiseki
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 12:53 am

Let me sneak in here for a moment or two.

A tavern or something, even a business man like the one Kakuzu turned his bounties into would be good for Nuke-nin. Gives them something to do. It also can be used as a way for corrupt Kages to hire Nuke-nin. If they hire them like mercenaries to attack konoha/kumo it gives the nuke-nin something to do and develop more of a plot and a grudge between the two. But of course just attacking konoha/kumo is suicidal however you can always hire someone to ransack their income of weapons or food. Which then gives the teams something to do. More IC development. Of course you will have both lives on the line and the Nuke-nin may be forced to retreat before or after his job is done. But it gives them a chance to get their name out there and their bounty up.

Now let me just sneak out before someone yells at me...

>.>
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Shiro
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 1:23 am

Persy wrote:
Shiro wrote:
And Becky...

Meet you at the Altar?

I think I'd prefer "Shiro's Corner."

(;

I see what you did there. I like where its going
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Caranore
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 1:35 am

Just as a note Shiro:

Quote :
Otogakure (音隠れの里, Otogakure no Sato; Literally meaning "Village Hidden by Sound") was Orochimaru's personal village, founded for the express purpose of collecting ninja for his experiments and his quest to learn all techniques. In actuality, Otogakure is not really a village, but a group of hideouts and bases scattered throughout the Land of Sound and various other countries.

Otogakure is just a name. Yeah, sure, its a ninja village, but its not actually a village. In this case, Oto would be the perfect example of what the Nukenin here should have based on the description above.

Source

Edit: And just because we are calling it a village doesnt mean it needs to be. Dont take what was posted too literally.

Also, the "leader" doesnt need to be of Kage level. yeah, it helps to have that strength, but what wins more wars? Cunning, public speaker? Or strength? More often than not, its the former. If someone can Rp well and be convincing IC, etc, then you dont need to be Kage strength. The smooth talkers are always the ones who win in the end because they can foil anything before it begins, so long as they know about it. Also, the weaker ones, the underdogs, actually win more battles unless they are utterly retarded because they have to divide and conquer, wear the enemy down, and thats how they win. And thats why more wars are won on information rather than strength and numbers. If you can divide the force, you can win. Thus using "Orochimaru had the strength of a kage", while true, means nothing.
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Faker
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 1:47 am

Nukenin are always the freelance writers, in that they have a story to tell but no one cares to really hear. This is true even in Naruto. So they take that story and "force" it on everyone else, primarily the villages.

Sasuke - No one in Konoha really cared enough (you can even argue Kakashi didn't care enough) to really put the breaks on Sasuke so he'd stay (except Naruto). His talk back in Part 1 with Kakashi wasn't convincing enough and Sasuke left to further his story and is one of the main powers in the manga.

Pain - Shat on hard by the Rain Village wars and lost a good friend and eventually a teacher in the process. His mind was so fucked up he believe himself to be god among men due to the Rinnegan he carried.

Essentially, its up for the Nukenin to create their story and make interest for the site. My Nukenin for example has an incomplete history, in that I plan on finishing it up in role-plays for something good to read. These role-plays may also involve me coming back to Konoha to threaten their safety, which creates interest and generates story.

Creating such a place for nukenin to reside is against the point of it entirely. You have to view perspective. Look at the manga.

http://www.mangahere.com/manga/naruto/v49/c458/6.html
http://www.mangahere.com/manga/naruto/v49/c458/7.html
http://www.mangahere.com/manga/naruto/v49/c458/8.html

You essentially got a group full of ninja residing in one place. They are extremely strong or extremely weak, and as a nation they want to grow and expand. It's just natural. Each nation wants to exercise power and strength over another. Having a nukenin village would be no different from having the old Kirigaure. It's no different from how North Korea appears against America. They both believe that they are in the are "in the right."

This is why organizations would work so well instead of a set place. In war, countries with military power are targeted because they are on a map. They have a location, geographical advantages or disadvantages, and to take over you have to plan for all this shit and compile it so you don't get fucked when you send your best twenty jounin teams over and a hand full of elite ANBU. So having that place for missing nin, eliminates the role Kishimoto kind of created, it removes the freelance aspect.

Just ask yourself a few questions. If we had this "haven" for missing nin, do you really think they would work out? Do we think that Kakuzu wouldn't try to rob everyone over there? Do we really think that Hidan wouldn't try to fuck up everything and kill everyone? Do we really think Deidara would be calm and wouldn't blow the place to shits if someone pissed him off? Most missing nin are temperamental bastards. To me, creating this haven would develop the hipster effect. The missing nin that would leave the village, would go to the haven and then those would be come missing nin of the missing nin and create some unneeded shit and confuse the whole thing.


@Caranore: Otogakure was a front. It was never intended to be anything close to a village. Chumps like Dosu and that other air guy that got butt hurt by Sasuke and Shino were nothing more than mouse traps. Just elaborate schemes so Orochimaru could draw in people to experiment on. He kept his best ones in his special hide outs and Oto was nothing more than that. I don't think Oto has received any screen time in cannon since Orochimaru got roflstomped by Itachi.

Plus after being forced out of Konoha, Orochimaru needed a place where he could gather up bodies so he could research.

http://www.mangahere.com/manga/naruto/v60/c579/17.html


Last edited by Big Ghost on Fri 27 Apr 2012, 1:55 am; edited 1 time in total
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Caranore
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 1:54 am

I agree with Oto, I was just using it as an example. Again, youre taking the entire point of the city and the village comments too literally. A place to rest, a place to eat, ad a place to recieve and turn in bounties. Thats all the place needs to be.

That being said, like I said about Oto, the structure of it was what I was referring too. that set up would be what the Nukenin could get. Hideouts/bases placed randomly across the area to catch some Z's, eat, and turn in a bounty. They then would go on their merry way.

Im not arguing for a full on village specifically for nukenin, unless the nukenin actually banned together to create such a thing, but merely outposts. The terminology was wrong, and everyone is taking the "City, village" stuff way too literal.

Caranore wrote:
Just as a note Shiro:

Quote :
Otogakure (音隠れの里, Otogakure no Sato; Literally meaning "Village Hidden by Sound") was Orochimaru's personal village, founded for the express purpose of collecting ninja for his experiments and his quest to learn all techniques. In actuality, Otogakure is not really a village, but a group of hideouts and bases scattered throughout the Land of Sound and various other countries.

Otogakure is just a name. Yeah, sure, its a ninja village, but its not actually a village. In this case, Oto would be the perfect example of what the Nukenin here should have based on the description above.

Source

Edit: And just because we are calling it a village doesnt mean it needs to be. Dont take what was posted too literally.

Also, the "leader" doesnt need to be of Kage level. yeah, it helps to have that strength, but what wins more wars? Cunning, public speaker? Or strength? More often than not, its the former. If someone can Rp well and be convincing IC, etc, then you dont need to be Kage strength. The smooth talkers are always the ones who win in the end because they can foil anything before it begins, so long as they know about it. Also, the weaker ones, the underdogs, actually win more battles unless they are utterly retarded because they have to divide and conquer, wear the enemy down, and thats how they win. And thats why more wars are won on information rather than strength and numbers. If you can divide the force, you can win. Thus using "Orochimaru had the strength of a kage", while true, means nothing.

Read the bolded areas. They say exactly what I just said.
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Faker
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 2:10 am

What do missing nin need to be gathering for in the first place? Why do they need a place to rest or eat?

Raikage sends one spy and boom, it's a walking trap and no missing nin ever comes back to that area.
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Caranore
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 2:22 am

.... They dont need to gather. A gathering entails a LARGE amount of missing nin in one place. If you make it a pass through town, then legit maybe of 4 or 5 will be there, the rest are just doing business.

Secondly, perspective. Youre wanted. Theres a place where you can sleep in an actual bed, eat a meal you didnt cook yourself, and then go on your merry way. if the place is too close to a village for your liking, then just move to the next waypoint.

Now, say the Raikage does send in a spy. Obviously the town has its own spies and knows that the Raikage knows. (Example: Kabuto for Orochimaru) Even if the spies are NPC's they help keep the people doing business in the town alive. Screw the missing nin.

And that, by the way, is the ENTIRE point of this. I never said safe haven. If you go back to one of my first posts, I WANT the Raikage to find out, the Hokage to find it. To try and wipe it. What, again, is the point of the Naruverse if everythings safe? "Oh, dont worry, you wont ever need to make a new character unless you kill your old one off?" Please, this starts conflict. It causes people to have something to do other than "Chaase the cat missions" where they are promised to complete and not die. This is actually how missions should be. You have a legitimate person to fight against, you actually have to beat someone to complete your mission. Its life and death. Isnt that part of the point of being a missing nin? As is all missing nin are safe unless they specifically enter a topic with Village shinobi, or allow the shinobi to enter it. And even then, its not life or death, they most likely will go out and have ramen or something because everyone tends to bring OOC into their character.
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killthothin
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 2:41 am

+1
no reason, but +1
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Faker
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 2:49 am

Then if that's going to be the case, there needs to be

http://www.mangahere.com/manga/naruto/v36/c320/4.html

-Several bounty points to collect.

-Reward system for bounty

-Encouragement for missing nin to collect bounty

-System based probably on ranking up with bounty, if bounty counts as ranking up. Bounty is funds which basically means a money system.

-Enough people and missing nin to make bounty actually worth it. There needs to be several high ranking ninja in a single village because since everyone has to start as genin. Genin would not be worth it any rank missing nin since they would have no bounty on their heads. Now the admins gotta sit down and run numbers and figures on the use of a bounty point and how they are gonna develop a system to really capitalize on it.

If bounty or money isn't gonna be apart of anything, its useless to create these points for rest when you can just simply post in the lesser nation of your choice.


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Caranore
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PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 4:54 am

Thatssssssssssssssssssss not my problem XD I was jsut arguing its a valid option, not how to do it xD
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Enzo
Kumo Nin
Enzo

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Nukenin City - Page 2 Vide
PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 5:30 am

Let me go through the OP first, then I'll post my comments later.

Quote :
Home Region: This is where Nukenin are safe from everyone else, except each other. Wooho for Criminal on Criminal killing.
Safe place for Nukenin, that can't be found by one of the villages? How would you propose something like this actually work? There will always be Nukenin spies, just like how there are Village spies. The place would be discovered in no time.
Quote :
Missions: This is where you will get your Missions somewhat officially. A source of illegal 'crime'-like tasks, if you like. Also, a chance to have 'organised crime'.
A village isn't needed for organized crime. I always thought of Nukenin Missions like Skyrim quests. You just pick it up from someone. Or better yet, you just start it randomly by deciding to rob a bank. Why not? As for the whole creation of organizations, it doesn't need a village. Organizations spawn when 1 or a few people have an ambitious task. Then, they go around seeking people. The Canon had no place for Nukenin to meet; Tobi found all of the Akatsuki on his own over the years.
Quote :
Social Area: Yeah most criminals kill (each other), but they're also members just like us common village'folk. So we should have a place for them to fulfill their sissy human desires (of eating ice cream whilst staring into each other's dark, empty, devoid of emotion eyes).
This can be done in any of the other lesser nations. There are PLENTY of them. Hell, if you're not a well known Nukenin; you could even befriend a village ninja.
Quote :
Teaming-Up: We might hate this, but hey, Criminals want friends too! After they take a pause from massacring 'really' dangerous NPCs, they can form Criminal Troops and pose a greater threat. That's good sportsmanship Naruto-style!
Okay, this is a valid point; but I counter it with what I said above. It can be done in any other nation. People bring OOC into IC anyway; there's really no reason for a specific place to do this. With or without a village, they'll figure out a way to meet one another IC.
Quote :
A Chance for Leadership: Characters like Fox's are pure awesome, but they can't achieve GODLY awesomeness, without having their own equally awesome underlings. A village-like area allows Criminals to interact and find, between themselves, leaders and followers. Who knows? Maybe they will create an Akatasuki-like group independently of the Staff and us (and US!) and be a pain in the butt? Isn't that why we have them in the first place? xD[/list]
As I mentioned before. If someone wants you in their organization, they'll find you themselves. Like Tobi did.

Now, for my own opinion. Though a nice idea, it's not practical. It would quickly be discovered, and the staff would essentially be creating a new hideout every couple weeks for.. well, for the hell of it. It's an impractical way of gaining activity. If an organization suddenly popped up; then great. It'll stir up activity that way. They can create their own bases and arm themselves with NPC's. But an organization is an organization.

Final note: It's not practical. In order to create a hideout, you need to have a large number of people to help with it. You know what that means? Organization. Until an organization actually pops up, I doubt we'll be seeing any "Nukenin villages" around here. Especially since they're anarchist based locations. Even if one were to be destroyed, how would the Nukenin know to relocate to another location? Again. Impractical. There would need to be a government for a village to work. Organizations are the only realistic 'government' for Nukenin.

This applies to the safe haven idea. It requires someone to create this hideout. Even then, there's no point to it. Sure realistically there is, but when does someone actually RP by them self eating dinner and going to sleep. By themselves. Just find some random Inn in one of the nations; and sleep there.
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Brett
Brett

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Nukenin City - Page 2 Vide
PostSubject: Re: Nukenin City Nukenin City - Page 2 EmptyFri 27 Apr 2012, 5:57 am

Big Ghost wrote:


-Several bounty points to collect.

-Reward system for bounty

-Encouragement for missing nin to collect bounty

-System based probably on ranking up with bounty, if bounty counts as ranking up. Bounty is funds which basically means a money system.


This, I feel, needs to addressed. Ghost, if you have not noticed by this point in time, Nukenin also operate off Ranking Points (RP) as well as Mission Points (MP). MP for Nukenin is gained with each successful destructive thing that they do. They can either pick up a task from a band of bandits, or personally make it a mission to go and do something destructive.

There would be no reason for the staff to go and create a whole system independent of MP and RP for the Nukenin alone. Why? Same reason we don't grade Konoha nin and Kumo nin on different scales- it's an additional route to reach the same destination, a higher rank.

....

Now, as far as this Nukenin city goes.. I can see the logic in making a one-stop forum called the "(Insert name here)" where Nukenin pass through in order to get missions from a local group of bandits or something of the sort. Other than that, anywhere where there is are gatherings of mass numbers of Nukenin would just be highly unlikely. Yes, there have been some places like that, but none that lasted.

That is my proposal --^


Last edited by Tyden on Fri 27 Apr 2012, 7:03 am; edited 1 time in total
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