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| Kessho, Aero [Kumogakure Chuunin] | |
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Brett
Age : 30 Posts : 614
| Subject: Kessho, Aero [Kumogakure Chuunin] Tue 01 Jan 2013, 5:14 am | |
| Kessho, AeroTHE INFO. Name: Aero Kessho Nickname: Some of his friends from his days in the academy used to call him Dainou, meaning Brain. He came to acquire this name simply because he had always been one of the more intellectual students, and had always attempted to learn from every situation as well as being one to share his learned knowledge with others around him. Age: 19 Gender: Male Appearance:
“In a sea of normality, search for the shimmers.”
Aero is not someone who is easily missed on the streets. His thick and unkempt emerald green hair, held up only by his forehead protector, serves as one key trademark of his personal being. It is never allowed to grow long enough to become a hindrance nor is it ever worn short enough to where his scalp becomes visible. Aero prefers his hair to be worn like this because it is natural and earthy. His eyes, as it would seem, are his most defining characteristic that sets him apart from the average street walker. Unlike regular eyes, Aero was blessed with his uniquely gradient eyes which contain shades of lime green, yellow, purple, and red. Not only do his eyes elegantly contrast his sun kissed peachy skin, but they also compliment his hair which provides his face with a soft yet alluring nature. In addition to his irregular facial characteristics, Aero was also blessed with strong facial features; his teeth are straight and pearly white, he has a soft yet warming smile, his cheek bones are high, and he has a strong jaw. To some, his facial features are nothing short of visually stunning.
Although his face may be a source of fascination, the rest of his body falls short of abnormalities. Of course, being the ninja he is, standing at five feet and ten inches tall, Aero prefers keeping himself in the best shape possible. So, in order to maintain his lean and nearly perfectly toned body in shape, Aero self indulges in running and cardio exercises as well as the standard pushup and pull ups. Now, while some may assume that all of his exercising would cause Aero to be rather muscular, it does not, but only because he does not allow himself to reach such a point for one reason- it creates an unnatural balance that he believes will become an encumbrance. With his planned exercise schedule and self managing ways, Aero maintains a weight that sways anywhere from a hundred and forty pounds to a hundred and forty five pounds.
While his physical body may be something some would boast about, Aero tends to keep his physique hidden under his trademark robe which was procured from his grandfather. The robe itself consists of two layers: a white layer and a black layer. The white layer is worn over regular tank-tops, and extends to the middle of his shins. It is split directly down the center from his shins to his waist to allow for a vast amount of leg motion, but is also outfitted with a zipper that extends from his waist to his neck so that it may be taken off with ease when needed. The overlapping layer of the robe, the black portion, was designed to only provide supplemental surface protection. The black portion of the robe is fasted tightly to the body with several buttons that cross the zipper of the white layer at the torso. Aero is also equipped with his standard black leggings which are worn to the higher ends of his waist in order to assure that they do not slip down. Of course, his attire wouldn’t be complete if he were lacking his black and white open-toed combat shoes and his ninja pouch which is fastened tightly under the black layer of his robe and is always facing backwards.
Forehead Protector: Worn proudly on his forehead Personality:
Aero has, for as long as anyone can remember, always been the stand out amongst his peers. It was never because he was awkward or weird, he was always the stand out because he was always several steps ahead of everyone else. Of course, on a scale where he’s compared to a Nara, Aero would still fall short of miraculous. Let him stand apart from the Nara however and Aero would appear to be the cream of the crop where shinobi are concerned- or perhaps that’s just how conceited he has become over the years. Nonetheless, Aero has always been the studious sort, interested in the pursuit of knowledge and the rewards of total enlightenment. Driven by his will to achieve a higher state of enlightenment and knowledge, Aero has stepped up and made teaching his peers and loved ones a frequent thing in his life. In his premature mind, Aero once believed it possible to enlighten the entire world one day, yet as the dawn of a new mindset arose, he found that such logic was highly impractical and near impossible. While he has not abandoned his hopes to enlighten an teach, he has taken much of a more back-seat approach; he now understands that those who seek the fruits of knowledge and enlightenment are free to request assistance whenever needed, and it is upon the request for assistance that Aero will now gladly step up as he always has.
While not teaching upright, Aero believes he teaches silent messages by setting an example. One such example Aero sets is the way he treats people. For those who are above him, he stresses the usage of extreme respect. Never will Aero mouth off to his superiors, not out of fear, but out of respect for what they have already done. When it comes to the elderly, Aero will go out of his way to assist whenever necessary and possible. And for those who he calls peers, Aero is even more gracious. If any of his peers were to have questions for him, Aero would answer hastily and honestly. If they needed advice about anything, Aero would be there to give the best bit of advice he could muster. If on the battlefield a comrade, a peer, were in trouble, Aero would happily put his own life in the balance with the hope that he could make a difference and change the potentially horrible outcome. When looking at the generations to come, Aero holds his head up high with hope. He would give anything to allow a child to do what they want in life even if it meant giving his own life.
There are two things that Aero has come to claim are undisputable and unbreakable- his dreams and his will. The two things alone have always provided stable ground for Aero to stand on. His dreams have always paved the way for great things in his life, and have become less than dreams, thus far they have become realities and it is the realities they create that have created his undying faith in his dreams. His will, his stronghold, his rock. When all else in his life has failed him and he seems to have reached an all time low, his will is there to bring him back up. His will to survive, protect, and teach are the three things that have gotten him as far as he is in his life, and it is because of how far he has come that he uses his will to fan the flames, the aspirations, that are growing within him.
Although his face and his words may paint a picture of a perfect life for Aero, there are some things that he will never say aloud simply because he does not want anyone to pity him for his emotions; emotions which are to be overpowered by the forces of logic. One such thing that Aero will never say aloud is that he is terrified of being completely left alone and completely isolated from everyone he knows. This fear of his first developed when he was a child. There would be times when massive lightning bolts thrashed the mountains and thunder would boom inside the village with raging trembles, and yet every time he would cry out- there was nobody there. Over the years, he continued to have repeat incidents with the lightning and thunder, at least until his mother retired. After she did that, he was just fine; if there was a storm, there he was curled up next to her. In the meantime, however, he had learned that being alone was the worst form of torture because it took away your reasons to live; if you were left completely alone, you’d want death. Now, even when he’s on missions, he will always sleep next to, above of, or under someone just to feel not alone.
There’s only one other thing that comes to Aero’s mind when it pertains to the list of things he never talks about- Stupid, Hasty, and Irrational decisions. Aero understands that it may seem ‘stupid’ to feel like every mistake on a mission is your own, but there was a particular mission on which he did something highly irrational and hasty, which resulted in the serious injury of a comrade. He still has days where when he drifts off to daydream, that scene is all that plays. A failed surprise attack on the assailant, the snapping of his comrade’s arm, the kunai to his leg, and a world of self shame- that’s it, that’s the sequence, that’s all he sees. Such a horrible mistake lead to the injury of someone he truly cared for, and since then, he has taken a sufficient amount of time to think things over before making an action, and subsequently dislikes anyone who makes decisions like he did. Some may say that the only reason Aero feels that way is because he never really forgave himself for what happened, they’d be right in the sense that he forgave himself, but he never forgot how it made him feel or the pain he caused in the life of someone he adored. He could never…would never forget how badly he felt when he saw the face of pain dawn onto his comrade’s face.
On a more two dimensional level, Aero would appear to be much the same as everyone else- there are things that he enjoys and there are things that he hates.
Much like the rest of humanity, Aero enjoys spending time with the people who have made a huge impact in his life, his friends. In fact, to Aero the word ‘friends’ doesn’t seem to capture all of the right feelings he has towards these people, instead he finds that the words ‘life-long companions’ do more justice. Of course, when speaking to others he does not explain that his ‘friends’ are indeed ‘life-long companions,’ but only because he understands just how domesticating that sounds; his friends are not married to him.
Much like the rest of humanity, Aero also has hobbies. While others may enjoy heading to the arcade or playing with toys, Aero enjoys just being outside. Sometimes he secludes himself from the rest of the village just for a few simple hours so that he may have time to think about things, reflect upon his life, and set some time just really taking in the beauty of the world. While some in the village may believe he’s a bit strange for simply enjoying the sight of nature, Aero finds that it still does more good than playing in the arcade and killing brain cells while he looks at a screen for an extended period of time.
Also like almost anybody else, there are things that truly seem to irk Aero. The greatest thing that has the potential to infuriate him is a complete refutation of logic by others. If he feels someone is not paying attention to logic but rather an additional force such as emotions, he will become rather upset. Of course, he understands that emotions can weigh in when making decisions; Aero feels that logic needs to be the more prevalent force. Of course, if logic is a big thing for Aero, one must assume that ignorance and stupidity also help upset Aero. Now, while that is the single most upsetting thing on his list, there are also things such as disrespect and lying which will set off the short fuse in Aero’s head.
Also on Aero’s list of Likes
- Cats & Dogs
- Eating foods with lots of flavor
- Reading books with adventurous plots
- Listening to stories about heroes
- Long and meaningful conversations
- The colors green, red, and purple.
- Gymnastics
- Drawing
- Daydreaming
- Long walks
Also on Aero’s list of Dislikes
- Raccoons & Rats
- Eating bland foods
- Sitting around doing nothing
- Lazy people
- The color orange
- Being submerged in water
- Tattoos
- Excessively shiny objects
Clan: Kessho Nindō: “Do all that you can to save what matters.”
Last edited by Brett on Sat 05 Jan 2013, 2:10 am; edited 5 times in total |
| | | Brett
Age : 30 Posts : 614
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Tue 01 Jan 2013, 5:19 am | |
| THE NINJA. Origin: Kumogakure Affiliation: Kumogakure Rank: Chuunin [B-Rank] Specialties: Ninjutsu & Weaponry [Mid Range (Main) & Close Range (Sub)] Elemental Affinities: Doton, Raiton, Shōton Combat Style:
When in combat, there are several rules that Aero follows…
When Fighting An Opponent Close-Up
Knowing that Aero is not a very good hand-to-hand combatant, he would try to put some room between him and his enemy however possible. In some situations, he may have to employ the use of several jutsus from him repertoire or even bring out his Naginata. If at this point in time Aero finds himself unable to move away from his opponent there are precautions that he would take in order to take the least amount of damage as possible. The first thing Aero would try in this situation is arming himself with crystal armor to absorb a few blows from his enemy. If his armor were to break, Aero would try to incorporate some doton techniques to try and shift the ground and get things to a state where his fighting style is favored.
When Fighting An Opponent Mid-Range
Well, this would appear to be the prime fighting range for the ninjutsu and weaponry user.
At this range, Aero would be able to utilize most of his skills quite effectively. Not only would he have time to react to enemy jutsus and weaponry techniques, but he would also have time to process the moves his opponent is making, and the terrain on which they're fighting; something that he highly enjoys as it usually gives him an advantage in the end.
While at mid range, Aero might have time to perform more of his devastating combination attacks, or attacks which work best at mid-range. Most of his techniques would come from the pool of crystalline abilities that reach maximum potential at a distance that provides a sufficient amount of space between Aero and his opponent.
In the event that Aero simply needs a few feet to attack, or is low on chakra, he would use his Naginata which allows him to maintain a safer distance from his opponent while also allowing him to conserve his chakra whenever possible.
When Fighting An Opponent From Afar
This is the second best position Aero could find himself at.
While his techniques are not all designed to hit an opponent from afar, they may work as filler attacks in order to lure an enemy inward, or work as a buffer to keep Aero and his enemy further apart.
Also fighting from this range, Aero maintains the ability to constantly observe and evaluate the battle, allowing him to come up with arrangements for further attacks and combinations- assuming he has figured out how his opponent is likely to react to a certain attack or situation provoked by Aero himself.
An Overview
Aero is a fighter who enjoys taking the time to understand the reactions of an opponent, understand the mechanics behind their techniques, and one who exploits the flaws in an opponent’s techniques to strike back. If at all possible, Aero will try to use trap techniques with which he can draw his enemy in and use a small amount of attacks to deal maximum damage rather than expending the majority of his chakra before being declared the victor.
Although he enjoys fighting with his Naginata on a regular basis, Aero will try to use a certain amount of his chakra before bringing a weapon out so that he may still have chakra in his reserves if he needs it to accompany his weapon play.
In the event that a comrade is hurt, Aero will try to create a diversion so that (s)he may escape. If the diversion were to fail, Aero would be more than willing to sacrifice his life in an all-or-nothing fight in order to create a time gap in which his comrade would be willing to escape.
In the event of chakra depletion or a fatal injury, Aero would attempt to either blitzkrieg an opponent, or kamikaze.
In the event that Aero decides to Blitzkrieg an opponent…
He would simply set his crystal box trap and set off his Seasonal Rain technique to impale his opponent.
In the event that Aero decides to Kamikaze an opponent…
He would either:
a.) Create a sword and attack to stab an opponent while rushing in b.) Attempt to grapple an opponent while running into the midst of his Seasonal Rain technique
Special Characteristics:
Chakra Capacity
- Spoiler:
Name: Increased Chakra Capacity Rank: C Type: Chakra Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Through extensive meditation and physical training the ninja's chakra capacity increases by 20CP.
One-Handed Seals
- Spoiler:
Name: One-Handed Seals Rank: C Type: Physical Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: the ninja discovers a unique talent which allows them to mix chakra by performing seals with only one hand. With an ability such as this the ninja can fight while also performing jutsu, delivering surprise attacks to their enemies. Since those who can perform one-handed seals are naturally good at what their talents, they are even capable of performing hand seals behind themselves, leaving the enemy oblivious to the ninja's next attack.
Last edited by Brett on Sat 05 Jan 2013, 1:23 am; edited 5 times in total |
| | | Brett
Age : 30 Posts : 614
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Tue 01 Jan 2013, 5:39 am | |
| THE BACKGROUND. History:
Academy Arc
- Spoiler:
Upon turning nine , his parents finally decided to allow him to enter the academy. By the time he had actually entered, he had been taught quite a few things by his father, a Kumogakure Infiltration Specialist, and his mother, a Kumogakure Assassin. They had always had hopes and dreams of their own for Aero, but most of the time he disregarded their desires for him. Their knowledge of the world, however, had always interested him. With the knowledge that he entered the academy with, Aero sped through. He even managed to outwork almost all of his peers, and helped them at the same time.
Because he had excelled at such a rapid rate, and had been such a help in teaching his fellow peers, Aero was permitted to graduate from the academy one year early, but he refused. Instead, he stayed behind and continued to help those around him, and take in whatever extra bits and pieces of information that he could from his senseis. Finally, at the age of eleven and a half, Aero graduated from the academy and became an official genin.
Aero wasn't particularly too pleased that he would be immediately be receiving missions, and would be sent off. Instead, he sought permission from the Kage to wait an extra year before being set off onto missions, so that he could read up on all the scrolls that had been written and stored in the private library.
Genin Arc
- Spoiler:
Reluctantly enough, the Raikage had agreed to let Aero stay in the village for another year to soak up all the knowledge that he could. It was almost a weekly trip he made to the library, staying throughout the night perched up against the wall while reading various scrolls that contained battle strategies and notations about different animals, plants, and views throughout the ninja world. Thus, the cycle continued and Aero proceeded to read while exploring and observing the world directly outside of the village where the sun shines more vibrantly.
After his one year was up, Aero returned to the Raikage to discuss his current situation in terms of being without a team. She had agreed that it was an issue that needed to be addressed, however, settled to allow Aero to do little things inside the village on her behalf while she searched for a place to allocate him. Just recently Aero had received word that the Raikage had found a team to place him in, a place where she thought he would be most useful.
Later on down the road, however, Aero came to the conclusion that he did not need the village as much as the village needed him, and acted upon this conclusion for a slight moment late one evening. He had decided that it was his time to take flight from Kumogakure, or at least he tried. The first step in his tried escape was a success, considering all he had to do was walk out of the house after writing a letter to his parents. The second stage of his escape was where he ran into complications- another human being. A ninja had acted on his own and decided to pursue Aero, at which point the two talked. It would prove to be an enlightening talk, even to Aero. After the conversation, Aero decided that he was not indeed caged in, but rather he was the protector of knowledge that resided in Kumogakure, and came to the conclusion that someday perhaps all of that knowledge could be his own as well.
Further on down his road as a genin, Aero came to the Chuunin exams. Although for many it would have seemed an almost Herculean task, it was only of moderate levels of intensity for Aero. He breezed on through the first two stages, until it came to the final round of battles, which is where he encountered his only real source of turbulence as he fought against a puppeteer from Konohagakure. In the end, however, Aero prevailed and pulled through to become a Chuunin.
Chuunin Arc
- Spoiler:
It’s only just begun...
Roleplay Sample:
- Spoiler:
Aero laid awake at night, as the cold gusts of wind battered against the windows, producing their almost harmonic whistle. It was like a siren’s song to him, it brought about such a sense of serenity and yet a sense of curiosity as well. He had never been sure what made him feel this way, only that the feeling was omnipresent and that no matter how hard he tried to not think about it, he always had a need for more knowledge about the world. That was when a realization him, a realization that caught him off guard, a realization that made him look back at his life in a flash, curious as to why he had never realized it before.
Living in one place, caged in by walls, had prevented him from truly knowing everything that he wanted. He was being held back by this one mountain range that he had come to call home. In reality, the world was his home. Up until this point, he had been presented very one sided truths, and simply accepted the words that he had read from books in the library. No longer would he accept this, no longer would he sit around and absorb the experiences of others. He needed to find his own truths, find meaning of his own. He had to leave.
He closed his eyes gently, thinking of all the cheerful memories that Kumogakure had. The friends that he had made, the things he had done, the people that he had helped, and the nature he had embraced all came to mind. Still images were dug up from his memories, and played on the back of his closed eyelids like a slideshow.
As he laid there, although he was unaware of it, slow streams of clear and glossy tears flowed from the ends of his eyes, down his sharp cheeks, onto the pillow beneath his head. Of course such passionate memories would cause a stir when he thought about leaving, but he had to make himself first priority, and he was sure that everyone else could come to understand that. After all, he had never been interested in anything else but raw knowledge and anyone that knew him, was sure to know that and would never condemn him for pursuing his ambitions.
It was decided. He would leave Kumogakure to travel the world, and would not let anyone stop him. He understood that he would be classified as a deserter for this, and he could harbor that burden if it meant following his dreams, he could deal with it as long as nobody was hurt in his departure.
Although he was secure with his decision, there would need to be some planning, and that was no problem for him, but at the time, he needed sleep. Nobody could catch onto his trail, not even his parents; otherwise there could most certainly be a problem with his departure. He decided that he ought to sleep, ready to pack and plan the following morning so that he could make a sudden and swift departure the following night.
With his mind set, he turned onto his right side, and wiped his wet left cheek with his palm, and let the pillow absorb the moisture on his other cheek, and drifted into a lucid dream.
…… There he stood, at the outer gates of the village, his standard gear worn and a backpack strapped onto him with all of his other belongings. The bright stars looming beautifully overhead, only blocked by the occasional soft grey clouds that were dispersed throughout the sky. As he looked over his left shoulder, he could see everyone that he had ever met, standing there, silent. Their arms were outstretched towards him, their hands opening and closing as if to grasp him and drag him back to them.
He gave a faint smile in their direction, and a slight shake of his head as he brought it back to look at the wooden gates of the village. They looked larger now, about ten times larger.
A worried look fell upon his face, and as he looked back at those from his past, he could see them rapidly encroaching upon him. Suddenly, the Raikage emerged from the crowd at a full charge, except there was something different- her eyes weren’t foggy and glazed over. She wasn’t blind. Her sharp eyes were fixated on his person, and faster than he knew it, her hand was fastened on the backside of his neck.
He had been defeated, he had been dragged back into the darkness, taken from the knowledge that he would never know.
No. He wouldn’t let that happen.. He couldn’t, but what choice did he have?
“No!” He shouted into the empty night, and the most absurd thing happened almost immediately. He was no longer be dragged, and his feet were firm on the ground and the village gates flew ajar with brute force.
With another glimpse over his shoulder, he saw that everyone seemed to have disappeared…
……. Aero awoke from his dream in a cold sweat. The freshly permeated beads of water remained motionless on his forehead, as if holding on to the inside of his pores still. He looked around for a brief moment to ensure that he was in fact purely sane and in his bed still, and much to his surprise, he was.
He gave a deep sigh before wiping away at his sweaty forehead with his forearm and rising gently to his feet.
The wooden floor was cold and lifeless, and caused goosebumps to riddle Aero’s body as he set feet upon it. He walked to the bathroom, and did his daily cleaning rituals which consisted of showering, brushing his teeth, the inspection of his clothing, his morning workout, and breakfast.
Once he had finished this routine, he returned to his room, and headed for his closet to withdraw his pitch black backpack, in which he would be storing a change of clothes, and two days rations off which he could survive before arriving at any sort of external establishment.
His next order of business was to write his parents a letter, explaining his departure and his goals for the future. He scoured his room for a few pieces of parchment, and an ink well and quill with which he could write. Once both items had been found, he laid on the ground, and put his quill to the parchment, and began to write.
To my dearest Mother & Father,
You have both taught me so much in life, about living, and about being a true shinobi, about being a man. I can not thank you enough for having bore me and dealing with me in my early childhood. I’m sure that I was a bunch to handle, although I don’t think I’ve turned out completely horrible.
In recent years, you have both been greatly busy with your assignments, and I have been in charge of raising myself. I consider this to be of the highest privilege since it has presented me with so many opportunities, the greatest of which has been getting to know myself better than anyone else.
As you both will know by now, my ultimate quest since I was young has been my search for true enlightenment. And since it is my quest, I must take risks to achieve the end point, risks that will compromise my status as a shinobi. You have both taken risks doing what you love to do, and I feel it is my time to do exactly the same.
I’m sure you are both intelligent enough to figure out by now what I mean, and I just wish to send a final thank you, and a final goodbye. Please know I will make my best effort to send letters to you whenever possible as this will not be an easy journey for me.
Please, take care and keep this quiet as long as possible. If I’m not home by the rise of the next sun, you may assume that I have succeeded in my departure.
Take care until I hear from you next, Your son, Aero.
P.S. If Lady Raikage comes around, tell her I said thank you for all that she has allowed me to do in my stay in Kumo.
Well, that was it.
Once he let the ink dry, he rolled it into a scroll and secured it by means of tying it with a piece of red yarn and placed it on the top of his dresser. Next to it, he placed an emerald crystal rose that he had created a few weeks ago while sitting in the forest
At this point, the anxiety began to boil within him, it was about three in the afternoon now, and he had about five hours before nightfall, and only about two hours before his parents would return for the night. He wasn’t sure quite how long it would take him to reach the gate, and watch the night patrol, but he was sure that he needed to leave at least by midnight in order to give himself a few hours of space between himself and Kumogakure.
.........
As four rolled around, Aero headed downstairs, to search his kitchen for foods that he could bring in order to aide him for two days. He decided that bread and sealed chicken should be enough to keep him on his feet, and if he needed water he could travel upstream until he came to a decent resting spot.
Well, this was it he guessed, it was now or never. It was a long walk up to the top of the mountain range, and he wanted to seem as casual as possible in order to avert causing a scene, although most days he was dashing to his locations, and had decided that if anyone asked where he was headed, he would say he was heading out on a mission which required an overnight stay.
He made a pass at his door, opening it and stepping into the slightly warm air of the mountains. Slowly he walked up through the many districts, give cheerful waves to friends and villagers alike, even though it seemed to tear him up inside.
If only they knew these waves weren’t signs of hello, but of goodbye.
Regardless of the internal struggle that it was causing, he trudged on with a spring in his step.
The only other thing that caused such a panic was walking past the Raikage’s Headquarters, but only because he remembered the dream from the night before and how utterly frightening her face had been as she charged at him. He just hoped her eyes didn’t magically regain their connections to the optic nerves on this day. Nah, it was impossible, but it did not stop him from worrying that she might pop up somewhere along the road.
……
Finally, he reached the top of the mountain, and was right outside of the gates, watching the guards patrol the gates, looking carelessly. It was rather humorous that they didn’t even give one glance in Aero’s direction, simply because he was on the inside of the gates, and if they did approach, he was ready to tell them he was checking up on them for the Raikage, so long as she wasn’t present.
He was ready to leave, all he had to do was hope nobody came right up behind him in attempts to stop him, and hoped that nobody had been tipped off by his mother and father.
Last edited by Brett on Sat 05 Jan 2013, 1:32 am; edited 1 time in total |
| | | Brett
Age : 30 Posts : 614
| Subject: Kessho, Aero [Kumogakure Chuunin ] Tue 01 Jan 2013, 6:12 am | |
| THE ARSENAL. Academy Jutsus
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1CP to seal; 1CP to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Doton Jutsus (8 )
- Spoiler:
Name: Retsudo Tenshou - Revolving Split Earth Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. Chakra Cost: 9
Name: Doro Gaeshi - Mud Overturn Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. Chakra Cost: 6
Name: Dochuu Senkou - Underground Submarine Voyage Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth. Chakra Cost: 6 (2 per post)
Name: Doryou Dango - Mausoleum Earth Dumpling Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Doryou Dango is a Ninjutsu technique utilizing the Earth Element. After striking the ground with his/her hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. With immense strength, the user could lift up the ball and hurl it at his/her opponent, flatening all in its path. Chakra Cost: 15
Name: Doryuu Heki - Earth Style Wall Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. Chakra Cost: 12
Name: Doryuu Katsu - Earth Style Split Rank: B Type: Ninjutsu Range: Far (~30m) Element: Doton (Earth) Description: Doton • Doryuu Katsu is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals, then place their hand to the ground. This will cause the earth to rise up and split apart. Once the ninja removes their hand from the ground, the earth parting will end, and the earth will slowly begin to slide back into place. This technique may not crush someone between the two piles of land mass, and is therefore only used to modify the battle field; rather than create actual harm. Chakra Cost: 15
Name: Iwagakure no Jutsu - Rock Hiding Technique Rank: B Type: Ninjutsu Range: N/A Element: Doton (Earth) Description: This jutsu allows the user to change their appearance by blending and merging with the surrounding rock. This allows the ninja to move unseen, which assists in attack and escape. Chakra Cost: 10 (3 per post) Name: Tsuchi Kairou - Earth Corridor Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, and close it up to prevent escape. Chakra Cost: 15
Raiton Jutsus (2)
- Spoiler:
Name: Lightning Release: Electromagnetic Murder Rank: C-A Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Raiton (Lightning) Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. Chakra Cost: C (5), B (10), A (20)
Name: Hiraishin - Sparking Electric Needle Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Raiton (Lightning) Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent. Chakra Cost: 10
Shōton Jutsus (9)
- Spoiler:
Name: Suishō Tō | Jade Crystal Blade Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Suishō Tō is a technique used by the members of the Kessho clan. With this technique the user can quickly form a blade made of crystal on their arm, and use it in a manner reminiscent of a Tantō. Blades can be formed on both arms if needed. Chakra Cost: 3CP
Name: Shōton no jutsu- Shikakejirai Kahan (Boobytrap seal!) Rank: D Type: Ninjutsu Range: Square with an area of 16m [covering the Koudo Shouka Shikakejirai] Element: Shōton Description: Once Koudo Shouka Shikakejiraihas been activated, Aero completes a set of handsigns (boar->monkey->sheep) that will cause a jade barrier to form over the opening of the trap and a thin layer to form against all sides of the surrounding earth, sealing the opponent inside. The barrier is resistant to blunt attacks as well as attacks from minor weapons such as shuriken and kunai. This jutsu is exclusively used in succession with the boobytrap technique. Chakra Cost: 3
Name: Kesshō no Yoroi | Crystal Armour Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Shōton (Crystal Release) Description: Kesshō no Yoroi is a technique used by the members of the Kessho clan. This technique allows the Kesho member to cover their skin with a thin sheet of crystal, protecting themselves from blunt attacks. This armour can also aid the member to perform stronger physical attacks. Chakra Cost: 5CP (Additional 2CP Per Post)
Name: Kesshō Chōeki-ha | Crystal Imprisonment Wave Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Kesshō Chōeki-ha is a technique used by the members of the Kessho clan. The user sends out a wave of chakra that encases small objects such as bugs or weapons in crystal, halting them whilst airborne and making them fall to the grown and shatter. Chakra Cost: 5CP
Name: Suishō Rō | Jade Crystal Prison Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Suishō Rō is a technique used by the members of the Kessho clan. The user summons crystalizes the space around a target completely encase a single target in crystal. If a person was so unlucky to be encased in the crystal then they will have quite a hard time breaking free from it, if the crystal itself was broken and a person was encased within it, then that segment of crystal would be destroyed allowing the victim to have free movement where they were once trapped. Chakra Cost: 8CP
Name: Omiwatari | The God's Crossing Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Shōton (Crystal Release) Description: Omiwatari is a technique used by the members of the Kessho clan. The user places their hand on a surface, creating a long stream of sharp crystals to bind and pierce a target. Chakra Cost: 8CP
Name: Shōton no jutsu- Koudo Shouka Shikakejirai (Earth crystalization boobytrap) Rank: C Type: Ninjutsu Range: Square with an area of 16m Element: Shōton Description: Aero slams his palm to the ground after he has completed his handsigns (sheep->ox->horse->dog), at which point the ground (1 inch beneath the surface) begins to transform into frail crystals that cannot sustain pressure from anything other than the thin layer of earth above. These crystals continue until they have reached a depth of ten feet. When the opponent steps on the ground anywhere in the area, he or she will cause the ground to crumble at an accelerated rate. If the opponent is not successful in jumping out of the way, he or she will plummet to the bottom of the trap. It should be noted that the trap's area forms right outside of where Aero slams his palm to the ground so that he cannot be trapped inside. Chakra Cost: 7
Name: Kenji Senpuu (Sacred Crystal Sword Whirlwind) Rank: D Type: Taijutsu Range: Close (0m-1m) Element: Shōton Description: Once the Suishō Tō jutsu has been activated, creating two swords on the arms of Aero, he will channel chakra into his feet. The chakra that is stored within his feet will then be used to help keep a steady balance as he begins to spin furiously in a clockwise direction. This taijutsu technique can be used to rigorously slash an opponent, causing flesh wounds or more serious damage if a critical area is slashed. When he has finished the technique, he simply stops channeling chakra into his feet which will cause his spinning to slowly cease. Chakra Cost: 3 (2 per post if continuous)
Name: Jiki Ame (Seasonal Rain) Rank: B Type: Ninjutsu Range: Mid-Far Element: Shōton Description: As the hand signs are formed, thick and long multi-gemmed senbon begin to form silently thirty feet in the air. As the hand signs are completed, a murderous storm of sharp crystal senbon begins to shoot down upon the designated radius of ten feet. If caught off guard, an opponent can be completely impaled by these senbon given their force and increased size and density. While this rain of senbon may target a decent sized area, only seventy five of these unique senbon are launched per wave. Chakra Cost: 14 [4/post if persistent]
Kumogakure Specific Techniques (6)
- Spoiler:
Name: Kumogakure no Jutsu - Hidden Cloud Technique Rank: D Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Description: Kumogakure no Jutsu is a ninjutsu technique utilizing no element. A technique that imitates that of the Kirigakure no Jutsu, once the user has performed the required handseals they will be able to call upon a thick and heavy cloud that will appear almost out of nowhere. The cloud will be able to cover a ten metre radius around the user and only the user is able to sense where others lurk within the cloud. Those with doujutsu or chakra sensing techniques are also able to see through this thick cloud but without any aid, then you'll be blind within the cloud. If a C - Rank or above fuuton technique is activated, then the cloud will be blown away. Chakra Cost: 4
Name: Modoru Kikkā - Back Kicker Rank: D Type: Taijutsu Range: Close (0m) Element: - Description: Modoru Kikkā is a taijutsu technique. Once the user has gathered enough chakra to their feet, they will try to maneuver themselves behind their opponent so that they can deliver a chakra - enhanced kick to the back. A normal kick would be damaging enough but to have chakra reinforcing it will result in more pain. If a direct hit is made, they'll be able to force their opponent down onto their knees or flat onto their face. Chakra Cost: 3
Name: Gōmon no Muchi - Torture Whip Rank: C Type: Ninjutsu Range: Close (0 - 5m) Element: Raiton Description: Gōmon no Muchi is a ninjutsu technique utilizing the lightning element. After performing the required handseals, the Kumogakure shinobi will be able to use their chakra manipulation and affinity to make a whip of lightning within their dominant hand. The whip measures to one and a half metres long. If a person is struck by this whip then they will suffer from flesh wounds, first degree burns and also have the effected area made numb. The whip requires a constant supply of chakra, if the user lets go of the whip even for a second then the whip is instantly deactivated. Chakra Cost: 6 [2]
Name: Raitoningu no Kengen - Lightning Manifestation Rank: C Type: Weaponry Range: Close (0 - 5m), Med (5 - 10m), Far (10m+) Element: Raiton Description: Raitoningu no Kengen is a weaponry technique utilizing the lightning element. Using their lightning affinity, the Kumogakure shinobi is able to enhance any weapon they possess and coat it with lightning chakra to give it a more powerful hit. The lightning will be able to numb the area where the weapon strikes and also cause minor burns. Any weapon can be enhanced by this attack, Kunai, Shuriken, Blades or even Arrows. The technique can only be used on weapons though, once the weapon has struck something the lightning will fade away. Chakra Cost: 6
Name: Kaminari no Ishi - Will of Lightning Rank: B Type: Ninjutsu Range: Close (0 - 5m), Med (5 - 10m) Element: - Description: Kaminari no Ishi is a ninjutsu technique utilizing no elemental affinity. By gathering chakra to their dominant fist, the user will be able to create a larger version of an eagles head that is covering their hand and is completely made up of chakra. This bald eagle - head can be launched outwards at an opponent where it will be able to cause great cuts against the target or they could use this in a combination with taijutsu attacks, to give a more powerful hit. If someone was so unlucky to be hit by this eagle head, they would find themselves with deep cuts made by the sharp chakra - shaped beak. The head can only reach ten metres before it begins to fade away and can only be used thrice during a topic. Chakra Cost: 12
Name: Daibakuhatsu - Great Explosion Rank: B Type: Ninjutsu Range: Close (0 - 5m) Element: Raiton Description: Daibakuhatsu is a ninjutsu technique utilizing the lightning element. After performing the required handseals, the user will create a small sphere of lightning, roughly the size of a tennis ball. They will then be able to throw this ball of lightning to a specific area, whatever the ball of lightning lands on it will stick to that surface. After five seconds, the small sphere will cause the explosion equivalent to three explosive tags. Anyone caught in the five metre blast radius will suffer from first degree burns, and receive some internal damage. Chakra Cost: 13
Weaponry
- Spoiler:
Name: Genin Kit Rank: C Type: Supplementary Quantity: 1 Contents: 10 Kunai, 8 Shuriken, 5 Senbon, 2 Exploding Notes, 1 Exploding Pouch, Five Metres of wire/string, File, 10 Makibishi, 1 Windmill Shuriken, 2 blank small scrolls
Naginata
- Spoiler:
Name: Souji Yuuga (Sweeping Grace) Rank: B-Rank Type: Souji Yuuga is a mid-ranged weapon Appearance: Souji Yuuga is a chrome black Naginata with a three foot- three one foot segments-collapsible cylindrical carbon fiber shaft attached to a two and a half foot razor sharp scimitar blade. There are some etchings on the crescent of the blade which read, “Saved by grace.” Quantity: 1 Storage: The blade is safely secured within a sheath that is strapped around Aero’s back, the blade and the collapsed shaft facing downward, ready to be used for combat. Special Abilities:
Static Bond: Due to the chakra conductivity, once Aero’s chakra stream is attached to the Naginata, it becomes hard to break the weapon free of Aero’s hands unless he so desires it.
FACE CLAIM. Character Claim: Tonou Tamekaze Source: Naruto Eledia- Osy057- Deviant Art Image URL: http://osy057.deviantart.com/art/Tonou-Tamekaze-v2-69073848?q=gallery%3Aosy057%2F25414655&qo=28
Last edited by Brett on Sat 05 Jan 2013, 2:19 am; edited 9 times in total |
| | | MsMoney
Age : 37 Posts : 2201
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| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Sat 05 Jan 2013, 3:16 am | |
| I still find your character to be two-dimensional and aimed to be the "perfect boy," but other than opinion, I can't find anything else wrong with this application.
Don't forget to make an account.
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| | | Enzo
Age : 29 Posts : 1797
| Subject: Re: Kessho, Aero [Kumogakure Chuunin] Sat 02 Feb 2013, 3:33 am | |
| Archived! Due to user's departure. |
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