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| Haretsu, Inzei [Kumogakure Chuunin] | |
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Kiseki
Posts : 1216
| Subject: Haretsu, Inzei [Kumogakure Chuunin] Wed 15 Oct 2014, 6:41 am | |
| Casual wear Haretsu, InzeiTHE INFO. Name: Inzei Haretsu Nickname: King (Self-Proclaimed) Age: 17 Gender: Male Appearance: Inzei stands roughly at five foot nine, (175 cm) and weighs only a meager 120 lbs (54kg). However that weight is all condensed down into muscle as his body is heavily toned. His body shows every last muscle he uses. He is constantly evading people, so he slowly began to lose any unnecessary weight. He has medium length blonde hair he keeps brushed back aside from a bang or two he allows to hang in his face. He doesn't possess his clan's natural blue eyes but rather two red ones that gleam with passion. His skin is a tone of white that it refuses to change from. Despite how long he will stay out in the sun, he will never tan nor burn. Inzei often credits this to saying the sun knows better than to try to change the king. On his hands are the trademark mouths that his clan is infamous for. They often remain closed until he is preparing his clan jutsu.
His casual wear consist of a black unbuttoned jacket that stops just slightly above his waist. He wears a long sleeve orange shirt under it that goes down to his exact waist causing his abdomen to show when he stretches. Inzei wears black slacks with a silver chain connecting from his front hip to his back hip. Finally he wears black socks and shoes to finish his attire. Many question why he wears so much black when they live so close to the sun. Inzei ignores them and says that the king does not need to be understood.
When going on a mission or in combat Inzei will wear shoulder plates that have golden colored cloth and fur under them. This armor does very little for him as it is from his parents and can barely withstand a blow. He claims it is from his ancestors time when they once ruled the desert however no one is sure if that claim is true. He wears a golden belt that holds up his golden colored skirt that reaches past his feet. Underneath the skirt he wears black shorts and sandals. He says the skirt allows him to hide his preparation movements from his opponents. Many just assume its a cover up for him to wear something to match his shoulder plates. He often goes shirtless despite how mad it will make many people. Inzei wears his clay pouches on his back hip. His headband, where it use to rest, is no longer there after giving it away to his rival in Konoha. He claims the day he is king he will wear a headband but for now he will allow this one to rest on his body.
Forehead Protector: In Yusuke Uchiha's care. Personality: The King Inzei is very obviously a narcissist to the highest of calibers. He believes himself destined to rule this world as its true king. Anything that affects you negatively is because you brought his wrath upon you. The same goes for anything positive to affect you, it is because he has shown you mercy. However as a king he will take no disrespect and often threatens to murder those who do not show respect. His idea of a king is closer to that of a tyrant rather than the beloved king of the people. This worries many people however he has often said that Kumogakure will remain safe once he rules the world. He claims that a king must protect his origins or else he has no right to move forward. However after recent actions people stopped worrying so much about Inzei. They view him more as a kid who will grow up one day and laugh at his previous attitude.
The Human Inzei has a human side to him that he never shows to those around him. He claims his compassion is reserved only for his subjects and his queen. However he is very caring and protective of those he deems his subjects. Almost all of Kumogakure is considered to be his subjects whether they know this or not. He will fight to the death to protect them but will also let them fall to ruin if they have brought it upon themselves. He believes in helping but not babying, he will help if he deems he must. But if they have brought ruin upon themselves or it is their fate to end then he will let it be. He heavily believes that fate can not be changed.
The God Inzei has a bit of a god complex. He believes that no one can challenge fate. He also believes he is fate. He enjoys those who try to challenge fate and fail. He finds their suffering to be enjoyable and pleasing to watch. However he also secretly roots for them to win, it is his desire to see a hero born in this era. While this personality trait often has people terrified of him and his sadistic nature, he won't directly cause someone to suffer. He believes it is best when brought upon themselves or it happens naturally. Anyone who causes another to suffer for amusement is nothing more than a bug that needs to be squashed to him. Those who can not appreciate nature and fate do not deserve to enjoy anything that is forcefully created is another thought he holds dear. Clan: Haretsu Nindō: "I am the king. I have no need to explain myself to you."
THE NINJA. Origin: Kaminari no kuni Affiliation: Kumogakure Rank: Chuunin Specialities: Fuuinjutsu, Ninjutsu Elemental Affinities: Doton, Fuuton Combat Style: Inzei prefers to keep his opponents at a distance and will often refer to them a mongrels for trying to touch the king. His main style consist of using his clan's techniques to keep them at bay while using his fuuinjutsu to supplement it. Occasionally he will dirty his hands and engage in physical combat using his swords however he lacks skill to do so. If he resorts to physical combat it is either because he is dealing the finishing blow or he is pressed against a corner to heavily he has to. While generally in combat, Inzei wants it to be over quick and fast to demonstrate his power. However if he is angered or something has to be punished he will drag it out by using his explosive spiders to delay their defeat. He most often will use his fuuinjutsu to capture jutsu and send them back at the opponent or to make make-shift explosive tags. He loves to turn everyday objects into explosives and launching them at his opponent. His biggest joy is standing back while bombarding the battlefield in demonstration of his absolute power. The quickest way to defeat him however would be using raw taijutsu or weaponry against him. He isn't very physical so someone who is capable of rushing and dealing a power hit has a better chance than a long rang user. Genjutsu is just as useless as long range on him since he will just bombard the area in bombs once he realizes he is in a genjutsu he can't break. His way of dealing with any and almost all nuisances is to blow them up. This makes even hostage situations with him risky as he will risk killing the hostage to kill his target. Special Characteristics:
Social
- Spoiler:
Name: Infinite Riches Rank: C Type: Social Based Prerequisites: - Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja gains near infinite Ryo from either inheritance or a unknown circumstance which makes them filthy rich and now highly respected in their village. They can now live in large mansions in their villages and possess the latest technology and training equipment. They can purchase anything without fear of running out of money which makes them both popular and feared for their power.
Combat
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Name: Large Chakra Capacity Rank: B Type: Chakra Based Prerequisites: Must have Increased Chakra Capacity Training: A 800 word training is required to gain this special characteristic Restrictions: Effect does not stack with the previous rank of Chakra Capacity. Description: The ninja continues their mediation and physical training which further increases their chakra capacity. Ninja with large chakra capacities have an increased chakra of 35CP
Name: [Tier II] Enhanced Evasiveness Rank: B Type: Physical Prerequisites: Character must have the “Improved Evasiveness” Special Characteristic. Training: A 1200 word training post is required to gain this special characteristic. Restrictions: The Character must have either Taijutsu, Weaponry, or Medical as one of their specialties. Description: Compounding upon the gains of the 'Improved Evasiveness' Special Characteristic, a possessor of this SC has progressed to an adept level of mastery over their own body, not only through their own flexibility, but also of their surroundings and standing, thus they have become more proficient in regards to evasive maneuvers and general agile movements. At this stage a Shinobi has become notably more flexible than their peers which in turn allows them to contort and bend their bodies in ways that make them quite difficult to hit within combat.
Name: Improved Perception Rank: C Type: Mental Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: The ninja trains their skill in perception and analyzing their environment to more distinct levels. Most physical motions are identified and picked up by the ninja whether its a movement in a leaf or a change in temperature. This skill is handy when faced with Genjutsu as it allows the user to identify the fact they are in an illusion in less time and with less clues than one would otherwise need. However although they can sense the Genjutsu they must rely on other methods of breaking the spell. The ninja also becomes extremely perceptive and observant when it comes to people, being able to pick out mood changes or better understand character. In addition, this skill becomes useful in combat, where the Ninja grows to understand the patterns, habits and the 'rhythm' of the opponent over periods of time.
Name: Clan Prodigy Rank: C Type: Skill Based Prerequisites: Must belong to a clan Training: A 600 word training is required to gain this special characteristic. Restrictions: - Description: A trait given to ninja who possess an innate talent for the manipulation of clan based techniques and has trained thoroughly to improve their skill. Their power over the the clans abilities has become so considerable that the ninja is now considered a young prodigy by the clan elders. Because of this, the user's clan based attacks cost 20% (rounded up) less chakra to perform, as well as an increased power and size. Special Effect: Possessors of this Special Characteristic can also grant their own spin to their clan techniques, setting them apart and identifying them as Prodigys. Given the diversity of clans and clan abilities, such distinguishing marks are left to the user's imagination. This effect is purely aesthetic.
THE BACKGROUND. History: Birth and Childhood Inzei was born into the haretsu clan in kumogakure. He was raised a relatively normal life however his large hubris often caused trouble for his family. Growing up he declared everything to be his and wouldn't see it any other way. He only let other people borrow his things or toys and his parents had to play along for him to not grow angry. His anger was avoided by his parents because he didn't throw a fit but rather stewed in his anger until he could have revenge. Whether revenge was destroying something they held dear or leaving them to take care of themselves when sick. Inzei was a very evil child when angered. They kept him distracted with their family history saying that they came from a long line of kings that once ruled the desert. They honestly were descents of a king long forgot in the sand. However Inzei took that to mean that everyone from his great-great grandfather and back were a king at some point. He viewed his current generation as failures for not maintaining their royal status.
Academy Days When he went to the academy he caused no trouble and focused solely on mastering any and all jutsu they taught him. He deemed that a true king would have no trouble with basics. This was true for Inzei as he was able to easily master any and all basics they tried to teach him. His parents were proud but he didn't want the pride of failures. He often spent this time alone practicing and planning for how he would rise back into power.
Genin Days to Current His days as a genin were spent on missions and trying to rise to chuunin as fast as he could. However his constant fighting with his jounin and team led him to be taken off the team. He struggled with authority and did best when he lead the battle. His path to chuunin was delayed indefinitely by the kage due to this. Inzei only assumed it was because he was too powerful and the kage feared him. It was around this time that Inzei's father had died on a mission trying to hunt down a nuke-nin. Inzei didn't mourn him or miss him at all. He was trash. A dog that died a dog's death. Inzei wouldn't end up like him. One night while his mother was mourning over his lost father she killed herself. Her suicide note said she couldn't bear the burden of Inzei without his father there to support her. He took that to mean that she couldn't serve him properly without his father. He agreed entirely and inherited a large fortune. His parents had saved up quite a bit of money and planned to move soon so they could all live in peace. However that was lost once his father died. Inzei wiped their names from his memories and their faces. They were simply mother and father to him. Now he lives out his days in luxury with the money that he says is truly fit for him. That is the one thing he thanks his parents for. They were smart enough to ensure he could live like a king.
Roleplay Sample: Inzei stood at the gates of Kumogakure with a sneer on his face. He hadn't been promoted to chuunin yet due to the kage obviously fearing the power of the rightful ruler. Inzei was angry that those who were sent out on missions and deemed 'stronger' than him failed those missions. He personally made sure they suffered and learned their place on their knees before him. The first group of chuunin arrived. They were battered and bruised. They had failed an escort test put in place by the kage to see if they were truly worthy of their title as chuunin after numerous complaints had be sent about them. Inzei was here to deliver their punishment. "Did you complete the mission?" Inzei asked as he sneered at them. Malice dripping from his voice, however he had no combat on him. Only his casual wear. They looked up and chuckled at he older genin. "So what if we didn't? You here to nag us, my king" The first one spoke up and said. Inzei smiled as he wanted this reaction from them. His eyes lit up as chakra channeled through out his body. On his chest the kanji for "gate" lit up under his clothes as were sucked up and replaced with his shoulder plates and combat attire. On his back the kanji for "weapon" lit up as two swords appeared behind him and stalled for a moment in air before he grabbed them. His knees were now bent at the surprised chuunin. They forgot their place. They realized their mistake before the self-proclaimed king. "Learn your place. Mongrels" Inzei growled with a smile as he dashed forward.
Last edited by Kiseki on Thu 16 Oct 2014, 8:38 am; edited 2 times in total |
| | | Kiseki
Posts : 1216
| Subject: Re: Haretsu, Inzei [Kumogakure Chuunin] Wed 15 Oct 2014, 6:42 am | |
| THE ARSENAL. Ninja kits
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Name: Advanced Clay Kit Rank: B Quantity: 2 Contents: A pouch filled with Haretsu brand explosive clay. Contains 15 units of Clay.
Weapons
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Name: Enki Rank: D Type: Sword Quantity: 2 Description: [1] Two golden colored swords that Inzei carries with him are often described as unique. They have a leather grip then arc outwards into a crescent shape before becoming the full length of a natural katana. They are roughly 80cm long from their handle to the tip of their blade. They have a typical dull back of the blade so that the wielder can push down with it. The crescent has two spikes that protrude from it making it into a dangerous weapon to cross as a stalemate will usually result in the opponent's hand being stabbed by the spikes.
Academy Jutsu
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Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Genjutsu Range: N/A Medium: Optical Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others. Chakra Cost: 1CP per 5 clones
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Explosive Tag: Activate Rank: E Type: Fuuinjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1 (per 3 explosive notes)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor. Chakra Cost: 1
Name: Chozou no Jutsu • Storage Technique Rank: E Type: Fuuinjutsu, Supplementary Range: Close (0m - 5m) Element: N/A Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed. Chakra Cost: 1 to seal; 1 to unseal.
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Fuuninjutsu
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Name: Tenjiru Fuin - Alter Seal Rank: E-S Type: Fuinjutsu Range: Close (0-5M) Description: This fuin actually consists of two separate seals. The first seal, once inscribed, can be activated by the user to siphon in and seal an incoming ninjutsu. Once sealed, the secondary sister seal activates, firing the jutsu back out through it. The seals require a constant upkeep of 5 chakra per post, and must be within five meters of each other for the redirecting effect to remain possible. The jutsu can also be used to redirect projectile weapons, with cost varying depending on the rank of the weapon. Limitations:
- This seal can only be performed on scrolls, not just written onto any old surface.
- The scroll in question must have enough slots available for the jutsu or weapon being directed.
- The seals can be written on the same scroll, provided it is an A-rank scroll or higher.
- The seals require a half-post each to draw. Each seal can be drawn in a separate post. Alternatively, users with Blurred Hand Movement will be able to draw both seals in half a post.
- This seal has a a limited amount of uses, or "charges," numbering 32. The amount of charges depleted depends on the rank of the weapon/jutsu being directed through it. Once these charges are expended, it must be re-drawn.
Chakra Cost: (Cost of sealed jutsu) + 2, 5CP per post. E-rank weapons and arrows: 1CP per projectile D-rank weapons: 3CP Each C-rank: 5CP Each B-rank: 10CP Each A-rank: 20CP Each S-rank: 35CP Each Charges(32):E-rank: 1 charge each D-rank: 2 charges each C-Rank: 4 charges each B-rank: 8 charges each A-rank: 16 charges each S-rank: 32 charges each. Name: Bakuhatsu-teki Fūin - Explosive Seal Rank: D Type: Fuuinjutsu Range: Close (0M) Description: A simple seal, the kind that is used for making explosive tags. This allows the user to create their own, or otherwise inscribe different objects with the seals, provided they have the means to place the seals, either with ink or Finger Engraving. Each use provides enough chakra to create 3 effective seals, each with a single tag's worth of power. Chakra Cost: 4 CP (3 to create seals, 1 to set seals off) Name: Shui Fuin - Perimeter Seal Rank: C Type: Fuinjutsu Range: Close-Far (0-10m+) Element: Raiton/Katon/None Description: A specialized seal the involves creating five tags and spreading them around an area; four corner tags, while the fifth tag is place upon the user. So long as these tags are in place, they create a light, intagible barrier. Physically, this barrier is invisible, and does nothing to keep a foe out. However, should a foreign chakra signature cross the barrier, the fifth tag will flare up, alerting the user that their perimeter has been breached. Typically alerts the user simply by lighting up, though a user with the Raiton element can prep the seal to give them a small shock, or burn them with Katon if they possess that element. Doujutsu users, such as Sharingan and Byakugan, can see the barrier, provided their doujutsu is active. Chakra Cost: 7CP Name: Keihō Fuin - Alarm Seal Rank: C Type: Fuinjutsu Range: Close-Far (0-10m+) Element: Fuuton/None Description: Similar to the perimeter seal, this seal consists of creating five tags and spreading them across an area, four corners and one central tag. It too creates a non-physical barrier, but differs in function; when a foreign chakra signature crosses the barrier, and provided the user imbibes the seals with Fuuton chakra, all five tags will begin to emit a high, shrill, alarm-like shriek. Without the fuuton element, the seals can simply be set to explode. It's advised the central seal only be placed on the user if they have Fuuton element. Or a high pain tolerance. Doujutsu users, such as Byakugan or Sharingan, will be able to see the "barrier." Chakra Cost: 8CP Name: Gofuu Kekkai - Five Seal Barrier Rank: C Type: Fuuinjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: N/A Description: The five "kin" (prohibition) seals act together to form a barrier. To remove the barrier, all five tags must be removed at the same moment. They don't all have to be lumped together; being able to be at least a good hundred meters apart Chakra Cost: 8 Name: Kadenchi Fuuin | Battery Seal Rank: C Type: Fuuinjutsu | Supplementary Range: - Element: - Description: After creating a seal, the user may choose to add this battery seal to that ‘parent’ seal. The battery seal is loaded with a defined amount of chakra, and is painted next to the written seal, like an attachment. Once the seal has been activated, the battery seal kicks in and provides any chakra cost for maintaining the jutsu, until the chakra from the seal is depleted. This allows the user to utilize a seal without constantly focusing chakra on the seal, as the battery seal provides the chakra source. Once the seal runs out of chakra, or does not have an adequate amount to provide for 1 more posts worth of consumption; both this seal and the parent seal cancel, ending the Fuuinjutsu. The total amount of chakra consumed is still the same as if the user was constantly feeding chakra into the seal; but this way they do not have to resort to such an archaic tactic as constantly feeding chakra. Chakra Cost: Varies based on the amount of chakra sealed. Name: Suishin Fuuin | Propulsion Seal Rank: C Type: Fuuinjutsu | Supplementary Range: - Element: Fuuton Description: A very simple seal created for the sole purpose of performing a complex “Kunai missile” technique. By placing a small seal on the end of a kunai (or any surface really), the user can apply a very minimal amount of chakra to propel this object forward a short distance. The mass of the object usually interferes with the distance, but a kunai can travel about 10m on average, without even being thrown. The benefit of using this seal, instead of throwing it, is of twofold. On one hand, the propelled item will generally go twice as fast using this jutsu than if thrown by hand. On the other hand, it allows the user to place a battery seal amidst this propulsion seal to extend the travel time greatly. As such, it can propel a kunai like a missile, 100m or more if necessary. The propulsion only works in one direction however, and thus it can only fly in a straight line. Chakra Cost: 5CP (2CP upkeep with Battery Seal) Name: Migrating Seals Rank: D-S [C] Type: Fuuinjutsu | Supplementary Range: - Element: N/a Description: The user will charge their palm with chakra and hover it over the seal they wish to move. This jutsu can not move seals containing anything such as storage or bijuu seals but rather seals such as explosive notes or alarm seals. The seal will be lifted off the surface it is attached to and be moved without disrupting the chakra within it. This can be used to place explosive seals on to other objects rather than the paper or even breach seals designed for security. The user can lift up the seal for a barrier or alarm and move it to where the user is already inside however if the user is struck this jutsu will deactivate making it unusable for combat. Chakra Cost: Equal to the seal being moved Name: Oki Bakuhatsu-teki Fūin - Greater Explosive Seal Rank: C Type: Fuuinjutsu Range: Close (0-2M) Description: Similar in concept to the Explosive seal, only instead of being activated by the user, these seals act on a proximity alert, going off explosively when a foreign chakra signature (ie, someone other than the user) enters the range of the seal. These seals can be placed on the terrain, though a bright yellow glow will give away their location. These seals have the power and according range of 5 explosive tags. Chakra Cost: 6 CP Name: Shikoku Fuuin - Finger Engraving Seal Rank: C Type: Fuuinjutsu Range: Close (0m - 5m) Element: N/A Description: The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things. Must be delicate with chakra control when using this technique. If used on flesh; will scar. Chakra Cost: 6 (2 per post)
Clan
- Spoiler:
Name: C1: Nendo Supaidā | C1: Clay Spiders Rank: D Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo Supaidā is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a small animal. In this variant the clay figure resembles a small spider in which the user can simply throw at the target or even navigate them to crawl amongst a surface. Because of their small size they are typically undetectable. After forming a specific seal with their hands, the user can detonate the clay spiders and cause an explosion equal to a exploding tag, destroying their relative area. From a single use of this technique only three spider can be made, however this technique cannot be reused until all three spiders are terminated. This jutsu consumes 1 unit of clay to use. Chakra Cost: 1CP per spider
Name: C1: Nendo no Tori | C1: Clay Birds Rank: D Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Tori is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a small animal. In this variant the clay figure resembles a bird no larger than a pigeon which is used as a projectile bomb for ranged assaults because of their quick flying ability. After forming a specific seal with their hands, the user can detonate the clay birds and cause an explosion equal to a exploding tag, destroying their relative area. From a single use of this technique only two birds can be made, however this technique cannot be reused until both birds are terminated. This jutsu consumes 1 unit of clay to use. Chakra Cost: 2CP per bird
Name: C1: Nendo no Hebi | C1: Clay Snakes Rank: D Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Hebi is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a small animal. In this variant the clay figure resembles a meter long snake which is capable of moving underground or even binding a target. After forming a specific seal with their hands, the user can detonate the clay snake and cause an explosion equal to a exploding tag, destroying its relative area. From a single use of this technique only one snake can be made, however this technique cannot be reused until the snake is terminated. This jutsu consumes 1 unit of clay to use. Chakra Cost: 3CP
Name: C1: Nendo no Ookamii | C1: Clay Wolf Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Ookami is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a mediocre sized animal. In this variant the clay figure resembles a wolf which is capable of sprinting quickly at a target and even assaulting them with its fangs and claws. After forming a specific seal with their hands, the user can detonate the clay wolf and cause an explosion equal to a pair of exploding tags, destroying its relative area. From a single use of this technique only one wolf can be made, however this technique cannot be reused until the wolf is terminated. This jutsu consumes 2 units of clay. Chakra Cost: 5CP
Name: C1: Make-Shift Landmine Rank: D Type: Ninjutsu Range: - Element: Doton Description: The user will chew one unit of clay and be able to mold out a disc shaped piece of sticky clay. In combination with their Doton chakra they will stick it to the ground allowing it to blend in seamlessly. If the user is quick enough they can do this before their opponent can notice as the blending is near instantaneous. The disc is roughly half a meter in diameter making it very hard to notice when being placed. It has the explosive force of one explosive tag. Chakra Cost: 3 CP
Name: C1: Swarm of Locust Rank: D Type: Ninjutsu Range: Close to Long (0-10m+) Element: Doton Description: The user will chew two units of clay for this jutsu as it requires at least half a post to do. Once done, they will have molded up to fifty miniature locust that when sprung to life will fly towards the target. Often used as a distraction, this requires the user to dedicate all their focus to it. The swarm itself only has the explosive force of two explosive tags. However it is mostly used to surprise opponents or just mentally overwhelm them. Chakra Cost: 3 CP
Name: C1 Explosive Weapons Rank: D Type: Ninjutsu Range: Close Element: Doton Description: This jutsu consumes one unit of clay to use. The user will mold their clay into various weapons such as, kunai, shuriken, senbon, or a ninjato. The user will active a handseal and they will enlarge to their real counterpart's sizes. While they can not cut, they can pierce if combined with a c-rank wind jutsu. They are packed tightly enough to withstand real weapons clashing with them once before they can be cut through. Only one weapon can be made at a time with this jutsu. They each have the explosive force of one exploding tag when detonated. Chakra Cost: 4
Name: C1: Surprise Bombing Rank: C Type: Ninjutsu Range: - Element: Doton Description: The user will chew three units of clay allowing this jutsu to be used three times from one usage. Once the clay is chewed it will be the size of a pebble that the user can stick on their opponent. Preferably in a taijutsu situation, it is sticky and if placed on skin the opponent would notice. However if placed on clothing it weighs practically nothing is near impossible for inexperienced shinobi to notice. It has the explosive force of one explosive tag. Chakra Cost: 5 CP
Name: C2: Nendo no Taka | C2: Clay Hawk Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C2: Nendo no Taka is an advanced form of explosive clay, that is created from a two palm mouths of the user. The user releases the clay figure from their palm mouth which resembles that of a rather large bird scuplture. In this variant the clay figure of the bird is transformed into a large, rideable bird that can fly up to 20m with a person on its back. After forming a specific seal with their hands, the user can detonate the clay bird and cause an explosion with an explosive potential of 13 explosive notes; destroying their relative area. Only two Clay Hawks may under the control of the user at one time. This jutsu consumes 6 units of clay. Chakra Cost: 15CP
Name: C1: Nendo no Ningen | C1: Clay Human Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: C1: Nendo no Ningen is a basic form of explosive clay, that is created from a single palm mouth of the user. The user releases the clay figure from their palm mouth which resembles that of a human (but not the user). In this variant the clay figure resembles a humanoid which is capable of fighting like a regular solid clone; but will not disperse when struck with a blunt or sharp force. After forming a specific seal with their hands, the user can detonate the clay humanoids and cause an explosion equal to five explosive notes; destroying their relative area. The humanoids cannot perform jutsu like regular clones. From a single use of this technique only one human can be made, however this technique cannot be reused until the human is terminated. This jutsu consumes 3 units of clay. Chakra Cost: 12CP
Name: C1: Clay Centipedes Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: The user will take 4 units of clay to mold two large centipedes that are two meters long. They have large mandibles allowing them to dig through the earth and break through it with not problem. They are primarily used for binding as they have legs all over the body to help hold them in place once they emerge from the ground. Unless a shinobi possessed superior strength than average it the centipedes are usually able to hold a shinobi for at least a post. These creatures have the explosive force of five explosive tags. Chakra Cost 12
Fuuton
- Spoiler:
Name: The King's Anger Rank: E Type: Ninjutsu Range: Close-Far (0-10m+) Element: Fuuton Description: This jutsu is something Inzei created out of anger one day, thus the name. The user will cause the wind to blow in any direction suddenly, not strong enough to redirect weapons but enough to catch people's attention. This also makes it easier to control the wind as it is now moving instead of being stale air. Chakra Cost: 1 CP per post
Name: Invisible Bullet Rank: C Type: Ninjutsu Range: Close-Mid (0-10m) Element: Fuuton Description: This technique requires the user to point at their target with their index finger of choosing. Once they have taken aim, the user will compress the wind in front of the finger into a small pointed object the size of a bullet that will rocket forward towards their target. It is capable of drilling a hole into a person when close enough, however if the target is at the maximum range it will only knock them back a meter or two. This jutsu is mostly used as a surprise attack when an opponent comes too close. Chakra Cost: 5 CP
Name: Scatter Shot Rank: C Type: Ninjutsu Range: Close (0-5m) Element: Fuuton Description: After preforming the required hand seals the user will hold out a hand of their choosing and begin to compress the wind in front of it. The user will compress the wind into several small pellets that will launch from the palm of their hand towards their target. If used at point blank range it can leave a nasty bruises on the users target. Some users find it easier to close their hand before firing the jutsu towards their target allowing the user to have some element of surprise. Chakra Cost: 9 CP
Name: Daitoppa - Great Breakthrough Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Fuuton (Wind) Description: This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame. Chakra Cost: 9
Name: Reppushou - Gale Wind Palm Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Fuuton (Wind) Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his/her target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness. Chakra Cost: 5
Doton
- Spoiler:
Name: Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Shinjuu Zanshu no Jutsu is a Ninjutsu technique utilizing the Earth Element. The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. Chakra Cost: 4
Name: Sinkhole Rank: D Type: Ninjutsu Range: Close-Mid (0-10m) Element: Doton Description: The user, after preforming the hand seals, will place their hands on the ground causing a sinkhole to appear. It can appear within a ten meter radius around the user. It has a Diameter of two meters and a depth of three. The user's chakra will cause the ground to separate and compact itself causing the top layer to become unable to hold any more weight than its own. Chakra Cost: 4 CP
Name: Dome Rank: C Type: Ninjutsu Range: Close (0-5m) Element: Doton Description: After preforming the proper hand seals, the user will be covered in a dome of earth. It has a radius of five meters and a height of three. Chakra Cost: 6 CP
Name: Doryuusou - Earthen Rising Spears Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This technique lets the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes are brittle, and can be broken with a strong blow or tough defense. Chakra Cost: 7
Name: Dochuu Senkou - Underground Submarine Voyage Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton • Dochuu Senkou is a Ninjutsu technique utilizing the Earth Element. After forming the needed hand seals, the user can sink below ground and quickly travel through the earth. Chakra Cost: 6 (2 per post)
Name: Gansetsukon - Rock Spear Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it at their opponent. Because it is made of thin stone, it is very brittle. Chakra Cost: 5
Name: Doro Gaeshi - Mud Overturn Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. Chakra Cost: 6
Name: Doryuu Heki - Earth Style Wall Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. Chakra Cost: 12
Name: Doton Kekkai • Dorou Doumu - Earth Barrier • Earth Dome Prison Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: Doton Kekkai • Dorou Doumu is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing his/her hands against the dome he/she is able to suck out the chakra from the people trapped inside at a rate of 7CP per post and bring it into his/her own body. At the same time the user will use his/her own chakra to spread throughout the dome, this allows him/her to repair any damage his/her opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak. Allowing the dome to be broken on the far side if hit by a hard enough force. Chakra Cost: 15 (3 per post)
Name: Ganchuurou no Jutsu - Rock Pillar Prison Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: This jutsu creates a large amount of rock pillars from under ground. They can then be controlled to surround their opponent and create a bamboo-like thicket of rock. Chakra Cost: 12
Name: Iwa Yado Kuzushi - Stone Lodging Destruction Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m), Far (10+) Element: Doton (Earth) Description: Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. Chakra Cost: 14
Name: Iwagakure no Jutsu - Rock Hiding Technique Rank: B Type: Ninjutsu Range: N/A Element: Doton (Earth) Description: This jutsu allows the user to change their appearance by blending and merging with the surrounding rock. This allows the ninja to move unseen, which assists in attack and escape. Chakra Cost: 10 (3 per post)
Name: Kajuugan no Jutsu - Weighted Rock Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Doton (Earth) Description: After forming the needed hand seals, the user will turn an object touching him or her into stone. This process increases the weight of the object and can also be used against organic material. When he or she is elevated, the petrifaction process will cause the material to fall away and crash into the floor below. Chakra Cost: 15
Name: Tsuchi Kairou - Earth Corridor Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Doton (Earth) Description: This jutsu will cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, and close it up to prevent escape. Chakra Cost: 15
Ninjutsu
- Spoiler:
Name: Kuchiyose no Jutsu - Summoning Technique Rank: C Type: Ninjutsu Range: N/A Element: N/A Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Signing this contract also allows the animal to reverse summon the human ninja to their location. Chakra Cost: 5 (C Rank Summon), 10 (B), 15 (A), 20 (S)
- Summonigs:
Name: Senshu Nickname: Sen Rank: C Appearance: - Spoiler:
Senshu is a large lion that stands at five feet tall and eight feet long including his tail. He weighs roughly four hundred pounds with the bulk of it being muscle. His fur is reminiscent of the golden sand found in the desert. His mane is dark and shaggy, making him one of the healthiest lions found. It is a dark brown that looks like it could be made from scorched earth. It's contrast is only highlighted further by his golden eyes that seem to glow with passion. Despite his large stature, Senshu is faster than most civilians. He is able to easily keep up with shinobi and can match taijutsu users in a physical situation. He can often be seen by Inzei's side warding off those who try to charge him or firing jutsu from afar. Personality: Senshu's personality reflects heavily off of Inzei's. They are both proud in their skills and refuse to take orders from anyone they deem weaker. Senshu is very proud of his physical appearance and his physical strength. He will often boast that no one can defeat him in his family. Despite this, he is not considered to be leader material due to his aggressive and arrogant personality. He has a deep hatred for those who are in charge of him and prefers to keep to himself. He believes one day he will get his chance to be the leader if he continues to prove his strength. However, unlike Inzei, Senshu is very docile to those he is loyal to. He will let them rest on him and he is even affectionate towards them, similar to a house cat. He respects Inzei as a fellow king and holds the deepest loyalty for him. He believes that if he stays by Inzei's side he will become strong enough to lead his pride. Contract Type: Personal Species: Lion Lions are often considered to be kings of the Sahara. This is not unwarranted as they are able to easily kill any creature that enters their domain. They posses superior strength, speed, and endurance to the point where they became the apex predator in their environment. When facing other apex predators, such as humans, they can easily win using their massive physical advantage unless tools are used. Their ferociousness and short temper make them quick to kill creatures that come within range. A unique trait to the big cat family is their roar. It hits a frequency that makes all animals, including humans, have the instinctual reaction to run away. It is rather effective at immobilizing targets with fear or scaring away competition for food. Speciality: Ninjutsu Elemental Affinity: Katon Summons Jutsu:- Jutsu:
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: 10 meters Element: N/A Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread. Chakra Cost: 2
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 1 (1 per post)
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 1 (1 per post)
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu. Chakra Cost: Cost of Genjutsu + 2CP
Name: Endan - Fireball Rank: D-A (C) Type: Ninjutsu Range: Close (0m - 5m), Mid (5m – 10m) Element: Katon (Fire) Description: Katon • Endan is a Ninjutsu technique utilizing the Fire Element. After doing the necessary hand seals, the ninja draws chakra to their lungs before swiftly exhaling it, allowing them to blow a jet of fire from their mouth. Depending on the rank at which it is performed, Endan ranges in size and heat. Starting at a moderate level of heat and a reach of up to 3m, at D rank, and increasing in temperature to an intense heat and up to a 10m reach, when performed at A rank. Chakra Cost: D: 4 (1 per post), C: 5 (2 per post), B: 12 (3 per post), A: 23 (5 per post)
Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Chakra Cost: 5
FACE CLAIM.
Character Claim: Gilgamesh Source: Fate/Prototype Image URL: http://www.zerochan.net/1077315 |
| | | Anna
Age : 31 Posts : 1900
| Subject: Re: Haretsu, Inzei [Kumogakure Chuunin] Thu 16 Oct 2014, 8:31 am | |
|
- Clan: Link the clan to your application, Here
- Jutsu: You only have 13 jutsu, you can add 2 more jutsu if you'd like.
|
| | | Kiseki
Posts : 1216
| Subject: Re: Haretsu, Inzei [Kumogakure Chuunin] Thu 16 Oct 2014, 8:39 am | |
| I'm good with 13. I gotcha. Edited and etc. |
| | | Anna
Age : 31 Posts : 1900
| Subject: Re: Haretsu, Inzei [Kumogakure Chuunin] Thu 16 Oct 2014, 8:39 am | |
| 1/2 Approved. |
| | | MsMoney
Age : 37 Posts : 2201
| Subject: Re: Haretsu, Inzei [Kumogakure Chuunin] Sat 18 Oct 2014, 6:24 pm | |
| Now the only problem I have with this application is the eye colour. The Haretsu clan is known for the blue eyes, so why exactly would your char have red ones? You can say he wears contact lenses if you really want to cling onto the red colour. |
| | | Kiseki
Posts : 1216
| Subject: Re: Haretsu, Inzei [Kumogakure Chuunin] Sun 19 Oct 2014, 4:05 am | |
| I assumed the eyes wouldn't matter much since the colors blue and red are both recessive genes that it was merely chance he got red. If it is a large problem with the application I will change it but I personally liked the re eyes with the face claim. |
| | | Faker
Posts : 757
| Subject: Re: Haretsu, Inzei [Kumogakure Chuunin] Mon 20 Oct 2014, 4:11 am | |
| 2/2 Approved. Don't forget to make your account here. |
| | | Sponsored content
| Subject: Re: Haretsu, Inzei [Kumogakure Chuunin] | |
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