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| Yamamoto, Yoru [Konoha Master Jounin] | |
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ReturningYoru
Age : 34 Posts : 590
| Subject: Yamamoto, Yoru [Konoha Master Jounin] Tue 14 Aug 2012, 2:19 am | |
| Yamamoto Yoru.THE INFO. Name:Yamamoto Yoru Nickname: Alias: Chen Kenichi Age: 18 Gender:Male Appearance: Standing at a height of 5'10 and weighing at an even 190lbs. Keeping an athletic build when he is not on missions he is running around the village to stay in shape. His white hair is always spikey no matter how much he tries to comb it down or keep it fixed. His blood red eyes stand some times make people think that he is an Uchiha using his Sharingan but when people look deep into them they feel a deep form of kindness. Along the right side of his face is a deep jagged scar from and accident involving his fathers favorite sword. While on missions he wears normal ninja outfit with a few changes of his own. On his right leg he keeps a holster for his kunai and scrolls. On his left leg is another holster for a scroll he keeps filled with weapons that he could use at any moment. While stashed up both of his sleeves Yoru keeps kunai for any random moment. His headband is a bright red made from that was his fathers that he had gotten after his death.
When he is not taking part in missions Yoru tends to wear a simple t-shirt and shorts. Though under no reason he is still armed to a small extent. Stored within his cargo pockets Yoru keeps several scrolls either filled with weapons or empty for whatever use he could come up with. Unlike his mission outfit Yoru does not wear his fathers headband but instead wears his mothers sea green headband.
During formal occasions Yoru chooses to wear a black Jinbaori which allows him to look good for any situation. Printed on the back of his Jinbaori is the symbol for his village since his headband does does not mesh well with the outfit. However at the same time it allows him so many different locations to hide weapons in. Under his obi he keeps the two fans his father had given him for combat. Up both sleeves he keeps his kunai that he also wears when he is in his mission uniform.
Forehead Protector: On the forehead. Personality:At first glance Yoru looks uncaring and some what evil due to his hair and eyes. However that could be as far from the truth as possible. He cares deeply for those around him. His loyalty to his village and its members is unquestionable, even if another member of the village doesnt get along with him he will still be there for them at a moments notice if it is life or death. One of the few things Yoru loves is reading, he could spend hours reading about a single topic if it grips him enough. This can also make it very dangerous for him because it can tear him away from the outside world. When it comes to people who share an interest in books and scrolls Yoru tends to treat them with a bit more respect. In his free time he can be seen walking around reading or partaking in his other favorite past time, eating Taiyaki. He has not traveled very far but in the few places Yoru has been he has sampled Taiyaki. Due to that he has started making a list of his favorite Taiyaki places. When Yoru is not running around reading and eating Taiyaki, he is off doing the missions he is required to do. During this time he attempts to perform them with speed and efficency. He keeps a level head about the entire thing and focuses on what needs doing even if it is a low job where he is simply deweeding a garden. Yoru takes pride in being told that he has done a good job.
Clan:N/A Nindō:"Arguing amongst ourselves will not help anything...here eat some Taiyaki."
THE NINJA. Origin:Land of Fire Affiliation:Konohagakure Rank: Master Jounin Specialties: -Main:Ninjutsu -Sub:Weaponry (Main: Short Range, Sub: Long Range) Elemental Affinities: -Main:Fuuton/Wind -Sub:Katon/Fire Combat Style: Yoru has a habit of attacking his opponent in a up close and personal style. Usually pushing his opponent to the point that they only choice they have is to defend against his attacks but not counter attack. However when he is faced with an opponent that is more skilled in close combat or he knows they are skilled with close quarters combat he will keep his distance. Thus using his wind and fire ninjutsu to keep his distance from his opponent. However Yoru is still experimenting with his combat style in order to find his ace in the hole.
Special Characteristics: Chakra Special Characteristic
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Name: Enormous Chakra Capacity Rank: A Type: Chakra Based Prerequisites: Must have Large Chakra Capacity Training: A 1200 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous ranks of Chakra Capacity. Description: With an already increased chakra capacity the ninja starts to accumulate a natural skill for increasing their chakra reserves as they continue through their life. Along with some training and mediation, the ninja now gains enormous chakra capacity which increases their chakra reserves by 50CP
Name: Ninjutsu Master Rank: A Type: Skill Based Prerequisites: Must have Ninjutsu Adept Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: An ability acquired to highly experienced ninja whose power and knowledge in Ninjutsu could be considered legendary. Through intensive training and practice of the ninja arts, a ninja has attained a vast knowledge of all Ninjutsu and can identify every generic technique. With their now flawless chakra control and knowledge of Ninjutsu, the cost of each Ninjutsu technique is reduced by 40% (rounded up). Element Mastery: With an additional training post (800 words), users can gain more control over a particular element as well, reducing the cost of a technique of that element by a total of 50% (Rounded up). Said element may also exhibit a particular, unique aesthetic effect. Does not apply to Advanced Elements. Element: Wind/Fuuton Effect: Depending on Yoru's emotions the wind reacts around him differently. (I.E Angry: Strong winds blow around him. Happy: a calm breeze blows through the area. Happy(romantically): A warm breeze blows through the area. Sad: Cold wind blows through the area)
Physical Special Characteristics
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Name: [Tier III] Ferocious Strength Rank: A Type: Physical Prerequisites: Character must have the “Immense Strength” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: By now, the shinobi has trained more than vigorously in strength; spending several long years in this incredibly tasking feat. Very few have ever passed this point, and for good reasons. With thrice the physical strength of ninja equal in rank, those with this talent in strength have been known the shatter rocks with a mere punch, and destroy walls without even expending a drop of chakra. The strength is so great, weaponry users can cut iron and steel in half with enough focus; and most are able to lift upwards of five times more than they weigh. This level of strength makes it easy to break bones with well practiced taijutsu or weaponry attacks.
Name: [Tier III] Flash Speed Rank: A Type: Physical Prerequisites: Character must have the “Advanced Speed” Special Characteristic. Training: A 1600 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: Years of training one’s speed has lead them to the next evolutionary step in their ability. The shinobi can now go up to thrice as fast compared to others of equal rank. On top of this large speed boost, those with this speed can essentially appear as a swift blur to unsuspecting bystanders who happen to notice the character. Unfortunately, the high speed training does very little in further improving one’s already great stamina.
Skill Based Special Characteristics
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Name: Pin-Point Accuracy Rank: A Type: Skill Based Prerequisites: The Character must have Enhanced Accuracy as one of their special characteristic. Training: A 1600 word training is required to gain this special characteristic. Restrictions: - Description: A characteristic bestowed upon those elite ninja whose pin-point accuracy became even sharper through training and experience. They are able to fling weapons at high speeds that can strike down multiple targets with great accuracy as they have a small margin of error. Their range is also phenomenally increased with notable precision over very long distances, making this characteristic a practical necessity for those wielding the bow. Prediction for weapon trajectory is now almost perfect, as they are now able to execute interruptions with near flawless and effortless grace.
Mental Special Characteristic
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Social Special Characteristic
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Name: Strategist Rank: B Type: Social Based Prerequisites: High IQ Training: An 800 word training is required to gain this special characteristic. Restrictions: - Description: A correlation with High IQ, the Strategist SC should be used to describe characters who because of their innate analytically nature have become renown as great strategists. Whether they may have gotten their start mastering games such as Chess, Go or Shogi, there is little to no doubt that those possessing this Special Characteristic will likely ascend to the level of a great General or wartime adviser to the Daimyo themselves. They are marked by their impressive abilities to plan and perceive at levels that generally surpass their colleagues.
Name: Writer Rank: C Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: The fine art of literature and imagination fuels the ninja's soul as they now as a undying will to write novels, short stories, poems, anything. Always having a pen or pencil with them the ninja can create or write about nearly anything that comes to mind with the right inspiration.
Name: Master Chef Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Master Chef is the ability to create food for either traveling or serving their villages. Now being classified under the "Cooking-Nin" profession, labeling the ninja as now being an exceptional cook! They can whip up dishes of all kinds and provide satisfactory meals for their customers or companions. When out in the field the cooking ninja can use their surroundings to make food for their teammates or themselves. Because of their skill Cooking Nin tend to work at restaurants in the villages which gives them a steady income of Ryo and reputation amongst their villagers, especially Akimichi.
THE BACKGROUND. History: Childhood
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Yoru was born the only child to two leaf ninja, his father was a skilled weapons user who took pride in the village. His mother was a ninjutsu user who passed shortly after his fifth birthday of an illness. Though he hardly remembers his mother he remembers how she could make a simple Katon Jutsu into a beautiful show. So even at a young age Yoru began training to use ninjutsu which quickly showed that he had the ability. With Yoru could be seen practicing with his mother simple justu. However it was not just him practicing jutsu, his father also made sure he studied history and other skills that would prepare him for the world. So in between his mother training him in his ninjutsu and his father preparing him with knowledge, Yoru was going to end up a great person later in life. However not all great lives are filled with good times, at the age of four his mother came down with an unknown illness. The medics could do nothing as she slowly dwindled away and on Yoru's fifth birthday she passed away.
After his mothers death Yoru's father took over his ninjutsu training, though he did not have his wife's skill in it he was capable in weaponry jutsu and trained him as much as he could. However with his missions his father had a hard time doing both at the same time so he reached to his old teacher to train him when he was gone. Under his fathers teacher proved to be capable in ninjutsu and weaponry. Yoru showed a fondness for his new teacher, while his fathers teacher was an old woman Yoru began thinking of her as a surrogate mother. Yet even as time went on he continued to become skilled in his jutsu while also keeping up with his studies. As time went on Yoru became very happy with the way his life was going yet still life has a way of stepping on a person.
When Yoru reached the age of ten Yoru's father died while out on a mission, the mission was supposed to be a simple one yet it showed that even the most simplest mission could go wrong. While he was out his father was betrayed by a ninja from another village that was taking part in a co-op mission. As such Yoru has learned that even if he does work with another ninja from another village he would not trust them. After that he began to live with his teacher and continuing his training. Even as he entered the Academy his teacher kept with his training feeling it was a good way to keep him strong. When he finally reached the day of his graduation Yoru's teacher gave him a simple gift, his father's and mother's headbands.
Roleplay Sample:
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Standing in a field of carnage a lone man stands with his sword covered in blood. Turning to face the new man that approached him he readied his sword for battle. “It would seem that we are faced with killing each other once again my old friend.” Standing before him was a face that he remembered from childhood though now it was covered in dirt and gore. “It does seem to happen a lot. Are you sure you don’t join the other side just because I am on this one?” Chuckling at his joke he went back to a serious face. “You know you could easily just leave here and pretend that you never saw me.” Drawing his blade the other man smiled. “Now why would I do that when I have been given such a great opportunity to see who the better swordsman is?”
Charging at each other they crossed blades. Not waiting they swung, parried and thrust all in hopes of taking advantage of the other man’s weakness in form. Yet neither revealed a weakness in their defense and showed skills in their attacks. Even as they continued to fight more people began to gather around and attempted to interfere with their contest. Not missing a beat the men would strike down the enemies that tried to kill them. All at the same time striking at each other as if in an intricate dance where only they could hear the music.
However even the greatest of conflicts had to end. Taking a step forward at the same time they both thrust towards each other. Their swords slammed into each other breaking in half and both placed their flat blades on each other’s chests. “It would seem that this contest has ended in a tie.” Nodding to his enemy he stepped back, “It would seem that we will have to wait until next time to kill each other.” With that they went their separate ways to prepare for their next battle.
THE ARSENAL. Academy Jutsu
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Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Ninjutsu
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Name: Kuchiyose no Jutsu - Summoning Technique Rank: C Type: Ninjutsu Range: N/A Element: N/A Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location. Chakra Cost: 5 (C Rank Summon), 10 (B), 15 (A), 20 (S) Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9 Name: Goukakyuu no Jutsu - Great Fireball Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Chakra Cost: 5 (2 per post) Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique Rank: C-S (A) Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent. Chakra Cost: Costs the User: C (5) | Takes From Target: D (4) Costs the User: B (10) | Takes From Target: C (9) Costs the User: A (20) | Takes From Target: B (15) Costs the User: S (35) | Takes From Target: A (25) Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Chakra Cost: 5 Name: Ryuuka no Jutsu - Dragon Fire Technique Rank: C Type: Ninjutsu Range: Mid (5m - 10m) Element: Katon (Fire) Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon. Chakra Cost: 5 Name: Kami Oroshi - Godly Wind from the Mountains Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: The user will generate a whirling vortex of wind which he or she can send snaking towards his or her target. This wind can be used to help cause an explosive blaze when used with certain fire and earth techniques. Chakra Cost: 7 (2 per post) Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5 Name:Gale Storm Rank:C Type:Ninjutsu/Weap Range:Close-Mid range/ 0-10M Element:Fuuton Description:A techniqued that allows you to send small gust of winds via the use of a fan. Though the gust of winds are not as powerful to create any cutting abilities it does have the power to push an opponent back or stop any small incoming projectiles. However it does not have the force to push an enemy back unless they are close. The gust of winds can be used to clear dust and smoke from the air equal to its rank. Chakra Cost:6 Name: Shinkūgyoku - Vacuum Sphere Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of causing powerful blunt damage, enough to leave bruises or even break skin if struck multiple times. Chakra Cost: 15 Name: Karyuu Endan - Fire Dragon Flame Projectile Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: The user kneads chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi. Chakra Cost: 15 (4 per post) Name: Dragon's Roar Rank: A Type: Ninjutsu Range: Long (10m-15m) Element: Katon Description: Forming the tiger seal the user draws in a deep breath. Once their lungs are full the user releases it all in one blast. Upon releasing the blast the fire ball expands to 10m in diameter. Once the fire ball hits it's target the fire ball erupts into an explosion of 5m. Chakra Cost:25 Name: Kage Bunshin no Jutsu - Shadow Clone Technique Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 15 (Per clone) Restrictions:
- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Bunshin Bakuha - Shadow Clone Explosion Rank: A Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: The user creates what looks like an ordinary shadow clone which, unlike normal shadow clones, does not store chakra, and therefore cannot perform jutsu. Because it takes on the appearance of a regular clone, the enemy will be lead to believe it is one, and may proceed to attack it. At the user's will, they may detonate this shadow clone to produce a B-rank explosion capable of causing serious damage. Should someone be able to see through the body of the shadow clone, they may figure out it is nothing but a walking timebomb. These clones can only be spawned within an immediate (0.5m to 1m) range of the user. Chakra Cost: 20
Genjutsu
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Name: Kasumi Juusha no Jutsu - Mist Servant Technique Rank: D Type: Genjutsu Medium: Optical Range: Close (0m - 5m) Element: - Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates up to 5 false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. If these clones leave 5m radius of the caster, they will disappear. Chakra Cost: 4 (1 per post)
Name: Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Technique Rank: D Type: Genjutsu Medium: Single-Target Range: Line of Sight Element: - Description: Magen • Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. If the target sees these leaves, the Gen jutsu will be cast. Once cast the world will appear normal to the target until they see the illusion. Chakra Cost:4 (1 per post)
Taijutsu
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Name: Konoha Reppuu - Leaf Violent Wind Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: The move here is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. Chakra Cost: 3
Name: Konoha Senpuu - Leaf Whirlwind Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. Chakra Cost: 4
Name: Konoha Kage Buyou - Leaf Shadow Dance Rank: D Type: Taijutsu Range: Close (0m - 5m) Element: N/A Description: Konoha Kage Buyou is a Taijutsu technique that is used to position a ninja's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a switch upper kick they will launch their target into the air. The ninja will then jump into the air to "shadow" the target with the target's back to their chest. This move is used before preforming "Omote Renge - Front Lotus" or "Shishi Rendan - Lion Combo". Chakra Cost: 4
Weaponry
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Name: Ayatsuito no Jutsu - String Reeling Technique Rank: D Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: Ayatsuito no Jutsu is a technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The properties of the wire also allows the user to guide fire down it with any number of Katon Jutsu. Chakra Cost: 4
Name: Kage Senbon no Jutsu - Shadow Senbon Technique Rank: D Type: Weaponry Range: Close (0m - 5m), Mid (5m - 1om) Element: N/A Description: This technique seems to be a variation of the Shadow Shuriken Technique, replacing shuriken with senbon. The user throws at the same time a senbon with a distracting item attached to it, and another one without it, so that the opponent will only react to the more obvious projectile and won´t notice the other senbon. However, if the opponent recognises the trick behind it, this technique is easy to evade. Chakra Cost: 3
Name: Kage Shuriken no Jutsu - Shadow Shuriken Technique Rank: D Type: Weaponry Range: Mid (5m - 10m), Far (10+) Element: N/A Description: It's an extremely simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency. Chakra Cost: 3
Name: Gyorai Shin - Torpedo Needle Rank: C Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: Removing nails from his or her pocket, the user will throw them into the air and then plant them tip first into the earth. Using his or her chakra the nails will travel into the ground. Then at his or her discretion, he or she can fire the nails from the ground through the feet of his or her target to nail them in place. He or she can then fire the remaining nails from the ground to cut his target to pieces. Chakra Cost: 7
Name: Hitei Mushou - Flying Nail Mist Pierce Rank: C Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: Description: After forming the needed handseal, the user will emit a flying mist of small nails from his or her mouth. These small nails can travel towards his or her opponent at quite a distance and are capable of dealing minor puncture wounds. Chakra Cost: 7
Name: Ishibari - Stone Needles Rank: B Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: This technique makes use of the users chakra as a paralysing agent. The user throws kunai with wires attached at the opponent. Once the enemy is hit, chakra is run through the string to paralyse the opponent, which will serve to either incapacitate the enemy or allow the user or an ally to attack. However, against those who can absorb chakra, this technique could backfire as the target may simply steal chakra from the user, while exhibiting immunity to the paralysis. The paralysis effect may also be cancelled by severing the wire connection between the kunai and the user. Chakra Cost: 15
Name: Tatsu no Ooshigoto - Dragon's Big Job Rank: B Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: The user swings her or his fan to the sky, causing a giant tornado to descend upon a target. This technique can be set up as a feint as it has a delayed activation. The technique alters weather conditions temporarily and attacks from the sky rather than from the person. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state. Chakra Cost: 14
- Tools/Weapons:
Name: Yoru's special kit Rank: B Quantity: 1 Contents: 5 Kunai [5], 8 Shuriken [4], 12 Senbon [4], 18m Sting [6], 17 Exploding notes [17], 8 Exploding Senbon [4], Windmill Shuriken [5], 1 inkpen [1], 1 Journal [1]. Name:V Rank:B Type:Katana Appearance: The handle of the sword is a simple black on the pommel is what appears to be a demonic looking face. The guard also black has two holes in it shaped like water drops. The blade reaching at 60cm is a blood red while the edge of the blade is a bright silver. Quantity:1 Storage: On Yoru's left side Special Abilities:Each time the blade connects with the opponent it drains 4cp Name: Jounin Kit Type: Basic Rank: A Quantity: 1 Contents: 14 Kunai [14], 24 Shuriken [12], 15 Senbon [5], 20 Makibishi [4], 10 Exploding Notes [10], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 21m String [7], 1 Windmill Shuriken [5], 1 File & Scissor [1]. Name: Katana Rank: C Type: Primary/Close Range Quantity: 1 Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance. It has a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. Kept on Yoru's back Name:Blowy Rank:C Type:Close/Medium Appearance:- Spoiler:
Though it appears to be a normal hand fan it is completely made of Steel. Thus allowing the user to use it in close quarters combat. Also since it is a fan the user can generate small amounts of wind thus allowing to the user to use Fuuton Jutsus Quantity:2 Storage:On Yoru's belt Special Abilities:N/A Name: Short bow Rank: D Type: Long Range - Bow Quantity: 1 Description: A shortbow has a stave portion of about five feet in length and was the first of such launchers to be developed. Its lightweight frame relatively small size makes it a compact and agile weapon to use. It has the ability to fire approximately 120m with effective accuracy. Storage: On Yoru's back over his right shoulder. Name: Plain Quiver Rank: E Type: Long-Range Quantity: 1 Quiver, 30 arrows Description: Made of leather that's been dyed blue. Two and a half feet long, contains 30 33-inch long iron tipped arrows. Storage: On Yoru's back over his right shoulder. Name: Medium Scroll Rank: C Type: Supplementary Quantity: - Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a medium scroll will measure up to thirty centimetres in height, with the scroll length itself reaching one metre. Kept on Yoru's right thigh. Storage:10 Kunai [10], 20 Shuriken [10], Name: Medium Scroll Rank: C Type: Supplementary Quantity: - Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a medium scroll will measure up to thirty centimetres in height, with the scroll length itself reaching one metre.Kept on Yoru's Left thigh Storage:4 Windmill Shuriken[20] Name: Large Scroll Rank: B Type: Supplementary Quantity: - Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. Though a scroll this size would most likely be found tied around the ninja. When stood, a large scroll will measure up to fifty centimeters in height, with the scroll length itself reaching one hundred and fifty centimeters. Stored under Yoru's custom ninja kit Storage: [90]Senbon [30] Name: Large Scroll Rank: B Type: Supplementary Quantity: - Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. Though a scroll this size would most likely be found tied around the ninja. When stood, a large scroll will measure up to fifty centimeters in height, with the scroll length itself reaching one hundred and fifty centimeters. Stored under Yoru's chuunin ninja kit Storage:[15] Kunai [15],[30]Shuriken [15]. Name: Small Scroll Rank: D Type: Supplementary Quantity: - Description: Scrolls are an important asset to any ninja's arsenal, whether they are used for sealing, summoning or simple communication, scrolls have always found their home within a ninja's pouch or pocket. When stood, a small scroll will measure up to fifteen centimeters in height, with the scroll length itself reaching fifty centimeters. Stored up Yoru's sleeve for emergencies Storage:[3]Smoke Pellet [1]
FACE CLAIM. Character Claim:Assassin Class Source:Ragnarok Online Image URL: Link
Last edited by ReturningYoru on Fri 09 Jan 2015, 2:44 am; edited 28 times in total |
| | | Kiseki
Posts : 1216
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Tue 14 Aug 2012, 2:30 am | |
| Well... Your app has a minor mistake with your jutsu lapping into the face claim section..
You also need to fill out the face claim section as well.
Could you also spoiler the jutsu?
And Finally add more to your Roleplay sample and Combat history as a solid paragraph is required. |
| | | Kiseki
Posts : 1216
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Tue 14 Aug 2012, 9:44 am | |
| You need to still add more to combat style. Your personality and appearance could also benefit if you added some more to it. Your roleplay sample could also get a bit more added to it as well.
You also get one special characteristic that is at C-rank.
- Quote :
- Name: Shinrin Gādian
Rank: C Type: Genjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Description: Shinrin Gādian is a genjutsu technique. After performing the required handseals and direct eye contact has been made with the user, they will be able to create three average - sized male lions that are made up of leaves. The illusionary lions will appear by walking from behind the user, each one having a mane made up from more leaves. They are able to run up and attack the users opponent, but once bodily contact has been made by the lions, they will simply fade away like normal clones. An advantage to these fake lions is that if attacks are thrown at them, they will always be able to dodge by avoiding the attacks or having the leaves form gaps so something such as a kunai doesn't touch them. They are used for distraction purposes and possibly for the opponent to flee the scene. Chakra Cost: 6 [2]
The leaves making holes to dodge kunai is fine but they can not always dodge. Please edit that out. |
| | | ReturningYoru
Age : 34 Posts : 590
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Thu 16 Aug 2012, 7:57 am | |
| Edited |
| | | Kiseki
Posts : 1216
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Thu 16 Aug 2012, 8:09 am | |
| 1/2 Approval |
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Fri 17 Aug 2012, 1:57 am | |
| A few more edits away from gaining my approval. - Title; Don't forget to title your topic correctly please, it should be "Yamamoto, Yoru [Konoha Genin]"
- Personality; I've noticed that on your third paragraph of your personality, you seem to contradict yourself. You say you're cold hearted killer, yet you wont kill women or children. Thus leaving only adult males to kill. Now that doesn't really sound like a cold hearted killer to me, so I'd recommend doing a bit of rewording or removing the reference.
- Combat Style; Right now there isn't a whole lot of detail within your Combat Style, all I really understood from it is that you use Taijutsu and fight from the shadows, yet you don't even have Taijutsu as a Specialty nor any Taijutsu related techniques. What you need to mention are subjects like your Ninjutsu and Weaponry capabilities, the range you fight at, your strengths and also your weaknesses. This allows members to get a grasp of how you truly fight.
That's all for now. |
| | | ReturningYoru
Age : 34 Posts : 590
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Fri 17 Aug 2012, 3:47 am | |
| I wasnt entirely sure what to put for range so yea edited unless you say something different |
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Sun 19 Aug 2012, 10:29 pm | |
| Thanks for making the edits, with that I can now deem it approvable. Be sure to make an account topic to ensure you gain your colour and rank.
Approved. 2/2
|
| | | Cookie Monster
Age : 29 Posts : 4301
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Sun 14 Apr 2013, 4:15 pm | |
| Archived. Due to inactivity.
|
| | | Adam
Age : 31 Posts : 8965
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Sun 19 May 2013, 2:26 am | |
| Unarchived due to user interest. |
| | | ReturningYoru
Age : 34 Posts : 590
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Thu 30 May 2013, 2:50 am | |
| SC GONE TIME TO RP!!! |
| | | Pretty Girl Swag
Age : 30 Posts : 231
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Mon 03 Jun 2013, 2:09 am | |
| # PERSONALITY"Though he lives by a very strict moral code that only he understands out he hopes to one day find and punish those that took his real mother away from him."
I think you accidentally a few words there.
# HISTORY"The day of his birthday of his first year was one of sorrow. Though he has not memory of it his family was attacked by bandits. Not wanting to lose her son and end the line of her dead husband she took him and ran."
Uhh... who?
# JUTSUIkite iru sukāfu - Living Scarf How is this done? Is it a seal on the scarf, or do you need to channel chakra through the scarf to do this? |
| | | ReturningYoru
Age : 34 Posts : 590
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Mon 03 Jun 2013, 3:24 am | |
| once again edited NOW LET ME RP AGAIN!!!XD |
| | | Pretty Girl Swag
Age : 30 Posts : 231
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Mon 03 Jun 2013, 3:47 am | |
| # JUTSUIkite iru sukāfu - Living Scarf You say that it can be used as a weapon, but you don't have anything that allows it to be a chakra conductive weapon. |
| | | ReturningYoru
Age : 34 Posts : 590
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Wed 05 Jun 2013, 1:30 am | |
| Took the easy edit |
| | | Pretty Girl Swag
Age : 30 Posts : 231
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Wed 05 Jun 2013, 1:35 am | |
| |
| | | ReturningYoru
Age : 34 Posts : 590
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Mon 10 Jun 2013, 1:20 pm | |
| Still waiting.... |
| | | Aaron
Age : 28 Posts : 2538
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Mon 10 Jun 2013, 8:13 pm | |
| - TwinnyYamaki wrote:
- His coat is made of flame retardant fibers to keep it from catching on fire when faced against flame jutsu. On the coat he added small sheets of armor so as to protect him from blades. His pants which are made of the same fire retardant fibers are also combined with a light metal armor so as to protect him from projectiles. His belt though a quite a few people think it’s a bit over the top however it does have a useful purpose. The buckle of the belt comes off and becomes a makeshift shuriken. On his belt he has a small pack of ninja tools and the belt buckle itself contains a few shuriken and kunai.
- Do the coat/pants protect Yoru from Katon jutsu? - Surely higher ranked Katon jutsu can still ignite them? - What ranked blades does they protect Yoru from? I’d feel more comfortable if the coat/pants were part of your application as equipment, rather than simply under appearance, given their purposes. - The belt will need to be added to your application as a weapon if it can be used a such. - Please state how many projectiles are stored in the “small pack of ninja tools”, as this gives you more projectiles than somebody simply using them from a ninja kit.
- Your combat style needs to be a lot longer. At least 250 words. Yours currently stands at 98. Try to include your character’s signature attacks, strengths, weaknesses, strategies, etc.
- You have 2 SCs. Genin are only allowed to start with 1. Did you train the second SC when you were previously approved?
- You have only 14 out of 15 of your starting jutsu limit. Whilst not compulsory, I recommend you take advantage of the extra starting slot, as you’ll have to pay for jutsu once approved.
- You have a custom kit, which you are not allowed to start with, unless it was previously approved when your character was approved?
- You have nothing in your small scroll or your second medium scroll?
|
| | | ReturningYoru
Age : 34 Posts : 590
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Fri 14 Jun 2013, 2:31 am | |
| edited lets get the approval going |
| | | Aaron
Age : 28 Posts : 2538
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Mon 24 Jun 2013, 6:00 pm | |
| Approved 2.2
Don't forget to make your account here. |
| | | Flare
Age : 29 Posts : 3640
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Sun 10 Nov 2013, 1:52 am | |
| Archived due to inactivity. |
| | | TwinnyPuppy
Age : 31 Posts : 1637
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Tue 03 Jun 2014, 5:31 am | |
| Unarchived at user's request. |
| | | ReturningYoru
Age : 34 Posts : 590
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Wed 04 Jun 2014, 6:03 pm | |
| Time to bring him back from the grave |
| | | lifeanddeath
Age : 31 Posts : 1490
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Thu 05 Jun 2014, 6:59 am | |
| |
| | | Dari's Angel
Age : 25 Posts : 1767
| Subject: Re: Yamamoto, Yoru [Konoha Master Jounin] Sat 29 Aug 2015, 2:02 am | |
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