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| Shokobutsukon, Kakuhan [Kiri Jounin] | |
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Uchiha Osore
Posts : 1044
| Subject: Shokobutsukon, Kakuhan [Kiri Jounin] Thu 21 Jan 2010, 12:43 am | |
| Basic Information:
Name: Kakuhan Shokobutsukon (Whip Plant Soul) Secondary Title: Makai Kakuhan (Hell's Whip) Hellsing Operative: Green Blade Age: 24 Gender: Male Physical Appearance:
Kaku is of average height, and slender build. He prefers to keep his hair shorter in the front so that he is able to keep track of combat without fiddling with his hair, and it its relatively short in the back as well. The hair does little to reveal its true nature, which is a feature he appreciates greatly. He keeps a fox fur wrapped around his neck, obtained from his first hunt as a child, and wears a sleeveless striped shirt.
His dark blue hair and even darker blue eyes seem to match the land he inhabits, being frequently compared to the ocean and the mist though Kakuhan is a foreigner to the village. His hair and eye color are actually unusual for his clan since they are usually more earthen tones, the same with his skin which is more fair than is the norm. This is most likely because he lacked the same training other young Shokobutsukon members received, substituting his own type of training.
Kaku is appreciative of jewelry and uses it to adorn his clothing, mostly in the form of small crystal plates inside of the adornments on his belt and sleeve-cuffs. Similar to other puppeteers, he uses fingerless gloves to allow him easy access to chakra strings without having materials in his way. His clothing also serves to house some of his puppets and equipment in the form of disguised scrolls.
Personality:
Kakuhan is a reserved type, holding in most of his comments and only speaking aloud when he finds the situation would benefit from it. He is much more talkative with plant life however, conversing with them regularly and even doing so when he should otherwise be paying attention to the task at hand, such as during meetings. In Kirinogakure, since he is a fairly recent immigrant, he avoids direct conflict with the villagers who are already apprehensive about having someone from a cursed village like Iwagakure, despite the fact that he actually hails from Konoha.
Kaku spends most of his time tending to his herb gardens and playing with his puppets, this being his quiet time where he even shuns out plant communication in order to focus. He usually thinks about his father during these times, what happened to Hellsing, and other thoughts he wouldn't dare think about in the dare lest his face betray a sign of weakness at such thoughts.
In combat, Kakuhan adopts a different philosophy, hating the 'tainted ninja' and also hating anyone who attempts to make themselves seem better than him. Egos enrage him, and Kaku has no mercy for an opponent who manages to earn his contempt through bragging and nonsense. Those without skill are also worthless to him, though he is known to test out different puppets and jutsu with weaker opponents because he rarely favors a quick kill unless he has no other options.
Catch Phrase: "In The Name of God Impure Souls Of The Living Dead Will Be Banished Into Eternal Damnation. Amen." "Change or Die." "Impurity Will Be Punished" "..."
Plant Element: The Shoko clan is the sole user of the Plant element, originally based on the Mokuton element which later branched off due to a clan war. The Shoko element is similar to the Mokuton element, but due to the centuries provided for the two clans to grow apart, so have the elements, so that while Mokuton requires a combination of elements, Shoko element has become an advanced form of the Doton style, though Suiton is still recommended for better use of the Shoko element. When Shoko element is mentioned in jutsu, it is referred to as Nature, a habit of the Shoko clan who prefer to not think of their jutsu in such 'limited terms'.
Shoko element, like other clan-based elements, does not take up one of the two elements that a character is allowed to use. Shoko clan members are physically incapable of using the Katon element, and it would be unwise for them to do so even if they could due to the flammability of the Shoko element. The strengths and weaknesses of the Shoko element are below, please be aware that the differing styles have different resistances and strengths, also provided below. These are LOGICAL weaknesses, and do not play into direct benefits or detriments.
- Spoiler:
Shoko < Katon Shoko < Insect Shoko < Raiton Shoko > Suiton Shoko > Mokuton Shoko > Poison/Acid
Shoko (Floral) > Poison Shoko (Floral) < Fuuton
Shoko (Vine) > Mokuton Shoko (Vine) < Raiton
Plant Telepathy: Shoko clan members are innately able to converse, telepathically, with all organic plant life, including those created by jutsu. This ability gave the Shoko clan the edge when it conflicted with the Senju, enabling them to confuse their own Mokuton jutsu to the point that they were unable to accept commands with chakra. The strength of the ability has diluted over time, however, and no longer allows the same level of mental control.
Natural plants are very dull, barely able to remember recent events and without any form of logic or numerical system, making it very difficult to converse with them. Chakra infused plants, typically those created with jutsu, are more intelligent but have a slavish obedience to their creators, they can be distracted or confused by cannot be brought to perform in direct disobedience. Resistant plants take one rank more chakra to utilize, which is noticeable by the user and educated ninja are usually aware at this point that the opponent is a Shoko clan member.
Thorn Scalp Vine: Vine Style Shoko clan members have unusually coarse hair which is broken off into thick strands. These are actually organic thorns growing out of the scalp of the Shoko clan member, which can be used for appropriate Vine Style jutsu and also can attack with mental commands. The vines regrow if cut or damaged by 5ft per post, and the ninja may have up to 15 vines, but may only have 25ft of vine in total, divided among as many vines as they please. This decision is permanent, vines regrow according to their initial pattern, and fill up the longest vine first (Ex. A ninja has four 4ft vines and a 9ft vine. If all the vines were destroyed, the 5ft regeneration would go to the largest vine, the 9ft, regaining 5ft of it.) if there is no longest, the user may decide how to divide up the regrowth.
The vines are as hard and powerful as a weapon two ranks below the user's rank. They are chakra infused, therefore they are difficult to break, but are still flammable. Ignited vines never burn the scalp, instead breaking off when set on fire and dropping to the ground.
Chakra Synthesis: An ability of the Shoko clan, clan members are able to convert sun energy into pure chakra through a unique ability of their cells, a make-up for the Senju clan's cellular ability to manipulate Biiju and change their flesh into Mokuton. The clan member relaxes their body, though they may remain standing and armed with using this ability, and halve their reaction speed while doing so. They become vulnerable with this loss of reaction speed, but often create some defense before doing this. The clan member must have access to sunlight, artifical light will not do, and must have access for the whole post they wish to benefit from. Only a certain rank of jutsu can be used or maintained, including weapons (such as puppets) while this effect is active.
Outside of combat, this ability allows the regeneration of minor wounds, such as cuts and scrapes so that the body is considered to have 'accelerated healing' when in fact it does not and the bodily chakra is simply repairing the body it is housed within. Shoko cannot hold this ability for more than three posts in a row, nor may they use this to gain more chakra than they have.
The chakra gain is worked out into a chart below:
Shoko Rank | Chakra Gain (Per Post) | Max Rank | D | E | - | C | E | - | B | D | C | A | D | C | S | C | B |
Itonamimetsuki (Life Eyes) Unlike some other clans, the Shoko clan does not focus on its unique Doujutsu abilities, and thus lack advanced levels of its eye techniques. The Itonamimetsuki is relatively simple and has no differing appearance when it is active. It is constantly active and cannot be repressed, serving as a passive ability.
The Itonamimetsuki enables the vision of chakra within all plant life, and does not include human beings or animals in its abilities like the Hyuuga clan. Along with the ability to see the chakra, the Itonamimetsuki enables the Shoko to also hinder a plant's chakra system or aid it. These are explained in individual jutsu that clan members use, and the effects of the eye, beyond the passive ability to see plant chakra, are used through jutsu.
Through the use of the Itonamimetsuki a Shoko clan member can alter and manipulate plant chakra, resulting an increased variety of attacks. As with the supressing and increasing of chakra flow, however, this also must be done in individual jutsu. Itonamimetsuki is used in botany frequently, since some plants are very difficult to extract herbs or poisons from without incredible precision and direct manipulation.
Rank Information:
Rank: Jounin Village Affiliation: Kiri
Special Information:
Character Speciality: Main: Puppetry (Kugutsu) Sub: Medical Ninjutsu (Eijutsu)
Elemental Affinity: Main: Earth (Doton) Sub: Water (Suiton)
Shoko Styles: Title: Kiana Main: Vine Sub: Floral
Special Characteristics:
Thorn Scalp: Kakuhan has five 5ft vines that grow out of his scalp that are repressed through Medical Ninjutsu until they are willfully released with an E Rank amount of chakra. They resemble his standard blue hair, but with what look like red highlights, though upon closer inspection these highlights are sharp thorns.
Vine Style: Adaptive Nature: See Jutsu E-D, by default Kaku has this set to Raiton.
String Chakra: An unusual personal trait of Kaku's. Kaku's chakra, in its natural form, takes a strand like form rather than a flow and this naturally allows him a fine control over his chakra. This is not apparent in his internal system, and it is impossible to detect without being informed by Kaku himself. This chakra has no differing effects beyond its shape, and is used and affected as normal chakra. This allows Kaku incredibly fine control over his vines and puppets.
This was an inborn trait, and the medical community has no ability to determine why his chakra developed as it has, nor does Kakuhan have any idea or theory on the matter, it is just accepted as it is. Some studies have gone into it and as far as can be discerned, it is a unique feature of his genetic code, but that only raises further questions.
Nature Scholar: Kaku, as many of his Shoko clan members, is well versed in the habits and appearances of the natural world. Kaku is not easily fooled by Genjutsu that alters his environment and is passively aware of any changes in the world around him when fauna is involved in it. Even among the Shoko clan he is considered wise, knowing many things about many kinds of plant. He even spent time with the Nara clan in Konoha to learn about their herbs, under strict watch by the Hokage, and increased the clan's production by nearly threefold.
Enhanced Reflexes: Most ninja have a very high reaction speed compared to a normal human being. Kaku has a high reaction speed compared to even other Shinobi, able to respond quickly to attacks and able to manipulate his puppets at a speed other puppeteers have immense difficulty keeping up with. His body speed is not altered, though his dexterity is included in his reflexive enhancements.
This is caused by not only his battle experience with Hellsing, but also due to the inherent 'flaw' of Kugutsu. Kakuhan devoted many hours of training just to cover up the apparent 'flaw' that a Kugutsu user's body is a weak point that can be easily targeted. With the addition of his symbiotic plant, which is able to lend its own perceptive abilities to his own, Kakuhan can interpret threats relatively easily, and respond to them with fluency and speed.
Hand-Sign Mastery: Kaku is highly skilled at utilizing hand signs for his jutsu and techniques, able to make hand signs at high speed aiding him in keeping focus on his puppets while in combat. He can also perform one handed hand signs, albeit at a slower rate, at which point his hands began watchable and move at a slow rate, restricting him to a single jutsu per post if he does not use both hands.
This trait was obtained through, quite simply, the need to be able to function as a ninja even while using a puppet. In Hellsing, and in his own personal life, a ninja was not to have any weaknesses present, so Kakuhan devoted time into working with his reflexes and his handsigns. He started with making one handed signs work, and with this came the natural ability to do it more easily with two.
Perfect Plant Assimilation: Through a childhood illness, Kaku was assumed to be a worthless human being, his body was brittle and he had no hope of becoming a ninja. Through the efforts of his father, however, he was gifted with a more fitting body through the addition of a symbiotic organism that lives within him, extending its vines all over his body so that his blood comes out in dual colors, red and green. The plant is perfectly combined with his body, and may have lead to his unique chakra shape. The plant keeps his heart beating by continually squeezing it, makes up most of his muscles, and even fuses with his bones in some places to make them more firm.
He was, and still is, considered a marvel in the medical field, a perfect plant and human creature, and many speculate that this may only work due to his clan abilities. Kaku would normally have to share a mind with the plant, since it is remarkably intelligent, but with his clan traits has assimilated its mind into his own. It has lead to strange traits, which are detailed in his personality.
Herbology: Kakuhan is able to create potions, elixirs, tonics, etc. out of plants with relative ease due to his natural affinity with plants, his personal knowledge, his blood line abilities, and his medical training. With this ability, Kakuhan can create a liquid that causes effects dependent on what is used to create it. These are classified as items, and are not limited in rank as weapons are without access to the Weaponry specialization.
Creating a potion requires a word count equal to the training word count for a weapon at the same rank, and creates five doses. By adding an additional half of that word count the user may create an additional five doses (ex. 100 words would create five D Rank doses, 150 would create 10.) These may be given away or used as desired, so long as the quantity remains in line with the quantity in existence.
Ingesting a potion causes its effects to occur immediately, unless the item description states otherwise and then the description is to be followed over any of the rules provided here. A ninja may ingest a potion higher than their own rank, but doing so takes a toll on the body and after the effect ends, the user is knocked unconscious due to their bodily inability to handle the liquid they drank.
A ninja may not ingest more than three potions in a topic, nor may they ingest more than one potion of their own rank without suffering ill effects as if they were a lower rank than the potion.
Last edited by Hage on Sat 27 Feb 2010, 4:29 am; edited 16 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Thu 21 Jan 2010, 4:29 am | |
| Skill Information: Jutsu:
Basics:
- Spoiler:
Name: Kawarimi no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique.
Name: Henge no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Konoha Ninja Academy. Fundamentally, all ninja know this jutsu. The transformation jutsu is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on the inexperienced ninja.
Name: Bunshin no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won\'t kick up dust, crush grass, etc.).
Name: Nawanuke no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up.
Name: Genjutsu Kai Rank: E-S Type: Ninjutsu Element: N/A Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Name: Shunshin no Jutsu Rank: D-S Type: Ninjutsu Element: N/A Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user\'s movements. It is accomplished by using chakra to temporarily boost the user\'s reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
E-D Rank:
- Spoiler:
Name: Symbiotic Healing Rank: - Type: Ninjutsu (Medical) Element: None Description: Due to Kakuhan\'s symbiotic plant, he is able to heal minor wounds relatively easily by the vines knitting closed the wounds, and even heavier wounds can be healed by the plants interference. Lost body parts are healed through the plant replacing them with vine-created counterparts, though it cannot replace internal organs or the head. While healing, however, the body\'s chakra is devoted solely to the plant, regardless of Kakuhan\'s will in the matter and this breaks puppetry strings currently active or active jutsu until the plant is finished healing, which rarely takes longer than a post unless limb loss is involved, then it takes three posts to complete.
Name: Vine Body Purge Rank: - Type: Ninjutsu (Medical) Element: None Description: Kakuhan\'s symbiotic plant, when exposed to poisons or foreign substances, even those designed to aid Kakuhan, reacts violently and forces the body to take the appropriate response. If the substance effects the stomach or digestive system, it forces vomiting. If it affects the blood stream, a vine emerges, without the nerve numbing that Kaku usually causes, and immediately tears open the vein so that the bad blood can drip out. If it affects the chakra system the vine will shut down the chakra system in order to slow the expansion of the substance, which is usually counter-productive and greatly agitates Kakuhan who is left in combat without access to his own chakra.
Name: Vine Style: Adaptive Nature Rank: - Type: Ninjutsu (Passive) Element: Nature Description: Vine Style Shoko clan members, whose Main is in Vine style, are able to increase the effectiveness of their hair vines by granting them a natural resistance to a single element or damage type. Any of the base elements (excluding Katon), along with any other elements the Shoko clan member knows about, can be chosen. Any of the damage types (peircing, bludgeoning, or slashing) can be chosen as well. All Vine Style jutsu used by the Shoko clan member are treated as one rank higher against the chosen element or damage type.
This is set on the character profile of the clan member, but may be changed afterwards, but at the cost of a 500 word training topic and a logical reason to change the vines resistances.
Name: Poison Taint Rank: E-S Type: Ninjutsu (Medical) Element: Poison Description: The user directs chakra into an allies jutsu, or their own, and infects it with one of their poisons, adding its effects to the jutsu if logically possible. Poisons cannot survive the intense heats of most Katon or Raiton jutsu, but have little trouble with Suiton, Fuuton, or Doton jutsu. The jutsu rank is equal to the rank of poison used.
Name: Joint Displacement Jutsu Rank: D Type: Ninjutsu (Medical) Element: None Description: Utilizing their medical knowledge, a ninja is able to displace any of his bodily bones or joints. This enables his head to turn 360°, his/her arms to turn around completely and attack an opponent behind him, etc.
Name: Chakra Palm Rank: D Type: Ninjutsu (Medical) Element: None Description: A ninja channels a small amount of chakra to their hand, which changes to different colors according to the current condition of the ninja’s chakra, and personal preference. A ninja is able to note if there is something interfering with his chakra, if it is running lower than thought, etc. by the chakra in their palm.
Name: Disease Suspension Jutsu Rank: D Type: Ninjutsu (Medical) Element: None Description: A very basic medical technique, a ninja sends chakra to cells affected with a disease or virus, destroying them and halting the progression of a disease for however long the ninja’s chakra lasts. This jutsu can halt most common illnesses in the body, but more lethal or powerful diseases, such as genetically enhanced, chakra enchanced, or cancers, cannot be halted or slowed with this jutsu.
Name: Inhalant Shift Rank: D Type: Ninjutsu (Medical) Element: None Description: Kakuhan, using his inherent plant-based abilities due to his clan and his own symbiotic plant, is able to alter his lungs to accept things that are not Oxygen as a fuel source for the body. Namely Nitrogen is used for this. In addition, Carbon Dioxide may be used by surrendering control of the respiratory system to Kakuhan\'s symbiotic plant, which takes in Carbon Dioxide and processes it into Oxygen which it then places directly into the blood stream. In either case, their must be a sufficient quantity of these equal to the normal amount of Oxygen the ninja would inhale.
The body takes time to adjust to these changes, reacting to the alteration by causing the user\'s body to act as if it were out of breath the post of usage, and only adjusting to properly inhale the new substance the post afterwards. In this initial post, the user usually takes a resting position and inhaled deeply and heavily, making audible noise that can potential reveal the location of the user.
Name: Liquid Swirl Rank: D Type: Ninjutsu (Medical) Element: Suiton Description: The user puts together a few handsigns and then moves their hands, causing streams of water to emerge from their finger tips like strings and to float lazily through the air. The strings may be broken at any time, and are used to provide liquid nourishment to those on the field without getting into close contact. Bastardized: Liquid Swirl is combined with Sulfur Breath to create a chain reactive explosion that follows the created string, and detonates around it in a 5ft radius. Up to 10ft of string may be created through the use of this jutsu, and thus the jutsu, in combination with Sulfur Breath, can deal a fair amount of damage.
C Rank:
- Spoiler:
Name: Eye Stalking Jutsu Rank: C Type: Ninjutsu (Medical) Element: None Description: A simplistic medical jutsu that allows a ninja to pull their eye of its socket and extend it using the muscles attaching it to the body. Chakra is used to maintain a clear view with this jutsu, and the eye cannot extend more than 3ft. With this jutsu’s use. The separated eye is an easy target for attack, so this jutsu is not often used in combat.
Name: Thorn Hail Rank: C Type: Ninjutsu (Medical) Element: None Description: Due to Kakuhan\'s symbiotic plant, he is able to cause numerous thorns to emerge out of his skin, his nerves being dulled so that their is no involved pain. The thorns are then fired off at high speeds 360 degrees around the user, knocking back projectile attacks at D or C Rank.
Name: Thorn Claws Rank: C Type: Ninjutsu (Medical) Element: None Description: Due to Kakuhan\'s symbiotic plant, he is able to cause sharp thorns to emerge from his finger tips and serve as make-shift claws. The thorns are treated as C Rank, and the emergence of the thorns is coupled with shutting off the nerves in the fingertips for a post so that there is no pain as they emerge.
Name: Vine Knitting Rank: C Type: Ninjutsu (Medical) Element: None Description: Due to Kakuhan\'s symbiotic plant, he is able to cause thin vines to emerge from his finger tips, sedating his nerves to prevent pain, and use them to knit closed wounds that are inflicted on either himself or allies with ease. The vines move at a rapid pace, able to close wounds in mere seconds before retracting to Kakuhan\'s body.
Name: Vine Mapping Rank: C Type: Ninjutsu (Medical) Element: None Description: Due to Kakuhan\'s symbiotic plant, he is able to cause a thin vine to emerge from his hand or palm, sedating the nerves to prevent the associated pain, and invade an allies body, shutting off the nerves where it enters to reduce the pain involved. The vine travels through the body, taking a full hour, and then returns to Kakuhan with a complete mental map of the body and any irregularities, enabling him to pinpoint problem areas and correct them.
Name: Nature Style: Plant Eyes Rank: C Type: Ninjutsu (Medical) Element: None Description: Kakuhan closes one of his eyes and directs his chakra into a nearby plant, imbuing the chakra from his eyes into the plant, and advancing the Shokobutsukon clan ability of plant telepathy to the level of sense perception through a plant. Kaku is able to see through the plant, utilizing a chakra sonar emitted from the plant that maps out things around it in a 25ft radius from the plant. Thus it is not entirely comparable to sight, since plants lack the ability to see.
This jutsu functions only as long as the user’s eyes remained closed, and Kaku loses his binocular vision while one of his eyes is closed and also is less able to aim due to the loss of sight involved unless the desired target can also be ‘seen’ through the plant being used as a target for this jutsu.
Name: Sulfur Breath Rank: C Type: Ninjutsu (Medical) Element: None Description: Kakuhan puts together a few handsigns and causes a sphere of sulfur to erupt from his mouth, about 4ft in diameter, that flies towards an opponent. The sphere cannot inflict much damage on its own, but sulfur is combustible in water, and few opponents anticipate themselves catching on fire with the addition of a Suiton jutsu. The sphere explodes in a 15ft burst when it collides with something, caking everything in the area in sulfur. A sufficient body of water, or Suiton jutsu, must be available for this jutsu to function. If targeting something smaller than 15ft, the explosive properties lessen to match the radius of the water source. If larger, the sulfur does not detonate.
Name: Liquid Drawing Palm Rank: C Type: Ninjutsu (Medical) Element: Suiton Description: Kakuhan places his hand on an organic creature, typically a plant, and pulls out liquids from the plant and either extracts the pure liquids (typically used to create potions) or pure water for usage in battle. The water is proportionate to the plant it is extracted from, and can then be held or thrown at opponents. This may also be used on human beings, though it cannot extract enough water to kill them, though it can shrivel up organs in the palm is left in extended contact for longer than a post.
Name: Eyes In The Back Of My Head Rank: C Type: Ninjutsu (Medical) Element: None Description: The user causes another pair of eyes to emerge from the back of their skull by ingesting a pair of deceased eyes. These eyes are able to view opponents from behind them, thus the typical phrase \'I have eyes in the back of my head\' becomes literal for the user. The eyes require a D Rank amount of chakra per post to maintain.
B Rank:
- Spoiler:
Name: Organ Preservation Rank: B Type: Ninjutsu (Medical) Element: None Description: A medical ninja is able to supply a sphere of green medical chakra to an organ or body part to sustain it for longer periods of time than would normally be possible. This jutsu cannot be used to sustain an organ longer than 24 hours with this jutsu and this jutsu does not repair a damaged organ, it only keeps it in the state it was in when this jutsu was used. This jutsu is often used to save severed limbs.
Name: Soulless Clone Jutsu Rank: B Type: Ninjutsu (Medical) Element: None Description: Similar to the Dead Soul Jutsu, this jutsu causes a body to come back to life for a period of time. Unlike Dead Soul Jutsu, however, this jutsu can be used to bring to life only the skeletal remains and then implants them within any sort of clone, creating a more realistic clone that can take multiple hits. When the bones break, the clone disappears as a normal clone of its type, leaving only a pile of bones.
Name: Scalpel Vines Rank: B Type: Ninjutsu (Medical) Element: None Description: Due to Kakuhan\'s symbiotic plant, he is able to utilize the standard Chakra Scalpel technique, but apply it to vines extended from his body so that he can perform surgeries or medical procedures much more rapidly. In combat, this affects his scalp vines and causes each of them to gain a chakra tip all along the vine enabling them to damage internal muscles and bodily systems rather than cutting or stabbing.
Name: Facial Reconstruction Rank: B Type: Ninjutsu (Medical) Element: None Description: Kakuhan causes the cells in his face to restructure themselves into a desired appearance, aiding in espionage and making it much more difficult to detect since even chakra sensing is fooled by this technique, since it alters the actual cells and does not take chakra to maintain after its usage.
Name: Sedating Vines Rank: B Type: Ninjutsu (Medical) Element: None Description: Kakuhan, using his symbiotic plant, is able to cause vines to emerge from his hand, fingertips, or arm (numbing the nerves there to avoid pain) and attack an opponent at high speed. The vines attack the body’s pressure points, disabling limbs they contact for 3 posts or knocking an opponent unconscious for 3 posts if they can contact the head or neck area.
Name: Nitrogen Mist Rank: B Type: Ninjutsu (Medical) Element: None Description: Kakuhan expels a 35ft cone of nitrogen from his mouth, which diffuses into the air, expanding 10ft per post after its initial expulsion. This is used in combination with other jutsu either for nitrogen\'s properties or to reduce the breathable air available to an opponent at the time.
Name: Dioxide Mist Rank: B Type: Ninjutsu (Medical) Element: None Description: Kakuhan expels a 35ft cone of carbon dioxide from his mouth, which diffuses into the air, expanding 10ft per post after its initial expulsion. This is used in combination with other jutsu either for carbon dioxide\'s properties or to reduce the breathable air available to an opponent at the time.
Name: Natural Blindness Affliction Rank: B Type: Ninjutsu (Medical) Element: None Description: The user directs medical chakra into an object, one they expect the opponent to look at, and the chakra then takes hold of the opponent, causing the effects of this jutsu to occur as the chakra invades the looker's body and attacks their eyes. When they look away from their object, their eyes lack saccadic masking effect that natural eyes have (read as, not making everything blur when you move your eyes.) Thus, this jutsu causes the constant rapid movements of the eyes to blur each time, causing effective blindness to the rapidity of eye movements.
Chakra is placed into an object on a previous post before the justu takes effect, being stored in anything that is within 35ft of the user that is deemed appropriate with a high chance of being looked at. The post afterwards, if the opponent has looked at said object within the post cycle it was set, then the chakra moves from the object, relying on the visionary connection to serve as quick access to the eyes.
Name: Memory Suggestion Rank: B Type: Ninjutsu (Medical) Element: None Description: The user directs chakra from their body into an opponent, similar to the fashion in which Genjutsu enters the body, and then suggest a new memory for the body to replace an old one. This is usually something that effects combat, though not always, such as a memory that swords arent as effective as kunai in melee combat. The memory seems like the thinker\'s idea, and thus they are unlikely to suspect that it isn't, though outsiders usually notice. This can be dispelled only with outside aid, and then it is dispelled as D Rank Genjutsu.
The effects of the jutsu are not permanent, lasting only a post and then fading away, though if the user thinks back to this period of time they are able to recognize their own absurdity at thinking in such a manner. Repeated uses become more and more obvious after the effects fade leading to precautionary actions in most cases. After two or three uses the opponent is able to focus on their desired thoughts, making them immune to tampering while they remain focused on them.
Name: Bone Expulsion Rank: B Type: Ninjutsu (Medical) Element: None Description: The user creates an aura of white chakra around a body they can contact, causing the bones in their body to become little more than a ticking time bomb. The timer may be set for any number of posts the user desires, or instantly, and once the time limit is reached the bones in the body are forced out in a violent explosive similar force. If used on a living creature, then this jutsu may be resisted by counteracting the force with the body\'s chakra (a B Rank amount.) The only problem being the feedback from this counteract which damages the bones.
Name: Corpse Bullet Rank: B Type: Ninjutsu (Medical) Element: None Description: The user gathers chakra within their mouth, without the need for handsigns, and then swallows a decayed human body part, coating their mouth with chakra to avoid infection. This body part is then chewed up and prepared with chakra, being expelled in a sphere of muscle, flesh, and bone that covers a 12ft diameter. The bullet is green with medical chakra and if it strikes, the opponent is covered in the stench of the dead, along with having the consumed body part reassemble in two posts and then attack the person who bears the scent.
Name: Stalk Eyes Rank: B Type: Ninjutsu (Medical) Element: None Description: The user causes their own eyes to rise on a stalk that protects the optical nerves and also allows the user to extend their eyes in any direction they please, thus increases their field of vision greatly.
A Rank:
- Spoiler:
Name: Improved Chakra Scalpel Rank: A Type: Ninjutsu (Medical) Element: None Description: An advancement of the regular Chakra Scalpel. This jutus functions the same as chakra scalpel, except that the medical chakra coating the user’s hand extends in an aura about 2-3in. This means that even opponents who could normally narrowly dodge the hand, are still hit by chakra scalpel due to the added range.
Name: Heart Squeezing Vine Rank: A Type: Ninjutsu (Medical) Element: Doton Description: Kakuhan slams his hand on the ground and causes two vines travel through the ground to emerge from the ground and pierce the soles of an opponent within 35ft of the user, compensating for their movement speed, if any. At this point, the vine then shoots up and snares the heart, grabbing it and applying pressure that brings the opponent to realize that their body has been infected. The vines travel at incredibly high speeds and due to the emergence from the ground, without an ability to watch or sense the earth, dodging the attack is unlikely.
Once the vine has taken hold, Kakuhan is able to control the vine with standard telepathy, addressing it to either attack other organs in the body, crush the heart, or any other number of possible effects desired. Movement is still possible, and unrestricted, as the vines break off from the ground once they enter through the heel, but it is rarely advisable since the opponent is in a disadvantageous position and may cause Kakuhan to simply kill them rather than deal with their antics.
Name: Pulse Stop Rank: A Type: Ninjutsu (Medical) Element: None Description: The user causes either their own pulse to stop, making them appear dead and entering a state of conscious death in which they are able to receive sense-based information and may end the jutsu at any time. If used on an opponent, a touch to the neck or head is necessary, at which point the body shuts down and the opponent collapses to the ground, put into the same state as the user would be if they used it on themselves, but without the ability to end the jutsu at whim. The technique can be fought against, but the best that can be achieved in mumbling or body twitches.
This enables the user to appear dead, at will, or to grant others this ability, or to make a corpse seem more lifelike by giving it a pulse which can be used to confuse persons about the true state of a dying (actually dead) comrade, or to make corpses less noticeable for other jutsu.
Name: Proprioception Distortion Rank: A Type: Ninjutsu (Medical) Element: None Description: The user gestures at the opponent, causing an aura of green medical chakra to envelop them with no notable effects at first. When the opponent attempts to move or attack, they realize that their body has lost its ability to recognize the location of limbs and body parts, making complex movements all but impossible. In this state, even the distance and length of body parts becomes inaccurate, also reducing aim heavily, effectively making the opponent incapable of any kind of combat. The aura can be dispelled similar to an B Rank Genjutsu.
Name: Natural Crucifix Type: Ninjutsu (Medical) Rank: A Element: Plant Description: A high level technique belonging to Kakuhan. Kakuhan slams a palm into an opponent, causing portions of his internal vines to sprout out from it and bind the opponent with a vastly constructed crucifix of vine that extends out above the tree tops where its center then emerges, making a highly visible display of the opponent in the center. The vines then contract, crushing the body into pulp unless another A rank defensive jutsu around the body is used, allowing the blood to gather on the crucifix ends and drip down on the ground in a rain of blood. The vines then retract into the body, leaving the blood on his palm so as to not infect his body with foreign blood.
Kugutsu Jutsu:
- Spoiler:
Name: Mother Vine Rank: - Type: Kugutsu Element: Nature Description: Kakuhan, due to his own personal plant and the plant affinity of most of his puppets, is able to maintain a level of telepathic connection with his puppets that informs him when they are immediate danger, or when he is, causing them to act out in a highly defensive manner. Thus Kaku is able to track puppets even those beyond his direct control and protect them from harm. In close quarters, his puppets can protect him.
This ability also extends to others who are given a symbiotic plant from Kakuhan using the appropriate Kinjutsu. This enables him to keep tabs on any of those he gifts with the plant and makes it easier for him to keep track of teammates, formulate strategies, and act in unison with them though this is a one sided communication.
Name: Thin Chakra Strings Rank: E Type: Kugutsu Element: None Description: Kaku extends a number of thin chakra strings from his hands that connect to any puppets Kaku is currently utilizing. The string is unnaturally thin, as compared to other puppeteers strings, due to his natural string chakra and even Hyuuga can miss them without tuning themselves in to note their presence.
Name: Chakra Vines Rank: E Type: Kugutsu Element: Nature Description: Kaku extends a number of bright green vines of chakra that extend into puppets enabling Kaku to manipulate them. When using this style of chakra string, the chakra utilized meshes well with Kaku\'s vine puppets and increases their speed by 10%, and increases all D Rank and C Rank weapons to C Rank and B Rank weapons. B Rank and higher weapons are unaffected, but instead receive a total 15% speed increases instead of the normal 10%.
Name: Kugutsu Henge Rank: E Type: Kugutsu Element: None Description: A standard puppeteer jutsu. The user causes their puppet to resemble themselves, or causes their own body to resemble their puppet, enabling them to fool opponents who assume the roles of puppeteer and puppet are as they appear when they are actually in reverse.
Name: Kugutsu Regeneration Rank: E-S Type: Kugutsu Element: Nature Description: Kakuhan\'s puppets, being made almost solely of natural materials, can be regenerated if damaged and not completely destroyed by the attack damaging them. A puppet may be regenerated to repair minor damage (scratches, loss of a limb, etc.) at a rank cost two letters below the puppet, moderate (loss of multiple limbs, severe damages to the body, etc.) or severe damage (nearly complete destruction of the puppet) at one rank below, and complete puppet repair may be done at the same letter cost as the puppet. Minor repairs occur instantly, moderate take a post, and full repair takes three posts to complete, each post 1/3rd of the puppets weapons are accessible even though it is not fully repaired (round down.)
Name: Chakra Web Rank: D Type: Kugutsu Element: Doton Description: Kaku\'s most commonly utilized form of puppet control. Kaku places one hand on the ground and directs his chakra through the earth and into his puppets, attaching to them out of sight, thus confusing even those who can see or sense chakra. The puppets, if extended off the ground so that they have no contact with a feature of terrain that is not directly connected to the earth, reveal their strings.
Name: Kugutsu Kawarmi Rank: D Type: Kugutsu Element: None Description: A standard puppeteer jutsu. The user replaces themselves with their puppet, using their puppet as the subject of a Kawarmi, and enabling the puppet to immediately attack anyone who hoped to attack the puppeteer at close range.
Name: Thick Chakra Strings Rank: C Type: Kugutsu Element: None Description: Kaku extends a number of abnormally thick chakra strings and uses them as melee weapons, rather than for manipulating puppets, and attacks with them like numerous whips. The strings are very easy to control for a Kugutsu user, thus dodging them is far from an easy task due to the fact that they can be twisted, turned, and moved within split seconds. These strings, however, unlike the other Kugutsu strings are visible and about a half inch in thickness, made of glowing chakra. The strings deal minimal damage and are incapable of lethal damage.
Name: Kugutsu Poison Expansion Rank: C Type: Kugutsu Element: None Description: The user causes one of their poisonous puppet weapons to grow in size when utilized by the puppet, taking on the appropriate size increase before use, if applicable, and increases the radius of the poisonous weapons by 5ft. This cannot affect poisonous attacks that are not measured in radial, or diametrical, feet.
Name: Kugutsu Freedom Rank: A Type: Kugutsu Element: None Description: A jutsu that is normally impossible to perform for normally puppeteers, since their puppets lack a mind of their own. In the case of Kakuhan, however, his puppets have a shred of intellect and can thus 'control' themselves if so directed. This jutsu creates chakra strings that attach to a puppet and then sends out waves of chakra that enter the puppet. These waves of chakra serve to power the puppet even while strings are not attached, though the chakra cost involved is far from desirable in most situations.
A puppet with its own chakra source consumes an amount of chakra per post equal to its rank and is not granted the typical bonuses due to a higher rank negating the cost of low ranking puppets. Thus the jutsu is always costly for puppets of any rank. The technique is usually used when Kakuhan is unable to manipulate his puppets himself.
This jutsu does not consume an A Rank amount of chakra by default, this is simply the skill level. It consumes the appropriate amount of chakra, which must be equal to at least three posts worth of fuel for a puppet.
Kinjutsu:
- Spoiler:
Name: Symbiotic Plant Seed Rank: - Type: Kinjutsu Element: None Description: Kakuhan directs his own plant to bud off into a flower on his palm which then ejects a small black seed. This seed can then be implanted into the heart of another person, typically willing (more or less) which then causes the seed to sprout out into a new plant and begin to infest the host body with itself. The plant is intelligent and is thus capable of having its own will, resisting its new host, or otherwise acting in a manner one would consider impossible for a plant.
The survival rate of this jutsu is low without appropriate medical care, as the plant must establish itself in the host body before it does anything to aid its new flesh. Without being of the Shokobutsukon clan, the new host cannot converse of understand the plant, making it difficult to deal with in most situations since they can\'t communicate with the plant. The infestation takes a week (real time) to establish itself, growing vines along the body\'s muscles and bones and gradually replacing portions of them, causing unbelievable pain to the new host.
The host must take medication each day, the liquid being of a horribly bitter taste that is usually forced down the host\'s throat. If they should skip the medication, the pain becomes so extreme that so much as a pin prick more would kill them from a bodily overload. The medication also shields the vital organs from being removed from the plant (as it doesn\'t see them as important to its host\'s survival.) A Shokobutsukon need not take the medication and can simply mentally direct the plant to avoid them.
Once established the plant grants the user access to the Symbiotic Healing and Vine Body Purge, whether they want them or not. The jutsu are added at the end of the week, no training is required though the host is not aware these techniques exist until they are activated and used by the plant unless they are informed of their existence by another experienced host.
The host has no control over the plant, rather the plant controls them, thus those not of the Shokobutsukon bloodline risk running into conflicts with the plants desires over the user\'s own. Even those from the clan can do little to halt the plant as it is in control of the body and can silence objection very easily with the squeezing of a vine in whatever part of the host\'s body it pleases. The plant has no additional chakra to provide the host, and even if it did it wouldn\'t relinquish it to the host.
The relationship is parasitic, rarely beneficial to the host unless they come up with uses for the plant. Thus few non-Ninja endure the process of having the plant take over their body because they have no ability to do things with said plant.
The host must always be aware that their new addition has a mind and will and if annoyed is your worst enemy.
Name: Symbiote Command: Punishment Type: Kinjutsu Rank: D Element: None Description: Using symbiotic plants in those Kakuhan has infected, he is able to use the Shokobutsukon abilities to speak to the plant and convince it to inflict bodily harm on the infected person. This enables Kakuhan to keep control over those who are gifted by him so that they can't use their plant to fight against him, or at least not with ease. The plant can be directed to attack organs, muscles, expel itself in spots in the body, or other gruesome effects depending on how severe the punishment need be.
Name: Symbiote Command: Awareness Type: Kinjutsu Rank: D Element: None Description: Using symbiotic plants in those Kakuhan has infected, he is able to inform them of immediate danger by a telepathic 'shock' from their own plant that informs them of the presence of an incoming attack. This does not reveal details of the incoming attack, though these details can be filled in with standard telepathy, simply revealing the presence of an attack that Kakuhan is aware of.
Last edited by Y on Wed 21 Apr 2010, 11:10 pm; edited 29 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Thu 21 Jan 2010, 4:31 am | |
| The Final Forty, Kakuhan's Puppet Army: Puppet Poisons:
Suiheki (Acid Tear)
- Spoiler:
Poison Name: Suiheki (Acid Tear) Rank: B Poison Description:
Solid State: Suiheki, in a solid state, resembles a dark black metal that can be used to make multiple things such as kunai, shuriken, senbon, swords, etc. and remain cohesive and firm. Suiheki is an arid substance when solid, and reacts to high moisture content in the air, typically caused by the user, and becomes an odorless, grey, mist (see Gaseous State). If struck by solid Suiheki, the moisture on the skin causes some of it turn liquid on contact and infect the opponent.
Liquid State: Suiheki as a liquid resembles a dark fluid similar to an aged wine, though it is a brown or black rather than red. Thus, getting someone to ingest the poison in this state is highly unlikely, so it is usually stored in capsules and thrown at opponents where it takes its effect on the target. If ingested, however, the poisons effects will target the stomach, drying it out and thus causing a great deal of harm.
Gaseous State: As touched upon in the Solid State, Suiheki in its gaseous form resembles an odorless grey mist that combines to created mist or moisture in the air, as its design to attach and drain moisture. If an opponent comes into contact with the mist, then the Suiheki moves to the higher concentration of moisture on the opponent's body. It then deals the effects of its Liquid State.
Poison Effect(s):
Liquid State:
[ Post 0 / Turn of Infection/Injection] - Upon infection Suiheki infects the external skin cells and causes the skin to burn, similar to prolonged exposure to a powerful acid or base, like those kept in swimming pools. This irritation causes pain if exposed to the air, or causes immense pain if Fuuton jutsu go over it.
[ Post 1 / Effect] - Suiheki, being an arid substance, begins to draw out fluids from the infected body part(s). Bloating can be seen, and pain increases as the infected can feel a sharp, consistent, sting of pain as blood and liquids are being drained by the poison.
[ Post 2 / Effect] - Suiheki continues to drain the user's fluids, causing the skin to crack and dry, relying on exterior liquids to keep itself moisturized. At this point, Kakuhan usually withdraws any moisture he has created and leaves the opponent to suffer as their arid flesh burns.
[ Post 3 / Effect etc] - Suiheki causes a single infected limb to wither to the state that it becomes effectively dead weight. Rehydration is no longer possible externally, and must be done internally by a Medical Ninja of B Rank or higher. The afflicted limb cannot be used for movement or jutsu, and if left in this dry state for three days, the limb dies completely, turning black and crumbling apart.
Shinkuheki (Crimson Tear)
- Spoiler:
Poison Name: Shinkuheki (Crimson Tear) Rank: B Poison Description:
Solid Form: Shinkuheki is a thin red metal when it is in its solid form, the poison smells of iron, similar to the smell of fresh blood. This fool creatures and ninja which react to the smell of blood, and this enables tactical use of the solid form of ?. The poison changes form only when exposed to extreme heats or colds, thus it is rarely changed mid-combat.
Liquid Form: In its liquid form, Shinkuheki is a viscous dark red fluid that reeks heavily of the scent of blood. The liquid is designed to seep into the body through the skin, or if ingested it immediately targets the blood system of the opponent and goes to its 1st post effect when ingested, combining the initial and first post into one.
Gaseous Form: In its gas state, Shinkuheki is a thick red mist that smells strongly of blood. It is very dense, obscuring vision beyond 3ft within it and proving a hindrance to ninja even if they are not being infected by the poison due to this aspect.
Poison Effect(s):
[ Post 0 / Turn of Infection/Injection] - Shinkuheki infects the body through open orifices or pores and travels into the blood stream, causing no harm or damage upon the post of infection.
[ Post 1 / Effect] - Shinkuheki begins to replace the blood in the infected targets body, attaching itself to blood cells and weighing them down substantially. The body reflexes are reduced by 10% and the target's vision becomes distorted as the body suffers the negative effects of the weighted blood. Martial attacks at S Rank becomes impossible to use due to the body's inability to react as well as it normally would.
[ Post 2 / Effect] - Shinkuheki increases its effect on the blood stream, introducing an anti-coagulant, which prevents the blood from clotting when a wound would be inflicted, and increased the blood weight, bringing to reflexes and body speed of the opponent to 15% of their norm. A Rank martial attacks also become impossible to perform due to the bodily influence of the poison. Double-vision also occurs, along with an damaged sense of direction.
[ Post 3 / Effect] - Shinkuheki continues its effects, reducing the body by 25% of its speed, dexterity, and reaction time. For every post after the third, this increases by 5%, excluding every third post in which this increases to a 10% addition. Thus, in six posts the opponent is reduced to 50%, 75% in the ninth, and in twelve posts they become completely paralyzed by the poison and die within the hour.
Shippouheki (Silver Tear)
- Spoiler:
Poison Name: Shippouheki (Silver Tear) Rank: A Poison Description:
Solid State: In its solid form Shippouheki is a crystalline solid that forms into a silvery powder highly resemblant of natural condensation. In fact, the poison has been used to resemble morning dew since it tends to rapidly diffuse when presented with liquid, which is usually in the air, and form into small droplets similar to dew. However, the poison is much more lethal than dew drops.
Liquid State: As a liquid Shippouheki is a clear liquid that gives off no odor or scent, making it ideal for tainting food or drink, or attaching to Suiton jutsu to give them a poisonous edge. A single dose of this poison can infect an entire Suiton jutsu and it is highly prized by ninja for this natural ability.
Gaseous State: Shippouheki lacks a gaseous state with notable differences, if exposed as a gas it rapidly crystallizes in the air and becomes a solid before the air condensing it into a liquid. This change is so rapid that the gaseous state has never been observed, though with special aids Kakuhan has been able to see its gaseous state, which is that of a clear, odorless, mist that gives off a distortion in the air similar to a heat wave.
Poison Effect(s):
[ Post 0 / Turn of Infection/Injection] - Upon infection Shippouheki immediately attacks the target's chakra system, leaving little marks on the body's physical systems as it does so. The poison is hated by Medical Ninja due to this trait, which gives them no window in which to remove the poison before it gets into their chakra system, where even trained Medical Ninja could take weeks removing anything from it.
[ Post 1 / Effect] - The post after infection the poison crystalizes the chakra system, filling it with minor crystals that cause pain when chakra is moved out of the body. This is similar to the crystalization of urine that causes kidney stones, but afflicts the chakra system. The more chakra is moved, the more painful, and the faster, the more painful. S Rank jutsu cause an unbearable amount of pain and cause the user to be unable to focus the chakra long enough to complete the jutsu, instead collapsing to their knees in agony.
[ Post 2/4/6 / Effect] - For every two post after the first, the crystals grow larger, causing the same effect as dealt to S Rank jutsu to A Rank, B Rank, and C Rank in turn. The crystals become visible in the chakra system once they reach the A Rank stage. The crystals increase in their growth, changing rank effects once every post, if the chakra system is not flowing so halting the body's chakra just makes the problem worse.
[ Post 7 / Effect etc] - If the crystallization continues to occur, at the seventh post the chakra becomes so laden with heavy, large, chakra crystals that it slows down to a crawl. The chakra system becomes ineffective and cannot be used, and if left in this state for an hour or more, the afflicted dies due to the body's need for chakra flow (the reason why ninja with no chakra die.)
Utilizing his clan traits, along with his skill in puppetry, Kakuhan is able to create puppets out of organic vines, thorns, and plant pieces. Unlike most other puppeteers, however, Kaku does not house his puppets in a case or scroll, and he also has many more puppets than the average ninja does due to his form of carrying. Kaku regressively ages his plants so that they can be housed as seeds and keeps them in a crystal sphere with numerous small holes and a complex mechanism to move between the spheres five layers.
Each layer contains a rank of puppet, in seed form, and each layer has numerous small holes that hold the seed for an individual puppet within them. It takes a few seconds to work the sphere and get the desired seed out, so Kaku usually takes out a handful he believes will be useful early on in a battle so he doesn't have to spend time gathering more seeds from the sphere.
- Spoiler:
Name: Crystal Seed Rod Quantity: x1 Rank: E Appearance: Special Abilities/Characteristics: Able to expel the seeds of Kakuhan's puppets that are made of organic vines. Origin: Designed to allow Kaku easy access to his puppet seeds.
This ability has two associated jutsu, Plant Regression and Plant Acceleration which regresses his plants to seed form and summons them...
- Spoiler:
Name: Nature Style: Plant Regression Type: Kugutsu Rank: D Element: Nature Description: A Shoko clan jutsu invented and used by Kakuhan. Kakuhan maintains eye contact with one of his puppets and causes it to regress in form until it reverts to a seed state and lays dormant. This does not affect other plants, only Kakuhan's plant puppets and works in a few seconds.
Name: Nature Style: Plant Acceleration Type: Kugutsu Rank: D Element: Nature Description: A Shoko clan jutsu invented and used by Kakuhan. Kakuhan gathers one of his plant puppet seeds and reverses the effects of his Plant Regression jutsu, causing it to rapidly revert to its puppet form which is usually then thrown into combat. This takes a few seconds and has a delay so that Kaku can remove the seed from his possession before it reverts.
Kakuhan has various classifications of puppet, based on their color, and many of his puppets are constructed to not appear as plant-like upon initial view, done through hundreds of layers and hours of work to give them a more animal-like appearance. The classifications are as follows:
(Note: All of the puppets below are considered Thorn Style jutsu for the purpose of using them as the targets, origins, or base for other Thorn Style jutsu or potentially other puppets. They are all made of vine and thorn, and thus, flammable unless otherwise stated or logically they would not be (ex. Armor plating is not flammable, a chilling unit would reduce the flammability, etc.))
Black Vine Puppets
Black Thorn Child (#1)
- Spoiler:
Name: Black Thorn Child Rank: D Description: A small humanoid puppet composed of thorns that greatly resembles a spiked gremlin. Each of the puppets fingers and toes are covered in claws, and its whole body is layered with barbs and thorns. A row of sharp white teeth, interlocking into a grin, and two thorn-coated wings complete the puppet. Body Slots: Left Hand: Thorn Canon Right Hand: Thorn Canon Left Arm: Thorn Canon Right Arm: Thorn Canon Head: Thorn Tongue Torso: Thorn Canon Back: Thorn Wings Left Leg: Thorn Canon Right Leg: Thorn Canon Groin: Thorn Canon History: - Name: Thorn Canon Rank: E Element: Nature Description: Black Thorn Child uses one of the hundreds of thorns on his body to expel a single thorn to strike at an incoming projectile or to attack an opponent. The thorn regenerates immediately after use, allowing for potential rapid fire, though no more than five may be fired per post, each treated as an individual attack. Name: Thorn Tongue Rank: D Element: Nature Description: Black Thorn Child's mouth contains a long thorned vine tongue that can be expelled at will to strike opponents and strangle them. The tongue reaches out 15ft, and can lash at high speeds, particularly when the opponent is close to the puppet (within 3ft) at which point it becomes effectively undodgeable without special aids due to the speed. Name: Thorn Wings Rank: D Element: None Description: Black Thorn Child has two large wings (compared to its size) attached to its back and is able to fly with these to an altitude of 100ft. The puppet is also able to flap the wings with increased strength to blow back projectile attacks or to increase the speed of thorns fired by Thorn Canon.
Black Vine Choker (#2)
- Spoiler:
Name: Black Vine Choker Rank: C Description: A large tree trunk like puppet with a large red eye and four tendrils that emerge from its trunk. The puppet is 6ft tall and 4ft wide, making it unusually large puppet, though this ties into the puppets abilities and strength. The puppet is made of stone and vines, the trunk being stone and the vines being, naturally, vine. Body Slots: Head I: Eye Beam Head II: Spiral Crushing Maw Trunk I: Vine Tendril Trunk II: Vine Tendril Trunk III: Vine Tendril Trunk IV: Vine Tendril History: - Name: Vine Tendril Rank: C Element: Nature Description: Black Vine Choker has four long vines attached to its base, each 15ft long, that are able to grab and snare opponents or bat away attacks. The vines regenerate damage dealt to them, causing a loss of any portion of the vine, at 5ft per post. If the vines are caught ablaze, the vine(s) break off and are completely incinerated. This requires C Rank or higher Katon/Raiton jutsu. Within 3ft of the Choker, these vines become nearly impossible to dodge due to speed and flexibility. The tendrils reel opponents in at 10ft per post, bringing them up to the closer after a post and using its Spiral Crushing Maw to kill the opponent. Name: Eye Beam Rank: C Element: None Description: Black Vine Choker's large red eye is able to fire off a concentrated blast of chakra that widens into a 5ft cone when shot, reaching up to 10ft from the Choker, though it may travel less distance if desired. This is often coupled while the Choker drags an opponent in, weakening them with this high-damaging blast, or using it to knock up dust and dirt so the tendrils cannot be seen, making it easier to grab them. Name: Spiral Crushing Maw Rank: - Element: None Description: Black Vine Choker's mouth is unusually large, about the size of the shoulder width of an average ninja, and is rowed with multiple layers of sharp teeth. Opponents snared with the Choker's tendrils and drug into the mouth are shredded by the claws, becoming a bloody pulp that is ingested by the puppet. The Maw has no effective 'rank' as once an opponent is brought to it, they are swallowed and shredded apart. Jutsu do not stop this effect, though armor will delay it by a post.
Black Vine Demon (#3)
- Spoiler:
Name: Black Vine Demon Rank: B Description: A giant demonic mouth, surrounded by armor plating and armored tendrils edged with numerous spikes. The puppet is a terrifying combatant, able to tear apart opponents with ease and able to shrug off attacks with its armor plating. The Black Vine Demon is one of Kaku's staple Black Vine puppets. Body Slots: Arm Slot I: Tearing Black Tendrils Arm Slot II: Tearing Black Tendrils Arm Slot III: Tearing Black Tendrils Arm Slot IV: Tearing Black Tendrils Arm Slot V: Tearing Black Tendrils Arm Slot VI: Tearing Black Tendrils Body: Armor Plating Mouth: Spiral Crushing Maw History: - Name: Tearing Black Tendrils Rank: B Element: Plant Description: Black Vine Demon has twelve tendrils (15ft in length each), each covered in armor plating and each armor plate with metal barbs sticking out of it. Two tendrils are each body slot they occupy and the tendrils are much faster than one would assume due to the armor plates. Even being grazed by the thorn cuts into the body and can inflict poisons equipped to the puppet. Name: Armor Plating Rank: B Element: None Description: Armor plating made of a sleek black metal alloy that negates jutsu of B Rank or lower upon contact. Name: Spiral Crushing Maw Rank: - Element: None Description: Black Vine Demon's mouth is unusually large, about the size of the shoulder width of an average ninja, and is rowed with multiple layers of sharp teeth. Opponents snared with the Demon's tendrils and drug into the mouth are shredded by the claws, becoming a bloody pulp that is ingested by the puppet. The Maw has no effective 'rank' as once an opponent is brought to it, they are swallowed and shredded apart. Defensive jutsu do not stop this effect (due to the force and strength involved), though armor will delay it by a post and jutsu that act as armor around the body.
Black Vine Humanoid (#4)
- Spoiler:
Name: Black Vine Humanoid Rank: A Description: One of the few humanoid puppets Kaku utilizes. The puppet is a solid black, with a resin-like film all over its body, large claws on its hands and feet, and a blade in its hand. The puppet is a lithe humanoid, but since it is a puppet the physical appearance is almost completely unrelated to the puppets abilities. Body Slots: Brain Cavity: Refrigeration Unit Head: Resin Net Left Arm: Resin Canon Right Arm: Resin Sword Chest: Resin Pool Left Elbow: Resin Kunai Launcher Right Elbow: Resin Kunai Launcher Left Knee: Resin Kunai Launcher Right Knee: Resin Kunai Launcher History: - Name: Refrigeration Unit Rank: D Element: None Description: A small sphere in the brain area of the puppet that courses cold air throughout the whole puppet, keeping its temperature low and keeping the resin in a solid form until it comes into contact with warmer air or bodies. If the unit is damaged, the resin liquefies and jams the puppets gears, causing the resin to leak out in a 30ft pool with an effect similar to Resin Pool. Name: Resin Net Rank: A Element: None Description: A close range weapon installed into Black Vine Humanoid which takes the form of a net of solid resin kept in the mouth at a low temperature. When the opponent comes within 10ft of the puppet, it can fire off the net, which due to the range is nearly undodgable (the net is 15ft in width and thus would require a 15ft movement in a second, which short of Shushin or Kawarmi is impossible for normal ninja.) Once the net is released, and contacts, it melts into liquid resin and binds an opponent to a nearby surface or the ground. Fighting or struggling just spreads the resin and makes it more difficult to escape. Lowering the temperature of the resin causes it to solidify and became very brittle. Name: Resin Blade Rank: B Element: None (Suiton, When Melted) Description: A blade made of pure solidified, chakra infused, resin that is wielded by the puppets right hand. The blade is designed to melt when exposed to heat, thus it is kept in its sheath until a hit is expected. When the blade strikes, it melts into a pool of resin if exposed to even sun-produced heat or body heat and becomes attached to the object. The puppet then has a grip on the opponent, due to the resin, and is able to throw the opponent around with its immense strength, all while they hang on for life as the resin will not break without low temperature freezing it back into a solid. Name: Resin Canon Rank: B Element: Suiton Description: In the puppet's left arm is an installed canon that opens up as a hole in the palm. The canon fires off globs of plant resin at opponents that, if they connect, stick them to a nearby surface and hold them in place. The resin, if it misses, detonates into a sloshy explosion that sticks onto opponents within 5ft of the impact. Once the resin connects to an opponent, the resin weighs the opponent down, reducing their speed by 1/8th of their natural speed. A direct hit halves their speed and disables the use of Shushin or Substitution. Name: Resin Pool Rank: A Element: Suiton Description: Black Vine Humanoid houses a large store of resin in its chest that can be expelled by damaging the chest cavity, through jutsu or attacks, or by willingly tearing open the chest of the puppet. The resin pours out and immediately sticks to whatever caused it to pour out if opened by the opponent, holding the thing responsible to the puppet until the resin is frozen and broken. The resin, if willingly released, forms a 25ft pool along the ground around the puppet and binds opponents to it if they step onto its surface. Many opponents assume Water Walking will make them immune to this effect, when it actuality it does no such thing, which is a great surprise to the opponent. All objects, friendly or otherwise, are reduced to 1/8th of their original speed while on the resin and are unable to use Shushin or Kawarmi. Name: Resin Kunai Launcher Rank: B Element: None Description: At the elbows (and knees) of the puppet are a storage of resin kunai which can be launched at an opponent at high speed. The kunai are able to pierce through clothing and armor at lower ranks than the kunai (B Rank) and are difficult to dodge through mere speed. The kunai are a thick black, similar to the natural kunai color and give away no secrets until they hit or miss. Upon impact, they melt into a pool of resin and weigh the opponent down, lessening their speed by 1/8th per kunai (each firing, per arm, fires off 5 kunai, each arm or leg holds 25 such kunai.) If this would immobilize them, they become immobilized and if this would reduce them to negative speed, the resin covers their whole body and begins to drown them. The resin is defeated by lowering its temperature and changing it to a solid form, otherwise breaking it is nearly impossible due to its form.
Black Vine Spider (#5)
- Spoiler:
Name: Black Vine Spider Rank: B Description: A frightening puppet that appears to be assembled out of a multitude of human limbs ended with sharp, bright red, talons. The puppet is actually a 'junk' puppet made from spare puppet arms that has evolved into a combat worthy puppet. Its mere appearance is often frightening enough to unnerve opponents. Body Slots: Body Slot I: Vine Web Launcher Body Slot II: Poison Fog Body Slot III: Bristle Hail History: - Name: Vine Web Launcher Rank: B Element: None Description: Black Vine Spider's underbelly contains a small hole that excretes a particularly strong web of chakra infused vine that is extracted with one leg, or multiple legs, in order to hold and then throw the web at opponents, or place it on the ground, or throw it at an object. If the web contacts an object, it blends into that object and becomes camouflaged against it. If the web is contacted, in any part, it snaps around the opponent and binds them in thick vines. The vines then reveal their thorns and compact, crushing the opponent inside. Each web is 7ft wide and 3ft tall, or 7ft tall and 3ft wide, as desired. Name: Poison Fog Rank: B Element: Poison Description: Black Vine Spider lets out a fog of Suiheki poison that covers a 25ft area around the puppet. The poison's effects are described in the poisons application entry. The mist is expelled out of a central compartment in the puppet. Name: Bristle Hail Rank: B Element: Poison Description: Black Vine Spider's legs are covered in numerous spots that house senbon that resemble hairs. Each senbon is coated in Suiheki poison and inflicts the poison on anything they contact and peirce. The senbon are only capable of being fired once, for obvious reasons, and sprays out 30ft around the puppet in a hail of thousands of needles that cannot be dodged through normal speed or means, Shushin or Kawarmi must be used if dodging is desired.
Black Vine Stalker (#6)
- Spoiler:
Name: Black Vine Stalker Rank: A Description: A large black, hunch-backed, muscular, humanoid puppet that has numerous traps and skulls adorning its belt. The unique neck and jaw give it a more menacing appearance and the puppet is about 7ft tall, though it crouches down to 6ft at most times. It is one of the most powerful Black Vine Puppets. Body Slots: Head: Shuriken Launcher Mouth: Expansive Jaw Left Wrist: Vine Bandages Right Wrist: Vine Bandages Left Claw: Vine Claws Right Claw: Vine Claws Left Knee: Explosive Shuriken Launcher Right Knee: Explosive Shuriken Launcher Chest: Carbon Armor Plating Heels: Water Jet History: - Name: Shuriken Launcher Rank: A Element: None Description: Black Vine Stalker houses a shuriken launcher in its jaw that holds 50 shuriken, which may be fired in 10 shuriken rounds. Each round may fire out a spread shot reaching out in a 15ft arc for 50ft in distance, or successive shots at 50ft. The shuriken are thrown at the speed one would expect a Jounin to travel at, and thus are very difficult to dodge by low ranking ninja, and a chore for even higher ranking ninja. The launcher may go into overdrive and launch up to 25 shuriken in one post, but it then requires a three post cool down. Each shuriken is made out of solid Shinkuheki, a poison described in its own appropriate section and template. This causes the shuriken to be notably red and smell very strongly of blood, enabling scent enhanced ninja, like Inuzuka, to have an easy time dodging the launcher. Name: Expansive Jaw Rank: - Element: None Description: Black Vine Stalker's jaw can open up much wider than it appears, able to devour a human head with room left over, and it often does this if given the chance. The jaw is lined with three rows of steel teeth that sever any limbs that it can catch, including the head if the puppet is so lucky. The teeth take a post to chew through metal armor if it is present, otherwise they can clear other obstacles. Name: Vine Claws Rank: D (A) Element: None Description: Black Vine Stalker's claws are able to extend out, attached by vines to the main body. These vines are considered D Rank for defense, offense, or regeneration and reach out 15ft. The claws themselves, however, are treated as A Rank and are able to tear through defensive measures of equal or lower rank then themselves. The claws are made of hardened vine infused with metals, giving them their strength. The hand is also made of similar materials. Name: Vine Bandages Rank: A Element: None Description: Black Vine Stalker's wrists and lower arm are wrapped with a large amount of coiled bandages made of soft metals and vines that move to snare targets that come within melee range, or are attacked by the puppet's hands or claws. The bandages are very quick, and snare limbs when they are available, holding them in place so that the puppet's claws are able to sever these limbs in the split second afterwards. The bandages are considered A Rank for the purpose of breaking them. Name: Carbon Armor Plates Rank: B Element: None Description: The chest of Black Vine Stalker is coated in incredibly dense carbon armor plates that protect it from harm to what would appear as its weakest spot when targeted. The armor prevents other B Rank or lower attacks and cracks when damaged by A Rank, being breakable by any other attack after that. Name: Explosive Shuriken Launcher Rank: B Element: None Description: Black Vine Stalker has two explosive shuriken launchers in either of its legs that fire out of its knees when the joint is pulled back. The shuriken appear as normal, except that each shuriken has an exploding tag attached to it that detonates upon impact with a solid, or semi-solid, object. Each knee holds 15 explosive shuriken, which may be fired in 5 shuriken clips or all at once if desired. Each shuriken explodes in a 3ft explosion around itself, if multiple explosions overlap the total distance is added. If three shuriken hit a tree, they create a 9ft explosion for example. The shuriken are fired at high-speed. Name: Water Jet Rank: C Element: None Description: A set of water jets installed into the heels of the puppet that enable it to make rapid movements, similar to a Shushin or Kawarmi speed movement. Each such use consumes a substantial amount of water, and the jet holds only enough liquid to allow this sort of movement twice per topic.
Black Vine Wisp (#7)
- Spoiler:
Name: Black Vine Wisp Rank: D Description: A wisp of black vines that constantly shift to give it a ghostly appearance. The puppet has only one purpose, to catch opponents and crush them into bloody pulp. Thus, the puppet has no other weapons or uses, and is one of the most limited puppets of Kaku's arsenal. Body Slots: Body: Vine Grinder History: - Name: Vine Grinder Rank: - Element: None Description: Black Vine Wisp's body is made wholly out of special vines designed to shred, crush, and destroy a human body in an instant. This is its only weapon, and it is rankless because theres little point in it having one. Any ninja, object, or other thing caught inside the puppet (which opens up to capture incoming things) is crushed into powder upon closing. Human bodies are torn apart and bloody pulp leaks out of the puppet.
Last edited by Hage on Tue 23 Feb 2010, 4:27 am; edited 16 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Fri 22 Jan 2010, 12:07 am | |
| White Vine Puppets
White Gallows Vine [#8]
- Spoiler:
Name: White Gallows Vine Rank: C Description: A clump of vines attached to a small sticky body that attaches itself to nearby terrain and lies in wait for opponent to get too close and then strikes out, pulling them up and using their own struggle and weight against them as they are hung by the puppet. Body Slots: Body I: Adhesive Body II: Camo-cloak Body III: Weight Vine Body IV: Weight Vine Body V: Weight Vine Body VI: Weight Vine Body VII: Weight Vine Body VIII: Weight Vine Body IX: Weight Vine Body X: Weight Vine History: - Name: Adhesive Rank: E Element: None Description: A simple adhesive that allows the puppet to cling to vertical surfaces or otherwise with ease. Name: Camo-cloak Rank: C Element: Plant Description: A very simple camoflauging cloaking device that enables the puppet to resemble nearby terrain until it attacks, at which point the puppet becomes visible and cannot be cloaked again for 3 posts. This cloaking lasts for 3 posts before a 5 post cool down. Name: Weight Vine Rank: C Element: Plant Description: White Gallows Vine has eight vines that camoflauge with whatever Gallows Vine is attached to it, typically a tree, and are used to grab opponents that come too close to it. An opponent that comes within 5ft of Gallows Vine is grabbed by any number of vines desired, each one shooting out at high speed and grabbing the opponent. The vines only function if the Gallows Vine is at a higher elevation, and it then yanks the opponent up and using a complex counter-balance weight system inside its body, makes it so that the opponents own weight is used to pull them up. If they struggle, this only causes them to be drug up to the top of the vine more quickly. This takes a whole post to occur, though struggling makes it occur more quickly. While being drug up, the opponent begins to suffocate by the plant's hold, and by the time they reach the top, they have been effectively 'hung', suffocating if left hanging for a post after that. At this point, all unoccupied plant vines wrap around the bound target, increasing the effective rank of the vines to A Rank and quickly kill off the unfortunate victim.
White Thorn Hound (#9)
- Spoiler:
Name: White Thorn Hound Rank: D Description: A puppet made entirely out of hardened, steel infused, thorns that resembles a canine quadraped. It has no discernible facial features but has an internal bone structure similar to a canines enabling to both move fluently and attack fluently. Body Slots: Head: Acid Spitter Front Right Leg: Thorn Heel Setter Front Left Leg: Thorn Heel Setter Back Right Leg: Thorn Canon Back Left Leg: Thorn Canon Upper Back: Thorn Canon Lower Back: Thorn Canon Chest Cavity: Thorn Detonator Tail: Thorn Canon History: - Name: Thorn Canon Rank: E Element: Nature Description: White Thorn Hound uses one of the hundreds of thorns on his body to expel a single thorn to strike at an incoming projectile or to attack an opponent. The thorn regenerates immediately after use, allowing for potential rapid fire, though no more than five may be fired per post, each treated as an individual attack. Name: Thorn Heel Setter Rank: D Element: Doton Description: White Thorn Hound slams its foot onto the ground, injecting anywhere from one to five thorns into the ground as desired. The thorns then remain dormant, with chakra strings from the hounds heel attached to the buried thorns. When an opponent comes within range of the thorns, the hound pulls the strings up, making a motion resembling an animal cleaning its paw, but actually pulling the string taunt and releasing the thorns at the opponent. Name: Thorn Detonator Rank: D Element: Plant Description: In the very core of White Thorn Hound lies a ball of coiled explosive tags that can be detonated at will with a small amount of chakra to set the whole thing ablaze. The explosion destroys the puppet, which is easily repaired outside of combat, and causes a hail of needles out in 35ft area around the hound at explosive-powered speeds, which allow minimal if any reaction time. The force of thorns enables them to pierce soft metals and flesh easily, as well as C Ranked or lower defenses. Name: Acid Spitter Rank: D Element: None Description: A small device inside of White Thorn Hound's head that enables it to spit out a spray of acid that slowly dissolves weaponry and flesh. The acid reduces the effective rank of a weapon by one letter if it contacts it, and the acid spreads out in a 25ft cone. The acid also sizzles and burns flesh if it contacts it, or dissolves clothing or other soft materials it is on.
White Thorn Beast (#10)
- Spoiler:
Name: White Thorn Beats Rank: C Description: A larger version of White Thorn Hound, assembled out of millions of arranged vines and thorns, which due to Kaku's bloodline abilities took him mere minutes to assemble. Unlike White Thorn Hound, however, White Thorn beast's body is laden with a powerful poison. Body Slots: Head: Poison Spitter Front Right Leg: Thorn Heel Setter Front Left Leg: Thorn Heel Setter Back Right Leg: Thorn Canon Back Left Leg: Thorn Canon Upper Back: Thorn Canon Lower Back: Thorn Canon Chest Cavity: Thorn Detonator Tail: Thorn Canon History: - [ Name: Thorn Canon Rank: E Element: Nature Description: White Thorn Beast uses one of the hundreds of thorns on his body to expel a single thorn to strike at an incoming projectile or to attack an opponent. The thorn regenerates immediately after use, allowing for potential rapid fire, though no more than five may be fired per post, each treated as an individual attack. Name: Thorn Heel Setter Rank: D Element: Doton Description: White Thorn Hound slams its foot onto the ground, injecting anywhere from one to five thorns into the ground as desired. The thorns then remain dormant, with chakra strings from the hounds heel attached to the buried thorns. When an opponent comes within range of the thorns, the hound pulls the strings up, making a motion resembling an animal cleaning its paw, but actually pulling the string taunt and releasing the thorns at the opponent. Name: Thorn Detonator Rank: C Element: Plant Description: In the very core of White Thorn Beast lies a ball of coiled explosive tags that can be detonated at will with a small amount of chakra to set the whole thing ablaze. The explosion destroys the puppet, which is easily repaired outside of combat, and causes a hail of needles out in 50ft area around the beast at explosive-powered speeds, which allow minimal if any reaction time. The force of thorns enables them to pierce soft metals and flesh easily, as well as C Ranked or lower defenses. Name: Poison Spitter Rank: C Element: None Description: White Thorn Beast, rather than having the Acid Spitter that is installed on its lesser version, instead spits out a gaseous form of Shinkuheki in a 35ft cone from the puppet that infects the opponent with Shinkuheki should they be contacted by the mist.
White Vine Child (#11)
- Spoiler:
Name: White Vine Child Rank: E Description: A very small puppet only three feet tall that has the unique ability to house chakra within it, and is used soley for the purpose of transferring messages or objects from one place to another. The puppet has no combat abilities, and is never used in combat for this purpose. It resembles a humanoid made of twigs and thorns. Body Slots: Internal Slot: String Sphere History: - Name: String Sphere Rank: E Element: None Description: White Vine Child has a small black sphere that is able to house and maintain chakra strings that wrap around it, enabling it to function somewhat like a wind up clock. The puppet can thus move without direct control by the puppeteer and can instead move on its own according to present instructions. This consumes a C Rank amount of chakra for every hour the puppet is active, and when the reeled string runs out, the puppet stops.
White Vine Choker (#12)
- Spoiler:
Name: White Vine Choker Rank: C Description: Body Slots: Eyes: Chakra Detection Spheres Head: (*) Left Arm: Vine Arm Right Arm: Vine Arm Left Hand: Thorn Palm Right Hand: Thorn Palm External Body: Poison Spores Right Foot: Thorn Palm Left Foot: Thorn Palm Mouth: Crushing Vines History: - Name: Vine Arms Rank: C Element: Nature Description: White Vine Choker's arms, being composed primarily out of vine that are able to easily extend out to 25ft without lessening in thickness or form, enabling the choker to live up to its name and grab opponents from a distance and choke the life out of them. Name: Thorn Palm Rank: C Element: Nature Description: The soles and palms of White Vine Choker are layered with thorns that enable it to grip onto otherwise impossible surfaces, and are also laced with Shinkuheki poison which infects the user if they are touched by the thorns on either the palms or the feet of the puppet. Name: Poison Pores Rank: C Element: Nature Description: White Vine Choker is coated in small spores that reside inside the puppet and are released out of the 'skin pores' of the puppet when an opponent contacts the puppet, causing an infection from the Shinkuheki poison that it contains and is coated with. Name: Chakra Detection Sphere Rank: C Element: Nature Description: The eyes of the White Vine Choker are actually specially prepared chakra sensing spheres, though they are limited in their power. They are specifically designed to detect hidden opponents using camoflauge or invisibility techniques and do this by seeing any chakra flow that resembles a vaugely humanoid form, which most cloaking jutsu cause. This alerts the puppet to the presence of the hidden foe, and the puppeteer is also made aware of this through Kaku's plant telepathy. Name: Crushing Vines Rank: D Element: Nature Description: When White Vine choker succesfully grabs an opponent, it is not willing to take chances losing it, and has vines stored in its mouth that emerge and tangle an opponent already grabbed by its arms, binding them completely and slowly crushing their body over three posts.
White Vine Hunter (#13)
- Spoiler:
Name: White Vine Hunter Rank: B Description: In its basic form, the puppet is a solid white sphere, no details, no notable features, just a sphere. However, this sphere is designed as an anti-Genjutsu measure, and while the sphere is active, effects the user of the Genjutsu with its Nightmare Core. The sphere is bouyant and floats in the air wherever it is placed, though it cannot propel itself and must be moved by the movement of its strings. Body Slots: Core Slot: Nightmare Core History: - Name: Nightmare Core Rank: B Element: None Description: White Vine Hunter's entire composition is designed as a chakra magnet, but it acts on a minute level, leaving large amounts of chakra such as those utilized in Ninjutsu alone and only targeting the smaller amounts of chakra that are left in their pure form, namely Genjutsu chakra. When an opponent directs Genjutsu towards a target, and Hunter is out and active, the Genjutsu chakra is drawn to target the puppet instead which has a replica chakra system installed into its form, a very complex system that gives the puppet its rank. The Genjutsu user is not aware of this fact until the intended effect would occur, instead the Genjustu user is subject to the puppets retailiation, using the chakra sent into it to redirect the chakra at the original user. However, the puppet is incapable of imitating a complex illusion so instead it uses a simple one, sending the chakra back and showing the user the depicted scene of a demonic creature tackling and devouring them. It is treated as D Rank Genjutsu for the purpose of dispelling, but dispelling the Genjutsu does not reveal anything unusual about the puppet itself, so many assume that Kakuhan was responsible for whatever occurred. Repeated attempts will cause the same results until the puppet is removed from the battlefield. This effect does not function with B, A or S Rank Genjutsu, since they use more chakra than the puppet is designed to attract, and thus it ignores them.
White Vine Howler (#14)
- Spoiler:
Name: White Vine Howler Rank: B Description: A clump of screaming mouths that are loosely attached to a vine composed base with a few flailing left over vines. The puppet itself is naturally buoyant and floats in the air at about head level, around 6ft off the ground, its mouths constantly making noise and drooling with what appears to be saliva. Body Slots: Body Slot: Eternally Screaming Jaws History: - Name: Eternally Screaming Jaws Rank: C Element: None (Sound) Description: White Vine Howler emits a constant scream, one which causes great pain to anyone listening to it and if the exposure is prolonged, damage to the inner ear. The sound resembles the screams of dying human beings, except that its magnified by nearly 10x and each of the puppets mouths is making the noise, causing it to cancel out all other noises on the battlefield while it is out and active. If anyone listens to the puppet for longer than 3 posts their ears begin to drip with blood and they become slightly deaf. For every post after the third someone listens, the puppet causes 1 post deafness when it is destroyed or withdrawn. Being exposed for five posts makes the ninja deaf for two posts after the puppet is removed, six posts, three, and so on and so forth.
Last edited by Kakuhan on Mon 25 Jan 2010, 1:44 am; edited 13 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Sat 23 Jan 2010, 12:53 am | |
| Red Vines:
Red Flower Hail (#15)
- Spoiler:
Name: Red Flower Hail Rank: B Description: Red Flower Hail is an unusual puppet in the aspect that its not a single combined part, rather it is a single entity like an ant colony is a single entity made of multiple ants that lack individual thought. Each flower in the hail takes up a sliver of chakra string and the whole puppet takes no more effort to manipulate, in string quantity, than a normal puppet, it simply divides the string among its components. The puppet is made of 25 flowers. Each flower is moved as a group, or individually, as desired, allow for tactical options with the puppet. At first glance it appears to be simply Floral Style jutsu, but in fact chakra strings are at work and each flower is an individually weapon in its own right. Each flower is about twice as large as a normal flower. Body Slots: Flower Tips: Poison Tip Flower Petals: Merciless Petals Flower Cores: Poison Fogger History: - Name: Poison Tip Rank: B Element: Poison Description: Red Flower Hail is tipped in Shippouheki poison. Being cut by the flowers cause the poison to transfer to the individual and serves to infect opponents who combat the puppet. The flowers themselves are also filled with the poison, so exposed cuts that contact the flower also infect the individual. Name: Merciless Petals Rank: B Element: None Description: Each of the petals compromising the flowers is made of sharpened metal, also laced with the Shippouheki poison. At will, the flowers may scatter their petals, each flower containing five interlocking petals that are shot out in a circular pattern. Any single flower can scatter its petals out to a 5ft distance, the more flowers involved the more 'thick' the storm of petals is. Name: Poison Fogger Rank: D Element: None Description: Inside each of the Red Flower Hail's flower cores is a condenses sphere of Suiheki, which is exposed when the petals are removed and spill out to form a 2ft diameter fog from the flower's location, per flower, the post after the petals are expelled from the flower.
Red Vine Choker (#16)
- Spoiler:
Name: Red Vine Choker Rank: C Description: A brush pile armed with four vines as limbs, resembling a sentient bush. Its almost completely worthless for combat, serving almost solely as a distraction since its incapable of doing much else. The puppet is able to replicate itself, though these replications are not puppets and thus not under Kakuhan's control. Red Vine Choker is only 3ft tall and usually hunches over, or lays down, making it appear much smaller. Body Slots: Body Slot: Replication Unit History: - Name: Replication Unit Rank: C Element: Plant Description: Red Vine Choker is able to replicate itself, forming an additional Red Vine Choker, except that all created replications are organic beings lacking chakra strings and are thus outside of Kakuhan's direct control. They can be given simple commands, though they are rarely intelligent enough to follow them and they usually serve as canon fodder or distractions rather then effective combatants. Each replication is able to attack with its vine within 5ft of itself and other than that has no unique abilities beyond some minute level of sentience and the ability to shamble forwards at an awkwardly slow walking pace, especially compared to the speed of a ninja. The puppet makes one replication per post by budding off an identical copy. Replications CANNOT replicate themselves.
Red Vine Crusher (#17)
- Spoiler:
Name: Red Vine Crusher Rank: Description: A vaguely humanoid puppet with a gaping open mouth, various jagged stone spikes, and four drill shaped arms. The puppet is composed mostly out of earth, rather than the primarily vine composition associated with other vine puppets Kakuhan utilizes. This fits into the puppets purpose, manipulating earth. The vines that make it up compose only it internal 'skeletal' system, everything else is solid stone. Crusher is about 5ft in height. Body Slots: Head: Stone Shooter Upper Right Arm: Earth Hand Lower Right Arm: Earth Hand Upper Left Arm: Earth Hand Lower Left Arm: Earth Hand Back: Hidden Earth Canons Left Foot: Quake Foot Right Foot: Quake Foot Chest: Explosive Core History: - Name: Earth Hands Rank: B Element: Doton Description: Red Vine Crusher is designed with four arms, each tipped with drill shaped hands designed to manipulate the earth as best as is possible. The puppet is able to cause a variety of effects using it specially designed hands, which are listed below. Drill Spiral: Crusher shoves its drill hands into the earth, causing it to swirl into a crunching torrent that can tear apart things attached to the churned earth, destroy things underneath the earth, unbalance opponents, and potentially drag them into itself and crush them to death. For every hand used to create the churning effect, it extends for five feet around the puppet, excluding two inches away from the puppet itself. Stone Slam: Crusher is able to slam the earth with its hands, causing a rough rock to rise from the earth and defend against incoming attacks. The created rock can also be used for Shattering Impact. For every hand used in this, the stone is a foot tall and a foot wide. If used in an area with mud, instead of earth, it sends out a wave of mud that is 3ft tall and 1ft wide per hand used. Spiral Bullet: Crusher causes a torrent of chakra, which consumes a C Rank amount of chakra from the puppeteer, that forms into swirling mud and is then fired at an opponent. The mud forms into a sphere mid-way after being fired as the spiral coils up, and if it strikes an opponent, it hits with piercing force rather than blunt force, able to tear through an opponent if it is not halted. Shattering Impact: Crusher strikes a created stone or Doton jutsu that could be logically smashed, destroying the stone or jutsu and making various shards of stone which fire away from the impact. When used in combination with Stone Slam, for every square foot, the attack creates a 2ft long shard that flies towards an opponent. If used against a Doton jutsu without constant numerical values, it creates five such shards regardless of the jutsu. Name: Stone Shooter Rank: C Element: Doton Description: Red Vine Crusher has a storage of ten stones within its stomach that it can use to spit out at attackers or opponents, each sliding up the throat, which is caked in mud, and growing in size until it is fired from the mouth at a size equivalent to a standard Endan. The ball appears to be made of mud, but its core is actually solid stone which can strike an opponent with great force and shatter other C Rank defenses and keep going. Name: Hidden Earth Canons Rank: B Element: Doton Description: Installed into Red Vine Crusher's back are five barrels, each loaded with stone kunai that can be fired at opponents. Each of the five barrels is loaded with twenty kunai, able to fire off in increments of five per post, totaling to twenty-five kunai fired per post. These kunai burst into sharpnel if blocked by another stone or harder surface, and thus defending against them is unwise, though few are aware until the shards of stone have stuck themselves in their flesh. The kunai fire at rapid speed, with a fraction of a second delay per each kunai of the five fired per canon. Name: Quake Feet Rank: C Element: Doton Description: Both of Red Vine Crusher's feet are designed to be perfectly flat, unable to move easily but more equipped to generate quake with a stomp. Crusher may slam a foot down generating a 15ft quake which knocks objects to the ground. If both feet are stomped, then it increases to a 25ft quake. Name: Explosive Core Rank: D Element: Doton Description: In Red Vine Crusher's stomach, there are ten stones which are used for some of the puppets weapons, but also for this desperation attack. A small core made of inter-wrapped explosive tags is able to be ignited at will and cause the entire puppet to explode into a violent burst of stone. The explosion sends out hundreds of stone shards that affect a 5ft radius around the puppet, per stone left unused, minimum of 5ft. The weapon is ranked as D because its function is incredibly simple, but the damage it deals is equivalent to a B Rank jutsu.
Red Vine Hunter [#18]
- Spoiler:
Name: Red Vine Hunter Rank: A Description: (Describe how your puppet looks. Please give at least 1 good paragraph on this) Body Slots: Mouth: Crystal Breath Front Right Arm: Pulse Claw Front Left Arm: Pulse Claw Hind Right Leg: Lion Pouncer Hind Left Leg: Lion Pouncer External Body: Blood Thorns Tail: Mud River Tail Chest: Secret Dozen Barrels History: - Name: Crystal Breath Rank: A Element: Poison Description: Red Vine Hunter is able to let out a spray of poison(s) using chemical stores in its mouth. Hunter may expel an individual poison, or it may spray a combination of two or three poisons, with effects differing from the normal poisonous effects due to the combination. Suiheki Breath: (Blood Spray) Hunter releases a 35ft cone of Suiheki poison in its gaseous state. The poison spreads out an additional 5ft every post it is left on the battlefield. Shinkuheki Breath: (Acid Spray) Hunter releases a 25ft cone of Shinkuheki poison in its gaseous state. The poison spreads out an additional 5ft every post it is left on the battlefield. Shippouheki Breath: (Silver Spray) Hunter releases a 15ft cone of Shippouheki poison in its liquid state. The poison spreads out an additional 5ft every post it is left on the battlefield. Suiheki-Shinkuheki Spiral: (Red Acid Spiral) Hunter releases a 30ft cone of gaseous Suiheki and Shinkuheki poison, which combine together to form a light red mist that infects the opponent through skin contact. Once it infects it starts with the effect of Suiheki poison, and the next post alternates to Shinkuheki, though the two poisons are effectively 'combined' in the air and are treated as a single poison of a new species. The immediate effect of both poisons occur at once. Suiheki-Shippouheki Spiral: (Blood Silver Spiral) Hunter releases a 20ft cone of gaseous Suiheki and liquid Shippouheki which forms into small bubbles of blue inside a silvery mist. Contact with either the bubbles or the mist infects the opponent with both poisons and causes the effects of Suiheki poison and the next post alternates to Shippouheki poison. Both immediate effects occur at once. The two poisons are effectively 'combined' in the air and are treated as a single poison of a new species. Shinkuheki-Shippouheki Spiral: (Corrosive Silver Spiral) Hunter releases a 15ft cone of gaseous Shinkuheki and liquid Shippouheki which forms into a thick, dense, mist of blood red gas filled with thick black spheres. If either the bubbles or the mist is contacted, the poison takes effect. Both of the instant effects of the poison take hold at once, and the post afterwards the Shinkuheki poison takes effect until it has reached its third post stage, it then transfers over to Shippouheki for three posts, and switches back and forth in this manner. The two poisons are effectively 'combined' in the air and are treated as a single poison of a new species. Suiheki-Shinkuheki-Shippouheki Spiral: (Chaotic Red Silver: Tragedy's Arrival) Hunter releases a 10ft cone of powerful poisons that expands by 5ft per post it is left on the battlefield. It takes the form of a black fog, thick enough to contact with the flesh and hold in your palm and obscure vision easily, but also very toxic so such contact is rarely suggested. Contacting the fog causes the effects of all three poisons to take hold, their instant effects immediately afflicting the opponent as normal. The poison, due to its nature, cannot continue its evolution unless the opponent stays within the fog. For every post they remain, each poison advances a post, thus it is not wise for an opponent to stay near the poisonous fog when they are able to remove themselves from it. Name: Pulse Claws Rank: A Element: None Description: Red Vine Hunter's front claws are able to channel chakra through them, using a small amount of chakra from the puppeteer (D Rank) in order to creating a variety of effects which are stated below. Shattering Pulse: Hunter using its claws, and the minute chakra pulse, in order to shatter weapons or defenses that are used by opponents in order to fight, or defend, against the puppet. Weapons or jutsu at a lower rank than the puppet's Pulse Claws are destroyed by this attack. Tearing Pulse: Hunter uses a minute pulse in its claws to tear straight through defensive measures of B Rank or below without losing any force, instead gaining force by the excess energy needed to penetrate the defense that is then followed through into the opponent. The speed of this attack, if it goes through a defense, is equivalent to an S Rank attack. Medical Pulse: Hunter uses chakra around its claws to form a sort of low-quality Chakra Scalpel. The claws are still able to cut, but with this additional film of chakra, they inflict damage equal to the nerves and muscles equal to the external damage dealt to an opponent. Name: Blood Thorns Rank: A Element: None Description: Red Vine Hunter is covered in spikes all over its body, a weapon in its own right that was designed with the puppet both as a defensive and offensive measure. Spikes used regenerate over two posts and are ready to use after the second post. The thorns can do various things, detailed below. Thorn Barrage: Hunter is able to fire off the thorns on his body, curling up into the closest to a sphere the puppet can become and then shooting off its bodily thorns. The thorns fire forward in a 35ft burst from the puppet, each thorn being capable of piercing a human body with ease and still continue, and each fired at a relatively high speed. Poison Barrage: Hunter is able to fire off its bodily thorns, similar to Thorn Barrage, but at a smaller range and also with the addition of associated poisons. The thorns reach out 25ft and carry the Shippouheki poison on them, infecting those who are caught by the thorns. Defensive Shift: Hunter is able to move the thorns on its body into a flat position, making interlocking armor plates out of the thorns and thus defending the puppet. The thorns can be broken by A or S Rank attacks, though otherwise attacks simply glance off. If broken, the thorns regrow according to the first paragraph. Name: Lion Pouncer Rank: A Element: None Description: The back claws on Red Vine Hunter are ungainly for walking, thus it usually sprints or pouncing, which they are perfectly designed to do. The back claws enable various forms of pouncing movements and compromise the majority of the puppets movements since it can only walk at a shambling speed, similar to the movement of a goat. The pounces are detailed below. Ramming Pounce: Hunter turns to one side, rushing forwards at speeds that cause the puppet to blur as it moves, comparable to a speeding ninja. When it nears impact it becomes visible and rams its hard stone body into the opponent, puncturing them with spikes and causing them to bleed along with knocking them back with the sheer force of the attack. They are thrown back 35ft unless they have the strength to stop the puppet, which few persons do, though some notable exceptions have occurred. This blow can crack bones if the opponent is thrown into a hard enough object. Shredding Pounce: Hunter brings out its claws and dashes towards an opponent, blurring as it does so until its claws strike an opponent and bat them to either side depending on which claw was thrown first. If the first claw misses, the second claw comes in and rarely repeats the mistake. The opponent is knocked back 25ft in either direct with enough force to break bone if they hit a hard enough object. Spiral Pounce: Hunter rotates its body as it spins, increasing the force at which it can strike an opponent with its body, but also slowing it down and making it more visible as a swirl of reddish-brown. The puppet can then fly towards an opponent and strike them at high speed, knocking them back 50ft if it collides and cracking bone upon impact, breaking it if the opponent is stopped by something before the 50ft expire. False Pounce: Hunter blurs out as it normally would for its pouncing motions, relying on the opponent having seen it pounce before and remember the occasion. It then pounces, halting at anytime during the pounce and allowing the opponent to waste a defensive jutsu or technique when no real threat was present. Other weapons may be used in conjunction with this, firing off once the defense is used up. Name: Mud River Tail Rank: A Element: Doton Description: White Vine Hunter's tail is able to fall apart from its stone form into a mud based form, using a small amount of chakra from Kakuhan, using the Suiton element (D Rank). The tail can then be used for a variety of effects which are detailed below. Mud Bullets: Hunter can fire off bullets of mud, about 4ft in diameter, at an opponent. One such bullet may be fired per post without reducing the quantity of mud to a level it cannot regain by resting and adding more earth onto itself during its one post resting period. Three such bullets may be launched, but this increases the rest period to three posts. Mud Pool: Hunter causes its tail to fall apart into a puddle of pud that expands out 15ft from the puppet. The tail regains its form over two posts where it gathers up nearby earth and rebuild itself. If this technique is used again, an additional 15ft is added to the mud pool. Mud Hardening: Hunter causes its tail to reharden into a more solid form than it originally was, giving it a metal like hardness that enables its tail to be used to slash at, crush, or otherwise attack opponents. The tail reaches 3ft, thus the puppet has to be within close range of the intended target to attack with its tail. Name: Secret Nine Barrels Rank: A Element: Poison Description: Red Vine Hunter is able to open up its chest to reveal three large canons, each set on a wheel that rotates around in order to allow evenly spread fire. The weapon gets it name from the nine types of ammunition the puppet holds in its massive frame. Each canon must fire the same ammunition as the others, and the ammunitions are detailed below. Ammunition is stored in a quantity of three posts worth of shots per ammunition type. Glass Sphere Clips: (I) Small glass spheres that shatter upon impact with an object or the opponent. When melted the glass becomes a liquid, though this is not an ability the puppet possesses. Each glass sphere armed canon creates a 5ft blast centered around any location up to 25ft away from Hunter. Water Sphere Clips: (II) Small spheres of condensed water that strike an opponent with heavy force before losing form, water being an ideal weapon for blunt damage due to its viscosity, weight, and availability. Water spheres are shot out in a 15ft cone from the trio of canons and treated as a B Rank Suiton jutsu. Stone Shard Clips: (III) Packets of stone shards that are used to weigh down opponents due to the associated weight of solid stone, as well as cause heavy damage and bodily harm. Stone shards are fired out of the trio of canons in a 15ft cone and are treated as a B Rank Doton jutsu. Kunai Clips: (IV) Kunai are fired out of each of the trio of canons in a straight line 3ft thick and 10ft in length, each canon may aim at a seperate location. Kunai are faster than Shuriken, but slower than Senbon. Kunai are stronger than Senbon but not stronger than Shuriken. Shuriken Clips: (V) Shuriken are fired out of each of the trio of canons in a straight line 3ft thick and 10ft in length, each canon may aim at a seperate location. Shuriken are faster than none of the trio and slower than Senbon and Kunai. Shuriken are stronger than Senbon and Kunai. Senbon Clips: (VI) Senbon are fired out of each of the trio of canons in a straight line 3ft thick and 10ft in length, each canon may aim at a seperate location. Senbon are faster than Shuriken and Kunai. Senbon are stronger than none of the trio. Light Bomb Clips: (VII) A cluster of small white spheres, labeled with the kanji for light, are fired out of the trio of canons at any location within 35ft of the puppet, creating a blinding flash of light that affects a 15ft radius around where it is centered and blinds all those within this radius for a post. Explosive Bomb Clips: (VIII) A cluster of small red spheres labeled with the kanji for fire, are fired out of the trio of canons at any location within 35ft of the puppet, creating an enourmous explosion that incinerates those within 15ft of the detonation point, setting them ablaze and charring their flesh. Sound Bomb Clips: (IX) A cluster of small blue spheres labeled with the kanji for noise, are fired out of the trio of canons at any location within 35ft of the puppet, exploding into a burst of sound that deafens all those who hear it within 15ft of the detonation point. The sound resembles the screams of dying men, though this could simply be an exaggeration by ninja unable to properly hear due to the bombs.
Red Vine Pillar (#19)
- Spoiler:
Name: Red Vine Pillar Rank: C Description: A revolting pillar of pulsing vines and formerly human tissues that give the puppet its terrifying appearance and smell. The puppet is worthless for most attacks and is combined with Kugutsu Kawarmi in order to make the best use of the puppet. It is stationary, and around 8ft in height, 3ft in width, making it an enormous puppet, albeit a less intimidating one until you get close to it. Body Slots: Body Slot: Hel Prison History: - Name: Hel Prison Rank: C Element: None Description: Red Vine Pillar is able to latch onto opponent who come within 3ft of the and forces them inside of itself in a split second. Its internals are coated in blood, mucus, and other body fluids that are coupled with some spare scraps of flesh. These are the remains of former opponents of the puppet. Spikes of solid stone also emerge and impale the opponent, holding them in place and keeping them within the puppet, striking vital muscles in an iron-maiden like array of needles. For every post the opponent is in the puppet, they lose 1/8th of their chakra, being forcefully pulled out of the body by sheer crushing force (like a juicer) and taking out blood and other fluids as it squeezes out chakra.
Red Vine Humanoid (#20)
- Spoiler:
Name: Red Vine Humanoid Rank: B Description: In its natural state, Red Vine Humanoid resembles an abomination of the human body made of human parts and interwoven with vines. The puppet is similar to White Vine Child in that it also has the ability to function without the presence of a puppeteer, giving it its main use for espionage or to be in two places at once. The puppet can flawlessly appear as any person the puppeteer desires it to look like, altering its body structure and taking on a chakra system made of the puppeteers chakra strings that enables it to seem as human as anyone else. Body Slots: Head: Memory Sphere Throat: Voice Imitator Chest: Divine Henge Unit Body: False Chakra System History: - Name: Divine Henge Unit Rank: B Element: None Description: Red Vine Humanoid is able to flawlessly adopt the physical appearance, internally and externally to the extent of knowledge of the puppeteer. The puppet resembles them to the point of no flaw in physical appearance, though speech, mannerisms, etc. are not covered by the puppet and thus relies on the puppeteers knowledge of the person to be imitated. Name: Voice Imitator Rank: B Element: None Description: A small device installed in the puppet's throat that enables it to imitate voices that the puppeteer knows and programs into the puppet. This enables it to make its imitation more perfect when it is imitating a human being or ninja. Name:Memory Sphere Rank: B Element: None Description: Red Vine Humanoid's skull is filled with a device composed of human brains and linked together with metal bits in a spherical shape. This sphere holds the puppets memories and enables it to think on a more humanoid intellect level rather than its basic plant intellect. Kakuhan can access to the sphere and read the memories from it when he has access to the puppet. Name: False Chakra System Rank: B Element: None Description: Red Vine Humanoid is composed of the necessary human parts to appear as human, and due to its ability to adopt the shape of anyone desired, it needs only a chakra system to give no clue as to its true origin without 'killing' it. This chakra system is as realistic as a normal chakra system and thus takes time to set up, requiring a 250 word post in a thread to set up the puppet's chakra system along with the inability to use further chakra in that thread. The puppet can function as a normal human being for a week like this, though it is incapable of using this chakra for jutsu thus separating it from a true ninja with a real chakra system.
Red Vine Sphere (#21)
- Spoiler:
Name: Red Vine Sphere Rank: A Description: A sphere of vines which appears to be covered in a live, slow-burning, flame and with various tentacles emerging from the sphere which dangle out of its air buoyant body. The puppet is only 3ft in diameter, each vine 10ft in length but often twisted and curled to make them appear shorted and more size appropriate in relation to its body size. Body Slots: Body Slot I: Chakra Film Body Slot II: Scalpel Vine (x1) Body Slot III: Scalpel Vine (x2) Body Slot IV: Scalpel Vine (x2) Body Slot V: Scalpel Vine (x2) Body Slot VI: Scalpel Vine (x2) Body Slot VII: Scalpel Vine (x2) Body Slot VIII: Scalpel Vine (x2) Body Slot IX: Scalpel Vine (x2) Body Slot X: Scalpel Vine (x2) History: - Name: Chakra Film Rank: A Element: None Description: Red Vine Sphere is covered in a film of red, visible, chakra that resembles a flame. The chakra is able to form around the puppet and cause it to take on various shapes according to the way the chakra is moved. The puppet may then be manipulated as a weapon, though forcing this shape change consumes a C Rank amount of chakra per post it is held. The type of film may be switched for a B Rank amount of chakra, in addition to the normal cost, or they may switch with no cost, but with a one post delay while the weapon switches to its new form. Chakra Sword: (I) A sword of red chakra formed around solid vine that resembles a claymore, saber, rapier, schmitar, dagger, or broadsword. The blade can be weilded by the puppeteer, using chakra strings along with the hand to effortlessly swing even the larger and heavy versions of the sword. The small sword types (sabier, rapier, dagger and schmitar) are treated as A Rank weapons, while the larger (claymore and broadsword) are treated as B Rank. Chakra Spear: (II) A spear of red chakra formed around solid vine that resembles a lance, polearm, single-bladed halberd, double-bladed halberd, or javelin. The spear can be wielded by the puppeteer, using chakra strings along with the hand to aid in aim (in the case of throwing the weapon) and power (in the case of stabbing or swinging.) Each of the light spears (javelin, polearm, and single-bladed halberd) are treated as A Rank, while the heavy spears (lance and double-bladed halberd) are treated as B Rank. Chakra Claws: (III) A pair of gauntlets made of solid vine, sheathed in red flame-like chakra. The claws attached to the gauntlets cover the fingers are may take a barb, straight, curved, or serrated shape. Barb claws stick into an opponent they contact and are able to tear off whatever they are stuck to in a fluid motion, useful for removing flesh, muscle, or armor pieces along with causing great pain. Straight claws are able to pierce straight through defense of their own rank or lower, useful for targeting opponents and puncturing vital points. Curved claws are used to slash, able to destroy B Rank or lower weapons with their slashing motion by splitting them in half, this also effects B Rank jutsu with a visible and solid form (including Suiton jutsu.) Serrated claws are used to saw, with rapid side to side motions, can tear through bone though they take more time to use since they require consistent motion. Each type of claw is considered A Rank. Chakra Chain: (IV) A 15ft long chain of interlocking vines and covered in sharp barbs made of red chakra. The chain can be attached to other weapons, may be wielded by other puppets, shot out of other weapons, or used to directly attack an opponent. The chain, despite its size, is easy to swing and comes at a surprisingly fast speed. If the chain collides with something it wraps around it and starts to crush it, using the chakra spikes to inflict great pain on the unfortunate victim. If fired from a canon it is treated as A Rank and fires at an increased speed to a target within 35ft. Chakra Bow: (V) A large bow, nearly 7ft in height, made of intricate and interwoven vines that comes with a quiver made of pure red chakra that generates arrows from its form. The quiver can produce an arrow a post for a D Rank amount of chakra, and unlike the other forms, the chakra strings are removed and attached to the arrow being used rather than the bow or quiver. The arrow is unusually large, about 3ft in length and 3in thick, with a barbed, sharp-tipped, arrow head. The arrow is fired at speeds that cause it to 'phase' from sight before it comes within 5ft of the opponent and then becomes visible again, though by this time it is often too late. The arrows are tear straight through an opponent, though due to their size only shots to the heart or head can kill. Name: Scalpel Vines Rank: A Element: None Description: Similar to Kakuhan's Scalpel Vines jutsu, each of the Red Vine Sphere's ten vine tendrils is able to cut into the muscle and tissue of an opponent without even breaking the skin, though increased strength cuts even deeper and can potentially sever bones if the strike is hard enough without so much as breaking the skin.
Last edited by Kakuhan on Thu 28 Jan 2010, 12:07 am; edited 10 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Sat 23 Jan 2010, 12:53 am | |
| Blue Vines:
Blue Vine Devourer (#22)
- Spoiler:
Name: Blue Vine Devourer Rank: B Description: In its naturally form, the puppet resembles a blue humanoid puppet made of thick water and wood, one of the few puppets in Kakuhan's arsenal that is not made of vine. The puppet rarely exists in this form however, instead it is usally brought out in its Suiton Form. Body Slots: Body Slot I: Suiton Form Body Slot II: Suiton Tendrils History: - Name: Suiton Form Rank: B Element: Suiton Description: Blue Vine Devourer is able to appear as a formless blob of water, either upon summoning or afterwards, in order to combine with nearby sources of water or to hide in Suiton jutsu. Any attempt to utilize the puppet in this form for Suiton justu will fail, though not inherently revealing the puppet's nature. If frozen in liquid form, the puppet is forcefully ejected from the body of water, appearing a few feet nearby mangled into pieces. The same occurs if the water is evaporated. In liquid form in is a 2ft diametrical puddle of water only a 1/4th of an inch deep. Name: Suiton Tendrils Rank: B Element: Suiton Description: Blue Vine Devourer, while in Suiton Form, is able to use water sources it is within to create tendrils of pure chakra to attack opponents. These consume a B Rank amount of chakra, per five tendrils created, and are manipulated through chakra strings in their form, which are split from the chakra strings utilizing the puppet. The puppet is not part of these tendrils. The size of the water source effects the tendrils, but each of the five must be of roughly equal size. The puppet cannot create a tendril longer than 10ft, meaning all sizes after 50ft cease to aid the puppet. The tendrils, if cut, simply reform a post later, so long as the chakra string remains intact. Each tendril is considered a C Rank Suiton jutsu.
Blue Vine Terror (#23)
- Spoiler:
Name: Blue Vine Terror Rank: A Description: An assembly of various thick blue vines and a face, made of smaller vines giving it a smooth appearance, and coated in poison giving it a hydrated appearance. The puppet is designed to destroy 'abberant ninja' or those that Hellsing was created to destroy, thus it only sees use when combating such persons. Body Slots: Body Slot I: Pure Chakra Pulse Body Slot II: Regenerator's Bane Body Slot III: Regenerator's Bane Body Slot IV: Regenerator's Bane Body Slot V: Regenerator's Bane Body Slot VI: Regenerator's Bane Body Slot VII: Regenerator's Bane Body Slot VIII: Regenerator's Bane Body Slot IX: Regenerator's Bane Body Slot X: Regenerator's Bane History: - Name: Pure Chakra Pulse Rank: A Element: None Description: Blue Vine Terror radiates with an aura of pure chakra (consuming a C Rank amount of chakra each post from the user) that disrupts the concentration and use of demonic, dark, evil, etc. chakras within it. If viewed, the aura appears to be eating the other chakras, and at high magnifications it resembles a miniature war of chakra particles, though this is purely cosmetic. The aura extends 15ft around the puppet as long as chakra is available. Name: Regenerators Bane Rank: A Element: None Description: Blue Vine Terror has nine vines that are able to be used to attack opponents, at high speed making them virtually undodgable without Shushin or Kawarmi within 5ft of the puppet, that are each 15ft in length. The vines have the added effect of being covered in Shippouheki poison which infects the opponent upon touch, but the vines also damage cells that they strike, disabling attempts to regenerate and close wounds through traits or jutsu below S Rank.
Blue Vine Sphere (#24)
- Spoiler:
Name: Blue Vine Sphere Rank: A Description: A sphere of vines which appears to be covered in a live, slow-burning, flame and with various tentacles emerging from the sphere which dangle out of its air buoyant body. The puppet is only 3ft in diameter, each vine 10ft in length but often twisted and curled to make them appear shorted and more size appropriate in relation to its body size. Body Slots: Body Slot I: Chakra Film Body Slot II: Scalpel Vine (x1) Body Slot III: Scalpel Vine (x2) Body Slot IV: Scalpel Vine (x2) Body Slot V: Scalpel Vine (x2) Body Slot VI: Scalpel Vine (x2) Body Slot VII: Scalpel Vine (x2) Body Slot VIII: Scalpel Vine (x2) Body Slot IX: Scalpel Vine (x2) Body Slot X: Scalpel Vine (x2) History: - Name: Chakra Film Rank: A Element: None Description: Blue Vine Sphere is covered in a film of blue, visible, chakra that resembles a flame. The chakra is able to form around the puppet and cause it to take on various shapes according to the way the chakra is moved. The puppet may then be manipulated as a weapon, though forcing this shape change consumes a C Rank amount of chakra per post it is held. The type of film may be switched for a B Rank amount of chakra, in addition to the normal cost, or they may switch with no cost, but with a one post delay while the weapon switches to its new form. Chakra Shield: (I) A large shield of pulsing blue chakra, resemblant of flames. The shield may take the form of a buckler, tower shield, or kite shield though these are all purely cosmetic decisions. The shield can negate B Rank or lower attacks against it, and reflects C Rank attacks back at the user, at double the attack speed that the shield defended against. The shield is treated as an A Rank weapon. Chakra Bracer: (II) A blue chakra aura around both of the puppeteers arms that resemble flaming metal sheets. The decor on the actual bracers is up to the puppeteer, but either way the bracers provide defense against A Rank jutsu or attacks, specifically designed to counter Taijutsu users with the thick chakra and swift movements. Chakra Armor: (III) Body armor in the form of blue, flame-like chakra that can resemble either plate armor, chain mail, or banded armor. Each type is designed to defend against a certain type of damage, plate armor negates A Rank Blunt and B Rank of everything else, chain mail negates piercing in a similar manner, and banded armor negates slashing in the same manner as the previous two. Chakra Helm: (IV) A film of blue chakra formed around a head-peice whose cosmetic appearance depends on the user's choice upon the puppet taking this form. The helm, if a visor of some sort is included, blocks techniques that require eye contact. If the helm covers most of the face then it also filters out B Rank or lower poisons, preventing them from taking effect through inhalation by the user. The helm is treated as A Rank. Chakra Wings: (V) Great wings whose skeleton emerges as solid, interlocked, vine coated in blue flame-like chakra. The wings can take whatever apperance is desired, but can never be larger than 1.5x the body size of the user, and no more than four wings may be created. These wings enable hovering of 5ft off the ground, or less, and enable flight at roughly the same movement speed as the puppeteer. The wings can also defend against attacks by curling in to protect the wielder and are treated as A Rank. Name: Scalpel Vines Rank: A Element: None Description: Similar to Kakuhan's Scalpel Vines jutsu, each of the Blue Vine Sphere's ten vine tendrils is able to cut into the muscle and tissue of an opponent without even breaking the skin, though increased strength cuts even deeper and can potentially sever bones if the strike is hard enough without so much as breaking the skin.
Blue Vine Spider (#25)
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Name: Blue Vine Spider Rank: C Description: A roughly spider-like puppet with a large central crystal and various vine limbs that enable the puppet to move, not only across the ground, but up vertical surfaces if so desired. The puppet serves as a portable chakra housing unit, enabling Kakuhan to invest chakra into the puppet if he fears a potential loss of it. Body Slots: Body Slot: Chakra Crystal History: - Name: Chakra Crystal Rank: C Element: None Description: Blue Vine Spider's central crystal can house Kakuhan's chakra, which can be invested through chakra strings or be physical contact, meaning the puppet need not be active to have chakra inserted though it generally is. The puppet can house up to 3 A Rank jutsu worth of chakra within it, before it reaches a critical point and threatens to explode into a violent 150ft explosion sending thousands of chakra infused crystal shards into the air at high speeds. Needless to say, Kakuhan has yet to purposely exceed this limit because leaving the blast radius is nearly impossible, thus it maintains its limit. Chakra may be extracted through physical contact, or chakra strings, and redirected into Kakuhan for his use. If the puppet is reverted to seed form, then the chakra is crushed out of the puppet when this occurs, thus the puppet cannot house chakra when it is dormant.
Blue Vine Strangler (#26)
- Spoiler:
Name: Blue Vine Strangler Rank: A Description: In its naturally form, the puppet resembles a blue humanoid puppet made of thick water and wood, one of the few puppets in Kakuhan's arsenal that is not made of vine. The puppet rarely exists in this form however, instead it is usally brought out in its Suiton Form. Body Slots: Body Slot I: Suiton Form Body Slot II: Suiton Tendrils History: - Name: Suiton Form Rank: A Element: Suiton Description: Blue Vine Strangler is able to appear as a formless blob of water, either upon summoning or afterwards, in order to combine with nearby sources of water or to hide in Suiton jutsu. Any attempt to utilize the puppet in this form for Suiton justu will fail, though not inherently revealing the puppet's nature. If frozen in liquid form, the puppet is forcefully ejected from the body of water, appearing a few feet nearby mangled into pieces. The same occurs if the water is evaporated. In liquid form in is a 5ft diametrical puddle of water only a inch deep. Name: Suiton Tendrils Rank: A Element: Suiton Description: Blue Vine Strangler, while in Suiton Form, is able to use water sources it is within to create tendrils of pure chakra to attack opponents. These consume an A Rank amount of chakra, per five tendrils created, and are manipulated through chakra strings in their form, which are split from the chakra strings utilizing the puppet. The puppet is not part of these tendrils. The size of the water source effects the tendrils, but each of the five must be of roughly equal size. The puppet cannot create a tendril longer than 25ft, meaning all sizes after 125ft cease to aid the puppet. The tendrils, if cut, simply reform a post later, so long as the chakra string remains intact. Each tendril is considered a B Rank Suiton jutsu.
Blue Vine Thrasher (#27)
- Spoiler:
Name: Blue Vine Thrasher Rank: A Description: A frightening behemoth puppet that towers over most people with its 10ft height. The blue armored puppet is one of the most frequently use puppets from the Blue Vine category, being a frequent combat puppet for Kakuhan. Blue Vine Thrasher is one of the more powerful puppets of his arsenal, though it is still below The Final Five. Body Slots: Eyes: Visionary Visor Mouth: Demon Jaw Upper Body: Tentacle Pods Right Arm I: Roaring Tentacles Right Arm II: Needle Barb Left Arm I: Roaring Tentacles Left Arm II: Needle Barb Abdomen: Spitter Beaks External Body: Chitin Plates Legs: Crawling Heels History: - Name: Needle Barbs Rank: C Element: Poison Description: On each of Blue Vine Thrasher's arms, on their underside, lies layers of poisonous needles that can be stuck into an opponent when it contacts them or can be fired out. When fired, the needles can reach up to 25ft away and inflict Suiheki poison when they contact. Up to five such needles may be fired per post, they regenerate after use. Name: Tentacle Pods Rank: B Element: None Description: Around Blue Vine Thrasher's upper body and numerous small pod-like structures that hang off the body. Twenty-five of these pods exist, and each one is capable of releasing a 7ft long tentacle which has three clawed digits on its end. Any number of these pods may be released in a post, but once released they have a one post delay to retract themselves and cannot be used during this post. The tentacles are treated as B Rank. Name: Chitin Plates Rank: A Element: None Description: Around the puppet's entire body, excluding its abdomen, are covered in armor plates made of chitin that defend the puppet's body. The chitin plates are infused with chakra and are much stronger than the norm, causing them to be treated as an A Rank weapon or jutsu when being attacked. Name: Spitter Beaks Rank: B Element: Poison Description: In the puppet's abdomen lies a series of weaker flesh covered in numerous beaks which are able to expel a viscous liquid poison on opponents. The poison is Shippouheki and is fired from each beak in a small sphere that creates a barrage of poison spheres in a 35ft arc in front of the puppet. Those hit by the spheres are infected with the poison. Name: Roaring Tendrils Rank: A Element: None Description: Each of Blue Vine Thrasher's three taloned fingers can be removed from their sockets and emerge as 10ft tentacles, able to slash at opponents and extending the puppet's melee range. Each talon is treated as A Rank, and when fired comes out at high speed, reaching out to its maximum range and piercing those within it. The claws can be retracted, taking a post, so that they may be re-fired again. Otherwise, the claws move at a less quick speed when used to whip and slash at opponents. Name: Visionary Visor Rank: D Element: None Description: A simple feature that is built into the puppet's head where its eyes would be. Since it lacks eyes, it is unaffected by jutsu or techniques that target its eyes, nor can it be affected by ocular fooling techniques. Name: Demon Jaw Rank: A Element: None Description: Blue Vine Thrasher's jaw is made of a single row of solid metal teeth that could easily tear through most defenses, if it could bite into them. The puppet is capable of dragging opponents into its jaw and beheading them, or eating limbs, but mostly the mouth serves to emit any poison Kakuhan desires from its mouth for a C Rank amount of chakra in a 25ft cone that expands 5ft every post, for three posts after use. Name: Crawling Heels Rank: A Element: None Description: Either of Blue Vine Thrasher's legs is capable of being detached from its body and crawling about similar to a centipede. An eye emerges from the heel and gives the puppet a more terrifying appearance as long as perception. The centipedes can crawl around and attack opponents with their claws or spit out Suiheki poisoned kunais (3 per post) at opponents, at high speed.
Last edited by Kakuhan on Fri 05 Feb 2010, 4:16 am; edited 10 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Sat 23 Jan 2010, 1:02 am | |
| Green Vines:
Green Vine Archer (#28)
- Spoiler:
Name: Green Vine Archer Rank: B Description: A humanoid puppet that appears covered in green moss with four arms and wielding a large bow. The puppet has no distinguishing traits beyond its four arm and green coloration. Body Slots: External Body: Moss Plating Eyes: Echo Scope Arm Slot I: Vine Arm Arm Slot II: Vine Arm Arm Slot III: Vine Arm Arm Slot IV: Vine Arm Equipment: Vine Bow Back: Arrow Factory History: - Name: Moss Plating Rank: B Element: Nature Description: Green Vine Archer is covered in chakra infused moss that protects its body from certain levels of damage, though it makes it more vulnerable to Raiton based attacks due to the high moisture content of mosses (it is not weak to Katon due to this as well.) The moss protects against C Rank or lower attacks, enabling the puppet to shrug off weak attacks and continue fighting. Name: Echo Scope Rank: B Element: Nature Description: Using his natural plant telepathic abilities, Kakuhan can direct his puppets aim by using telepathic eco-location from the plants in the area. The more plants the more accurate the equipment. This enables the puppet to fire at targets it cannot see, or to increase the aim on targets it can see. Name: Vine Arms Rank: B Element: Nature Description: Green Vine Archer's four arms are designed with very meticulous features, including sculpted muscles, which enable the puppet to have high precision with its arrows. In addition to this, with its four arms, it is capable of firing three well-aimed arrows at once, or by holding the bow in its mouth, four arrows with less accuracy. The puppet can hit targets as small as a quarter with a single arrow and targets as small as a tree leaf when it fires off three, though smaller targets it has difficulty aiming for. Four arrows are much less accurate and can only be aimed around a 1ft desired area. Name: Vine Bow Rank: B Element: Nature Description: Green Vine Archer utilizes a bow made of solid vine that is able to regenerate damage dealt to it that is not from a Raiton source. The bow, unlike normal bows, has three notches to hold three arrows rather than the usual one since the puppet rarely fires just one arrow. Name: Arrow Factory Rank: B Element: None Description: Green Vine Archer's back is loaded with an internal arrow holder that produces arrows like quills, five at a time, for the puppet to utilize. The extra un-used arrows simply retreat back into the device. Any kind of arrow may be produced, the puppet holds twenty-five of each kind, and can produce twenty-five before it runs out of the arrow type. Snake Arrows: Arrows tainted with Suiheki poison which infects upon contact. Cobra Arrows: Arrows tainted with Shinkuheki poison which infects upon contact. Venom Arrows: Arrows tainted with Shippouheki poison which infects upon contact. Swift Arrows: Arrows that are more narrow than the norm and have thinner heads, designed to move at a 25% increased speed than normal arrows. When fired with other arrows, the opponent can easily be confused and mistake the speed of the Swift Arrow among the rest. Kugutsu Arrows: An arrow with a small chakra string attached to it, when fired in trios or quartets the arrows link their strings and become a line, flying at high speeds towards the opponent with a sort of trip-line. If the opponent jumps over the arrows, they jerk up and cause the wire to snare their legs together. If they duck, the arrows dip and snare the opponents neck, choking them. If they side step, the arrows move to one side or the other and bind the opponents arms with the string. Suiton Arrows: Arrows made of solidified water, which carries a great amount of force and weight. Only one of these may be fired at one time. The arrow flies at normal speed and when it strikes an opponent, unlike average arrows which stick in, it cleans straight through the opponent and leaves a gaping hole. Tagged Arrows: Arrows with attached explosive tags of whatever variety Kakuhan desires when the puppet is deployed.
Green Vine Choker (#29)
- Spoiler:
Name: Green Vine Choker Rank: D Description: A bark covered vine that blends in within its environment, taking over trees and other stone or organic features in order to hide itself and then choke opponents to death. The puppet is rarely found in direct conflict, instead being used on the side-lines. Body Slots: Body Slot I: Plant Infesting Tendrils Body Slot II: Snare Vines History: - Name: Plant Infesting Tendrils Rank: D Element: Nature Description: Green Vine Choker is able to infest and become a part of stone features, natural features, the earth, or nearby plant life, merging with them over the course of a post. Depending on the thing the plant infests, Green Vine Choker's Snare Vines take on a variety of different traits. Once the puppet is situated, the plant grows one Snare Vine per post, starting out with 5ft of length and growing 2ft every post. Name: Snare Vines Rank: D Element: None Description: Dependant on what Green Vine Choker has infested, it can create vines out of the inhabitant's substance to attack opponents with the intention to grab opponents, bind them, and either crush or choke them. At close ranges, the puppet is difficult to dodge due to the degree of movement vines have and the short distance, along with the rapid attack speed of the puppet.
Green Vine Hunter (#30)
- Spoiler:
Name: Green Vine Hunter Rank: C Description: A snake like puppet with the head of a squid, including the beak and extra tentacles. The puppet is frequently used to transport hostages or used in conjunction with Kugutsu Kawarmi to swallow up attacking opponents whose momentum prevents them from turning or dodging the puppet. Body Slots: Body Slot: Paralyzing Life Holder History: - Name: Snake Jaw Rank: C Element: None Description: Green Vine Hunter is able to open up its jaw to a 5ft radius, making it much larger than it initial appears and enabling the puppet to swallow opponents whole and then use its Paralyzing Life Holder to keep opponents immobilized and trapped within itself. Name: Paralyzing Life Holder Rank: C Element: None Description: Green Vine Hunter is able to swallow whole up to three human beings and store them in its stomach, though it does appear to be anywhere near as large from the outside. Once inside, the stomach of the puppet is constantly coated in a mist made of a paralytic vapor that binds the body and prevents manipulation of chakra and movement.
Green Vine Humanoid (#31)
- Spoiler:
Name: Green Vine Humanoid Rank: B Description: A half decayed humanoid assembly of vines whose consistent exposure with corpses has lead to Kakuhan altering its appearance to match its abilities. From a distance, the puppet resembles a zombie, though upon closer inspection the vine-based assembly can be easily noted. Body Slots: Body Slot: Animation Vines History: - Name: Animation Vines Rank: B Element: Nature Description: Green Vine Humanoid is able to extend vines from its body and gather up decaying organic chemicals and molecules, attaching them to the vines like a magnet and then pulling the vines out. They have no notable change in appearance, but the vines then sprout buds that spit out a half-decayed human corpse. A number of corpses may be created, but each one must be controlled via Kakuhan's Kugutsu strings. The puppet can create three such corpses per post, or create two more intact corpses, or one fully assembled corpse. Corpses have no special abilities and can only be used to attack opponents with their fists or other bodily attacks. They are nothing like clones, and thus can endure damage and still keep going. So long as the body remains in any part, that part can be manipulated. This makes the corpses a great chore to deal with, though they are hardly of any use for damaging an opponent. Green Vine Humanoid is capable of manipulating two corpses on its own, without Kakuhan's direct, though this relies on the plant's limited intelligence and they are very sluggish in movement. The puppet has difficulty moving the corpses fluidly, and since it is ignorant of the human body's workings the corpses are little more than shambling body parts.
Green Vine Soldier (#32)
- Spoiler:
Name: Green Vine Soldier Rank: A Description: A humanoid puppet made of vines and thorns that is roughly six feet in height by incredibly dense for its size, making it weigh much more (nearly 500 pounds.) The puppet is thus used to take the brunt of attacks or to defend Kakuhan completely, along with having its own effective offensive abilities. Body Slots: Core Slot: Needle Commanding Core Body Slot: Vine Canopy Right Hand: Briar Infecting Hands Left Hand: Briar Infecting Hands History: - Name: Briar Infecting Hands Rank: C Element: Nature Description: When Green Vine Soldier contacts something, it is capable of causing briar thorns and vines to sprout out around the object and grow from it, providing a new avenue of attack and weakening whatever it infects. The briar cannot thrive in chakra infused objects, so it is commonly used on the ground or nearby fixtures. A 3ft briar may be made per use, per post. Name: Vine Canopy Rank: A Element: Poison/Nature Description: Green Vine Soldier stores a large canopy of interlocked vines, layered with hundreds of thorns, within its back that can be extended to form a 25ft dome around the puppet and anyone within range. This dome is much thicker than natural vines and is infused with chakra, causing them to be treated as A Rank (excluding Katon techniques which treat it as B Rank.) The canopy can then be used for further jutsu. Name: Needle Commanding Core Rank: A Element: None Description: Green Vine Soldier emits an aura of chakra designed to encourage the growth of vines and thorned plants. All jutsu that use thorns, briars, etc. that are within 35ft of Green Vine Soldier are treated as one letter higher than they normally are. If this would raise it to S Rank, the effect does not apply.
Green Vine Tiger (#33)
- Spoiler:
Name: Green Vine Tiger Rank: D Description: A large tiger made of vines and organic bits. The puppet has no combat abilities whatsoever and is used only to travel from place to place. The tiger can comfortable seat four, though any additional riders may lead to discomfort or strange seating arrangements. Body Slots: N/A History: -
Green Vine Walker (#34)
- Spoiler:
Name: Green Vine Walker Rank: C Description: A very frail looking humanoid puppet that is made of scraps of leaves and vine held together so loosely that the puppet looks like a breeze would bowl it over. This is far from the case however, and the 'weak' looking parts that make it up are actually immensely dense and heavy, preventing the puppet from movement of any sort. Body Slots: Slot 1: Wind Anchor History: - Name: Wind Anchor Rank: C Element: Doton Description: Green Vine Walker is able to hold against attacks, absorbing the force of attacks and standing, immobile, against even the strongest winds or blows. All jutsu designed to move an opponent do not effect the puppet, though any other effects of the jutsu occur (such as damage) the puppet simply isn't moved by such effects.
Last edited by Kakuhan on Tue 09 Feb 2010, 4:35 pm; edited 7 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Sat 23 Jan 2010, 1:04 am | |
| The Sacred Six of The Final Forty:
S-Rank Puppets, Locked
(Note: Their is nothing below but blank templates and pictures. I intended to complete them, but felt it would be more appropriate to leave them as S Rank puppets which I cannot currently access. The puppets are assembled, but they are not in use, so they do not need checking over. The only reason this post is even here is because it keeps the app flow going and I need it to keep my rhythm. So even reading this is probably a waste of time. Seriously, you could tottally be going over more important things, but instead you're reading my babble about why I have this pointless post in my application. But you know what, thats cool, you probably want to know if I'm going to finish this anytime soon, which I will. You wanna catch a movie later or something?)
Hunger Vine (#35)
- Spoiler:
Name: (Your puppet's name) Rank: (The rank of your puppet) Description: (Describe how your puppet looks. Please give at least 1 good paragraph on this) Body Slots: Slot 1: (Where is this slot? What weapon is in it?) Slot 2: (*) Slot 3: (*) Slot 4: (*) Slot 5: (*) Slot 6: (*) Slot 7: (*) Slot 8: (*) Slot 9: (*) Slot 10: (*) History: (How did you create/obtain your puppet?)
Name: (The name of your weapon) Rank: (The rank of your weapon, should be equal to or below puppet rank) Element: (What element is your weapon, if any) Description: (What does your weapon do, how, why, etc)
Rainbow Vine Monster (#36)
- Spoiler:
Name: (Your puppet's name) Rank: (The rank of your puppet) Description: (Describe how your puppet looks. Please give at least 1 good paragraph on this) Body Slots: Slot 1: (Where is this slot? What weapon is in it?) Slot 2: (*) Slot 3: (*) Slot 4: (*) Slot 5: (*) Slot 6: (*) Slot 7: (*) Slot 8: (*) Slot 9: (*) Slot 10: (*) History: (How did you create/obtain your puppet?)
Name: (The name of your weapon) Rank: (The rank of your weapon, should be equal to or below puppet rank) Element: (What element is your weapon, if any) Description: (What does your weapon do, how, why, etc)
Vine Dragon (#37)
- Spoiler:
Name: (Your puppet's name) Rank: (The rank of your puppet) Description: (Describe how your puppet looks. Please give at least 1 good paragraph on this) Body Slots: Slot 1: (Where is this slot? What weapon is in it?) Slot 2: (*) Slot 3: (*) Slot 4: (*) Slot 5: (*) Slot 6: (*) Slot 7: (*) Slot 8: (*) Slot 9: (*) Slot 10: (*) History: (How did you create/obtain your puppet?)
Name: (The name of your weapon) Rank: (The rank of your weapon, should be equal to or below puppet rank) Element: (What element is your weapon, if any) Description: (What does your weapon do, how, why, etc)
Vine Spider, Swarm (#38)
- Spoiler:
Name: (Your puppet's name) Rank: (The rank of your puppet) Description: (Describe how your puppet looks. Please give at least 1 good paragraph on this) Body Slots: Slot 1: (Where is this slot? What weapon is in it?) Slot 2: (*) Slot 3: (*) Slot 4: (*) Slot 5: (*) Slot 6: (*) Slot 7: (*) Slot 8: (*) Slot 9: (*) Slot 10: (*) History: (How did you create/obtain your puppet?)
Name: (The name of your weapon) Rank: (The rank of your weapon, should be equal to or below puppet rank) Element: (What element is your weapon, if any) Description: (What does your weapon do, how, why, etc)
Vine Spider, Large (#39)
- Spoiler:
Name: (Your puppet's name) Rank: (The rank of your puppet) Description: (Describe how your puppet looks. Please give at least 1 good paragraph on this) Body Slots: Slot 1: (Where is this slot? What weapon is in it?) Slot 2: (*) Slot 3: (*) Slot 4: (*) Slot 5: (*) Slot 6: (*) Slot 7: (*) Slot 8: (*) Slot 9: (*) Slot 10: (*) History: (How did you create/obtain your puppet?)
Name: (The name of your weapon) Rank: (The rank of your weapon, should be equal to or below puppet rank) Element: (What element is your weapon, if any) Description: (What does your weapon do, how, why, etc)
Blood Vines (#40)
- Spoiler:
Name: (Your puppet's name) Rank: (The rank of your puppet) Description: (Describe how your puppet looks. Please give at least 1 good paragraph on this) Body Slots: Slot 1: (Where is this slot? What weapon is in it?) Slot 2: (*) Slot 3: (*) Slot 4: (*) Slot 5: (*) Slot 6: (*) Slot 7: (*) Slot 8: (*) Slot 9: (*) Slot 10: (*) History: (How did you create/obtain your puppet?)
Name: (The name of your weapon) Rank: (The rank of your weapon, should be equal to or below puppet rank) Element: (What element is your weapon, if any) Description: (What does your weapon do, how, why, etc)
Last edited by Kakuhan on Fri 05 Feb 2010, 10:44 pm; edited 5 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Sat 23 Jan 2010, 1:04 am | |
| Potions
Medicinal Potions
- Spoiler:
Name: Herculean Elixir (x15) Rank: D Type: Medicine Natural Abilities: A bright gold liquid that appears as light as air in its vial. Once ingested, the potion causes the drinker to feel an abnormally amount of confidence in their abilities, along with a mild numbness in the body that enables weak attacks to be totally ignored. This potion gives the user confidence, and often stupidity, that enables them to enter situations they would otherwise refuse along with making them more hearty in combat. The effects last five posts in combat, ten outside of it.
Name: Clotting Vial (x15) Rank: D Type: Medicine Natural Abilities: A vial of bubbling white fluid that is ingested. Once ingested, a post afterwards, the blood in the drinker's system benefits from an enhanced rate of coagulation, which counters any anti-coagulants currently active in the drinker's body and enables wounds to close. If none are present, wounds scab over quickly, but no other healing is provided.
Name: Basic Antidote (x10) Rank: C Type: Medicine Natural Abilities: A vial of thick green fluid that serves as a form of basic antidote for poisons when ingested. This potion is able to negate the effects of C Rank or lower poisons, stopping their effects for three posts. D Rank poisons are completely removed by this antidote.
Name: Memory Extractor (x10) Rank: C Type: Medicine Natural Abilities: A vial of light red fluid that swishes about its container as the carrier moves. Once ingested, this potion affects the brain and serves as temporary memory space for the brain to store information by working its way into the brain and fooling it into thinking the liquid is part of itself. The potion then can be retrieved (by a Medical Ninja through opening the skull) and examined to reveal the memories it houses. The potion holds 24 hours worth of memory before it ceases to hold anymore and all further memories go to the real brain. Once removed, the memories are removed as well.
Name: Scaling Fluid (x5) Rank: B Type: Medicine Natural Abilities: A light green potion with various bits of scale floating through it, giving it a crunch along with its natural flow. This potion alters the ingestor's skin cells, causing them to harden and thus form a system of defense some what similar to scales, though the cells fail to appear differently. For every post after ingesting, including the post of ingestion, the user's skin hardens to negate attacks at one rank higher, starting at E Rank. This cannot exceed the rank of the ingestor, and remains for one post after its maximum has been reached.
Name: Liquid Nitrogen (x5) Rank: B Type: Medicine Natural Abilities: A vial of frosted glass and a heavy topper that reveals the frigidity of its contents, ingesting this potion is unadvised for those who it is intended for. Kakuhan devised the potion in order to couple with his Inhalant Shift jutsu, allowing him to recieve all the 'air' he needs for three posts by drinking this potion. The body normally rejects such things, like liquid oxygen, and drinking it is typically lethal, but due to the medical prowess of Kakuhan he is able to lessen this effects to only wracking pain when the liquid is ingested.
Name: Sleeping Death (x5) Rank: B Type: Medicine Natural Abilities: A vial of black fluid that must be ingested by the user, typically a Genjutsu is used to make the drinking of the substance appear as something else so that effects are not suspicious. After drinking, the potion rapidly strikes at the heart, lungs, and nerves, slowing them down to a level that only barely sustains level, giving the drinker the appearance of being dead. Even Medical Ninja are unable to tell the difference without close examination using jutsu, simply checking the pulse will yield the result that they are dead. This potion lasts for 10 posts, or 1 hour, whichever is appropriate.
Name: Bone Mender (x3) Rank: A Type: Medicine Natural Abilities: A pure white, viscous, fluid that must be ingested to take full effect, rarely in one drink due to the horrible taste of the medicinal potion. This potion, once ingested, courses through the body and locates the bones, identifying what is and is not bone before beginning to alter is molecular structure to match those of the drinker's bone cells. This repairs damage dealt to bone with relative ease, repairing bones rapidly and restoring them to their original condition in the post following ingestion. Once all damaged bones are mended, the potion ceases effect.
Supplemental Potions
- Spoiler:
Name: Emotional Transistor (x5) Rank: C Type: Supplement Natural Abilities: A vial of silver fluid with a warning label on its side that must be ingested by the intended user. The potion, once drunk, affects the brain of the user and begins to tie up some of its mental commands, those of emotional shifts. The potion forces the drinker to remain in their emotional state upon drinking the potion, which is a dangerous effect in some situations, thus the warning label on the potion. This effect lasts for three posts.
Miscellaneous Potions
- Spoiler:
Name: Condensed Water (x20) Rank: E Type: Other Natural Abilities: A vial of dense, clear, water. The potion is relatively simple, it only consists of water condensed into a more fitting container. Thus, a weeks worth of fluids may be condensed into a single vial, leaving the potion to be highly desired by other ninja or villages, though Kakuhan has held out revealing the secret to its creation.
Weapons
Name: Puppet Silk Scrolls Quantity: (x2) Rank: D Appearance: Special Abilities/Characteristics: The scrolls on Kakuhan's arms house the following puppets: - Black Vine Demon - Black Vine Stalker - Red Vine Crusher - Red Vine Hunter - Blue Vine Devourer - Blue Vine Strangler - Blue Vine Thrasher
And the following body parts:
- Eyes - Skulls - Scrap Skin - Muscular Tissues - Hand Bones
Origin: A scroll designed and created to house puppets that could not be regressed into seed form due to non-organic parts existing in their composition. The scrolls also house body parts, since the puppets smelling of death is already fairly natural.
Name: Potion Scrolls Quantity: (x2) Rank: D Appearance: Special Abilities/Characteristics: Two thin scrolls that are used as belts. Each scroll can house five potions, which must be stated in the first post of the topic. The assigned potions may not be changed once assigned until the user exits the topic or enters a new one. Origin: Designed to house Kakuhan's potions in a conveniently accessible location.
Name: Demon Nails Quantity: (x10) Rank: C Appearance: Special Abilities/Characteristics: A set of ten three-part rings that are housed around Kakuhan's finger bones inside of his body, making it difficult to break his hand without anticipating the metal resistance but serving another purpose as well. These can be expelled from the skin, with great pain to Kakuhan, and then used as melee weapons. The claws can deflect projectiles and since the claw only covers the upper hand, handsigns may be made uninterrupted. The claws are silver and thus restrict the regenerative powers of 'demonic' or 'dark' ninja who try to reconstruct their wounds. Designed by Hellsing. Origin: Melee weapons designed to slay demonic creatures that seek to harm Kakuhan or whom he feels the need to remove. Mostly every single one of them due to his Hellsing affiliation and heritage with little, if any, exceptions.
Name: Anti-Flame Pellets Quantity: (x25) Rank: E Appearance: Special Abilities/Characteristics: A bag full of pellets that contain concentrated chemicals designed to smother and choke off flames, stored at a low temperature. The pellets are able to negate lingering flames by bursting into a 5ft mist that immediately chokes the flames out. This effect only holds after the jutsu is done, since chakra can halt the mist from dousing the flames. This is used to prevent Kakuhan's puppets from complete incinerating if lit on fire. Origin: Melee weapons designed to slay demonic creatures that seek to harm Kakuhan or whom he feels the need to remove. Mostly every single one of them due to his Hellsing affiliation and heritage with little, if any, exceptions.
Last edited by Hage on Fri 19 Feb 2010, 9:23 pm; edited 7 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Thu 28 Jan 2010, 12:30 pm | |
| Background Information
Medicine Man, Medicine Man Tell Me Your Master Plan With Soft Resolve, We Turn Away A Child, Born A Man Today
Last edited by Kakuhan on Thu 04 Feb 2010, 3:28 am; edited 3 times in total |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Tue 09 Feb 2010, 4:36 pm | |
| - Place Holder -
Last edited by Hage on Sat 20 Feb 2010, 8:51 pm; edited 3 times in total |
| | | Pattycakes
Age : 30 Posts : 1701
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Wed 10 Feb 2010, 6:03 am | |
| Lmao- Herculean Elixir = Felix Felices.
I'll take a look later. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Wed 10 Feb 2010, 6:15 am | |
| - The Alchemist wrote:
- Lmao- Herculean Elixir = Felix Felices.
Uhhh...I have no clue what that is, sounds like it came from Harry Potter or Artemis Fowl... |
| | | Blood
Posts : 27
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Sun 14 Feb 2010, 5:43 pm | |
| - Quote :
- Name: Vine Style: Adaptive Nature
Rank: - Type: Ninjutsu (Passive) Element: Nature Description: Vine Style Shoko clan members, whose Main is in Vine style, are able to increase the effectiveness of their hair vines by granting them a natural resistance to a single element or damage type. Any of the base elements (excluding Katon), along with any other elements the Shoko clan member knows about, can be chosen. Any of the damage types (peircing, bludgeoning, or slashing) can be chosen as well. All Vine Style jutsu used by the Shoko clan member are treated as one rank higher against the chosen element or damage type.
This is set on the character profile of the clan member, but may be changed afterwards, but at the cost of a 500 word training topic and a logical reason to change the vines resistances. ~ Sorry but I can't let that one pass Hage, it allows you to become completely immune to something which is not permitted on US. =/
- Quote :
- Name: Symbiotic Healing
Rank: - Type: Ninjutsu (Medical) Element: None Description: Due to Kakuhan's symbiotic plant, he is able to heal minor wounds relatively easily by the vines knitting closed the wounds, and even heavier wounds can be healed by the plants interference. Lost body parts are healed through the plant replacing them with vine-created counterparts, though it cannot replace internal organs or the head. While healing, however, the body's chakra is devoted solely to the plant, regardless of Kakuhan's will in the matter and this breaks puppetry strings currently active or active jutsu until the plant is finished healing, which rarely takes longer than a post unless limb loss is involved, then it takes two posts to complete. ~ Not going to say no but it should take more than two posts to heal a limb.
- Quote :
- Name: Change Blindness
Rank: D Type: Ninjutsu (Medical) Element: None Description: A very simple medical jutsu that relies on the human brains inability to recognize changes if even momentarily distracted from an object, even largely noticeable changes such as shape, color, or size. This jutsu creates a spark of green light that envelops the user and creates a flash to the side of the user, then allows the use of Henge, or Kawarmi, and abuses the body's inability to notice the difference. Opponents act as they would before this occurred, not noticing the difference until a post later. The change must be roughly humanoid, otherwise the effects are negated due to the extremeness of the change. ~ Ninja will notice the difference, so that Jutsu doesn't really work.
~ Everything else looks fine for the moment so please get back to me when you've taken care of these.
~ BTW! Nice Ragnarok picture. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Sun 14 Feb 2010, 6:02 pm | |
| - Blood wrote:
-
- Quote :
- Name: Vine Style: Adaptive Nature
Rank: - Type: Ninjutsu (Passive) Element: Nature Description: Vine Style Shoko clan members, whose Main is in Vine style, are able to increase the effectiveness of their hair vines by granting them a natural resistance to a single element or damage type. Any of the base elements (excluding Katon), along with any other elements the Shoko clan member knows about, can be chosen. Any of the damage types (peircing, bludgeoning, or slashing) can be chosen as well. All Vine Style jutsu used by the Shoko clan member are treated as one rank higher against the chosen element or damage type.
This is set on the character profile of the clan member, but may be changed afterwards, but at the cost of a 500 word training topic and a logical reason to change the vines resistances. ~ Sorry but I can't let that one pass Hage, it allows you to become completely immune to something which is not permitted on US. =/ Explained in the Chatbox.
- Blood wrote:
-
- Quote :
- Name: Symbiotic Healing
Rank: - Type: Ninjutsu (Medical) Element: None Description: Due to Kakuhan's symbiotic plant, he is able to heal minor wounds relatively easily by the vines knitting closed the wounds, and even heavier wounds can be healed by the plants interference. Lost body parts are healed through the plant replacing them with vine-created counterparts, though it cannot replace internal organs or the head. While healing, however, the body's chakra is devoted solely to the plant, regardless of Kakuhan's will in the matter and this breaks puppetry strings currently active or active jutsu until the plant is finished healing, which rarely takes longer than a post unless limb loss is involved, then it takes two posts to complete. ~ Not going to say no but it should take more than two posts to heal a limb. Modified to three posts.
- Blood wrote:
-
- Quote :
- Name: Change Blindness
Rank: D Type: Ninjutsu (Medical) Element: None Description: A very simple medical jutsu that relies on the human brains inability to recognize changes if even momentarily distracted from an object, even largely noticeable changes such as shape, color, or size. This jutsu creates a spark of green light that envelops the user and creates a flash to the side of the user, then allows the use of Henge, or Kawarmi, and abuses the body's inability to notice the difference. Opponents act as they would before this occurred, not noticing the difference until a post later. The change must be roughly humanoid, otherwise the effects are negated due to the extremeness of the change. ~ Ninja will notice the difference, so that Jutsu doesn't really work. Removed.
- Blood wrote:
~ Everything else looks fine for the moment so please get back to me when you've taken care of these.
~ BTW! Nice Ragnarok picture. Mhm, I like it too |
| | | Pattycakes
Age : 30 Posts : 1701
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Mon 15 Feb 2010, 7:55 pm | |
| Inhalant shift has to take a post or two (otherwise you could survive almost infinitely by switching between the two, and breathing in what exhale)
Just remember that with the sulfur technique, you have to have the correct ratio of water to sulfur, or else it won't explode.
Why does Facial Reconstruction change your chakra signature?
Why does nitrogen mist explode?
why does CO2 explode?
How do you insert your chakra for the Memory Suggestion jutsu?
Heart Squeezing Vine doesn't seem avoidable by any stretch of the imagination.
how long does it take for kugutsu confusion to work? if it's instant, it's OP.
Pulse stop is also a bit OP, just a tiny touch and they're dropped like a rock.
Proprioceptive Distortion is over powered, no way to dodge
what is the point of thin chakra strings? It seems like you get to escape perception from a certain group, at a lower chakra cost, for no downside.
Why does chakra vines give you an increase but costs no more chakra and has no downfall?
Your first poison is way too powerful for D rank.
Once again, your second poison is far too powerful for C rank
Same for your third.
I'll go over the rest later. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Mon 15 Feb 2010, 8:47 pm | |
| - ρατrìcκ wrote:
- Inhalant shift has to take a post or two (otherwise you could survive almost infinitely by switching between the two, and breathing in what exhale)
Thats actually impossible, as I understand the human body the ratio of what you take in and what you put out are not the same, thus you wouldn't create enough Carbon Dioxide to breath it in and use it to replace the Oxygen. I've modified the technique to make a tad bit more sense and edited in a brief break between switches where the user's body adjusts.
- ρατrìcκ wrote:
Just remember that with the sulfur technique, you have to have the correct ratio of water to sulfur, or else it won't explode. Noted and added.
- ρατrìcκ wrote:
Why does Facial Reconstruction change your chakra signature? It doesn't change the chakra, I mean to say that theres no chakra flaw in it, as in the natural chakra system in the face remains the same as in a human body. A mask over the face wouldn't do that, for example. The jutsu makes the chakra flow match the new facial compositon.
There is no change to 'chakra signature', which you can't even sense from sight anyhow so there isn't much of a point in a visual jutsu being designed to do something like that though it does inspire to make some other jutsu now...
- ρατrìcκ wrote:
Why does nitrogen mist explode? It doesn't. Its not mentioned anywhere in the jutsu that it explodes.
- ρατrìcκ wrote:
why does CO2 explode? Same as Nitrogen, not mentioned in any manner. Though carbon is highly flammable and thus COULD be ignited, unlike Nitrogen, but the jutsu is not capable of causing ignition on its own in any way, shape, or form.
- ρατrìcκ wrote:
How do you insert your chakra for the Memory Suggestion jutsu? Thats been described in the technique, in the same manner as Genjustu enters the nervous system, through directed chakra. Thus it can be dispelled like a Genjutsu because it acts like one, though it is not illusionary in any part and thus not Genjutsu.
- ρατrìcκ wrote:
Heart Squeezing Vine doesn't seem avoidable by any stretch of the imagination. You could always press A and jump.
- ρατrìcκ wrote:
how long does it take for kugutsu confusion to work? if it's instant, it's OP. The contact form isn't OP, so its been left alone. Chaotic Mental Collision does a similar thing.
The non-contact has been edited to take effect over three posts on the opponent, but not on Kakuhan.
- ρατrìcκ wrote:
Pulse stop is also a bit OP, just a tiny touch and they're dropped like a rock. Contact with an opponent is highly unlikely, and the fact that it has to be the head/neck area makes it even less likely because thats the body part that reacts the quickest to threats. So the technique is a ways from OP because you effectively have to stop them from moving before you can drop them.
- ρατrìcκ wrote:
Proprioceptive Distortion is over powered, no way to dodge Thats why you can dispell it. You can't dodge Genjutsu either, and they aren't visible with a giant green film of chakra that screams 'Somethings amiss!'. Not OP.
- ρατrìcκ wrote:
what is the point of thin chakra strings? It seems like you get to escape perception from a certain group, at a lower chakra cost, for no downside. The point is that its less visible to chakra viewers because of its thinness, hence why that was mentioned in the jutsu. It doesn't cost less chakra, if it did I would've mentioned that in the technique, and it doesn't need a downside. Its the same thing as condensing chakra for anything else.
- ρατrìcκ wrote:
Why does chakra vines give you an increase but costs no more chakra and has no downfall? Theres quite a few downfalls: - Its visible, unlike normal chakra strings - It can be damaged, unlike normal chakra strings - It can be blocked by the environment - It cant fit in the same places due to substance and thickness - Its incredibly obvious and reveals a plant affinity
- ρατrìcκ wrote:
Your first poison is way too powerful for D rank. - ρατrìcκ wrote:
Once again, your second poison is far too powerful for C rank - ρατrìcκ wrote:
Same for your third. Suggested ranks? I find them all rather fitting so you'll have to be more clear about what the problems are with them at their current ranks and what rank you believe they should be edited to. I have reasoning for their current ranks, which you may have missed while reviewing them:
The D Rank poison has no effect in combat that's not exceedingly obvious and it only deals lasting harm on the 3rd post, which is the same as a jutsu taking 3 posts to deal damage, which warrants a lower rank. The first two posts are taken to establish itself, so its a 2 post delay to attack a single limb assuming they even inhale it (its a grey mist, pretty easy to notice and dodge.) A C Rank jutsu or weapon that takes three posts to take out a limb is worthless, so why would it need a rank up?
The C Rank take out 25% of speed in 3 posts. Thats less than 10% per post, and I think you'd approve a C Rank jutsu that reduced speed by 10%, and you could simply use it once a post and achieve the same effect. The only difference is poisons don't consume my chakra, which is a perk of the specialty. I might be able to see it as B Rank, but its a bit of a stretch.
The B Rank poison can't take a gaseous form, which is why I don't believe it warrants a higher rank. It condenses when expelled from a puppet so it can't expand like other poisons and it doesn't have the benefit of lingering an area, its a one shot deal. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Thu 18 Feb 2010, 11:49 pm | |
| I am now holding my own application hostage, for every day this remains unchecked I will add another puppet, or two, or three, really depends on my mood for the day. I have a current storage of ideas that could easily round out my collection at 70 puppets. Do not test me. I will not hesitate, I am a madman. And this is not Sparta.
*ish serious* |
| | | Dameon Shikyo
Posts : 59
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Fri 19 Feb 2010, 8:45 am | |
| 1) - Quote :
- Name: Natural Blindness Affliction
Rank: B Type: Ninjutsu (Medical) Element: None Description: The user directs medical chakra into an object, one they expect the opponent to look at, and the chakra then takes hold of the opponent, causing the effects of this jutsu to occur as the chakra invades the looker's body and attacks their eyes. When they look away from their object, their eyes lack saccadic masking effect that natural eyes have (read as, not making everything blur when you move your eyes.) Thus, this jutsu causes the constant rapid movements of the eyes to blur each time, causing effective blindness to the rapidity of eye movements.
I can see where this is mroe medical then Genjutsu but explain how an opponent simply looks at something and becomes enduced in this. You said through the extension of chakra into an opponent which is essentially genjutsu. Perhaps clarify on this?
2) - Quote :
- Name: Memory Suggestion
Rank: B Type: Ninjutsu (Medical) Element: None Description: The user directs chakra from their body into an opponent, similar to the fashion in which Genjutsu enters the body, and then suggest a new memory for the body to replace an old one. This is usually something that effects combat, though not always, such as a memory that swords arent as effective as kunai in melee combat. The memory seems like the thinker's idea, and thus they are unlikely to suspect that it isn't, though outsiders usually notice. This can be dispelled only with outside aid, and then it is dispelled as D Rank Genjutsu. This is definitely a Genjutsu and since you odnt have genjutsu please remove.
3) - Quote :
- Name: Heart Squeezing Vine
Rank: A Type: Ninjutsu (Medical) Element: Doton Description: Kakuhan slams his hand on the ground and causes two vines to emerge from the ground and pierce the soles of an opponent, compensating for their movement speed, if any. At this point, the vine then shoots up and snares the heart, grabbing it and applying pressure that brings the opponent to realize that their body has been infected. The vines travel at incredibly high speeds and due to the emergence from the ground, without an ability to watch or sense the earth, dodging the attack is unlikely.
Once the vine has taken hold, Kakuhan is able to control the vine with standard telepathy, addressing it to either attack other organs in the body, crush the heart, or any other number of possible effects desired. Movement is still possible, and unrestricted, as the vines break off from the ground once they enter through the heel, but it is rarely advisable since the opponent is in a disadvantageous position and may cause Kakuhan to simply kill them rather than deal with their antics. Pat is right, you wrote this as if its unavoidable by any means. It doesnt have a range and essentially instantly shoots up into the opponent. Edit heavily or remove please.
4) - Quote :
- Name: Kugutsu Confusion
Rank: A Type: Ninjutsu (Medical) Element: None Description: The user places their hand on an opponent, drawing on their bodily chakra and pulling it out like chakra strings. The opponent’s body loses control, and they collapse to the ground like a crumpled toy. At this point, the opponent becomes aware of a visible hand of their own chakra floating above them with chakra strings in its fingers leading to their body. Intelligent opponents realize that with precise control they can regain control over their body by using themselves like a puppet. Non-Kugutsu users are very poor at this, and are barely able to stand, let alone fight.
In a secondary form, the user may inflict the same condition on themselves, though Kakuhan, being a puppeteer, is much better able to control himself than an opponent can, and then deliver this attack with eye contact. Kakuhan can still manipulate his own puppets, though due to the high level of skill required to manipulate a ‘puppet’ to manipulate puppets, only one puppet B Rank or lower may be used. In this form the jutsu gradually occurs over the course of three posts, the first post the opponent loses control of their arms, the second their legs, and the third they lose total control. Kakuhan does not gain this three post buffer. Sounds a lot like a genjutsu effect thats actually happening. In other words its WAAAAY to good to be true and happen. Making a person try to control themselves like a puppet and no medical reason as to why this happens means it would be a genjutsu tech and you couldnt simply bring out an opponents chakra.
5) - Quote :
- Name: Pulse Stop
Rank: A Type: Ninjutsu (Medical) Element: None Description: The user causes either their own pulse to stop, making them appear dead and entering a state of conscious death in which they are able to receive sense-based information and may end the jutsu at any time. If used on an opponent, a touch to the neck or head is necessary, at which point the body shuts down and the opponent collapses to the ground, put into the same state as the user would be if they used it on themselves, but without the ability to end the jutsu at whim. The technique can be fought against, but the best that can be achieved in mumbling or body twitches. Explain how this would be done without Raiton.
6) - Quote :
- Name: Proprioception Distortion
Rank: A Type: Ninjutsu (Medical) Element: None Description: The user gestures at the opponent, causing an aura of green medical chakra to envelop them with no notable effects at first. When the opponent attempts to move or attack, they realize that their body has lost its ability to recognize the location of limbs and body parts, making complex movements all but impossible. In this state, even the distance and length of body parts becomes inaccurate, also reducing aim heavily, effectively making the opponent incapable of any kind of combat. The aura can be dispelled similar to an B Rank Genjutsu. If it can be dispelled like a Genjutsu than it is a Genjutsu. Other than that whats its range? How is the effect actually done?
7) - Quote :
- Name: Kugutsu Regeneration
Rank: E-S Type: Kugutsu Element: Nature Description: Kakuhan's puppets, being made almost solely of natural materials, can be regenerated if damaged and not completely destroyed by the attack damaging them. A puppet may be regenerated to repair minor damage at a rank cost two letters below the puppet, moderate or severe damage at one rank below, and complete puppet repair may be done at the same letter cost as the puppet. Minor repairs occur instantly, moderate take a post, and full repair takes three posts to complete, each post 1/3rd of the puppets weapons are accessible even though it is not fully repaired (round down.) Give examples of what would be minor, moderate, or heavy.
- Quote :
- Name: Thick Chakra Strings
Rank: C Type: Kugutsu Element: None Description: Kaku extends a number of abnormally thick chakra strings and uses them as melee weapons, rather than for manipulating puppets, and attacks with them like numerous whips. Due to the invisibility of chakra, the attacks are very difficult, if not outright impossible, for those without the ability to see chakra to anticipate the strings. The strings deal minimal damage and are incapable of lethal damage. Make the strings visual in some manner. As far as im concerned thinstrings can be controlled to invisible levels but thick enough strings to do physical harm woud be visible.
I will actually look over the puppets once I have a few spare hours |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Fri 19 Feb 2010, 2:27 pm | |
| - Dameon Shikyo wrote:
- 1)
- Quote :
- Name: Natural Blindness Affliction
Rank: B Type: Ninjutsu (Medical) Element: None Description: The user directs medical chakra into an object, one they expect the opponent to look at, and the chakra then takes hold of the opponent, causing the effects of this jutsu to occur as the chakra invades the looker's body and attacks their eyes. When they look away from their object, their eyes lack saccadic masking effect that natural eyes have (read as, not making everything blur when you move your eyes.) Thus, this jutsu causes the constant rapid movements of the eyes to blur each time, causing effective blindness to the rapidity of eye movements.
I can see where this is mroe medical then Genjutsu but explain how an opponent simply looks at something and becomes enduced in this. You said through the extension of chakra into an opponent which is essentially genjutsu. Perhaps clarify on this? The chakra is attached to the object and since this is an ocular jutsu vision seems like a logical requirement. The eyes, once they look at the object have their eyes 'infected' with the user's chakra so that the nervous system can be abused, more specifically the eyes. Thus is enters like a Genjutsu, through the body's nervous system, but since it does not cause illusions by tampering with the system it is not a Genjutsu.
- Dameon Shikyo wrote:
- 2)
- Quote :
- Name: Memory Suggestion
Rank: B Type: Ninjutsu (Medical) Element: None Description: The user directs chakra from their body into an opponent, similar to the fashion in which Genjutsu enters the body, and then suggest a new memory for the body to replace an old one. This is usually something that effects combat, though not always, such as a memory that swords arent as effective as kunai in melee combat. The memory seems like the thinker's idea, and thus they are unlikely to suspect that it isn't, though outsiders usually notice. This can be dispelled only with outside aid, and then it is dispelled as D Rank Genjutsu. This is definitely a Genjutsu and since you odnt have genjutsu please remove. Genjutsu is illusionary, this is a direct jutsu that is completely real, thus it does not share any of the traits of a Genjutsu beyond how it is used which is something a Medic is capable of. Genjutsu goes into the nervous system, Medical ninja can use the nervous system, so the only thing making it remotely similar to a Genjutsu is because it uses the same entry method.
The brain is most especially a Medical thing if anything is, so telling me that a jutsu like this is Genjutsu is completely absurd. The reason it has an option to be dispelled is because eveyone would complain if it didn't have a way to remove it, so thats a nerf thing, if you want me to un-nerf I really don't care.
- Dameon Shikyo wrote:
- 3)
- Quote :
- Name: Heart Squeezing Vine
Rank: A Type: Ninjutsu (Medical) Element: Doton Description: Kakuhan slams his hand on the ground and causes two vines to emerge from the ground and pierce the soles of an opponent, compensating for their movement speed, if any. At this point, the vine then shoots up and snares the heart, grabbing it and applying pressure that brings the opponent to realize that their body has been infected. The vines travel at incredibly high speeds and due to the emergence from the ground, without an ability to watch or sense the earth, dodging the attack is unlikely.
Once the vine has taken hold, Kakuhan is able to control the vine with standard telepathy, addressing it to either attack other organs in the body, crush the heart, or any other number of possible effects desired. Movement is still possible, and unrestricted, as the vines break off from the ground once they enter through the heel, but it is rarely advisable since the opponent is in a disadvantageous position and may cause Kakuhan to simply kill them rather than deal with their antics. Pat is right, you wrote this as if its unavoidable by any means. It doesnt have a range and essentially instantly shoots up into the opponent. Edit heavily or remove please. Once again, you could jump, I don't see whats the difficult to grasp with the concept of jumping. It takes little time, little reactive preparation, and it moves you in any direction you please along with moving you out of the way of attacks, like this one. Press A. Seriously, you people make it seem like this is a completely new concept and no, I am not going to write that into the jutsu, if people aren't smart enough to figure it out than thats their fault.
Or, you could use one of the various chakra detecting or movement detecting jutsu people have conjured up, and they are very plentiful. There are ways to dodge this (Shushin, Kawarmi?) but you don't seem to be noticing them because you're focused on denying my jutsu. Look around, there are options, they are plentiful.
- Dameon Shikyo wrote:
- 5)
- Quote :
- Name: Pulse Stop
Rank: A Type: Ninjutsu (Medical) Element: None Description: The user causes either their own pulse to stop, making them appear dead and entering a state of conscious death in which they are able to receive sense-based information and may end the jutsu at any time. If used on an opponent, a touch to the neck or head is necessary, at which point the body shuts down and the opponent collapses to the ground, put into the same state as the user would be if they used it on themselves, but without the ability to end the jutsu at whim. The technique can be fought against, but the best that can be achieved in mumbling or body twitches. Explain how this would be done without Raiton. Exactly how Kabuto does it. I would provide a link but I'm fairly certain you've seen the hospital scene with Kabuto, Sasuke, and Kakashi in which Kabuto gives a dead body a pulse and stops his own pulse in order to be completely hidden. Your pulse is a muscular thing, therefore any Medical Ninja is capable of using, abusing, and manipulating it. Raiton isn't needed to manipulate the human body.
- Dameon Shikyo wrote:
- 6)
- Quote :
- Name: Proprioception Distortion
Rank: A Type: Ninjutsu (Medical) Element: None Description: The user gestures at the opponent, causing an aura of green medical chakra to envelop them with no notable effects at first. When the opponent attempts to move or attack, they realize that their body has lost its ability to recognize the location of limbs and body parts, making complex movements all but impossible. In this state, even the distance and length of body parts becomes inaccurate, also reducing aim heavily, effectively making the opponent incapable of any kind of combat. The aura can be dispelled similar to an B Rank Genjutsu. If it can be dispelled like a Genjutsu than it is a Genjutsu. Other than that whats its range? How is the effect actually done? Nein. It is dispelled like a Genjutsu because it establishes itself in the nervous and chakra system like a Genjutsu, but it causes wholly real effects and thus is not an illusion of any sort. As I keep saying, the only similarity is how it enters the human body which any Medic can do. Since its Genjutsu-akin territory I've even knocked down the dispel rank to B, plus its really obvious to notice like I said to Pat.
I explained how it worked, it damages the body's propriception ability, the ability that tells you were all of your limbs are on your body and tells you how long they are. Without that you've much less capable of moving, since you can' coordinate movement, thus the effects described above.
- Dameon Shikyo wrote:
- 7)
- Quote :
- Name: Kugutsu Regeneration
Rank: E-S Type: Kugutsu Element: Nature Description: Kakuhan's puppets, being made almost solely of natural materials, can be regenerated if damaged and not completely destroyed by the attack damaging them. A puppet may be regenerated to repair minor damage at a rank cost two letters below the puppet, moderate or severe damage at one rank below, and complete puppet repair may be done at the same letter cost as the puppet. Minor repairs occur instantly, moderate take a post, and full repair takes three posts to complete, each post 1/3rd of the puppets weapons are accessible even though it is not fully repaired (round down.) Give examples of what would be minor, moderate, or heavy. Done.
- Dameon Shikyo wrote:
-
- Quote :
- Name: Thick Chakra Strings
Rank: C Type: Kugutsu Element: None Description: Kaku extends a number of abnormally thick chakra strings and uses them as melee weapons, rather than for manipulating puppets, and attacks with them like numerous whips. Due to the invisibility of chakra, the attacks are very difficult, if not outright impossible, for those without the ability to see chakra to anticipate the strings. The strings deal minimal damage and are incapable of lethal damage. Make the strings visual in some manner. As far as im concerned thinstrings can be controlled to invisible levels but thick enough strings to do physical harm woud be visible. Chakra strings aren't visible, thus this is an impossible request because its not an ability of chakra strings to be viewed. Chakra isn't visible, hence the Hyuuga and Uchiha clans have abilities that enable them to see it, and the only reason the Anime and Manga show it is to show the reader how the technique(s) work with chakra. So theres nothing to be done with my strings. |
| | | Dameon Shikyo
Posts : 59
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Fri 19 Feb 2010, 4:17 pm | |
| - Dameon Shikyo wrote:
- 1)
- Quote :
- Name: Natural Blindness Affliction
Rank: B Type: Ninjutsu (Medical) Element: None Description: The user directs medical chakra into an object, one they expect the opponent to look at, and the chakra then takes hold of the opponent, causing the effects of this jutsu to occur as the chakra invades the looker's body and attacks their eyes. When they look away from their object, their eyes lack saccadic masking effect that natural eyes have (read as, not making everything blur when you move your eyes.) Thus, this jutsu causes the constant rapid movements of the eyes to blur each time, causing effective blindness to the rapidity of eye movements.
I can see where this is mroe medical then Genjutsu but explain how an opponent simply looks at something and becomes enduced in this. You said through the extension of chakra into an opponent which is essentially genjutsu. Perhaps clarify on this? - Quote :
- The chakra is attached to the object and since this is an ocular jutsu vision seems like a logical requirement. The eyes, once they look at the object have their eyes 'infected' with the user's chakra so that the nervous system can be abused, more specifically the eyes. Thus is enters like a Genjutsu, through the body's nervous system, but since it does not cause illusions by tampering with the system it is not a Genjutsu.
Yeah but simply placing at will chakra anywhere you want and somplace you 'know' an opponent will look is absurd. For example you dont explain what kinds of objects or range and as such could easily place it on the inside of their eye lids or a ppart of their nose where everyone see's. Also you dont logically explain how the chakra moves from the point of interest to an opponents eyes.
- Dameon Shikyo wrote:
- 2)
- Quote :
- Name: Memory Suggestion
Rank: B Type: Ninjutsu (Medical) Element: None Description: The user directs chakra from their body into an opponent, similar to the fashion in which Genjutsu enters the body, and then suggest a new memory for the body to replace an old one. This is usually something that effects combat, though not always, such as a memory that swords arent as effective as kunai in melee combat. The memory seems like the thinker's idea, and thus they are unlikely to suspect that it isn't, though outsiders usually notice. This can be dispelled only with outside aid, and then it is dispelled as D Rank Genjutsu. This is definitely a Genjutsu and since you odnt have genjutsu please remove. - Quote :
- Genjutsu is illusionary, this is a direct jutsu that is completely real, thus it does not share any of the traits of a Genjutsu beyond how it is used which is something a Medic is capable of. Genjutsu goes into the nervous system, Medical ninja can use the nervous system, so the only thing making it remotely similar to a Genjutsu is because it uses the same entry method.
The brain is most especially a Medical thing if anything is, so telling me that a jutsu like this is Genjutsu is completely absurd. The reason it has an option to be dispelled is because eveyone would complain if it didn't have a way to remove it, so thats a nerf thing, if you want me to un-nerf I really don't care. A medical ninja could not logically make someong think a certain way using a jutsu. Genjutsu might make you think this for a second but what you suggesting is permanent until dispelled. Reeeeemooooooove. This could not be done even if a medical ninja did brain surgery.
- Dameon Shikyo wrote:
- 3)
- Quote :
- Name: Heart Squeezing Vine
Rank: A Type: Ninjutsu (Medical) Element: Doton Description: Kakuhan slams his hand on the ground and causes two vines to emerge from the ground and pierce the soles of an opponent, compensating for their movement speed, if any. At this point, the vine then shoots up and snares the heart, grabbing it and applying pressure that brings the opponent to realize that their body has been infected. The vines travel at incredibly high speeds and due to the emergence from the ground, without an ability to watch or sense the earth, dodging the attack is unlikely.
Once the vine has taken hold, Kakuhan is able to control the vine with standard telepathy, addressing it to either attack other organs in the body, crush the heart, or any other number of possible effects desired. Movement is still possible, and unrestricted, as the vines break off from the ground once they enter through the heel, but it is rarely advisable since the opponent is in a disadvantageous position and may cause Kakuhan to simply kill them rather than deal with their antics. Pat is right, you wrote this as if its unavoidable by any means. It doesnt have a range and essentially instantly shoots up into the opponent. Edit heavily or remove please. - Quote :
- Once again, you could jump, I don't see whats the difficult to grasp with the concept of jumping. It takes little time, little reactive preparation, and it moves you in any direction you please along with moving you out of the way of attacks, like this one. Press A. Seriously, you people make it seem like this is a completely new concept and no, I am not going to write that into the jutsu, if people aren't smart enough to figure it out than thats their fault.
Or, you could use one of the various chakra detecting or movement detecting jutsu people have conjured up, and they are very plentiful. There are ways to dodge this (Shushin, Kawarmi?) but you don't seem to be noticing them because you're focused on denying my jutsu. Look around, there are options, they are plentiful. Im not focused on denying anyone jutsu. There are rediculous flaws with this. You dont have a range of attack and still havnt given me one and your saying the vines are invisible to the human eye unless you were underground and isntantly hit an opponent through their feet. It would make more sense if one you hit the ground one could actually see a crack in the earth coming towards them or ground kicking up slightly from the veins. Other than that you slam the ground it instantly hits them you squeeze their heart and they die.
- Dameon Shikyo wrote:
- 5)
- Quote :
- Name: Pulse Stop
Rank: A Type: Ninjutsu (Medical) Element: None Description: The user causes either their own pulse to stop, making them appear dead and entering a state of conscious death in which they are able to receive sense-based information and may end the jutsu at any time. If used on an opponent, a touch to the neck or head is necessary, at which point the body shuts down and the opponent collapses to the ground, put into the same state as the user would be if they used it on themselves, but without the ability to end the jutsu at whim. The technique can be fought against, but the best that can be achieved in mumbling or body twitches. Explain how this would be done without Raiton. [quote]Exactly how Kabuto does it. I would provide a link but I'm fairly certain you've seen the hospital scene with Kabuto, Sasuke, and Kakashi in which Kabuto gives a dead body a pulse and stops his own pulse in order to be completely hidden. Your pulse is a muscular thing, therefore any Medical Ninja is capable of using, abusing, and manipulating it. Raiton isn't needed to manipulate the human body.[quote]
Alright just explain that in the jutsu.
- Dameon Shikyo wrote:
- 6)
- Quote :
- Name: Proprioception Distortion
Rank: A Type: Ninjutsu (Medical) Element: None Description: The user gestures at the opponent, causing an aura of green medical chakra to envelop them with no notable effects at first. When the opponent attempts to move or attack, they realize that their body has lost its ability to recognize the location of limbs and body parts, making complex movements all but impossible. In this state, even the distance and length of body parts becomes inaccurate, also reducing aim heavily, effectively making the opponent incapable of any kind of combat. The aura can be dispelled similar to an B Rank Genjutsu. If it can be dispelled like a Genjutsu than it is a Genjutsu. Other than that whats its range? How is the effect actually done? - Quote :
- Nein. It is dispelled like a Genjutsu because it establishes itself in the nervous and chakra system like a Genjutsu, but it causes wholly real effects and thus is not an illusion of any sort. As I keep saying, the only similarity is how it enters the human body which any Medic can do. Since its Genjutsu-akin territory I've even knocked down the dispel rank to B, plus its really obvious to notice like I said to Pat.
I explained how it worked, it damages the body's propriception ability, the ability that tells you were all of your limbs are on your body and tells you how long they are. Without that you've much less capable of moving, since you can' coordinate movement, thus the effects described above. The way this is performed makes no logical sense: "Hey" -waves- and they can no longer move. Saying gesture means nothing as far as far as how its actually done. Hell even Tsunade had to establish direct contact with an opponent to mess of their nerves. So if your going to want this to be approved than make it direct contact.
- Dameon Shikyo wrote:
-
- Quote :
- Name: Thick Chakra Strings
Rank: C Type: Kugutsu Element: None Description: Kaku extends a number of abnormally thick chakra strings and uses them as melee weapons, rather than for manipulating puppets, and attacks with them like numerous whips. Due to the invisibility of chakra, the attacks are very difficult, if not outright impossible, for those without the ability to see chakra to anticipate the strings. The strings deal minimal damage and are incapable of lethal damage. Make the strings visual in some manner. As far as im concerned thinstrings can be controlled to invisible levels but thick enough strings to do physical harm woud be visible. - Quote :
- Chakra strings aren't visible, thus this is an impossible request because its not an ability of chakra strings to be viewed. Chakra isn't visible, hence the Hyuuga and Uchiha clans have abilities that enable them to see it, and the only reason the Anime and Manga show it is to show the reader how the technique(s) work with chakra. So theres nothing to be done with my strings.
Right and wrong. This rpg is based off of what? The anime and manga because thats where the naruto logic comes from. Chakra strings are visible in the naruto world and are only invisible as proven by Chiyo when extreme chakra control is used to limit the maount of chakra going through making it invisible like she used with Sakura. I am only saying make these visible because your making the strings an attacking weapon with an obvious more chakra output than normal strings if they can actually do bodily harm to an opponent. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Fri 19 Feb 2010, 7:04 pm | |
| - Dameon Shikyo wrote:
- Dameon Shikyo wrote:
- 1)
- Quote :
- Name: Natural Blindness Affliction
Rank: B Type: Ninjutsu (Medical) Element: None Description: The user directs medical chakra into an object, one they expect the opponent to look at, and the chakra then takes hold of the opponent, causing the effects of this jutsu to occur as the chakra invades the looker's body and attacks their eyes. When they look away from their object, their eyes lack saccadic masking effect that natural eyes have (read as, not making everything blur when you move your eyes.) Thus, this jutsu causes the constant rapid movements of the eyes to blur each time, causing effective blindness to the rapidity of eye movements.
I can see where this is mroe medical then Genjutsu but explain how an opponent simply looks at something and becomes enduced in this. You said through the extension of chakra into an opponent which is essentially genjutsu. Perhaps clarify on this? - Quote :
- The chakra is attached to the object and since this is an ocular jutsu vision seems like a logical requirement. The eyes, once they look at the object have their eyes 'infected' with the user's chakra so that the nervous system can be abused, more specifically the eyes. Thus is enters like a Genjutsu, through the body's nervous system, but since it does not cause illusions by tampering with the system it is not a Genjutsu.
Yeah but simply placing at will chakra anywhere you want and somplace you 'know' an opponent will look is absurd. For example you dont explain what kinds of objects or range and as such could easily place it on the inside of their eye lids or a ppart of their nose where everyone see's. Also you dont logically explain how the chakra moves from the point of interest to an opponents eyes. Description edited.
- Dameon Shikyo wrote:
- Dameon Shikyo wrote:
- 2)
- Quote :
- Name: Memory Suggestion
Rank: B Type: Ninjutsu (Medical) Element: None Description: The user directs chakra from their body into an opponent, similar to the fashion in which Genjutsu enters the body, and then suggest a new memory for the body to replace an old one. This is usually something that effects combat, though not always, such as a memory that swords arent as effective as kunai in melee combat. The memory seems like the thinker's idea, and thus they are unlikely to suspect that it isn't, though outsiders usually notice. This can be dispelled only with outside aid, and then it is dispelled as D Rank Genjutsu. This is definitely a Genjutsu and since you odnt have genjutsu please remove. - Quote :
- Genjutsu is illusionary, this is a direct jutsu that is completely real, thus it does not share any of the traits of a Genjutsu beyond how it is used which is something a Medic is capable of. Genjutsu goes into the nervous system, Medical ninja can use the nervous system, so the only thing making it remotely similar to a Genjutsu is because it uses the same entry method.
The brain is most especially a Medical thing if anything is, so telling me that a jutsu like this is Genjutsu is completely absurd. The reason it has an option to be dispelled is because eveyone would complain if it didn't have a way to remove it, so thats a nerf thing, if you want me to un-nerf I really don't care. A medical ninja could not logically make someong think a certain way using a jutsu. Genjutsu might make you think this for a second but what you suggesting is permanent until dispelled. Reeeeemooooooove. This could not be done even if a medical ninja did brain surgery. Description edited, I wasn't attempting to imply a permanent change of any sort so thats been specified.
- Dameon Shikyo wrote:
- Dameon Shikyo wrote:
- 3)
- Quote :
- Name: Heart Squeezing Vine
Rank: A Type: Ninjutsu (Medical) Element: Doton Description: Kakuhan slams his hand on the ground and causes two vines to emerge from the ground and pierce the soles of an opponent, compensating for their movement speed, if any. At this point, the vine then shoots up and snares the heart, grabbing it and applying pressure that brings the opponent to realize that their body has been infected. The vines travel at incredibly high speeds and due to the emergence from the ground, without an ability to watch or sense the earth, dodging the attack is unlikely.
Once the vine has taken hold, Kakuhan is able to control the vine with standard telepathy, addressing it to either attack other organs in the body, crush the heart, or any other number of possible effects desired. Movement is still possible, and unrestricted, as the vines break off from the ground once they enter through the heel, but it is rarely advisable since the opponent is in a disadvantageous position and may cause Kakuhan to simply kill them rather than deal with their antics. Pat is right, you wrote this as if its unavoidable by any means. It doesnt have a range and essentially instantly shoots up into the opponent. Edit heavily or remove please. - Quote :
- Once again, you could jump, I don't see whats the difficult to grasp with the concept of jumping. It takes little time, little reactive preparation, and it moves you in any direction you please along with moving you out of the way of attacks, like this one. Press A. Seriously, you people make it seem like this is a completely new concept and no, I am not going to write that into the jutsu, if people aren't smart enough to figure it out than thats their fault.
Or, you could use one of the various chakra detecting or movement detecting jutsu people have conjured up, and they are very plentiful. There are ways to dodge this (Shushin, Kawarmi?) but you don't seem to be noticing them because you're focused on denying my jutsu. Look around, there are options, they are plentiful. Im not focused on denying anyone jutsu. There are rediculous flaws with this. You dont have a range of attack and still havnt given me one and your saying the vines are invisible to the human eye unless you were underground and isntantly hit an opponent through their feet. It would make more sense if one you hit the ground one could actually see a crack in the earth coming towards them or ground kicking up slightly from the veins. Other than that you slam the ground it instantly hits them you squeeze their heart and they die. Description edited, I believe I've failed to represent the justu correctly. You put your palms down and the vines travel at high speed underground and then rise up to peirce the opponent. They are not shallow when they travel so they don't make cracks, but they're not invisble. They're underground, so thats why you don't see them. They move quickly because its an A Rank jutsu, they're supposed to be fast and useful. And no, the vines take time to travel from point A to point B so thats not how it works.
- Dameon Shikyo wrote:
- Dameon Shikyo wrote:
- 5)
- Quote :
- Name: Pulse Stop
Rank: A Type: Ninjutsu (Medical) Element: None Description: The user causes either their own pulse to stop, making them appear dead and entering a state of conscious death in which they are able to receive sense-based information and may end the jutsu at any time. If used on an opponent, a touch to the neck or head is necessary, at which point the body shuts down and the opponent collapses to the ground, put into the same state as the user would be if they used it on themselves, but without the ability to end the jutsu at whim. The technique can be fought against, but the best that can be achieved in mumbling or body twitches. Explain how this would be done without Raiton.
- Hage wrote:
- Exactly how Kabuto does it. I would provide a link but I'm fairly certain you've seen the hospital scene with Kabuto, Sasuke, and Kakashi in which Kabuto gives a dead body a pulse and stops his own pulse in order to be completely hidden. Your pulse is a muscular thing, therefore any Medical Ninja is capable of using, abusing, and manipulating it. Raiton isn't needed to manipulate the human body.
Alright just explain that in the jutsu. I already have? I edited in another paragraph of possible uses, though it doesn't change the initial text and only adds to it.
- Dameon Shikyo wrote:
- Dameon Shikyo wrote:
- 6)
- Quote :
- Name: Proprioception Distortion
Rank: A Type: Ninjutsu (Medical) Element: None Description: The user gestures at the opponent, causing an aura of green medical chakra to envelop them with no notable effects at first. When the opponent attempts to move or attack, they realize that their body has lost its ability to recognize the location of limbs and body parts, making complex movements all but impossible. In this state, even the distance and length of body parts becomes inaccurate, also reducing aim heavily, effectively making the opponent incapable of any kind of combat. The aura can be dispelled similar to an B Rank Genjutsu. If it can be dispelled like a Genjutsu than it is a Genjutsu. Other than that whats its range? How is the effect actually done? - Quote :
- Nein. It is dispelled like a Genjutsu because it establishes itself in the nervous and chakra system like a Genjutsu, but it causes wholly real effects and thus is not an illusion of any sort. As I keep saying, the only similarity is how it enters the human body which any Medic can do. Since its Genjutsu-akin territory I've even knocked down the dispel rank to B, plus its really obvious to notice like I said to Pat.
I explained how it worked, it damages the body's propriception ability, the ability that tells you were all of your limbs are on your body and tells you how long they are. Without that you've much less capable of moving, since you can' coordinate movement, thus the effects described above. The way this is performed makes no logical sense: "Hey" -waves- and they can no longer move. Saying gesture means nothing as far as far as how its actually done. Hell even Tsunade had to establish direct contact with an opponent to mess of their nerves. So if your going to want this to be approved than make it direct contact. When was the last time anybody got hit with a touch-based attack? I've never seen it. And you're missing the obvious points, just because its easy to use doesn't mean they're royally fucked and can't move anymore because they have a giant green chakra glow. Oh, and they can dispell it. Hmm...put two and two together and you get at most a 1 post delay before they realize they cant move and figure out that somethings amiss and use Kai. Its even a lower rank if you want to Kai it.
- Dameon Shikyo wrote:
- Dameon Shikyo wrote:
-
- Quote :
- Name: Thick Chakra Strings
Rank: C Type: Kugutsu Element: None Description: Kaku extends a number of abnormally thick chakra strings and uses them as melee weapons, rather than for manipulating puppets, and attacks with them like numerous whips. Due to the invisibility of chakra, the attacks are very difficult, if not outright impossible, for those without the ability to see chakra to anticipate the strings. The strings deal minimal damage and are incapable of lethal damage. Make the strings visual in some manner. As far as im concerned thinstrings can be controlled to invisible levels but thick enough strings to do physical harm woud be visible. - Quote :
- Chakra strings aren't visible, thus this is an impossible request because its not an ability of chakra strings to be viewed. Chakra isn't visible, hence the Hyuuga and Uchiha clans have abilities that enable them to see it, and the only reason the Anime and Manga show it is to show the reader how the technique(s) work with chakra. So theres nothing to be done with my strings.
Right and wrong. This rpg is based off of what? The anime and manga because thats where the naruto logic comes from. Chakra strings are visible in the naruto world and are only invisible as proven by Chiyo when extreme chakra control is used to limit the maount of chakra going through making it invisible like she used with Sakura. I am only saying make these visible because your making the strings an attacking weapon with an obvious more chakra output than normal strings if they can actually do bodily harm to an opponent. [/quote]
No, chakra strings are invisible period because chakra is invisible. You have to put additional things into chakra to make it visible, the chakra displayed in the manga and anime is because without it things like they move themselves. If you are still in doubt, please watch the scene where the first use of Manipulate Advancing blades is seen, and you'll notice they appear to be invisibly floating because this is a Gaara flashback and he can't see chakra. When Chiyo uses it, we see the string and thus the technique is explained to be Kugutsu. We see the strings to emphasize that this is a puppetry battle, not because everybody can see them.
I will make the thick strings visible but under no circumstance are normal chakra strings visible, you have to be able to see chakra to see chakra, no matter what form it takes as a pure entity. Its visible when you use it for justu, but not when you use it raw, such as Kugutsu Strings. I just re-read the Manga to be sure and in no way has anybody even implied seeing Kugutsu Strings, in fact, if they could then why would Shino bother tracking down Kankuro with his insects? He wouldn't, he'd follow the strings. He sees that they've been broken by his insects being moved, and he doesn't see the string still attached to the puppets head. If they could be seen, he could've easily anticipated that string was remaining. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Fri 19 Feb 2010, 7:12 pm | |
| Also, I've added due to my boredom bettween waiting periods: - Eyes On The Back of My Head - Bone Expulsion - Corpse Bullet - Stalk Eyes - Kugutsu Freedom
A Kinjutsu has been added for my symbiotic plant, which I assume has no complaints because you haven't voiced any it is pretty well nerfed as it is. You don't have to read all of it, it just details the plant 'reproducing' in other bodies, bed ridden for a week and gives them the two rankless abilities of the plant 'Symbiotic Healing' and 'Vine Body Purge'.
Mother Vine has been edited to allow communication with its 'child' plants as well.
Take the puppets one color at a time, it'll save you time and energy. I'll be working on some new equipment while you do because I need some human corpses and body parts for a few of my justu now. |
| | | Dameon Shikyo
Posts : 59
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Tue 23 Feb 2010, 4:18 am | |
| 1) Please make Suiheki B rank. 2) Please make Shinkuheki A rank. 3) Shippouheki is at least A rank.
Please keep in mind that poison unlike jutsus dont require anything at all to use and I for one am extremely against Poisons of this caliber as they are impossible to dodge under 90% of the circumstances you would use poison in. I hope you plan on limiting their uses heavily.
Black Puppets!
1) Spiral crushing maw. I dont see why jutsus would not work. Some jutsu's may work under certain conditions that effect it. I would remove or edit that part. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Shokobutsukon, Kakuhan [Kiri Jounin] Tue 23 Feb 2010, 4:24 am | |
| Well actually I've come to realize that the higher the rank, the harder they are to remove and thus there isn't a downfall to a higher ranking poison except that I can't use them at a longer rank, but since I'm A Rank its a nice bonus. So that's fine with me, harder poisons are a-okay.
As for Spiral Crushing Maw, that statement is against resisting being crushed and torn apart because by this point, the puppet is designed to crush and destroy so defensive jutsu, assuming you had time to use them, aren't going to stop hundreds of rotating teeth. Jutsu that work as armor are considered armor though, so that'll be added in. |
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