Tori-kun
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| Subject: Ninku [Nukenin] - WIP Sun 20 May 2012, 12:24 am | |
| NinkuTHE INFO. Name: Ninku Nickname: "The Ghost of the Hidden Mist" Age: 24 Gender: Male Appearance:
Ninku is a slender, average sized man with a paritularly muscular build. He has short, messy black hair that reaches just above the base of his neck with bangs that fall inbetween his eyes. His skin tone is pale, extremely pale to the point where his skin is snow white. He has changing eyecolors that would change from a green to a dark red and anywhere inbetween. On his waist, there are two sheathes strapped, one for Konpaku and the other for another Katana. Both the sheathes are also white, with white hilts. Clothing wise, Ninku's adopted a more samurai, swordman look rather than a ninja look. He wears a white jacket with a collar that reaches up to his chin and coattails that extend to the ground, along with a white hakama and a black sash. He wears white sandals and with his overall white appearance, he really does seem like a ghost.
Personality: Ninku, despite his status as an famous and powerful shinobi doesn't seem to have that much of an intimidating appearance, despite his empty, yet intense gaze. He possesses a skill not many have, which is the ability to have incredible self-control of his own emotions. He generally never loses his composure, even when surprised or caught off-guard. He doesn't seem to possess any arrogance as he is easily able to back up any statement he makes regarding his own prowess, and at times he would even compliment others if he deems they good at fighting. Outside of battle he appears to be extremely respectful, yet most of the time quiet. He also seems like a pacifist, trying to avoid battle if he could. However when drawn into battle he changes, and becomes a cold, callous being. He is also highly perceptive, intellgent, cunning and analytical. He posses a great intuition which also allowed for him to seemingly never be decieved.
Likes: Quiet, Peace, Understanding, Meaning Conversation, Words with Meaning Behind Them Dislikes: Unnessacry Fighting/Killing, Idioitic People, People who overestimate themselves, Arrogance
Clan: N/A Nindō: "Your word is the law that defines you. If you gave it in the name of peace, do so...if you gave it in the name of destruction, then do so..."
THE NINJA. Origin: Kirigakure no Sato Affiliation: N/A Rank: Ex-Jounin/Hunter Ninja, A-ranked Missing Ninja Specialties: Ninjutsu, Taijutsu[Kenjutsu] Elemental Affinities: Suiton "Water Release", Raiton "Lightning Release" Combat Style: Ninku prefers to not throw the first punch in battle, as he does not believe battle should be the solution to everything. However when in battle Ninku prefers silent and fast tactics to quickly end an opponent. With most of his talents being within Kenjutsu he has developed a mastery level of speed, strength and stamina. However Ninku is a close combat fighter since thats where most of his specialties lie. Although he tries to hide his weakness in long distance combat with ninjutsu, in the end it is hard for him to fight against long distance opponents.
Special Characteristics: Supposed to be added afterwards?
THE BACKGROUND. History:
Birth Arc: Ninku was born in Kirigakure no Sato on November 29th to a member of the seven swordsman and his secret wife. Upon birth the two were very scared for their son as he was pale, however not just a regular pale, his skin was actually white. Ninku's fate was already decided before he was even born. He was to learn to way of the ninja as well as the way of the sword, and when the time came he was to replace his father as a member of the Seven Swordsman. His parents decided to focus on his ninja training and once he was used to their method of fighting he was to learn kenjutsu as well as the way of the sword.
Ninja Academy Arc: Ninku entered the ninja academy in Kiri at the age of 6. It was extremely difficult for such a young child to be in the academy of the blood mist with such a frail body and weak, childish mind, yet Ninku pulled through and survived. After 4 years in the academy, because he started off at a young age, he graduated early in the top of his class. He was now one of Kiri's youngest genin in history, and after being exposed to the traditional bloody mist academy, he was a harden child. He was taught to hardly express emotion.
Genin Arc: As a genin, Ninku excelled. He quickly began learning his elemental affinities and participating in missions. His skills in Ninjutsu as well as weaponry were excellent for a genin and his skills in taijutsu were also very good. However, Ninku's genin days were cut short as he was seperated from his team for some time to be trained by his father and the other seven swordsmen at the time.
Apprentice Arc: After one year of being a Genin, Ninku was deemed to have acquired enough ninja skills and it was decided by his father that he should begin his training as a swordsmen now. Ninku was introduced to his father's blade and its abilities, however he wasn't allowed to use it just yet. Ninku's father had prepared a unique training for his son to teach him to the unique ways of fighting with the "Ghost Blade". Ninku had to learn kenjutsu first however. Ninku was given a standard katana blade, similar in weight and size to the Ghost blade and he trained with that blade for 3 years. At age 14 he was a gifted and very skilled swordsman. He continuously fought against his father in one on one sword combat and after he had showed his prowess, his father decided to take it up a notch. He showed Ninku and ability of the blade and began to fight him using it. Ninku had to fight against a sword that could turn invisible and intangible, as well as do the same to its user. During this training Ninku learned stealth and timing an attack. After training like this for 2 years, Ninku returned to the world of the ninja and participated in the Chuunin Exams. With his skills as a ninja still sharp and his swordman skills unmatched by any within his rank, he was promoted to chuunin.
Chuunin Arc: As a Chuunin, Ninku began training and merging his two unique fighting styles. He slowly was mastering the ways of a ninja and a swordman and incorperating both styles into his own fighting style. Around this time he started training with his father's blade. Getting accustomed to his future sword, he trained hard to form a bond with the sword that was used in his family for a generation. He knew he had a lot of pressure on him as he had to take his father's place in the Seven Swordsmen of the Mist. Ninku began preforming much more difficult missions, completing 10 A-ranks as a Chuunin and an addition 50 B-ranks. Through these missions, Ninku acquired a name for himself as a powerful shinobi. He was soon sent out on his first S-rank and when he came back from the mission with success he was immediately promoted.
Promotion Arc: Upon returning home, Ninku was given Jounin rank and it was finally time for his test. He had a one on one fight against his father, and after the two clashed for what seemed to be hours..rumored even 2 days, Ninku finally defeated his father. After the fight the two passed out and when Ninku awoke, he was no longer an apprentice, but a full-flegded member of the Seven Swordsmen of the Mist. He replaced his father and finally got his blade. Soon after, Ninku mastered the powers of his fathered blade which was also known as the "Ghost Blade". He soon gained the alias "The Ghost of Kirigakure" and became a well known ninja not only in Kiri, but the general ninja world. He was quickly considered one of the most powerful swordsmen of the Hidden Mist, and he decided he wanted to start training an apprentice soon.
Roleplay Sample:
THE ARSENAL. Jutsu:
Non-Elemental: - Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A
Name: Kage Bunshin no Jutsu - Shadow Clone Technique Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 15 (Per clone)
Name: Bunshin Bakuha - Shadow Clone Explosion Rank: A Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The user creates what looks like an ordinary shadow clone which, unlike normal shadow clones, does not store chakra, and therefore cannot perform jutsu. Because it takes on the appearance of a regular clone, the enemy will be lead to believe it is one, and may proceed to attack it. At the user's will, they may detonate this shadow clone to produce a B-rank explosion capable of causing serious damage. Should someone be able to see through the body of the shadow clone, they may figure out it is nothing but a walking timebomb. Chakra Cost: 20
Suiton: - Spoiler:
Name: Mizuame Nabara - Starch Syrup Capture Field Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Suiton (Water) Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his/her gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well. Chakra Cost: 7
Name: Mizu Bunshin no Jutsu - Water Clone Technique Rank: C Type: Ninjutsu Range: N/A Element: Suiton (Water) Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can not travel further than 10 meters from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. Chakra Cost: 7
Name: Suirou no Jutsu - Water Prison Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a solid bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. Chakra Cost: 9 (2 per post)
Name: Baku Suishouha - Bursting Water Collision Waves Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Suiton (Water) Description: Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel water from his/her gullet. This will then expand into a large volume of water. User is left vulnerable when using this technique, and it requires an entire post to create a pool of water. 3 posts can mimic a lake. Chakra Cost: 14 (3 per post)
Name: Goshokuzame - Five Sharks Eating Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Suiton (Water) Description: Suiton • Goshokuzame is a Ninjutsu technique utilzing the Water Element. The user will form the needed hand seals and then place his/her hand to the surface of the water. A shark of condensed water will emerge from each of his/her fingers to attack his/her opponent who is in the water below. Chakra Cost: 15
Name: Suigadan - Water Fang Projectile Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications. Chakra Cost: 13
Name: Kirigakure no Jutsu - Hidden Mist Technique Rank: D Type: Ninjutsu Element: Suiton Range: Close-Mid-Far Description: Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist ninja. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target. Chakra Cost: 2cp
Name: Suijinheki - Water Encampment Wall Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack. Chakra Cost: 12 (4 per post)
Name: Suishouha - Water Collision Destruction Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Suiton (Water) Description: This technique allows the user to make a spiralling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave. The user can control the direction the wave goes. Chakra Cost: 22
Raiton:- Spoiler:
Name: Gian - False Darkness Rank: A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Raiton (Lightning) Description: The user emits lightning in the shape of a spear from his/her mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri. Chakra Cost: 15
Name: Kage Bunshin no Jutsu - Shadow Clone Technique Rank: A Type: Ninjutsu Range: N/A Element: Raiton Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse with a large electrical shock after one or two solid blows. This shock is equal to a B-rank Raiton ninjutsu. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 18 (Per clone)
Name: Opposite Current Rank: A Skill: Ninjutsu Element: Raiton Range: Close Description: A Raiton jutsu created by Ninku. It's known as a powerful defensive against any incoming Raiton jutsu. By using his own Lightning Element he release an invisible charge around his body. When a Raiton technique comes into contact with this technique either one of two things would happen. If the jutsu is B rank or under it will be canceled out since this Raiton technique is stronger, it the attack is A rank it will be severly weakened to the point where it causes only minimal damage, if the attack is S-rank it would also be weakened to the point where its strength is no longer S-ranked, but not weakened as much as an A-rank. Chakra Cost: 20
Name: Raiton Mastery Rank: A Skill: Ninjutsu Element: Raiton Range: Close-Mid-Far Description: Raiton Mastery is a powerful defense against Raiton jutsu created by Ninku. By mastering this jutsu he has made himself a lightnign rod essentially, thus for the most part making him immune to serious damage from Raiton jutsu. This isnt a jutsu actived technique, more of a permentaly active skill. With this tecnique, Ninku can take incoming Raiton attacks and even natural lightning, A-ranked or lower absorb it through his body and redirect it as he please, either as a shockwave or blast of lightning. This technique however cannot grant him immunity to an S-ranked technique unless its weakened. Chakra Cost: N/A (Innate)
Name: Electric Pulse Rank: A Skill: Ninjutsu Element: Raiton Range: Close-Mid-Far Description: Electric Pulse is a jutsu created by Ninku that allows him to paralze his opponent through two ways. One is to activate the jutsu and then make physical contact or the second way which is to charge the Raiton chakra in his hand and touch the ground, release a pulse. Anything standing on the ground or under it around Ninku would then be paralzed. Chakra Cost: 16
Kenjutsu:- Spoiler:
Name: Mayakashi Ken Rank: A Type: Kenjutsu Element: N/A Description: Mayakashi Ken or the Deception Blade style requires fast a silent motions. One who has mastered this style gains tremendous speed, riviling that of the 2nd gate. When this style is masters it allows the user to utilize their full speed without making a single sound. Also when this style is masters it masks the users chakra making it extremely difficult for normal shinobi to notice the user and giving opponents with doujutsu that could detect chakra a hard time in pinpointing the user. Since this is a fighting style, it doesnt require chakra to use. Cost: N/A (Fighting Style)
Name: Flashstep Rank: B Type: Kenjutsu Element: N/A Description: An extremely advanced version of the Body Flicker technique, allowing the user to travel extremely quickly between medium distances. When this technique is used a after-image is left behind. Although it's a B-rank technique, its chakra cost is the same as the normal D-rank body flicker, since the technique is the name. It's only B-rank because its a more advanced version of the technique. Chakra Cost: 6cp
Name: Fade Rank: A Type: Kenjutsu Element: N/A Description: A more advanced and consistant version of the body flicker technique. This technique allows the user to travel short distance at blinding speeds that not even a doujutsu can trace it properly. This technique is named because when the ninja uses it, there isnt a poof or anything to show them disappearing, they merely just walk and fade, and when they reappear, it seems they are still walking. This technique is only considered A-rank due to its advanced nature compared to Body Flicker, in terms of chakra costs, it cost the name as a regular body flicker. Chakra Cost: 4 per disappearance
Name: Kaiten Kenbu (Spiral Sword Dance) Rank: C Type: Kenjutsu Element: N/A Description: The user spins around 3 times and such high speeds while striking the opponent making the opponent feel like theyve been struck trice in an instant. Chakra Cost: N/A
Name: Kaiten Kenbu Rokuren Rank: B Type: Kenjutsu Element: N/A Description: The same as the previous attack except the user uses more speed allowing them to attack thier opponent 6 times in an instant. Chakra Cost: N/A
Name: Uzuken Rank: C Type: Kenjutsu Element: N/A Description: The user spins on one foot while channeling their chakra through their blade, releasing it creating a shockwave that goes all around the user. Its strenght is determined by the chakra added to it. Chakra Cost: 5-10 CP
Ester's judgement Rank: A Type : Kenjutsu Element : N/A Description: A samurai technique allowing the user to cut through entire buildings or thick gate walls by sending ones chakra through a blade, the chakra acts as an extension of the blade and takes on the strength of the metal used for the sword as well as drastically strengthens the blade. Also when something is cut by the sword a flame is left behind. Chakra Cost: 10
Name: Reaction Jutsu Rank: B Type: Kenjutsu Element : N/A Description : This jutsu allow the use to release chakra from this body in a burst simulating a gate effect without the consequences. By doing so the user's body increases in speed drastically along with increasing their reflexes to match most taijutsu. Perfect for when fighting an extremely fast opponent. Chakra Cost: 8
Legions blade Rank: A Element: N/A Type: Kenjutsu Description: Samurai technique allowing one to use a instant but powerful burst of chakra to increase their physical speed to strike an enemy 200 times in a mere second. Chakra Cost: 16
Name : Shukuchi Rank: S Element: N/A Type: Kenjutsu Description: A jutsu developed by Ninku himself and is known as the swordsman's gates. However this attack merely focuses on speed by steadily releasing slight bursts of chakra. The technique is divided into four steps. The lowest step is known as the 3rd Step under Shukuchi. When fighting under this speed the user moves at fast speeds, making each of his normal steps equal to that or regular high speed taijutsu. Next comes 2nd Step under Shukuchi. When moving at this speed each of the user's average speeds equal to more advanced high speed taijutsu, matching the 3rd gate in terms of speed. The next step is 1st step under Shukuchi. This speed is equlivalent to the 5th gate in terms of speed. Starting at this step the user's health starts being effected and they can only maintain it for 10 posts. The final step is the actual Shukuchi. Unlike the other steps this one can not be maintained for very long (5 posts). The speed achieved by this is incredible and leaves even afterimages behind, and is impossible to follow with doujutsu. If used for 5 posts the user will pass out immediately. This technique got its name because the only forewarning to it is the shreadded ground undernearth the user due to the sheer friction from the speed. However when used with Mayakashi Ken, this is eliminated, making it much more deadly.
Weapons:
Kunai x15 Explosive Tags x20 15 meters of Wire Standard Katana Blade Konpaku - - Spoiler:
Name: Konpaku Owner: Ninku Attribute/Element: Neutral
Special Ability: Konpaku's ability strongly is shown by the meaning of its name. Konpaku is a ghost blade with three main abilities. The first ability is for the blade of the sword to be able to turn invisible, however the interesting thing with this is how it turns invisible can be manipluated so the entire blade doesnt have to be invisible at once. The second and main ability is the swords ability to become intangible. Similar to the invibility ability, the sword is able to either make the entire blade intangable or sections of it. If sections of the blade is made intangible, the sword will not break apart or anything, it will always remain whole and connected. The sword up to this point doesnt require chakra and can be activated remotely, or by will. The swords final ability is to grant it's owner its ability for a great chakra cost. Konpaku is a very loyal weapon, only working for its master. The sword is capable of sensing whether its owner is alive or not and if the owner is alive but someone else is in possession of the blade, the blade will merely become intangible to the point where he cannot be gripped by anyone else.
Special Attack: Invisibility and Intagibility. The invisibility ability has no down sides, however the intangible ability can only be kept active for three posts with a five post cool down before being able to use it again. If the owner uses the invisibility ability of the sword on themselves it costs 20cp to activate and 5 cp to maintain for a maximum of 5 turns, if they activate the intangible effect it costs 30cp and 10cp to maintain with a maximum of 3 turns.
Drawback: Using the sword itself has no drawbacks, however granting its abilities onto the owner is a great chakra cost Durability: Konpaku is a legendary sword and has incredible durability, known to be near unbreakable. It can easily cut through most material and is stronger than steel Appearance: (Seen in Ninku's picture). Konpaku is a standard looking katana with a white hilt and a white sheathe. Alloy/Substance: Unknown Length & Width: Width of a standard katana, length is 4 inches longer than a standard size. Background: How Konpaku came into existance is unknown, however the sword shares a great tie with the Seven Swordsmen of the Mist Village. Konpaku has been passed down from master to apprentice within the Seven Swordsman and was known to be one of the most unique and powerful blades the organization has ever utilized. Konpaku was handed to Ninku from his father. As the final owner of the blade, Ninku used its power gained the Title "The Ghost of the Hidden Mist". Creator: Unknown
FACE CLAIM. Character Claim: Ulquiorra Schiffer Source: Bleach Image URL: Seen above. |
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