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| Nara, Henrietta [Konoha Chuunin] | |
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Lysander
Age : 34 Posts : 591
| Subject: Nara, Henrietta [Konoha Chuunin] Fri 24 Jun 2011, 11:06 pm | |
| Nara, Henrietta.THE INFO. Name: Henrietta Nara Nickname: The Falling Leaf Age: 20 Gender: Female Appearance: Henrietta’s form is best described as petite. She is roughly 5’6” tall and weighs a scant 120lbs. Her body is one built for speed and running rather than fighting, with a bone structure that shows a lack of true durability for physical activities such as Taijutsu or weight lifting. Fingers are long and nimble, with a grace about them that shows a possible future as a surgeon. Brown eyes, high cheek bones, Henrietta is far from hideous but nor is she so exceedingly pretty that her face would stick out in a crowd. What does stick out about her, if one actually sees it, is the color of her face and body: Which is a burnt caramel color.
She wears her headband hanging from her belt at her hip of her first layer of clothes hidden from view by her normal flowing cloak and robes. The first layer, in its entirety, consists of a body stocking of fishnet with lightweight armor plates to cover vital organs with minimal protection and a belt around the hips made of a simple red sash. Overtop of this layer consists of separated shirt and pants, both tactical in nature and containing various pockets for shinobi gear such as the senbon and Kunai that Henrietta carries. There is also a short vest left unzipped and open over her tactical skin tight shirt to provide additional pockets for items such as flash bombs and exploding tags. The ensemble is finished with flowing robes with a separate cowl to hide her face and the size of her form from her enemies until she chooses to discard it or have it accidently removed in combat.
She prefers to stay anonymous and at times will even hide her headband in one of her pouches she also carries shinobi gear in. Such shinobi accessories include fingerless black gloves, standard sandals, a pouch on each hip with wire and senbon stored in there, pouches on each thigh with kunai tucked safely away, and tags and other items stored in the pockets of her tactical vest.
Personality: Detached is the wrong word to use despite her complete disregard for human life. Killing is killing, working is working, and missions are missions to Henrietta. She lacks the Nara boredom and laziness but the intelligence that flows in their bloodline is not lost on her.
In day to day life she seeks out the luxuries in life to sooth her nerves and allow her peace from the constant struggles of her life. Bath houses, fine foods, wine tastings, walks in nature; these are things she seeks out first when returning from combat or a mission. She has a distaste for authority figures and prefers to be left to her own devices rather than lectured. This can lead her to constantly but heads with higher ranked shinobi giving her orders.
Henrietta can be polite and quite the charmer and uses this to her advantage when she wishes to disappear in a city. With ease she can converse and travel similar to the civilians around her and soon she simply becomes another face in the crowd so long as her robes are on and covering her skin. She thinks of herself in the terms of an assassin. Hired to kill, ordered to do so, and quick and clean about it. If anything in her life becomes messy, it is because something is not going right. The same applies for her style of combat.
Clan: Nara Nindō: “Ferocity breeds fear, and fear breeds safety.”
THE NINJA. Origin: Konoha Born Affiliation: Konoha Rank: B, Chuunin Specialties: Ninjutsu [Primary], Medical [Secondary] Elemental Affinities: Water, Fire Combat Style:
In combat she is a fox, manipulative and tricky with a knack for planning. She is unhesitant to kill, and in fact prefers missions that involve killing high value targets or missing ninja, but can take targets in alive if the orders demand it. She does her best to hide her nature as a Nara and prefers to kill those whom she is forced to expose it to simply to keep her anonymity and clan techniques a secret from those she might pursue in the future.
Special Characteristics:
- Spoiler:
Name: Contortionist Rank: C Type: Physical Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Through lucky genetics and extreme body training, a shinobi can learn to bend their body in almost inhuman ways and take on various odd shapes and poses that normal shinobi are unable to achieve. Name: Increased Chakra Capacity Rank: C Type: Chakra Based Physical Requirements: N/A Training Requirements: A 600 word training post is required to gain this special characteristic. Description: Through extensive meditation and physical training the ninja's chakra capacity increases by 20CP.
THE BACKGROUND. History:
A Girl and Her Shadow Henrietta was born into the Nara like many other children with the exception of parents being somewhat unique to the clan. Most children in the Nara clan had been born with jet black hair and cream colored skin due to years of genetic selection amongst the clan and it quickly became apparent when Henrietta played with other children how different she was. Though she shared the jet black hair, their general height, their incredible intelligence level, and even their games and traditions there was something odd about her that made her stick out in even the densest of Nara children crowds. Her skin was the color of burnt caramel.
Years earlier her mother, a struggling shinobi from a village where there was maybe six in the entire population, had been rescued by the Nara. The village itself was more a mobile caravan of gypsies and wanderers who had nowhere to call home but enjoyed the art and lifestyle of constant roaming and travel from nation to nation. With very few children ever taught the art of combat, the tribe (as they called it) were often considered entirely peaceful with very few threats. A fact which allowed them to travel quite freely amongst the shinobi powered nations.
Her Mother, Marie, was one of the people in charge of protecting the tribe and lived her entire life with the Tribe as a vigilant protector. Her skills with the spear and shield were not only foreign but quite potent in defending her charges and her skill with Ninjutsu was not to be disregarded by any means. A skilled warrior with the hidden potential to become a great shinobi spent the prime of her life defending those whom she considered her family and who could not even begin to defend themselves from bandits, ronin, and missing ninja.
Marie was found in her late thirties, pregnant and severely wounded from an ambush on her Tribe, amongst the bodies of her friends and families. Left for dead, the unit who found her had been scouting the area around Konoha and only discovered the bodies early in the morning due to an Inuzuka who had smelled the blood in the air. Taken back to the village for medical treatment, it was the orders of squad captain Ryuk Nara that saved her life.
What started as salvation quickly became tragedy as Marie lost her child in the very surgeries that saved her life. While recovering in the hospital afloat in a sea of sadness was when Marie and Ryuk began speaking at long lengths of the tragedy and her history, a history that Ryuk found very interesting. She was a wild woman who had lived via travels and off the land hunting and gathering. She was a tribal princess to him and too unique to simply ignore or let fade into a fond memory. His interest started a fire of passion that blossomed into their eventual love and marriage. Despite many of his clan who did not believe the self trained warrior belonged in a ninja clan, Ryuk took Marie as his wife and less than two years later a child was born.
”Who is that and why is she weird?” Though she was accepted in her early years by the Nara clan, her obvious physical differences were quickly spotted by the young generation and made fun of. It never helped to have the eyes of the Clan leaders to be constantly on you as if you did not have their blood flowing through your veins. Everything about Henrietta stood out, from her name to her skin tone and everything in between.
Whispers begun to quickly spread as she not only entered the academy but did quite well with her combined intelligence and drive to succeed. The plague of laziness that overtook some Nara shinobi did not apply to her in the least with her mother’s wild blood in her body driving her to not only to succeed but surpass. Exam scores were superb, her ninjutsu skills were trained constantly to achieve perfection before her classmates. For the longest time however it seemed as if she would never be more than a Ninjutsu user due to her lacking skills with the other areas of shinobi training.
Genjutsu was beyond her grasp when it came to trapping opponents in it, and despite her mother’s history her body was not built for the fast paced and hard hitting Taijutsu. With such a lithe and petite form it was simply too weak for such actions. Sealing required mastering a written language she had never had an interest in and puppetry involved gadgets that seemed more clunky and slow compared to the jutsu she could use with her shadows.
It was only months before she graduated that she became infatuated with the human body via anatomy. She found it terribly interesting how complex and simple the systems of the body were and it was not long before her teachers had her taking a peek at the Medical side of the ninja arts as graduation fast approached. Henrietta would go on to graduate second in her class, outdone by some child prodigy in an event that would lead to her ire that she became famous for later in life.
Taking the Exams by Storm The years spent as a Konoha Genin were rough on Henrietta, her own team disliking her brutal finality she fought with in combat and her overly hostile manner. Mild bitterness from her academy days seemed to spill over when engaging with enemies and often drew her name out in reports for being overly hostile despite her calm and collected nature.
A critical thinker, her superiors seemed extremely reluctant to put her in a place of leadership. It was barely six months after receiving her genin rank before she and her superiors were at odds with each other. A wild nature was hard to tame, and her inherited intelligence from her father’s side of her bloodline left her not only wild and sometimes even barbaric but utterly cruel with a devastating knack for planning and staying out of official trouble with the superiors.
Unfortunately the trouble did not end with time, the war of words and tactics becoming quite heated and the division between Henrietta and her superiors became greater as time goes on. While her methods were effective it was simply not in the interest of Konoha to allow such brutality from their shinobi. Soon Henrietta was assigned to work in a pair and sometimes even solo, possibly in hopes that she would die on assignment and end the headaches of the upper echelons. Instead, she thrived.
Satisfaction of All Parties These days Henrietta spends most of her time alone and remains only loosely associated with the Konoha Military. Recent months has seen her not only promoted to chuunin to allow her even more autonomy away from the other units. She took on the path of the hermit, preferring to keep to her own company and nature rather than dealing with people who see her as a burdening weapon.
Though she stays near Konoha, she is very rarely in the village proper and much more likely to be found in the forests and caves around the area. Her independence from the standard military might of the village hidden in the leaves comes with both perks and downfalls that make her jobs easier or harder depending on the task. Despite the risks, her refusal to give up all control to her superiors.
Roleplay Sample: SAMPLE
Last edited by Wanizame on Tue 12 Jul 2011, 7:40 pm; edited 6 times in total |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Mon 11 Jul 2011, 5:32 am | |
| THE ARSENAL. ACADEMY JUTSU
- Spoiler:
Name: Bunshin no Jutsu • Clone Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. Chakra Cost: 1
Name: Henge no Jutsu • Transformation Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique transforms the user’s appearance to that of another person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. Chakra Cost: 1
Name: Kawarimi no Jutsu • Body Replacement Technique Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. Chakra Cost: 1
Name: Explosive Tag: Activate Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand. Chakra Cost: 1
Name: Nawanuke no Jutsu • Escaping Skill Rank: E Type: Ninjutsu Range: N/A Element: N/A Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. This technique can only be used if the user is a higher rank then their captive. Chakra Cost: 1
Name: Kai • Release Rank: D Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them. Chakra Cost: 4
Name: Suimen Hokou no Waza • Act of Water Surface Walking Rank: D Type: N/A Range: N/A Element: NA Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique. Chakra Cost: 3
Name: Kinobori no Waza • Act of Tree Climbing Rank: D Type: N/A Range: N/A Element: N/A Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall. Chakra Cost: 3
CLAN NINJUTSU
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Name: Kagemane no Jutsu | Shadow Imitation Rank: D Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Clan: Nara Description: Kage Mane no Jutsu is a ninjutsu technique used by the members of the Nara clan. It's original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form. Chakra Cost: 4CP (Additional 2CP Per Post)
Name: Kagemane Shuriken no Jutsu | Shadow Imitation Shuriken Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Clan: Nara Description: Kagemane Shuriken no Jutsu is a ninjutsu technique used by the members of the Nara clan. By infusing a blade with his own chakra beforehand, the weapon are given the effect of his shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralyzed in place. To pierce the shadow, it is necessary to avoid the target just barely. Since it is more difficult for the enemy to notice it, this ninjutsu compensates for the weak point of the similar Shadow Imitation Technique, being its limited effective range. The enemy may remain paralyzed in place for two of their posts. Removal of the blade or a disruptance in a enemies shadow will cancel this technique. Chakra Cost: 8CP
Name: Kone Bikou- Shadow Tug Rank: C Type: Ninjutsu Range: Must have target in Shadow Imitation Clan: Nara Description: A variation of the Shadow Strangle, this technique can only be performed on enemies captured in the Shadow Imitation technique. Once a shinobi is captured, tendrils can move about their form to move clothing, remove items from pockets, and even wrap around appendages to bind them in shadows. Some have even turned this into an interrogation technique and dislocate or break minor bones (Fingers, Toes, etc) Chakra Cost: 6CP (2CP Per extra Post) Name: Shield of Darkness Rank: C Type: Ninjutsu Range: 0-3m Clan: Nara Description: A single handsign allows a Nara to pull their shadow around them in a curved wall to deflect incoming attacks or techniques below its rank. This shield cannot be sustained more than one post at a time. Chakra Cost: 5CP
Name: Kageayumi no Jutsu | Shadow Walking Technique Rank: C Type: Ninjutsu Range: - Clan: Nara Description: Kageayumi no Jutsu is a ninjutsu technique used by the members of the Nara clan. This is a transportation technique that allows the user to transport themselves to a specific location that is touched by their shadow. When doing so the user's body is consumed by their shadow and they meld into their shadows initial spot. They will travel through their shadows technique length and appear in their desired spot. Chakra Cost: 8CP
Name: Kage Nui no Jutsu | Shadow Sewing Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Clan: Nara Description: Kage Nui no Jutsu is a ninjutsu technique used by the members of the Nara clan. This technique uses materialized shadows to attack and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique. Chakra Cost: 12CP (Additional 3CP Per Post)
Name: Shadow Stomp Rank: B Type: Ninjutsu Range: Depends on time of day. 3m or Less. Clan: Nara Description: An extremely short range version of the Shadow Imitation technique, Shadow Stomp requires a Nara to literally stand on the shadow of their target. This completely paralyzes the target so long as the Nara keeps both feet on their shadow but leaves the Nara to otherwise freely move. If either foot is lifted or knocked out of place, the jutsu is immediately cancelled. Chakra Cost: 10CP (Additional 3CP per Post)
Name: Kageyose Torappinguno Jutsu | Shadow Pinning Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Clan: Nara Description: Kageyose Torappinguno Jutsu is a technique used by the members of the Nara clan. The user materializes their shadow into dozens of tendrils and surrounds their target in a barrier like formation a few meters in radius of the target. The tendrils lunge themselves inside the shadow cage and inflict impaling damage on those trapped within. Chakra Cost: 13CP
Name: Kageyose no Jutsu | Shadow Endgame Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Clan: Nara Description: Kageyose no Jutsu is a ninjutsu technique used by the members of the Nara clan. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can also skillfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses. Unlike the Kage Nui no Jutsu, the shadow tendrils can move at fast speeds which allows them to fling weapons twice as fast. Chakra Cost: 12CP (Additional 3CP Per Post)
KATON NINJUTSU
- Spoiler:
Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Chakra Cost: 5
Name: Kasumi Enbu no Jutsu - Mist Waltz Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: Katon (Fire) Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball. Chakra Cost: 8
Name: Haisekishou - Burning Ash Accumulation Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: Katon (Fire) Description: After forming the needed handseals, the user will expel a Chakra-altered gun-powdered ash from his/her mouth. This large cloud begin to envelope his/her foe and when the user clicks his/her teeth, the cloud will ignite in an explosion. Chakra Cost: 12
SUITON NINJUTSU
- Spoiler:
Name: Mizu Bunshin no Jutsu - Water Clone Technique Rank: C Type: Ninjutsu Range: N/A Element: Suiton (Water) Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. Chakra Cost: 5
Name: Kokuun no Jutsu - Black Clouds Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: This jutsu creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. Chakra Cost: 5
Name: Suirou no Jutsu - Water Prison Technique Rank: C Type: Ninjutsu Range: Close (0m - 5m) Element: Suiton (Water) Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. Chakra Cost: 9
NON-ELEMENTAL NINJUTSU
- Spoiler:
Name: Kuchiyose no Jutsu- Summoning Technique Rank: C Type: Ninjutsu Range: Touch Element: None Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals and objects to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Please see the Summonings page for a full listing of summons and more detailed information. Signing this contract also allows the animal to reverse summon the human ninja to their location. Chakra Cost: 5CP
Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique Rank: C-S Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent. Chakra Cost: Costs the User: C (5) | Takes From Target: D (4) Costs the User: B (10) | Takes From Target: C (9)
Name: Kage Bunshin no Jutsu - Shadow Clone Technique Rank: B Type: Ninjutsu Range: N/A Element: N/A Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. 30 CP per clone. Chakra Cost: 15
Name: Gama Daira Kage Ayatsuri no Jutsu - Toad Flat Shadow Control Technique Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Gama Daira Kage Ayatsuri no Jutsu is a Ninjutsu technique that allows the user to merge into the shadow of subdued foe. The user can then fully control the victim from within their shadow, allowing him or her to more easily infiltrate foreign territories. If he or she has to use other jutsu, he or she must emerge from the shadow. Once the user fully emerges, the hold over his or her victim is broken and they regain control of their body. Chakra Cost: 15
MEDICAL JUTSU
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Name: Shousen Jutsu - Mystical Hand Technique Rank: C-A Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the higher the medical ninja's rank is the more they are able to heal more critical and serious injuries. Thus, at a C-ranked level they can heal C-rank injuries and so forth. Chakra Cost: C- 8, B- 12, A- 20
Name: Synapse Snap Rank: B Type: Medical Ninjutsu Range: Touch Element: None Description: Touching a target, a shinobi can proceed to fuel the synapses of a person’s brain. This surge of chakra tells the mind to jerk every muscle in the body in a giant spasm to force the target to temporarily collapse from lack of muscular control. They can achieve full mobility on their next post, since the technique acts on the same principles as a taser. This does no permanent damage. Chakra Cost: 10CP
Name: Saikan Chuushutsu no Jutsu - Fine Affliction Extraction Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required. Chakra Cost: 13
Name: Shikon no Jutsu - Dead Soul Technique Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m), Mid (5m - 10m) Element: N/A Description: Shikon no Jutsu is a Ninjutsu technique that uses a dead body to create the illusion of another living person. The ninja can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body. Chakra Cost: 13 (Additional 4CP Per Post)
Name: Chakra no Mesu - Chakra Scalpel Rank: B Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: After forming the needed handseals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Chakra Cost: 10 (Additional 3CP Per Post)
WEAPONS
- Spoiler:
Name: Senbon Kit Rank: C Type: Supplementary Quantity: 2 Contents: 25 Senbon (50 total), 2 Exploding Notes (4 total) Name: Custom Chuunin Kit Rank: B Type: Supplementary Quantity: 1 Contents: 10 Kunai, 5 Shuriken, 5 Exploding Notes, 3 Exploding Pouch, Five Meters of wire/string, File, 10 Makibishi, 2 Windmill Shuriken, 4 blank small scrolls. Name: Intermediate Medical Kit Rank: B Type: Supplementary Quantity: 1 Contents: 10 Bandages, 2 Antiseptic Vials, 2 Corpse Scroll, 5 Gauze Pads, 3 Splints, 1.5m Sling Material, 2 Syringe, 2 Pairs of Gloves, 3 food Pills, 3 Blood Pills, 1 Basic Poison Antidote (C-Rank),1 Intermediate Poison Antidote (B-Rank), 1 Scalpel. Name: Flash Bomb Rank: D Type: Supplementary Item Quantity: 5 per topic Description: This paper shuriken contains within it a powerful blinding flashbomb that acts much like a flare. When tossed with a skilled wrist flick the thing lazily travels through the air roughly five meters before igniting. Once ignited the flash bomb burns slowly and acts as a brilliant flare, staying lit and emitting a bright white light for a full two posts before it is spent entirely. This can extend shadows nearly 5x what they normally are if the light is behind an object. This flash only lasts a total of two post. Poison Name: The Sweetness Rank: B Poison Description: The Sweetness is a mixture of Henrietta’s own creation and she uses it as her main offensive weapon when she decides to use poison instead of other tactics. For those that survive it, the experience is far from forgettable due to its unique nature. Those that are afflicted by the poison almost always have acetone breath which smells fruity and sweet and the tongue seems to taste a mild sweetness at all times while the body suffers. Solid State: As a solid it resembles a paste, bright red and full of herb looking ingredients pushed into the paste. This paste is absolutely harmless due to its unfinished nature but it provides a simple way to store the poison safely. It does cause stomach pains and vomiting if ingested, but it far from lethal. Liquid State: The liquid state is a dark purple and it is much more deadly than its solid beginnings. With the addition of juice from certain berries added to the solid and running away bits of the paste leaving behind only nausea inducing dregs that are entirely worthless. This liquid is deadly if injected or ingested and will trigger the normal symptoms and effects of the poison. Gaseous State: Aerosolized, the liquid is still purple and just as deadly as ever. It is a heavy toxin, and as such often floats low as a dense gas similar to chlorine or mustard gas. This can only last four posts in this state before the wind simply diffuses it too far to be effective. Poison Effect(s):[ Post 0 / Turn of Infection/Injection] [ Post 1- Cure / This poison is quite reactive and the length of time spent in the body has little to do with its effects. Until cured, the poison reacts solely to the chakra spent by the infected shinobi. For each 1CP spent by the infected shinobi, the poison will burn 2CP. This horribly shallows out a ninja’s chakra pool and quickly leaves even the most powerful shinobi quickly grasping at their last threads of chakra.] Poison Name: Truth Serum Rank: B Poison Description: This truth serum is a mix of chemicals and anesthetic inducing plants to loosen the lips of a shinobi and provide mild physical hampering to help ease the interrogation of the infected. With the physical effects not hidden behind any other sensation, the infected quickly can realize they are poisoned and need help before their mouth finds the question too tempting to not answer. Solid State: The solid state of Henrietta’s truth serum resembles sticky coffee grounds and requires water to be poured through them at high temperatures to create a useable dose of the poison. In this form the poison is harmless and has no real effects. Liquid State: The azure liquid is almost syrup like in nature which allows it to easily be coated on the edge of kunai or senbon that Henrietta carries on her person. Once injected, the effects of the poison quickly begin to take effect. Gaseous State: Aerosolized, the liquid is blue and entirely useless. Though pretty, intimidating, and seeming quite scary to those who would want to avoid poison, the truth serum will not work if inhaled. Poison Effect(s):[ Post 0 / Turn of Infection/Injection] [ Post 1 / Dizziness begins to set in and time appears to slow down mildly with auditory faculties altered to create a very echo heavy environment for the victim. At this post most genin become unable to lie, though their responses are sluggish and slurred slightly.] [ Post 2 / The exact same effects as above occur but now those of higher rank start loosening their lips. Chuunin slowly find their tongues wagging about basic secrets while able to still keep their true secrets silent.] [ Post 3 / The same physical hamperings occur as above, but now the chuunin ranked victims find themselves entirely unable to resist any questions asked of them with total honesty.] [ Post 4 / The same physical hamperings occur as above, but the poison now begins to affect the Jounin level shinobi who would start to spill the truth accidentily but would be able to hide their real secrets with some difficulty.] [ Post 5 / The same physical hamperings occur as above, but even jounin cannot keep themselves quiet as they willingly answer any questions honestly without hesitation but plenty of regrets to be had later.] [ Post 6 / The same as above, but the poison can progress no farther into the ranks of shinobi. Though S ranks will be hampered by the physical effects, all but those of weak wills can resist the poison if they S rank.] [ Post 7 / The same as Post 6] [Post 8-10/ The same as post 6, with the poison abruptly filtering out of a body system at the end of the tenth post.]
Last edited by Wanizame on Tue 12 Jul 2011, 9:54 pm; edited 4 times in total |
| | | Elder Sage
Age : 31 Posts : 1118
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Mon 11 Jul 2011, 7:55 pm | |
| This application has my approval for Chunin. |
| | | Big Sean
Age : 31 Posts : 208
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Mon 11 Jul 2011, 9:16 pm | |
| Note: I'm extremely limited in time right now so I wasnt able to check more than the clan jutsu, katon, suiton and parts of the 1st post.
You can only start out with C rank Special Characteristics, you have to train in order to raise their ranks.
- Quote :
- Name: Gama Daira Kage Ayatsuri no Jutsu - Toad Flat Shadow Control Technique
Rank: B Type: Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Gama Daira Kage Ayatsuri no Jutsu is a Ninjutsu technique that allows the user to merge into the shadow of subdued foe. The user can then fully control the victim from within their shadow, allowing him or her to more easily infiltrate foreign territories. If he or she has to use other jutsu, he or she must emerge from the shadow. Once the user fully emerges, the hold over his or her victim is broken and they regain control of their body. Chakra Cost: 15 As far as I know, this jutsu was used by Jiraiya so wouldn't that make it a jutsu anyone could use? |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Mon 11 Jul 2011, 9:18 pm | |
| It had shadow in the name so I just put it in there. I'll move it I guess. It's in the free to use section....
I'll also fix my SC's |
| | | Hollow Allegory
Age : 29 Posts : 269
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Tue 12 Jul 2011, 3:08 am | |
| You need at least a paragraph of detail on the Combat Style. |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Tue 12 Jul 2011, 3:56 am | |
| I put that in my personality?
|
| | | Vegapunk
Posts : 2032
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Tue 12 Jul 2011, 5:03 am | |
| - You are allowed one more SC if you would like it?
- Synapse Snap: State how long the technique lasts and the actual effects it has while active, the level of muscle spasm etc.
- Only people in the craftsmen profession can use the weapons template to create special weapons/items. Please edit them to the generalized template.
|
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Tue 12 Jul 2011, 5:20 am | |
| Removed my amulet, bitterly. |
| | | Big Sean
Age : 31 Posts : 208
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Tue 12 Jul 2011, 7:45 pm | |
| - Quote :
- Poison Name: Truth Serum
Rank: C Poison Description: This truth serum is a mix of chemicals and anesthetic inducing plants to loosen the lips of a shinobi and provide mild physical hampering to help ease the interrogation of the infected. With the physical effects not hidden behind any other sensation, the infected quickly can realize they are poisoned and need help before their mouth finds the question too tempting to not answer. Solid State: The solid state of Henrietta’s truth serum resembles sticky coffee grounds and requires water to be poured through them at high temperatures to create a useable dose of the poison. In this form the poison is harmless and has no real effects. Liquid State: The azure liquid is almost syrup like in nature which allows it to easily be coated on the edge of kunai or senbon that Henrietta carries on her person. Once injected, the effects of the poison quickly begin to take effect. Gaseous State: Aerosolized, the liquid is blue and entirely useless. Though pretty, intimidating, and seeming quite scary to those who would want to avoid poison, the truth serum will not work if inhaled. Poison Effect(s): [ Post 0 / Turn of Infection/Injection] [ Post 1 / Dizziness begins to set in and time appears to slow down mildly with auditory faculties altered to create a very echo heavy environment for the victim. At this post most genin become unable to lie, though their responses are sluggish and slurred slightly.] [ Post 2 / The exact same effects as above occur but now those of higher rank start loosening their lips. Chuunin slowly find their tongues wagging about basic secrets while able to still keep their true secrets silent.] [ Post 3 / The same physical hamperings occur as above, but now the chuunin ranked victims find themselves entirely unable to resist any questions asked of them with total honesty.] [ Post 4 / The same physical hamperings occur as above, but the poison now begins to affect the Jounin level shinobi who would start to spill the truth accidentily but would be able to hide their real secrets with some difficulty.] [ Post 5 / The same physical hamperings occur as above, but even jounin cannot keep themselves quiet as they willingly answer any questions honestly without hesitation but plenty of regrets to be had later.] [ Post 6 / The same as above, but the poison can progress no farther into the ranks of shinobi. Though S ranks will be hampered by the physical effects, all but those of weak wills can resist the poison if they S rank.] [ Post 7 / The same as Post 6] [Post 8-10/ The same as post 6, with the poison abruptly filtering out of a body system at the end of the tenth post.] Though it doesn't do any physical damage, I see this being at the very, very least, a B rank poison due to its purpose & somewhat effects |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Tue 12 Jul 2011, 9:54 pm | |
| EDITED |
| | | Guest
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Tue 12 Jul 2011, 11:05 pm | |
| 1/2 |
| | | Aries
Age : 36 Posts : 1004
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Wed 13 Jul 2011, 2:20 pm | |
| - Quote :
- Name: Custom Chuunin Kit
Rank: B Type: Supplementary Quantity: 1 Contents: 10 Kunai, 5 Shuriken, 5 Exploding Notes, 3 Exploding Pouch, Five Meters of wire/string, File, 10 Makibishi, 2 Windmill Shuriken, 4 blank small scrolls.
Name: Intermediate Medical Kit Rank: B Type: Supplementary Quantity: 1 Contents: 10 Bandages, 2 Antiseptic Vials, 2 Corpse Scroll, 5 Gauze Pads, 3 Splints, 1.5m Sling Material, 2 Syringe, 2 Pairs of Gloves, 3 food Pills, 3 Blood Pills, 1 Basic Poison Antidote (C-Rank),1 Intermediate Poison Antidote (B-Rank), 1 Scalpel. https://ultimateshinobi.darkbb.com/t3098-ultimate-shinobi-s-systems According to this it says that B-Rank are only allowed 1 B-Rank weapon...However this is a kit so actually idk how this works with the rules that we have. I would just say erase one of these until further notice. |
| | | Lysander
Age : 34 Posts : 591
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Wed 13 Jul 2011, 3:06 pm | |
| I contest and refuse to move either. Both kits hold items that are for the most part D rank. In fact, the only difference in kits seems to be how many of the items there are. |
| | | Adam
Age : 31 Posts : 8965
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Wed 13 Jul 2011, 3:20 pm | |
| Kits are fine. |
| | | Celene
Age : 29 Posts : 796
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Wed 13 Jul 2011, 6:32 pm | |
| 2/2 |
| | | Adam
Age : 31 Posts : 8965
| Subject: Re: Nara, Henrietta [Konoha Chuunin] Sun 25 Sep 2011, 8:39 am | |
| Archived. |
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