| | Kurogami, Suzaku [Konoha Genin] | |
| |
Kite
Age : 34 Posts : 1209
| Subject: Kurogami, Suzaku [Konoha Genin] Thu 23 Jan 2014, 9:30 pm | |
| Kurogami, Suzaku.THE INFO. Name: Suzaku Kurogami Nickname: N/A Age: 18 Gender: Male Appearance:
Standing at an unimpressive height of 5'5'' and looking to weigh no more than around 115 lbs, Suzaku Kurogami is not what you'd call a large or an imposing man. Indeed the youth possesses what many would call a "wirey" frame; the word "scrawny" definitely coming to mind when one gazes upon his physique. This is not to say that the teen is berift any sort of muscle but rather that said muscle lacks much of the bulk that a good portion of his peers seem to possesses. Though small in size the young man's frame is definitely well toned, serving as a physical testament to the boy's dedication to his chosen vocation. All in all, Suzaku's body, while smaller than average, is the body of both a ninja and a budding warrior; one that has been trained and carved for optimal functionality in whatever obstacles he may face now and hopefully in the future. Despite the boy's small size he does seem to possess the unusual characteristic of having somewhat larger than average hands and feet; the hands possessing long fingers and being somewhat calloused due to ample time spent practicing with the tools of his trade. This noticeable feature gives the child a somewhat disproportionate appearance, as though his body were somehow a bit too small for him and only serves to contribute to the overall "scrawny" or "wiry" appearance that tends to come to mind of those who see him.
Accompanying this somewhat petite form is a relatively handsome face that seems to, at first glance, contrast the deceptively delicate nature of the youth's frame but somehow manages to enhance the overall look, giving the young shinobi a somewhat rugged appearance. A pair of large, round, deep set, amber-red eyes are most likely the first feature that many would home in on at first glance, the strangely colored hues being described as both intimidating and expressive. The said orbs seem to convey an entire spectrum of emotions, despite the young man's line of work due to Suzaku's inexperience and lack of talent in being able to hide his true emotions from the outside world. Atop these eye are a pair of thick eyebrows that adorn the overarching skeletal ridge that contributes to the expressiveness of the teen's unusually colored orbs by affording the young man ample room and a clear stage for aforementioned brows to shift and contort; the actions serving to amplify the non-verbal cues of his emotional state. Below and between his eyes is a prominent yet symmetrical bridge that leads down to a small yet angular nose that can be described as "sharp" in appearance. Said nose, while small, possesses a pair of nostrils that seem prone to flaring during times of stress, only further contributing to Suzaku's inability to hide his feelings, making him a somewhat easy person to read in many social situations. Moving down from the man's nose, one's eyes are usually drawn toward his slightly larger than average mouth; a mouth that is bordered by set of thin, flesh colored lips that carry only a slightly pinker and lighter tone than the rest of his skin. Below the mouth is a strong, angular chin. While said chin is not as distinguished as one might expect the narrow nature of the man's skull helps in accentuating the chin's natural shape, giving it a much more noticeable definition in relation with the rest of the boy's features. This along with a set of somewhat lower than average cheek bones give Suzaku a naturally strong jaw that can, at times, be seen covered by a light layer of scruff of short, black bristle-like hairs due to the infrequency of the young man's shaving habits. Atop the man's head sits a messy mop of thick black hair that is worn at short to medium length, the bangs of said mess often hanging down infront or just above his eyes. While he detests it, if Suzaku has gone too long without a trim and his hair becomes too unruly he will occasionally tie it back in a ponytail or sorts until he can cut it at a more convenient time.
As far as attire goes, Suzaku is adaptable, able to both adorn and even look somewhat good in a variety of styles. In terms of preference though, the young man tends to favor simplicity over aesthetics. The youth can often be seen wearing a a short sleeved tee-shirt or a sleeveless "wife-beater" shirt that would do little to hide his wiry physique if not for his dark grey fleece hooded jacket that is usually worn in an open-zipper fashion allowing for the jacket to flare and trail behind the youth on the occasions where rapid and fast movements are required. Aside from being a nice fashion accessory and providing warmth, the jacket also serves to conceal the gauntlet that is worn on Suzaku's right arm whenever the youth is out and about; the gauntlet housing a retractable blade for surprise attacks and quick split second defense. Concerning his lower body, the youth tends to wear somewhat baggy pants, allowing his lithe legs to vanish and hide in the billowing fabric of said pants. While baggy, the pants are usually taped off at the bottom to prevent the young man from tripping over his pant legs or allowing unwarranted access to his ankles and shins; that and it also looks cool with the dark blue shinobi style sandals that cover his otherwise bare feet. Around his waist sits a sturdy black leather belt with several pouches and small satchels attached to allow for quick access to his various tools and equipment, the belt serving as a "utility" belt of sorts. If the various compartments on his belt weren't enough, Suzaku's jacket also carries several pockets along the inside lining as well as two outside zip up pockets, giving him plenty of room on his person to store various items for later use. In terms of color palette, the youth favors earth tones, being a fan of the darker shades of color; brown, black, grey, navy blue, sage green, and crimson.
Forehead Protector: Suzaku's forehead protector can usually be found in one of two places; either tied around his head as per standard style, with the metal plate covering his forehead in a protective fashion or tied around his leather belt so that it hangs off the front over his left thigh, still visible but much more understated than the standard style.
Personality:
A guarded person, Suzaku is not one to talk openly about his feelings, preferring actions over words; though it should be noted that while he seldom speaks of how he feels, such emotions can often times be guessed by simply reading his facial expressions. This does not mean the youth is incapable of holding a conversation, but rather doing so proves to be mentally taxing and seldom fun for the young man unless in very good company. Even when Suzaku does manage to find himself in said circumstances, he will seldom talk about himself, choosing to keep the focus of the conversation either on others or on another subject entirely. This reluctance to share his personal story with others stems from a deep rooted inferiority complex, something that is not surprising when one comes to know his personal background. As such Suzaku is not typically an arrogant individual; the boy tending to be more on the insecure side, though such insecurities are often hidden by an outwardly stand-offish and lackadaisical nature that forces him to keep most at an arm's length away and to maintain a strong emotional wall of defense around all but the most basic of personal details.
Given Suzaku's introvert-like nature many would expect the young man to be incapable of working well in a group setting or even having friends. While such assumptions wouldn't be entirely incorrect, Suzaku, due to his training at the academy is more than capable of working as part of a team. While this may not be his preference, the young shinobi realizes the importance of team work and the power of numbers, especially when individuals can synergistically work with one another to not only cover their shortcomings but also to enhance each others' strengths. In fact, one of Suzaku's most notable talents is his ability to analyze situations and people and how people react in relation to given scenarios. In short, Suzaku possesses a keen mind that can perceive and predict how others might think and act. This talent is a result of Suzaku's unusually high intelligence along with a good deal of experience in dealing and watching people due to his upbringing.
While Suzaku is by most technical standards an intelligent individual, that does not mean he always makes intelligent choices. Suzaku, despite his unusually high natural intelligence, is not what many would classify as the "studious" or "serious" type. Rather than display his intelligence the youth often chooses to hide it by speaking in a rather uncouth manner, peppering his speech with both slang and vulgarities to help paint a deceptive picture of an inarticulate individual who would most likely give little forethought in almost any action undertaken. If one is observant, however, they may pick up the occasional bit of wit and sarcasm here and there, a subtle and subconscious hint of that intellectual mind shining through the self-erected veil. As if to commit to such a persona it is rather common to see Suzaku with a cigarette hanging between his thin lips, the young man seeming to have a slight nicotine addiction; though when questioned he will adamantly object to such accusations. Along with the smoking habit is a propensity to gamble and take risks, so long as said risks aren't too far in the realm of impossibility and the pay off is well worth it. It was not uncommon for Suzaku to ditch class during his academy years to go play cards or dice or other games of chance in the more seedy parts of the village, despite his young age. Strangely enough, despite this gambling habit of his, Suzaku never seems to be short on cash, nor have an abundance of it, the young man always seeming to "break even" more or less. As if the smoking and gambling weren't enough, Suzaku has also been known to partake in the consumption of alcohol, often times drinking himself into a stupor in the privacy of his own apartment when either too happy or overwhelmed. While he'd never volunteer this information, he is not ashamed to admit it if questioned, claiming that these occasional binges are therapeutic, and allow him to "turn his brain off" when things get too tense. As such it is not uncommon to find Suzaku hanging in some of the more unsavory parts of the village where few respectable citizens would dare to tread.
Despite Suzaku's unsociable nature and bad habits, he is at heart a genuine individual who does carry a great deal of care for his comrades and those who manage to get close to him, even if he has problems showing it due to his ample supply of insecurities. Indeed, the young shinobi is an individual who is scared to death of rejection in almost any form and for this reason he seldom allows himself to be put in a position where such rejection can occur. While he may outwardly seem distant or callous, a single glance at his face can often show that his seemingly standoffish nature is nothing more than a front. When stripped of his defenses and excused of his self destructive habits, Suzaku is an idealist and a romantic who desires little more than the acceptance and love of those around him though his overbearing fear of rejection often keeps him from actively seeking or asking for it. Rather than verbalize this desire directly, he will often display such attitudes through his actions or in an indirect manner whether it be trying his hardest on a mission or a spar, or paying a veiled compliment. When one considers all this it is not surprising to find that Suzaku's dream is to ultimately be viewed with respect and valued by the people around him. In short, the man wishes to find his true place in the world, a place where he belongs and feels at home and loved. Unfortunately the vagueness of such a dream continues to drive the teen in several directions at once, causing a great deal of emotional confusion that only fuels the somewhat self-destructive nature of his bad habits and his anti-social behavior.
Aside from Suzaku's fondness of games of chance, alcohol and smoking, he also possesses a great appreciation for sweets, having a rather large sweet tooth. Most sweets seem to score well with the young man but if pressured into having to pick one he will most often opt for chocolate chip cookies, though he does thoroughly enjoy other types of cookies as well and is always all too pleased to help himself to some when offered. When having to decide on an actual meal, however, Suzaku will always try to consume anything with chicken; the young man not being as big a fan of beef or pork, though will happily eat them if no chicken or fish is available. Other than chicken, the other "healthy" choice that Suzaku is fond of is almost any type of fruit, aside from tomatoes as they aren't very sweet and thus in the shinobi's mind, are more of a vegetable than a fruit simply due to the taste, which is rather unpleasant. In fact, Suzaku has a rather noticeable aversion to almost all vegetables in general, often times leaving them on his plate and eating around them, although garlic and onions don't seem to bother him for whatever reason.
In regards to other things that Suzaku is fond of, he enjoys a good book when he has the time, though he is notorious for never seeming to finish due to his tendency for getting distracted and ignoring the book for too long. Other things that Suzaku tends to like are animals of almost any kind, though he favors cats above all. Strangely enough, Suzaku also enjoys music of almost any kind, always able to find at least one thing about any song or tune that he finds admirable, though sadly he himself does not play or sing.
Clan: Kaguya Nindō: "Whatever happens, happens."
Last edited by TOPKite on Thu 23 Jan 2014, 11:13 pm; edited 4 times in total |
| | | Kite
Age : 34 Posts : 1209
| Subject: Re: Kurogami, Suzaku [Konoha Genin] Thu 23 Jan 2014, 9:54 pm | |
| THE NINJA. Origin: Hi no Kuni Affiliation: Konohagakure Rank: Genin (C-Rank) Specialities: Weaponry (Primary: Close; Secondary: Long); Ninjutsu Elemental Affinities: Doton ; Fuuton Combat Style:
As a genin it is hard to really define Suzaku's combat style as he is still by all means a rookie. What can be said, however is that by default Suzaku is a close range fighter, preferring up close and personal scenarios. While this is the shinobi's preference, he is able to adapt well to most situations, able to fight in both mid and long range scenarios. In most cases Suzaku will do his best to remain calm and analyze the situation, something that is not only a preference but a necessity due to his small size. As such, Suzaku is more of a defensive fighter by default, choosing to dodge and parry most blows while simultaneously waiting and searching for an opening. Strategy and psychology are both pillars for a fighter like Suzaku who was not blessed with a large body. Suzaku will often try to predict his opponents movements using both his uncanny intelligence and his ability to pick up on subtle patterns in a person's habits.
When it comes to his ninjutsu, Suzaku tends to be a bit more reserved, only using such techniques when absolutely necessary due to the need of both hands to form the proper seals; doing so would mean that Suzaku would have to release his weapon and most likely create distance between him and his opponent. While this is not his preference, he will not hesitate to do so should he deem it necessary; Suzaku being an adaptable shinobi if nothing else. In most cases the ninjutsu will merely serve as a stop gap or a diversion to create an opening for a more decisive, close range strike, but that is only a general rule of thumb rather than an absolute law.
Special Characteristics:
- Mental:
Name: Improved Perception Rank: C Type: Mental Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Most physical motions are identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu as it allows the user to identify the fact they are in an illusion in less time and with less clues than one would otherwise need. However although they can sense the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time.
- Physical:
Name: [Tier II]Immense Strength Rank: B Type: Physical Prerequisites: Character must have the “Improved Strength” Special Characteristic. Training: A 1200 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: Further training in the art of killing and brute force has lead the ninja down a road full of power. They can now lift objects up to two times heavier than they are, and their physical strength has also improved to about twice as great compared to ninja of equal rank. By now the shinobi can punch a log in half, and even crack stone with their bare hands. The increase in strength has also blessed them with the ability to jump significantly higher than their peers, though this not exactly a useful benefit.
Name: [Tier II] Advanced Speed Rank: B Type: Physical Prerequisites: Character must have the “Enhanced Speed” Special Characteristic. Training: A 1200 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu or Weaponry as one of their specialties. Description: Further training in high speed movement has given the shinobi valiant speed that can perform olympic sprinters with no effort. By now, the ninja can run twice as fast as their untalented peers, and can usually run for miles on end without breaking a sweat.
- Chakra:
Name: Sensor Ninja Rank: B Type: Chakra Based Physical Requirements: N/A Training Requirements: An 1200 word training post is required to gain this special characteristic. Description: The ninja awakens a dormant talent they've possessed and develops a new type of sensory. Now being classified as a "Sensor Ninja" the ninja is capable of detecting the presence of other people through their chakra. A sensor can detect their targets from a great distance which can extend 100m, as well as differentiate the characters by their signature chakra alone. They can pin-point any individual within their sensory limit even if they are surrounded in a crowd and even locate other sensor ninja. A sensor can determine a person's location and chakra capacity when in a locating position.
- Social:
Name: Street Smarts Rank: C Type: Social Based Prerequisites: - Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: Being raised in a era of battle and war the ninja has sometimes faced instances where they must gain natural street smarts in order to survive in various situations. Those with this characteristic gains a natural ability of self-preservation which allows them to survive in nearly any society or community by any means necessary. They can hustle Ryo quicker than one could imagine and can hold their own in times of struggle. Ninja with street smarts tend to have a heightened sense of intuition, honor, and fear in their respective communities.
THE BACKGROUND.
- Open Your Eyes:
Suzaku's true origins are rather humble, being the son of an unwed homeless couple. The two vagabonds lived within the walls of Konohagakure, but in the shadier districts where few well-to-dos dared to tread. Life was simple and often times trying but it was never unbearable, at least until the day Suzaku's mother grew ill. Without money to pay for treatment the woman suffered, doing her best to overcome her illness until it inevitably drained her of all her strength, leaving her bed ridden until the bitter end. At the young age of four, Suzaku was unable to truly cope with such a tragedy and as a result, even to this day, his memories of his mother are fuzzy at best and non-existent at worse, the boy having blocked her and her illness out almost completely.
From then on it was Suzaku and his father, a man who turned to drinking after the passing of his lover, the loss being something that even he was unable to get over. Suzaku grew up watching his father spiral out of control, mentally deteriorating as he succumbed to his sorrow. Meanwhile the young boy did his best to carve out a living for himself through stealing and begging. It wasn't until Suzaku was eight years old that he finally realized that he had had enough of scraping by. With that thought in mind he enrolled himself at Konohagakure's ninja academy, seeing that as the only real way to pull himself out of his current situation, as education through the academy was free and those who managed to become part of the military were well taken care of.
- Head of the Class:
Once enrolled within the academy, Suzaku quickly found that the life of a prospective shinobi was not an easy one. On top of dealing with adverse living conditions, the boy struggled with his studies, finding that his talent for the ninja arts was less than spectacular. While the mental aspects of the boy's education came easy, the more physically demanding ones and those that required control and molding of chakra were far more difficult. Perseverance was key, but for a young child without a reliable father figure or an encouraging home life, such a concept was hard to believe in. If it were not for the fact that Suzaku, thanks to his rather sobering life experiences, was surprisingly mature for his age, he might have given up. The boy pushed through though, working hard throughout his academy training all while trying his best to keep his father from destroying himself. Of course such stresses did not take their toll on the boy and as a result he became an early adopter of some rather bad habits; smoking, drinking, and gambling being the vices of the day. Still, this didn't take away from the effort expended on his education, Suzaku taking his training very seriously and as a result proving himself to be a proficient warrior with a variety of weapons and ninjutsu techniques.
Eventually the day came when Suzaku graduated. Having joined the academy late, it was no surprise that the boy was a tad older than the rest of his fellow classmates, being aged 15 at graduation when the average seemed to be 13. Despite that, Suzaku held his head high as he received his village headband, only slightly bothered by the fact that his father was absent during this rather monumental moment in his young life.
- Roleplay Sample:
Kamui would frown slightly as he watched Shizune trying to focus. Without warning the little fox girl would run over, grabbing Shizune's wrist and in one fluid motion would force her to place her hand on the glass, hopefully while her mind was still focused. Upon touching the glass Shizune would feel a cold sensation washing over her, as though she had been plunged into an icy lake, yet still able to breathe. Suddenly the world around her would seem to break away, fracturing as though all her surroundings had been glass. No longer was she in Oath's castle but once again inside the strange temple in the middle of all the chaos that had been occurring the moment she left. Kamui and Garfield were gone. It was only her and the slightly distorted images before her.
As she stood there she'd see herself holding on to Dirge as The Burned Man's bandages kept him bound and anchored to the mortal realm. The angel's hand loomed over head, trying to force itself down over Oath, Dirge, and her, yet held off by an invisible force. Suddenly Shizune would split into two, sending her light form rushing for The Burned Man, only inches away from striking him before letting out a surprised yell and dissipating as her darker form released Dirge. Oath and her would fly through the portal as Dirge's body was yanked toward The Burned Man only moments before the angel's massive hand slammed against the ground, creating a shock wave that nearly brought the whole temple down. Dirge would be on his hands and knees, gasping for air and coughing as The Burned Man stood over him, glaring down at him. "You! You were supposed to have the amulet. Not her!" A swift kick flew forward, smashing into Dirge's face with enough force to send him backwards, only for The Burned Man to tug on the bandages, causing the gunman to fly back toward his enemy, The Burned Man catching the choking male by his throat. "No...you know what? It's fine. I have you. She'll come back for you. She's your tender after all and once she comes I'll be ready. She won't escape a second time."
As he spoke Dirge's grip on Izo loosened, the sword slipping from his grasp and falling to the ground. Dirge would mutter something. At the sound of his voice The Burned Man's single violet eye would narrow. "What was that child? You'll have to speak up. I can't hear you over the noise that thing is making." The Burned Man's eye would move from Dirge toward the angel as it reared its arm back before thrusting it down again toward them. The Burned Man would merely hop effortlessly to the side, gliding through the air, easily putting a good twenty feet from the angel's hand, unaffected by the shock waves created from the impact and somehow managing to deflect the rubble raining in overhead with his powerful aura, the rocks separating and crumbling moments before making contact with either of them. "I said..." Dirge's right hand would clench into a tight fist. "....Execration!" Suddenly his right arm moved forward for a powerful palm strike to The Burned Man's left side, hitting him on the chest, right over the spot where his heart should be. A powerful arc of blood red energy would race from Dirge's body toward The Burned Man's, detonating as soon as it traveled the length of Dirge's arm. The two of them would suddenly break from each other, both thrown back by the force of the attack.
Dirge would tumble and skid along the ground as The Burned Man flew backwards, crashing against the wall behind him. The entire temple would come down over the two of them, kicking up a bunch of dust and debris, obscuring the view of everyone, Shizune included. "Fulgur. Seimei. It looks like I disarmed myself..." Dirge's voice would suddenly sound off after a moment or two, his figure emerging from under the rubble, his left arm drawn across his body, holding his right shoulder, holding the spot where his right arm once was. "It was worth it though...I think I figured out the secret to those bandages of his." A series of groans would be heard from the area where The Burned Man had been buried, the bandaged figure climbing to his feet, the bandages around the left side of his chest all burned away, revealing charred black skin beneath. "Is that so? Don't think that means you have a shot at winning. I won't give you the chance to get another shot like that off. You're much too tired to keep moving at the speed you were. At this point, you're far too slow to keep up with me." At this Dirge would smirk. "I hate to disappoint you but I'm Fulgur, the first storm. There's nothing and no one faster than me. So don't blink..." Suddenly Dirge's shirt would tear open from the inside, as if his body had somehow detonated a small explosion from within the confines of the piece of clothing. The runes on his body would begin to glow with a brilliant blue color. "...or you'll miss your own death. Onisugan!" The air around them would grow still, despite the angel who was now focused solely on Dirge. The gunman's eyes would close and then he was gone. The image before Shizune would start to distort now, the image growing fuzzy as the world around her began to grow strangely distant.
Last edited by TOPKite on Thu 23 Jan 2014, 11:16 pm; edited 1 time in total |
| | | Kite
Age : 34 Posts : 1209
| Subject: Re: Kurogami, Suzaku [Konoha Genin] Thu 23 Jan 2014, 10:22 pm | |
| THE ARSENAL.
Jutsu Academy Jutsu
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Doton
- Spoiler:
Name: Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. Chakra Cost: 4 Name: Dochuu Senkou - Underground Submarine Voyage Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth. Chakra Cost: 6 (2 per post) Name: Doro Gaeshi - Mud Overturn Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. Chakra Cost: 6 Name: Doryuusou - Earthen Rising Spears Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This technique lets the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes are brittle, and can be broken with a strong blow or tough defense. Chakra Cost: 7 Name: Retsudo Tenshou - Revolving Split Earth Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. Chakra Cost: 9 Name: Doton Bunshin no Jutsu - Earth Clone Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton Description: Doton Bunshin no Jutsu is a Ninjutsu technique that utilizes the earth to create a Bunshin clone. Unlike a normal Bunshin, the Doton Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, but none utilizing chakra. The range of the clone is limited however, it can travel no further than 10 meters from the original body. If the Doton Bunshin is injured, the clone will revert into rock that crumbles to the ground. Chakra Cost: 7 (Per clone) Restrictions:
- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Ganban Kyuu - Rock Plate Coffin Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: After forming the needed hand seals, the user will generate plates of rock which will rise from around his target, entomb and then crush them. A ninja skilled in Earth Element abilities can avoid being crushed and emerge from the coffin. Chakra Cost: 15 Name: Iwagakure no Jutsu - Rock Hiding Technique Rank: B Type: Ninjutsu Range: N/A Element: Doton (Earth) Description: This jutsu allows the user to change their appearance by blending and merging with the surrounding rock. This allows the ninja to move unseen, which assists in attack and escape. Chakra Cost: 10 (3 per post) Name: Kajuugan no Jutsu - Weighted Rock Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: After forming the needed hand seals, the user will turn an object touching him or her into stone. This process increases the weight of the object and can also be used against organic material. When he or she is elevated, the petrifaction process will cause the material to fall away and crash into the floor below. Chakra Cost: 15
Fuuton
- Spoiler:
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9
Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5
Name: Hi no Ishi - Will of Fire Rank: B Type: Ninjutsu Range: Close (0 - 5m) Element: Fuuton Description: Hi no Ishi is a ninjutsu technique utilizing the fuuton element. Performing the tiger hand seal alone, the user is able to concentrate a large amount of chakra within them, to then release it outwards into a shock wave of chakra. The burst of chakra will go out towards a five metre radius before it finally begins to fade away. Anyone caught within the blast will be pushed out by the chakra and thrown out of the five metre radius. It's also a technique that can be used to deflect incoming projectiles from all angles. Once the technique has been performed, the user must wait for another two posts before it can be used again, the technique can also not distinguish between friend and foe. Chakra Cost: 15
Name: Hana Chirimai - Flower Scattering Dance Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: After forming the needed hand seals, the user will create a spinning vortex of flower petals from pre-existing petals. This vortex can engulf their target to limit their vision and then slam them into nearby objects. The user can remain in one spot for the use of the jutsu, because he or she can direct it anywhere they desire. Chakra Cost: 12 (4 chakra per post)
Name: Juha: Shou - Beast Wave: Palm Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: Using Wind nature, the user will create a blade of wind which they can launch towards their opponent. One can also control the path of the blade for the duration of the post and because it is made of Wind chakra, the wind blade can easily cut through Kage Bunshin. Chakra Cost: 12
Name: Shinkūgyoku - Vacuum Sphere Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of causing powerful blunt damage, enough to leave bruises or even break skin if struck multiple times. Chakra Cost: 15
Weaponry
- Spoiler:
Name: Youji - Toothpick Rank: E Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: Though the toothpick looks like it might be a quirk of user’s, it actually functions as a weapon in battle. Similar to a senbon, the user can spit the toothpick at his/her opponents to injure them. He/she can also spit it at incoming projectiles to knock them away. Chakra Cost: 1
Name: Kage Shuriken no Jutsu - Shadow Shuriken Technique Rank: D Type: Weaponry Range: Mid (5m - 10m), Far (10+) Element: N/A Description: It's an extremely simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency. Chakra Cost: 3
Name: Supin - Spin Rank: D Type: Weapons Range: N/A Element: N/A Description: Taking a throwing weapon, senbon and kunai generally working best, the user throws the weapon with a slight spin to it, akin to a bullet. The spin stabilizes the thrown weapon, increasing it's effective range and power. For example, a kunai thrown at long range would hold accuracy and damage close to that of being thrown at mid-range. Chakra Cost: 3
Name: Soto Nise - Fake Out Rank: D Type: Weaponry Range: Close (0-5M) Element: N/A Description: The user will draw their opponent's attention to their blade or blade-wielding handing, telegraphing an eminent attack with it. The user will begin to spin, as if building up momentum for the attack, before surging chakra through their feet to stick to the ground to arrest their momentum before swinging around to strike from the other direction. Alternatively, the user can simply release the original blade, letting it fly at the opponent, while quickly drawing forth another weapon and attacking with that. Chakra Cost: 3
Name: Fera o henkō - Deflecting Strike Rank: D Type: Taijutsu/Weaponry Range: Close (0m-5m) Element: N/A Description: A basic maneuver where the user attempts to shrug off physical attacks by redirecting the force of an oncoming attack through a chakra enhanced block-and-deflect move. This can be performed with the user's weapon, arms or legs and is a simple matter of moving one's blocking weapon or limb in such a way to deflect the brunt of the force behind an attack away from the attacker's target while having the chance of creating an opening for a subsequent counter attack. As physical contact is made, this will not negate the entirety of the attack when pertaining to overly powerful attacks but can help lessen the damage taken. Chakra Cost: 3
Name: Gyorai Shin - Torpedo Needle Rank: C Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: Removing nails from his or her pocket, the user will throw them into the air and then plant them tip first into the earth. Using his or her chakra the nails will travel into the ground. Then at his or her discretion, he or she can fire the nails from the ground through the feet of his or her target to nail them in place. He or she can then fire the remaining nails from the ground to cut his target to pieces. Chakra Cost: 7
Name: Hitei Mushou - Flying Nail Mist Pierce Rank: C Type: Weaponry Range: Close (0m - 5m), Mid (5m - 10m) Element: Description: After forming the needed handseal, the user will emit a flying mist of small nails from his or her mouth. These small nails can travel towards his or her opponent at quite a distance and are capable of dealing minor puncture wounds. Chakra Cost: 7
Name: Dageki Rimen Tataku - Knock Back Smack Rank: C Type: Weaponry Range: Close (0m) Element: N/A Description: Sometimes, the enemy just gets too close to properly swing a nodaichi. That's where this technique comes into play. Gripping the hilt in one hand and the back of the blade in the other (a good glove is advised), the user generates a surge of chakra through their limbs before shoving out with their horizontally held blade, the burst of chakra giving them a brief burst of strength and speed. Using this technique can allow to user to knock back a target who is not significantly stronger than them by a meter or two, giving the user swinging room for their weapon. Chakra Cost: 7CP
Name: Ishibari - Stone Needles Rank: B Type: Weaponry Range: Close (0m - 5m) Element: N/A Description: This technique makes use of the users chakra as a paralysing agent. The user throws kunai with wires attached at the opponent. Once the enemy is hit, chakra is run through the string to paralyse the opponent, which will serve to either incapacitate the enemy or allow the user or an ally to attack. However, against those who can absorb chakra, this technique could backfire as the target may simply steal chakra from the user, while exhibiting immunity to the paralysis. The paralysis effect may also be cancelled by severing the wire connection between the kunai and the user. Chakra Cost: 15
Name: Tejina Katto - Trick Cut Rank: B Type: Weaponry Range: Close (0-5M) Element: Fuuton Description: This technique requires Chakra Conductivity or a Chakra Conductive Weapon. Utilizing fuuton chakra, the user coats their blade in a near-invisible secondary blade, extending half again as long as the actual weapon. When they go to strike at their foe, they will intentionally aim just short of the foe, lulling them into a false sense of security. While the foe might be out of range of the metal portion of the blade however, the Wind Blade can catch them quite unawares. Chakra Cost: 15 CP (4CP per post)
Name: Ninpou; Hayauchi - Quick Draw Rank: B Type: Weaponry Element: - Range: Close (0m ~ 5m) Description: This jutsu was developed by practitioners of the sword and focuses high speed movement and lethal efficiency. This jutsu can only be used in conjunction with swords. This allows the user to draw their sword, turning it into a fierce, fast, and deadly slash, and then skillfully placing the katana back into the scabbard. The slash is known to be extremely fast, moving at three times the speed of a normal slash. What is more, this is highly effective against shinobi, seeing as it can be, and often is used, to stop a ninja's hand seals before completion, due to its speed. Chakra Cost: 10
Kaguya
- Spoiler:
Name: Hone Mendo - Bone Mend Rank: D Type: Weaponry/Taijututsu/Eijutsu Range: - Element: - Description: Through the utization of the clan's natural ability to manipulate serum calcium levels the user is able to heal damaged bones no matter the extent. While this process already occurs at an accelerated rate in those who have manifested the Kekei Genkei of the Kaguya clan, this jutsu allows the user to accelerate that process more by actively expending chakra, allowing for bones to heal in a matter of seconds or minutes. Chakra Cost: 4CP
Name: Tsubaki no Mai - Dance of the Camellia Rank: D Type: Weaponry - Taijutsu Range: Close (0m ~ 5m) Element: - Description: Tsubaki no Mai is a technique used by the members of the Kaguya clan. The user performs this jutsu by modifying the humerus (upper arm bone) of either their right or left arm to create a short, hilt-less bone sword. Since they can increase and compress the density of their bones, they can make the sword harder than steel. The user then uses the sword to fight; their style uses quick cuts and thrusts to disable opponents quickly. They are extremely proficient with this sword and can, not only deflect shuriken, but also dispatch a large number of Shadow Clones with this technique. Chakra Cost: 4CP
Name: Karamatsu no Mai - Dance of the Larch Rank: C Type: Weaponry - Taijutsu Range: Close (0m ~ 5m) Element: - Description: Karamatsu no Mai is a technique used by the members of the Kaguya clan. The user uses this jutsu to create a mass of razor-sharp bone spikes all over their body. These spines appear to be branches off their pre-existing skeletal structure rather than completely new bones. The user is even able to grow these bones at an extremely rapid rate so they can stab an opponent even as they are growing. They can even use them to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes them basically untouchable at close range. If an opponent would start to get close to them, they would start to spin rapidly slashing the foe in multiple areas of their body. Chakra Cost: 6CP (Additional 2CP Per Post)
Name: Teshi Sendan - Drilling Finger Bullets Rank: C Type: Weaponry - Taijutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: - Description: Teshi Sendani is a technique used by the members of the Kaguya clan. Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones regenerate after release, this technique can be used in succession. Chakra Cost: 5CP per 5 fingers.
Name: Yanagi no Mai - Dance of the Willow Rank: B Type: Weaponry - Taijutsu Range: Close (0m ~ 5m) Element: - Description: Yanagi no Mai is a technique used by the members of the Kaguya clan. To perform this dance, the user grows several long bone blades from their body for use as weapons. Though they primarily uses two blades grown from the palms of their hands, they also uses several secondary bones grown from his elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend their bones to attack his opponents without having to adjust their own movement. Chakra Cost: 10CP (Additional 3CP Per Post)
Non-Elemental
- Spoiler:
Name: Kage Bunshin no Jutsu - Shadow Clone Technique Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival. Chakra Cost: 15 (Per clone) Restrictions:
- No weapons, armor, or equipment can be replicated to have above C-rank quality.
- Replicated explosive notes, explosive kunai, explosive senbon, and exploding pouches are inert and cannot be set off.
Name: Gentoushin no Jutsu - Lit Apparition Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: Gentoushin no Jutsu is a Ninjutsu technique used by the user and an individual(s) to gather at one location, even while members are in different parts of the world. By forming the needed handseal, an astral form of their being will appear at the desired location. While in the spirit form, the member’s voice will sound deep and distorted. Chakra Cost: 14 + 2 for each additional member after the first three (2 per post regardless of member quantity)
Equipment
- Kits:
Name: Suzaku's Fieldwork Kit Rank: B Quantity: 1 Contents: 18m Wire [6], 3 Smoke Bombs [9], 10 Exploding Tags [10], 20 Explosive Senbon [10], 10 Explosive Kunai [15], 12 Senbon [4], 10 Shuriken [5], 15 Makibishi [3] Total: 62 Slots
Name: Chuunin Kit Rank: B Quantity: 1 Contents: 10 Kunai [10], 16 Shuriken [8], 12 Senbon [4], 15 Makibishi [3], 6 Exploding Notes [6], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 18m String [6], 1 Windmill Shuriken [5], 1 File & Scissor [1].
- Scrolls:
Name: Small Scroll Rank: D Quantity: 1 Contents: 1 Journal [1], 2 Ink Pens [2], 8L of Drinking Water (4 1L Bottles) [4], 4kg of Salted Nuts (Stored in tied paper bags) [2] 10 Nutrition Pills [1] Total: 10 slots
Name: Medium Scroll Rank: C Quantity: 1 Contents: 3 Ear-Piece Mic Radio [5], 1 Breathing Apparatus [15] Total: 10 slots
- General Equipment:
Name: Breathing Apparatus Rank: C - A Rank Type: Supplementary | Air Filter Quantity: One [1] Description: With this accessory, the Shinobi is able to breathe underwater for short periods of time. The apparatus appears as a very small silver tube with two small pieces attached. The first is a set of small tubes that go into the nostrils and the second is a small mouth piece. The rank of the item determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole set of turns in order for the apparatus to recharge after usage, the duration of recharge is equal to the duration of use, therefore 2 post recharge for C rank usage and so on. Additionally, the filter is designed to keep out aerial objects that may harm the user, such as airborne toxins and micro-fragments, equal to the rank of the apparatus. C| 2 Posts B| 4 Posts A| 6 Posts
Name: Ear-Piece Mic Radio Rank: C Type: Main -Primary/Accessory Quantity: 3 Description: The short range radio is capable of keeping ninja in contact up to 10 miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
- Weapons:
Name: Akutori Kanji-kiri Rank: B Type: Close Range - Long Blade Appearance: Akutori is not a very distinct blade in appearance, in fact there is very little that makes the weapon noteworthy aside from the small engraving of what looks to be a bird at the very bottom of the hilt. Other than this minor detail the blade is a standard looking blade with a circular guard and a black grip wrapped around the handle. Being almost identical to that of a standard village-issued katana, the blade shares the dimensions with the weapon being 3 feet in total from one end to the other, sporting a 10 inch hilt with a 26 inch blade. Quantity: 1 Storage: Akutori is kept sheathed on Suzaku's right hip Special Abilities: Chakra Conductivity.
Name: Retractable Wrist Blade Rank: C Type: Close Range - Gauntlet Quantity: 2 Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Name: Ninjato Rank: D Type: Close Range - Short Blade Quantity: 1 Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than one and a half feet, and a square guard on top, this weapon has been popularized by many ninja, especially the ANBU, hence the name.
Name: Bowie Knife Rank: D Type: Close Range - Short Blade Quantity: 1 Description: A long knife, at least six inches long, with a clip point at the top of the blade which brings the tip lower than the spine for better control. Where the guard and sharp edge of the blade meet, a small curvature inward towards the metal makes the end thinner than the top. The handle is large enough to cradle a single grip perfectly.
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