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| Murakami, Masaru [Kumo Chuunin] | |
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Chris
Age : 29 Posts : 3145
| Subject: Murakami, Masaru [Kumo Chuunin] Sun 24 Jun 2012, 1:46 am | |
| Murakami, Masaru.THE INFO. Name: Murakami, Masaru Nickname: 'The Heavy Smoker' or 'That Smoking (Hot) Chunin'. Also recongsied by some as the 'Raikage's Ex-Student'. Age: 19 Gender: Male Appearance: Not every man is granted with good looks or in fact, anything that's especially unique or extradionary. You could call a man with one hand such; surely, a person without a missing limb, a ridiculous hair style or colour of hair or an outrageous feature, such as being a dwarf or having a third eye, can't be called either unique or extraordinary. And so Masaru isn't. Out of all the persons in this world, he - a heavy smoker - is not a somebody to marvel at. In fact, a sight of a nineteen year old chunin can make some members of our society highly doubtful, about the inner workings of a person such as Masaru - it's uncertain whether his poor rank is due to a lack of skill or perhaps dedication. He's merely an example of a man with an ordinary name and background, with half-decent abilities and, arguably, good-looks. But those do not make a man stand out. Smoking, for which he is near-famous, shouldn't either. And yet that is Masaru's unique selling point - the smoking Chunin. Not smoking-hot, though there are some girls who would back such a claim.
Masaru is a fairly tall individual, his height being that of five feet and ten inches; his weight is around the mark of hundred and forty-seven pounds. Although he is not a strict Taijutsu user and of course, the vice that is smoking often gets in the way, Masaru has been recognised as a very skilled close-range fighter. This of course results in a muscular body; there is a certain reason as to why these muscles are there and if one was to ask Masaru, the answer would be straight and simple - for girls. Indeed, the Chunin doesn't consider Taijutsu an Art as much as he considers it a perfect way of scoring. Having said that, and fate is rather ironic in this sense, Masaru is considered a capable fighter. The Chunin is neither extremely tall, short, heavy or light. This has been considered strange by many. Most, would call his body lithe - a mixture, somewhat, and combination of speed and strength and endurance. Whilst many Taijutsu-users seek to specialize, Masaru seems to have been build to combine and achieve a balance. Even if smoking gets in the way, both by rendering his smoking hand busy and sometimes throwing the 'youth' into coughing fits, Masaru is indeed 'skilled'. Some would even joke that he has combined his vice and the art of physical combat, in a strange, but effective manner. The chaotic tendency to favour the drug over a fight, also throws people off
The Chunin is a man gifted with simple, black locks of hair. Arguably, a faint blue hint can be found, but all in all, the reasonably long, yet ultimately shoulder-length mess is as ordinary as they come. Whilst its only redeeming feature would be that the messiness seems to give out a certain attractive, wild and chaotic aura to his person, which seems appealing to quite a few girls of his type, there is a bad side to it all. Unfortunately, the black bangs often fall over his forehead, covering his eyes and adding yet another item to the list titled: 'Why Masaru Shouldn't be a Shinobi'. It has been the case, often, that Masaru will have to sweep his hair away - it's said, that if he sweeps it backwards, he achieves a very conceited, confident look. Whilst sweeping wastes precious time, the 'deadly backward sweep' is said to anger opponents. The Chunin also has gray irises. Whilst other men may flaunt cerulean eyes which are said to be deep and romantic and piercing, Masaru has drawn the short straw on that particular aspect of his physical arsenal. His eyes are nothing but short of ordinary, if not slightly unusual, but most girls would prefer him to have eyes coloured 'gorgeous green' or 'beautiful blue' - not 'glum gray'.
Masaru is a man of a handsome face. Though technically an adult, the Chunin flaunts a youthful and energetic visage. As he is a man prone to laughing and smiling, others often find him likable; he is known to have a very charming voice and a deadly smile. Masaru's face consists of a reasonably small nose, a fairly sharp jawline and thin, easily animated eyebrows. Even if the Chunin shaves often, it's not rare to see a quietly growing stubble appear. The one of the most coveted aspects of his physical appearance, are the youth's lips. Thin, quaint and kissable, that is where the 'magic' happens. Smooch.
Although a Chunin, Masaru is rarely seen in his Shinobi outfit. Instead, he prefers the 'exotic' clothing which are suits, shirts and ties. His favourite colours of these are black, purple and navy blue, respectively; in regards to the shoes, he usually wears 'formal' brown leather.
Forehead Protector: Found around his waist, the Forehead Protector is used as a fanciful belt to hold up Masaru's trousers.
Personality: Masaru is a man driven by what others would consider an unworthy reason for becoming strong - women. Indeed as ridiculous as that may sound, the Chunin has never been interested in power on its own. Instead, he has merely seen power as a means of showing off and 'impressing the ladies'. This makes him a 'tough cookie' to crack.
Primarily, Masaru had always been seen as a lazy individual. Arguably, he has very few ties to the village and lacks the enthusiasm or motivation to perform missions. A way around this has always been to place 'females' in his squad - a very devious but efficient idea. Indeed, women are his drive - not curiosity or a general wanting for power; neither have a presence in his mind. Because of that, Masaru's ultimate goal has always been to score with one woman in particular - the Raikage herself. Indeed, as mad as that sounds, if anything has driven him to become a Chunin, it was that woman. Not that the 'youth' is into older 'females'. Merely, the excitement and ridiculousness of being with the most powerful figure in the village, is as good an idea of a challenge as any, for a person who can, without a doubt, be called a womaniser.
The Chunin has never been considered a prodigy or a genius or even an intelligent individual. Whereas many are dubbed such, Masaru has simply drifted through life, one cigarette at a time. Despite a lack of an impressive intellectual title, the 'youth' is exceptionally sharp with his remarks. He is prone to speaking his mind freely, often being sarcastic and daring in what his speech contains. Although not a fan of swearing, it is one of his telltales - a sign that he is angry. And that doesn't happen often. Masaru is an exceptionally calm and down-to-earth person, his thoughts often collected and organised. A suggested reason behind this near-inhuman ability to remain cool in any situation, is all the smoking. Having said that, Masaru has his great moments. Although he is by far not teacher-material, the Chunin is capable of great insight and passing on life lessons that seemingly dawn upon him out of nowhere. On the other hand, his lacking interest in the Shinobi world around him and a disregard for all things 'important', has marked him out as a horrible scatter-brain.
Masaru is an extremely confident man, known to be without many boundaries and very much capable of breaking rules. He speaks quickly and fluently, charming his way into most sets of pants. His confidence and near-conceited attitude often acts as a double-edged sword however, for Masaru allows himself far too much freedom far too often. It's common for him to openly judge the 'assets' of fellow Kunoichi and be beat up as a result. Indeed, his openness and lack of control works mysteriously well with some, and disastrously with others. And of course, there are men. The despicable ugly creatures of this world. Masaru dislikes other men - as if that wasn't made clear already. He acts cold to most of them, treating his species as a threat to his being. Like a predator regarding a fellow dangerous creature, it's paramount for Masaru's wellbeing to stay away from men - whereas he would never lift a finger against a female, in case of males, he is always up for a fight.
Sure, Masaru calls himself a lover - not a fighter, yet men are always an exception. Men with their dirty thoughts and crude ways; their rude tongues and their inability to be courteous or treat a female with grace, compassion and elegance. For a womaniser, the Chunin is somewhat of a hypocrite.
Clan: - Nindō: 'Nindo? I'm too lazy to have one.'
THE NINJA. Origin: Kaminari no Kuni Affiliation: Kumogakure no Sato Rank: Chunin Specialties: Taijutsu & Ninjutsu Elemental Affinities: Katon & Fuuton Combat Style: As a lover, Masaru will never raise a fist against a female... well at least, not with a serious intent. It's a personal code and has yet to be broken, with the exception of 'sensual' and 'steamy' spars... right.
In case of men, the Chunin has a distinct fighting style. Although both a Ninjutsu and Taijutsu user, it has been noted that Masaru favours physical, close combat and will thus often exchange blows with an enemy. There is very little strategy to how the Chunin fights - his way is often chaotic and without a key to it, merely a general attempt at dealing damage without a plan. What often ticks opponents off, is the youth's tendency to smoke before, during and after a 'combat situation'. He is famously known for having coughing fits or not using one of his hands, due to a cigarette being present in between two fingers. Other than that, Masaru is known for not discriminating or shying away from using his whole body to fight. He is just as good at kicking as at delivering punches. He is said to be exceptionally quick, but also deadly, leaving an opponent very little time to rest or think or focus on anything other than the intensity of the Physical Combat. Even though a smoker, cigarettes have granted the youth exceptionally powerful lungs that are capable of granting him that 'extra push of energy' when a situation seems dire. And so, all in all, Masaru is a capable fighter - even more so, when a damsel is present to watch and cheer him on.
Special Characteristics:
- Physical Based:
Name: Improved Speed Rank: C Type: Physical Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The first level in the art of speed accessible to those who have undergone intense training in high speed movement. The possessor of this talent has an increased speed of 20% which makes them slightly faster. They can cross distances quicker than others would expect and outrun others with little effort.
Name: Improved Strength Rank: C Type: Physical Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The first level in the art of strength accessible to those who have undergone intensive training in increasing their raw power. The possessor of this talent has an increased strength of 20% which makes them slightly stronger. They can lift larger objects such as large rocks and toss them considerable distances. They can also now naturally deliver more powerful physical blows that can cause agonizing damage to targets.
Name: Evasiveness Rank: C Type: Physical Physical Requirements: None. Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja trains their ability in more advanced evasive maneuvers which serves the purpose of avoiding enemy attacks. The survivability of the ninja increases as they are now capable of executing quicker flips and dodging basic forms of physical attacks by reading an enemies movement.
THE BACKGROUND. History: - Quote :
- Masaru has often been regarded as an accidental birth, unplanned by either of his parents. This is not to say that he wasn't loved or treated well - that would be unfair to say, for upon birth, he grew up in a most warm and caring environment. Merely, the notion that the Chunin's birth was by chance, shows the kind of person he is. A random man. A man without a purpose and without a reason to exist. This, the knowledge that he was accidental, has shaped Masaru. If the world didn't want him, he didn't want the world. The World could fuck off.
As a baby, Masaru grew up fairly quickly. In fact, back in his non-smoking days, the young black-haired boy was considered a fairly talented little soul. He was a confident child, who had many friends and found it easy to socialise; at the same time, he was a fast learner and quick to adapt to most situations. Who could ask for more? Masaru could. He was bored by life and found himself drawn to questionable activities, which made him feel strangely... alive. Nothing dirty or strange mind you - he was only a child. But things like skipping school, sleeping during lessons or passing around notes and being a general pain. That was the repertoire of the youth. Later on in his life, he would pick up the vice that was smoking and would fall in love, or rather, become addicted to the drug.
It wasn't exactly expected of Masaru to become a Shinobi. The idea was interesting, for his family had no previous history or alignment with the Shinobi classes. As such, both his teachers as well as fellow students had small expectations for him. But Masaru raised up to the challenge and worked hard (at least for the first few years of the Academy) to learn and become a model of a good Shinobi. It was one of his first dreams and aspirations; later as he grew up, such childish notions of greatness were washed away by the dullness of reality and life. Yet, it was admirable at the time, to see such a hardworking and eager youth, going against the stream of what everyone thought possible. He would be successful in his endeavour eventually.
The notion of becoming a womaniser wasn't a sudden 'eureka' moment for Masaru. From a young age, he was quite 'active', his interest in girls outgrowing his interest in toys, games and sport. Not sexually active of course. Merely, he was a romantic from a very young age, picking up valuable skills. He knew of the magical powers of flowers - how romantic and influential they were. He knew of compliments and the things to say and the things to omit from conversations. He knew not to show interest in another girls and to be generally 'awesome'. Girls needed that... x factor. So Masaru become a Taijutsu user - at least, until his body was ravishing enough to look at, for him to have very little interest in Taijutsu from that point on. Of course, he had to train to keep up such an appearance, but at that point, his eyes turned to something else entirely - Ninjutsu.
Masaru became adapt at wielding two elements: fire, to show off and wind, to lift girls' skirts up. Those were noble reasons of course. He could have always used the fire to burn clothes away or water, to make girls 'wet'.
Although it took him a while, Masaru eventually became a Genin. His Academy Adventure was reasonably fast and pleasant. Although he skipped classes, his drive and desire to impress had him learn and master everything that was required to 'pass on'. Of course, being a Genin was another matter entirely. Masaru was put in a Team with two other male Genin (eugh!)... but! There was hope just yet. His teacher, at the time a nobody, was none other than the attractive female Raikage of today. Score. The Genin had developed a crush on his Sensei - now village leader - ever since. It is a crush that he has loyally followed... well within reason. Though Persephone-chan has a special place in his heart, this did not cause him to step away from his womanising ways. In fact, quite opposite. In order to gain her attention, Masaru turned to smoking. In order to make her see him, he became even more active in his female endeavours, sending all the signals he could - but without result. Indeed, till this day, Persephone has yet to 'see' him.
As a last resort, Masaru became a Chuunin. As he was growing up, his Genin status became an increasingly frustrating deterrent, making him unable to work his magic; merely the mention of the Rank had others lose interest in his person. It was then clear what he had to do - he had to become stronger. An upcoming Chunin Exam seemed to be the answer. It was at a time when Persephone had become the Raikage - at 16 - and so, Masaru had found that she had larger things to worry about then care for him. Thus, alone, the teenager was left to his own vices. He succeeded, though not at first, only achieving the rank upon the Second Exam at 16 still, though visibly matured and older, made so by the experiences of both the first and the second test.
For the last three years, Masaru has been drifting, living a ghost's life. He has yet to set his eyes on the rank of Jounin; his quest for Persephone has been somewhat halted. It seems like the Chunin has come upon a blockade. How will he progress?
- Roleplay Sample:
The sound of boiling water. That low whistle, that could be heard from miles on end, though it only needed to pass through a few walls, in order for it to be heard by its owner. And its owner was a mahogany-haired man, a lean, tall and thus lanky individual, who stood in the middle of what could be seen as a reception room, looking uncertain. Right in front of him, was another figure, sprawled upon the sofa, her body covered with a blanket. She had a hair as red and darker than his, and they could have been together or related or partnered up as Shinobi did. But her age was betrayed through her size, and sizes; her age suggested that she couldn't have been his partner or girlfriend - her features were far too different for them to be of the same family. She was not quite mature yet, not that the notion mattered. To the young man, she was a girl, who he sought to protect. Despite her attempt at his and his comrades life.
Said comrade was also asleep, his body slumped on an armchair, that was too rough and rigid to encompass his body in its sleeping position. With a pillow to spare, which was laying idle on his lap; a hand frozen in the middle of parting his hair and a look of exhaustion upon his face, the once-aloof Kurisu stirred from sleep at the sound of the kettle. It took a single wild look to locate his lookalike, one that was no longer smiling. Also, there was the girl, his state, her state, and the one thought that crossed his mind. 'I'm dying'.
It was a strange concept - a clone's death. However, the other Kurisu understood as if he could her the others' mental thoughts. He knew that the Chakra with which the Clone had been gifted by the original, had slipped away slowly, and even though sleep worked well to restore it to some extent, the aloof-man couldn't help to be more and more drained. The Lightning Clone on the other hand, was supplied by the other's Chakra, and thus, was not affected. It was him, that was the cause of the decreasing Chakra amounts. Without him, the Aloof Clone could replenish. But the two did not dare to separate just yet. They were both brittle forms and they needed each other for as long as possible, until the original returned or the aloof-form was dispersed. Either situation, would lead to their cancellation.
It hadn't been a full day since the training of yesterday. In fact, it was the late night of the same day, one in the morning or so, with the Moon shining brightly outside, displaying its hypnotizing rays in the vicinity of the three persons. It was one of Kurisu's odd habits - coming back home late, and making some tea before he fell asleep. In fact, this is what he would probably do once he returned from that mysterious mission of his: the clones had not known what it was, as they were created before the original had found out about its details. Likewise, they weren't fully prepared or ordered to do anything in particular, in regards to the current situation. Kurisu had entertained the possibility of Kirima trying to communicate with the Nibi on her own, and would have used the lightning clone as a means of stopping her. Presumably, he would have sent her off home afterwards. However, the girl did instead collapse, leaving the boys to do the only thing they saw a fitting solution - they took her to Kurisu's apartment. Although they could have chosen the hosptial, the original was worried about the Raikage's attitude towards the girl. More so, the young Jounin was not of a favorable opinion of his leader, and saw himself training the girl as a little personal victory. She would be his, when and if time came, where the divide in opinion became too much.
But such thoughts were dark thoughts, and both clones shook their head. Although he looked sickly, the aloof clone was still in charge and in light of the whistle, he inclined his forehead towards the girl. In response, the cheerful youth trotted forwards, poking the girl on her arm gently. "Wakey wakey" he chimed, his aloof counterpart shaking his head weakly in response to the choice of words.
FACE CLAIM. Character Claim: Thobari Durandal Kumohira Source: Nabari no Ou Image URL: Link |
| | | Chris
Age : 29 Posts : 3145
| Subject: Re: Murakami, Masaru [Kumo Chuunin] Sun 24 Jun 2012, 5:33 pm | |
| THE ARSENAL. Name: Chuunin Kit Rank: B Type: Supplementary Quantity: 1
- Contents:
15 Kunai, 12 Shuriken, 8 Senbon, 5 Exploding Notes, 3 Exploding Pouch, Five Metres of Wire/String, File, 10 Makibishi, 2 Windmill Shuriken, 4 Blank Small Scrolls.
Academy Techniques [-]- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1CP to seal; 1CP to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Kumogakure Specific Techniques [4]- Spoiler:
Name: Kumogakure no Jutsu - Hidden Cloud Technique Rank: D Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Description: Kumogakure no Jutsu is a ninjutsu technique utilizing no element. A technique that imitates that of the Kirigakure no Jutsu, once the user has performed the required handseals they will be able to call upon a thick and heavy cloud that will appear almost out of nowhere. The cloud will be able to cover a ten metre radius around the user and only the user is able to sense where others lurk within the cloud. Those with doujutsu or chakra sensing techniques are also able to see through this thick cloud but without any aid, then you'll be blind within the cloud. If a C - Rank or above fuuton technique is activated, then the cloud will be blown away. Chakra Cost: 4
Name: Modoru Kikkā - Back Kicker Rank: D Type: Taijutsu Range: Close (0m) Element: - Description: Modoru Kikkā is a taijutsu technique. Once the user has gathered enough chakra to their feet, they will try to maneuver themselves behind their opponent so that they can deliver a chakra - enhanced kick to the back. A normal kick would be damaging enough but to have chakra reinforcing it will result in more pain. If a direct hit is made, they'll be able to force their opponent down onto their knees or flat onto their face. Chakra Cost: 3
Name: Rariatto - Lariat Rank: C Type: Taijutsu Range: Close (0m) Element: - Description: Rariatto is a taijutsu technique. After gathering enough chakra within their entire body, the user will be able to gain an sudden burst in strength and speed. The user will straighten their dominant arm so that they can form a greater attack. Then using their speed the user will rush towards their target and ram into their upper chest with their strengthened arm, forcing the opponent to the ground. Chakra Cost: 8
Name: Kaminari no Ishi - Will of Lightning Rank: B Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Description: Kaminari no Ishi is a ninjutsu technique utilizing no elemental affinity. By gathering chakra to their dominant fist, the user will be able to create a larger version of an eagles head that is covering their hand and is completely made up of chakra. This bald eagle - head can be launched outwards at an opponent where it will be able to cause great cuts against the target or they could use this in a combination with taijutsu attacks, to give a more powerful hit. If someone was so unlucky to be hit by this eagle head, they would find themselves with deep cuts made by the sharp chakra - shaped beak. The head can only reach ten metres before it begins to fade away and can only be used thrice during a topic. Chakra Cost: 12
Katon Techniques [7]- Spoiler:
Name: Goukakyuu no Jutsu - Great Fireball Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Chakra Cost: 5 (2 per post)
Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Chakra Cost: 5
Name: Kasumi Enbu no Jutsu - Mist Waltz Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball. Chakra Cost: 8
Name: Gouryuuka no Jutsu - Great Dragon Fire Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Katon (Fire) Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession and anyone caught in the technique could be severely burned. No more than 3 extra fireballs may be created. Chakra Cost: 15 (+5 for each additional fireball)
Name: Haisekishou - Burning Ash Accumulation Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: After forming the needed handseals, the user will expel a Chakra-altered gun-powdered ash from his/her mouth. This large cloud begin to envelope his/her foe and when the user clicks his/her teeth, the cloud will ignite in an explosion. Chakra Cost: 12
Name: Hibashiri - Running Fire Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: This jutsu will create a pair of jets made from fire that can be manipulated into several forms before striking the target and surrounding them. This fire can be made more powerful with the introduction of wind from a wind element attack. Chakra Cost: 12 (3 per post)
Name: Karyuu Endan - Fire Dragon Flame Projectile Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: The user kneads chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi. Chakra Cost: 15 (4 per post)
Fuuton Techniques [6]- Spoiler:
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9
Name: Kami Oroshi - Godly Wind from the Mountains Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. Chakra Cost: 7 (2 per post)
Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5
Name: Hana Chirimai - Flower Scattering Dance Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals. This vortex can engulf their target to limit their vision and then slam them into nearby objects. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire. Chakra Cost: 12 (4 chakra per post)
Name: Juha: Reppushou - Beast Wave: Gale Wind Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Fuuton (Wind) Description: The user will create a powerful burst of charka in shape of a claw from his or her dominate hand which can strike out against his or her enemy. Should the claw lose cohesiveness, the wind chakra will explode in a concussive blast. Chakra Cost: 10
Name: Kamikaze - Hair Wind Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate pillars of spinning wind- several small tornadoes. This wind can be used to help fan the flames of a Fire element attack or cause the tornadoes to set ablaze; becoming flaming hurricanes. Chakra Cost: 12
Taijutsu Techniques [8]- Spoiler:
Name: Konoha Reppuu - Leaf Violent Wind Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The move here is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. Chakra Cost: 3
Name: Dynamic • Action (Dainamikku • Akushon) Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user flips towards the opponent and attacks with a series of punches and kicks. Chakra Cost: 8
Name: Konoha Dai Senkou - Leaf Great Light Rotation Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will spin his or her opponent away. This technique can certainly cause a head ache. Chakra Cost: 8
Name: Konoha Dai Senpuu - Leaf Great Whirlwind Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks. Chakra Cost: 5
Name: Konoha Raiken - Leaf Thunder Fist Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The user will spin to gain momentum and then lay a powerful strike into his or her opponent via punch. Chakra Cost: 6
Name: Konoha Shoufuu - Leaf Rising Wind Rank: C Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: This jump uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky. Chakra Cost: 5
Name: Konoha Gouriki Senpuu - Leaf Strong Whirlwind Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick with such speed that it is incredibly difficult to follow, even with dojutsu. Capable of smashing the enemy with overwhelming strength. Chakra Cost: 10
Name: Konoha Kaiganshou - Leaf Demolishing Rock Rank: B Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: After bracing his or her forearm, the user will launch themself towards his or her opponent and deliver a powerful elbow thrust. This can send the target flying back a good several feet. Chakra Cost: 10
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| | | Chris
Age : 29 Posts : 3145
| Subject: Re: Murakami, Masaru [Kumo Chuunin] Sun 24 Jun 2012, 5:44 pm | |
| Done. Permission from Becky to become a Kumo Chuunin. |
| | | Keos
Age : 29 Posts : 1585
| Subject: Re: Murakami, Masaru [Kumo Chuunin] Sun 24 Jun 2012, 6:10 pm | |
| I read through your application and I failed to spot any faults. Everything is neat and clear. A generally well-written application in a simple frame. Your Personality, Combat Style and SCs fit perfectly. I shall grant you my Approval.
Approved [1/2] |
| | | Kite
Age : 34 Posts : 1209
| Subject: Re: Murakami, Masaru [Kumo Chuunin] Sun 24 Jun 2012, 9:44 pm | |
| Everything seems to check out. Nice looking app you got there.
Approved!
2/2 Now just please make an account here and you will be processed accordingly. |
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Murakami, Masaru [Kumo Chuunin] Wed 29 Aug 2012, 8:34 pm | |
| Archived.
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| Subject: Re: Murakami, Masaru [Kumo Chuunin] | |
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