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Wind
Posts : 730
| Subject: Spike Shooter Sat 13 Mar 2010, 6:40 am | |
| Name: Spike Shooter Quantity: 1 Rank: D Appearance: This weapon is little more than a solid metal cylinder that has been loaded with a spring and locking mechanism. The strong spring takes conciderable force to lock into place, but translates into greater speed and force for the projectile. The spike it shoots is much like a thick senbon, though each one has a short length of ribbon streaming from the back for stability. This weapon attached to the bracer covering Saya's left wrist. The compression tube that houses the spring is about 10 inches long, while the spike it shoots is about 8 inches long, and very sharp. Special Abilities/Characteristics: This is a spring loaded crossbow, and can pretty much be treated just like one. Due to acuracy issues, using this weapon beyond a range of 50 feet is pretty pointless. The heavy spring must be reset after each shot, and a new spike must be loaded into it. The spike has good punching power, but short range. Origin This is a simple ranged weapon that Saya picked up with money from missions. She had it fused to her metal bracer for ease of transport. Link: https://ultimateshinobi.darkbb.com/village-outskirts-f164/target-practice-the-training-never-ends-295words-training-topic-t669.htm#5323
Name: Hardened Spike Quantity: 10 Rank: E Appearance:These spikes are little more than stylized crossbow bolts. They are 8 inches long inch and about a half inch in diameter. One end tapers into a very sharp point, while the opposing end has about five inches of light ribbon bound around it, that trails behind in flight to offer a bit of stability. Special Abilities/Characteristics: This is just a sharp spike with no special powers. It has a range of 50 feet due to accuracy issues beyond that, but flies straight and true for those 50 feet. The 10 spikes are kept in a ninja's pouch until they are needed.
Last edited by Wind on Sat 13 Mar 2010, 11:22 pm; edited 2 times in total |
| | | Travis
Posts : 414
| Subject: Re: Spike Shooter Sat 13 Mar 2010, 7:47 am | |
| Approved for Training. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Spike Shooter Sat 13 Mar 2010, 5:23 pm | |
| Though the weapon is approved, your ammunition needs to be in its own template. If it has no special properties then it should just be an E Rank weapon so you won't need to add any word count, but the ammo does need to be another weapon so we know how many you have. |
| | | Wind
Posts : 730
| Subject: Re: Spike Shooter Sat 13 Mar 2010, 8:00 pm | |
| added template for ammo. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Spike Shooter Sat 13 Mar 2010, 9:11 pm | |
| Looks fine by me, thats approved as well. |
| | | Wind
Posts : 730
| Subject: Re: Spike Shooter Sat 13 Mar 2010, 11:23 pm | |
| Trained, Link added. I assume I don't have to train the ammo on its own. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Spike Shooter Sat 13 Mar 2010, 11:33 pm | |
| E Ranks have no training cost, this goes on your app or do you want it to remain here? If it goes on your app, any specifications beyond shoving it with whatever other weapons I can find on it. |
| | | Wind
Posts : 730
| Subject: Re: Spike Shooter Sat 13 Mar 2010, 11:58 pm | |
| Good question, it could end up getting cluttered in time.. I dunno, just add it under the last weapon for now, and I'll think of something better for organizing soon. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Spike Shooter Sun 14 Mar 2010, 12:28 am | |
| Added and this thread is locked and moved. |
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