Ultimate Shinobi - A Naruto RPG
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How about a war?

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Adam
The Boss
Adam

Age : 31
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How about a war? - Page 3 Vide
PostSubject: Re: How about a war? How about a war? - Page 3 EmptyThu 11 Apr 2013, 11:42 pm

Oh Nuclear, don't know where the message lost you but maybe you didn't read people's posts properly. Gift of the Gods Wind Temple has concluded, everybodys exited and headed back home. The threads over.

As for the whole people slipping out of activity when it starts let me put it like this. I was a lot more lenient than I should have been in GotG for the sake of topic progression but this will be a war and rules state that if you take I think more than 48 hours to post for somebody without speaking to them about your situation and then accepting it then they can hit you. If people in these war related missions go don't post within a time frame we set then they'll be killed because wars have causalities.
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NuclearTreerat
NuclearTreerat

Age : 49
Posts : 1036

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyThu 11 Apr 2013, 11:54 pm

Actually Adam the only people whose posts actually included an [exit] were by myself and Celene. Two others implied they were leaving but never made it official, and Kitty hasn't even done that yet.

And we're still waiting on evaluation/ points from that one. I haven't even bothered to look at the Kumo side to see if they're remotely done or not but they were lagging even further behind than we were.
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Cookie Monster
Swaglord
Cookie Monster

Age : 29
Posts : 4301

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyThu 11 Apr 2013, 11:56 pm


Dat shit got done 8th of Feb, brah.
Dolan
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Adam
The Boss
Adam

Age : 31
Posts : 8965

How about a war? - Page 3 Vide
PostSubject: Re: How about a war? How about a war? - Page 3 EmptyThu 11 Apr 2013, 11:59 pm

Everybody died in Kumo's but TOPKite who got the weapon and concluded the topic.

Dan helped conclude yours by saying he fought off the snake, you found him and you guys caught up with the others and headed back. Celene was leaving and then got held up by Kitty to say that they shouldn't leave without everybody else, at this point Kitty at the very least went to the main room where Hyuga got free and they 'collected' him for exit and TwinnyYamaki stated they he'd just be tagging along with the group out of character because he's essentially gone for months now due to military training. As I said, sorry that you didn't get the message but everybody else knew that it had concluded. Dan even kicked off a thread that was supposed to have Kitty and Miguel in it, debriefing him on the mission but Kitty's activity problems started here.
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~Fox~
Nukenin
~Fox~

Age : 35
Posts : 1113

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyFri 12 Apr 2013, 12:06 am

Mors Atra wrote:
Bonus points if Sophie's character is the only one with the medical know-how and actual experience with such malignant corruption to actually stand a chance of finding a "cure."
*likesbeingimportant*

Anyway, I thought I might contribute to this too. For some time now, i've been trying to develop plots that have never really worked out. This is mostly because of them being reliant on various people who (quite fairly) had other things on their schedule. So I support the idea of having put-in-place events to help these plots happen.

However, I feel this has the potential to confine people and their roleplaying. Working within set boundaries and towards an already established plot (that's not of your own choosing/development) may limit character involvement or produce high attrition rates.

So, we need a middle ground, IMHO. I'm tired and a bit poorly at the moment so my brain doesn't want to think of solutions right now. Sorry, I don't like being unproductive!
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Wolfe
Wolfe

Age : 33
Posts : 254

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyFri 12 Apr 2013, 3:09 am

Why not create a separate set of missions which can only be performed once by each person, these missions would be the 'fuse' to see how many people actually want to instigate a war IC. Personally I still don't want a war, however if you provide missions which don't have too much of a definite goal but are capable of creating hostilities, then that's one step further to the middle ground.

Yet I'd rather happy events, not the war nor the tournament. Just the kind of thing Wildfire suggested several posts back, such as festivals and the like. Places where characters can develop plot in a happy environment, we've already got enough gloomy environments to work in.
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Phantom Heart
Phantom Heart

Age : 31
Posts : 716

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyFri 12 Apr 2013, 3:22 am

My gut says that starting a war would probably be a bad idea, especially if there isn't a real fuse behind it. That's all I have to contribute to this topic for now... Trying to think of something that might properly address this issue, but hasn't come to me yet. ._.;
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Chris
Chris

Age : 29
Posts : 3145

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyFri 12 Apr 2013, 3:50 am

Lol make me Hokage and I will have multiple fuses by the end of this week >.O

On a more serious note D: I don't mind happy events, but tbh, pretty much all of our rps are 'happy' or happy-ish. Even if some of us go out of our ways to dip into some darker subjects, the vast majority of topics are social and casual. As much as I enjoy meeting new people and befriending them, on a forum dedicated to an anime that has a fight scene in almost every episode, we're awfully mellow xD
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Wolfe
Wolfe

Age : 33
Posts : 254

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyFri 12 Apr 2013, 4:03 am

Chris wrote:
Lol make me Hokage and I will have multiple fuses by the end of this week >.O

On a more serious note D: I don't mind happy events, but tbh, pretty much all of our rps are 'happy' or happy-ish. Even if some of us go out of our ways to dip into some darker subjects, the vast majority of topics are social and casual. As much as I enjoy meeting new people and befriending them, on a forum dedicated to an anime that has a fight scene in almost every episode, we're awfully mellow xD

That's one of the major problems I see, everybody's been like this for quite a while. Or most everybody, so switching straight into war mode probably isn't gonna work very well.
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Chris
Chris

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyFri 12 Apr 2013, 4:07 am

Mmm true. I dunno. I just feel that any plot that doesn't involve some sort of conflict, has no place on Naruto :/ Simple as. Festivals are great and all - I mean we probably should have one in Kumo, since they get a new Raikage - but as I said, we're stuck in peace mode and it's not an ideal place to be. I'm not saying we need to go straight into war, and once we do so, I'm not saying we should never go back to having this casual mood ever again. Just...Let's do something.
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Wolfe
Wolfe

Age : 33
Posts : 254

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyFri 12 Apr 2013, 4:38 am

A criminal organization would be nice, but there don't appear to be enough people available to fill such a role. Not doubting any ability of our current Nukenin, especially Fox [<3], but there just aren't enough to pose a true threat to an entire village in my opinion. More leniency on letting people become Nukenin could work, after all what's wrong with a few criminals stirring up trouble?
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Chris
Chris

Age : 29
Posts : 3145

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyFri 12 Apr 2013, 4:55 am

That could work. Problem is - I haven't seen anyone try to hunt down a criminal in my 2, odd, years here. I had a go at Fox once but it was all scripted >.O Soooo not sure how well letting the Nukenin do the conflict-side of things will work out. They all seem rather happy to flock back to villages Razz
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Wolfe
Wolfe

Age : 33
Posts : 254

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyFri 12 Apr 2013, 4:59 am

Well it'd probably be a lot easier for them if they had enough people to create an organization, with the purpose in mind of causing trouble.
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Adam
The Boss
Adam

Age : 31
Posts : 8965

How about a war? - Page 3 Vide
PostSubject: Re: How about a war? How about a war? - Page 3 EmptySat 13 Apr 2013, 5:38 pm

People are too precious with their characters especially high ranked ones they put a lot of effort into to only have them killed off. Whether it's a Jonin in a war or a Nukenin that's been killed when they're apart of a criminal organization. The best way I've always said was to have one run by the staff with legitimate threats to the members that will contribute to character deaths but we don't have the problem of anybody in this organization 'being in it for themselves' We had a few people in the Shantakai back in the day that legitimately just wanted to ruin all the villages and kill off absolutely everybody regardless of the motives behind the group. This was all fun and dandy for those who wanted to do the killing but it's hardly progressive for the site. You need a balance.

To sort of give this topic closure let me address some of the things I've tried to keep on the downlow just to keep some people happy that things are being worked on. As of right now I've written up an event post detailing the battle between Enzo's Raikage and Winged Blade's Hokage as well as giving closure to the topic that Kiseki made in regards to assassinating the Lightning Daimyo. This post also appoints Ame as Raikage, sets up the 'cold war' feeling we're hoping to establish between Kumo and Konoha and for a personal thing of my own introduce my character to get my storyline going seeing as I'll be playing a vital part in Konohagakure's involvement, as will Ame in Kumo's.

As for Kiri who is the new kid on the block, they are preparing themselves to amass an army capable with competing against these two powerhouse nations by invading a minor country. The missions Mors brought up, where you have two village competing for mission success based on opposite objectives (one side is sent to assassinate somebody and the other is there to protect and escort) these are missions I've suggested numerous times and will be working on introducing a few taking all three villages into account. Obviously setting up a time line for this 'Event Arc' to conclude is easy and we'll try to stick to it but that all really counts for how actively people contribute to the event and event missions. Once this 'arc' concludes I already have the next one prepared, but I think I've shared enough for now haha.
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BK-201
Kumo Nin
BK-201

Posts : 1729

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptySat 13 Apr 2013, 5:47 pm

I recall reading on that "opposing missions" idea too Adam, but I wasn't the one who brought it up o-o
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Adam
The Boss
Adam

Age : 31
Posts : 8965

How about a war? - Page 3 Vide
PostSubject: Re: How about a war? How about a war? - Page 3 EmptySat 13 Apr 2013, 5:51 pm

Mors Atra wrote:
I recall reading on that "opposing missions" idea too Adam, but I wasn't the one who brought it up o-o

Whoever brought it up, there's too many people contributing too many decent ideas in here. TEEHEE
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NuclearTreerat
NuclearTreerat

Age : 49
Posts : 1036

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptySat 13 Apr 2013, 7:27 pm

The only problem I have is the whole "arc"/ timeline concept.

Given the number of people likely to be involved, anything with definite outcomes is going to either require railroading people into certain actions (not a good thing for maintaining ambition) or such nebulous that they don't really matter. That is why what I proposed specifically avoided something like that. Instead it left the actual events and outcomes up to the players involved and the overall outcome was set by the success or failure of the participating groups. When people think they have some control over outcomes they're much more likely to stay interested. When they get the impression that no matter what they do the final outcome won't change they start to ask why bother.
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Phantom Heart
Phantom Heart

Age : 31
Posts : 716

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptySun 14 Apr 2013, 12:12 am

Adam wrote:
People are too precious with their characters especially high ranked ones they put a lot of effort into to only have them killed off. Whether it's a Jonin in a war or a Nukenin that's been killed when they're apart of a criminal organization. The best way I've always said was to have one run by the staff with legitimate threats to the members that will contribute to character deaths but we don't have the problem of anybody in this organization 'being in it for themselves' We had a few people in the Shantakai back in the day that legitimately just wanted to ruin all the villages and kill off absolutely everybody regardless of the motives behind the group. This was all fun and dandy for those who wanted to do the killing but it's hardly progressive for the site. You need a balance.

To sort of give this topic closure let me address some of the things I've tried to keep on the downlow just to keep some people happy that things are being worked on. As of right now I've written up an event post detailing the battle between Enzo's Raikage and Winged Blade's Hokage as well as giving closure to the topic that Kiseki made in regards to assassinating the Lightning Daimyo. This post also appoints Ame as Raikage, sets up the 'cold war' feeling we're hoping to establish between Kumo and Konoha and for a personal thing of my own introduce my character to get my storyline going seeing as I'll be playing a vital part in Konohagakure's involvement, as will Ame in Kumo's.

As for Kiri who is the new kid on the block, they are preparing themselves to amass an army capable with competing against these two powerhouse nations by invading a minor country. The missions Mors brought up, where you have two village competing for mission success based on opposite objectives (one side is sent to assassinate somebody and the other is there to protect and escort) these are missions I've suggested numerous times and will be working on introducing a few taking all three villages into account. Obviously setting up a time line for this 'Event Arc' to conclude is easy and we'll try to stick to it but that all really counts for how actively people contribute to the event and event missions. Once this 'arc' concludes I already have the next one prepared, but I think I've shared enough for now haha.

Honestly, this all sounds really good and well-thought out. I hope it goes according to plan, and perhaps it might inspire me to write more and involve myself or more so my character. I'm just at a point where I don't have a whole lot of a free time, and when I do, I'm not in the right mood or state of mind to write. But given my character is a healer of sorts, I could see her being involved in all of this, even if it's as simple as putting some bandages over a few wounds. If this can appeal to me and my off-standish character, I'd like to think that everyone would be willing to get involved in some way or another. I can understand why some people wouldn't want to risk their characters dying, but what's the point in being a part of something to begin with if you're not even willing to stand up for it? Just felt the need to post that. Sorry. ._.;
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Adam
The Boss
Adam

Age : 31
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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyMon 15 Apr 2013, 5:28 am

So have I solved this?
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Cookie Monster
Swaglord
Cookie Monster

Age : 29
Posts : 4301

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PostSubject: Re: How about a war? How about a war? - Page 3 EmptyTue 16 Apr 2013, 4:23 pm


Solved.
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How about a war? - Page 3 Vide
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