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| Saya, Saru [Kirigakure Genin] [Finished] | |
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Wind
Posts : 730
| Subject: Saya, Saru [Kirigakure Genin] [Finished] Sat 27 Feb 2010, 6:42 am | |
| Basic Information:
Name: Saru Saya Age: 14 Gender: Female Physical Appearance: Saya is a sight amongst her clan, and something to be appriciated. Her hair is black as night, shimmering like threads of satin that end just at her shoulders. She keeps it cut short for ease of care, and her Kiri headband does well to help keep the loose flowing strands out of her eyes. Her eyes are a dull blue, light when contrasted by her hair, but dark still. They have the color of unpolished sapphire and are flecked with a dozen other shades of blue through-out. Her body is in supurb condition, toned and well muscled. She is slim and compact, but far from soft. Her body is firm and ripe with muscle, evidence of her near constant training and improvment of herself. She is only five feet tall, but she carries herself as though she was a giant. She looks as though she thinks she couldn't possibly lose in life, and maybe she can't.
She is seen most commonly wearing her armored cloak, and showing little more. Her cloak is constructed of supple black leather, a thin flexible layer of material to which a thousand small metal plates have been fastened. Small rivets are forced through each corner of the plates, row upon row upon row turning this into little more than a full covering of metal. While this armor is very heavy, it works well to keep her safe and protected. When she is at rest, the cloak covers her well from shoulders to shins, leaving only her booted feet exposed and some of her metal shin guards. Her head is covered in a conical steel helm that has been laquored to take a dark black sheen, the Kirigakure symbol embossed in a bright gold on it's front. Just beneath her helmet she wears a solid steel face plate, a sculpted steel sheet made to take on the image of an oni. It has large black eyes and an open mouth full of fangs, and does well at concealing the identity of the person behind it. Looking at her it would be hard to imagine an attractive girl is somewhere behind that mask. Instead she takes on the appearance of a warrior, made all the more obvious by the weapon held in her hand. The spear she uses is taller than she is, and clearly much much older. It is all to clear the blade is of expert craftsmanship, and looks to be almost as imposing as her.
Beneath her cloak, Saya is still armored. Steel plates of lacquered metal are fastened securely around her wrists, forearms, and shins. Her feet are covered in leather boots, the strong hide riveted with metal plates, much like her cloak. Her torso is covered in a loose flowing robe that allows for great ease of mobility. Her family's famous metal chain rests beneath that, appearing much like fishnet from a distance. She is simply bristling with weaponry, far beyond the large spear held in her hands. She's got kunai and shuriken strapped to her thighs, and a curved katana resting at her hip. For throwing axes hang from her left hip, lined up in a row and clattering against each other. Only the thin chain mail covering her thighs keeps their exposed blades from cutting her. On her right hip hangs a coil of steel chain, attached to the end of a heavy dagger. The Kyoketsu Shoge has only a sharp thrusting tip, but just above the handle is a curved sickle blade. At the other end of the chain is a weighted metal loop about 6 inches in diameter.
Personality: Saya is a genuinely happy girl, and it shows through every day. She has few simple pleasures in life, and indulges in them daily. Everyone should note her dedication to her talents, for every day she can be found practicing her martial skill. She is a die hard competitor and will never admit defeat. She will not back down, but she still has a surprisingly level head. Saya does not go out seeking combat, because for her family the warrior life is one that is supposed to be spent on the battle field. She's not above defending herself with brutal efficiency, but only on the battlefield does she allow any blood lust to take her over.
As a young soldier some of her family's habits have not caught up with her just yet. She has few past times, other than training, but still makes time to be social amongst her peers. Saya enjoys talking, and she likes dancing. One of her most secrets loves is her appreciation of flowers, because there just aren't many that grow near her home land. Saya enjoys playing games of strategy or trivia, as well as reading on topics such as weapon use, battle tactics, or just plain philosophy. As an Ashigaru, a great many people would expect she'd become something of a monster. The adults in her clan love to celebrate the glory of their own lives. Feasting and drinking, partying into the early morning and all manner of pleasurable pursuits seem to be the norm amongst the adults of her clan. Her knack for being social and her love of dancing seem to just be the beginning manifestations of her inner party animal. Oddly enough, her clan still never misses a day in the training fields, no matter how late they were celebrating the night before.
For the most part, Saya is a quiet, happy, and dedicated child. To her friends she is loyal, and to her officer she is blindly obedient. There is nothing she will not do for Kiri if she is ordered. As such, her nation can always depend on her to be an unflinching defender against even the most impossible of threats. Saya can think of no better end to her story, than to die honorably in glorious battle.
Clan Information: [list]Clan Name:Ashigaru Clan: Clan Location: Everywhere Clan Traits: Secret Techniques, Weaponry Kekkei Genkai: None Secret Clan Jutsu: - Spoiler:
Name: Soldiers Endurance Rank: E-S Type: Taijutsu Element:None Description:Pushing on in spite of all odds is what makes the Ashigaru the true blooded warriors they are. Hours upon hours of battling in formation, and charging enemies lines, has ingrained in them a die hard attitude and endurance far beyond normal capabilities. While this ability does not allow them to heal actual damage, the use of this ability still gives them the energy to fight on when other soldiers would have grown far to tired to even lift their blade in defense. Depending on how much chakra is spent, the effects are varried. D rank chakra: Restores all lost energy due to fatigue or exhastion. This allows them to march all day, and still be fresh and ready for immediate battle. This same amount of chakra can simulate a full night of sleep, however the effect will only last for a few hours. Using it again can allow for this clan to march their army for days straight without resting. C rank chakra: By releasing more chakra the Ashigaru is able to numb the pain coming from wounds recieved in battle. While it will not truly heal, it will allow th ashigaru to fight on, inspite of the pain. B rank chakra: By releasing more chakra still, the ashigaru further tends to their wounds. Bleeding will stop, as well as the pain the soldier is feeling. They will be able to fight on no matter how baddly they are injured. A rank Chakra: By releasing yet more chakra than before, the Ashigaru is able to physical heal small wound. Contusion and abrasions that can not be concidered deep wounds will fade conciderably. Bleeding will cease and all the pain from battle will vanish. This allows the leaders, lieutenants, and battalion captains to lead their troops no matter how damaged they have become. This is how heros are made, and where the tales of their dead warriors come from. S rank Chakra: Like A rank, this will mend minor wounds and bruises, however this will also cause a small portion of wounds to truly be healed. All the effects felt by the previous use of this still take effect, however the Ashigaru will also be able to heal up to a C ranked injury. Use of this ability is somewhat dangeorus as it can lead to excessive injury once the battle is over. Immediate medical attention is sugested as ignoring your wounds can lead to death, or extreme injury.
Name: Swift Spear Rank: E-S Type: Weaponry Element: None Description: This jutsu makes the Ashigaru faster when using their weaponry. By expending an amount of chakra, the shinobi is pushes it out into their muscles and joints to make them more flexible and faster. A shinobi will find themselves 5% faster per rank of chakra expended. This increase lasts for two posts before it fades, with no lasting side effects. (E-5%, D-10%, C-15%, B-20%, A-25%, S-30%)
Name: Warriors Strength Rank: E-S Type: Weaponry Element: None Description: This jutsu makes the warrior stronger, allowing them to power through tough enemies or armor. By powering chakra into their muscles and making them work harder, the shinobi is able to increase their strength to suprising hights. Like the swift spear, this technique is used with any weapon. It gives a 5% increase to the shinobi's strength on the same scale of chakra used. This technique also lasts for two posts before fading, leaving no ill effects. This jutsu may not be used at the same time as the swift spear jutsu, and vice versa. (E-5%, D-10%, C-15%, B-20%, A-25%, S-30%) History: The Ashigaru clan are an old clan dating back before the formation of the shinobi villages. They are a clan devoted to war, pride, and honor. They are one of the largest militias in the lands, though have few shinobi amongst them. Clan Details: Open
Rank Information:
Rank: Genin Village Affiliation: Kirigakure
Special Information: [list]Character Speciality: Main: Weaponry (Polearm and Sword) Sub: Weaponry (Ranged and Exotic) Elemental Affinity: Main: Fire Sub: Wind Special Characteristics: Through excess training and physical conditioning, Saya has sculpted her young body into that of a hearty warrior. She will not faulter in combat, and is known even amongst her clan as an expert combatant. In spite of her young age, Saya has already won many tournaments, and defeated numerous enemies. She is confident, obediant, and always willing to put all her effort into everything she's ordered to do. Saya is almost immune to the effects of fear and fatigue due to a rough life within her clan.
Skill Information: Note: You can find the other templates in the other Creation Areas if your character needs them. [list]Jutsu Template:
- Spoiler:
Name: Soldiers Endurance Rank: E-S Type: Taijutsu Element:None Description:Pushing on in spite of all odds is what makes the Ashigaru the true blooded warriors they are. Hours upon hours of battling in formation, and charging enemies lines, has ingrained in them a die hard attitude and endurance far beyond normal capabilities. While this ability does not allow them to heal actual damage, the use of this ability still gives them the energy to fight on when other soldiers would have grown far to tired to even lift their blade in defense. Depending on how much chakra is spent, the effects are varried. D rank chakra: Restores all lost energy due to fatigue or exhastion. This allows them to march all day, and still be fresh and ready for immediate battle. This same amount of chakra can simulate a full night of sleep, however the effect will only last for a few hours. Using it again can allow for this clan to march their army for days straight without resting. C rank chakra: By releasing more chakra the Ashigaru is able to numb the pain coming from wounds recieved in battle. While it will not truly heal, it will allow th ashigaru to fight on, inspite of the pain. B rank chakra: By releasing more chakra still, the ashigaru further tends to their wounds. Bleeding will stop, as well as the pain the soldier is feeling. They will be able to fight on no matter how baddly they are injured. A rank Chakra: By releasing yet more chakra than before, the Ashigaru is able to physical heal small wound. Contusion and abrasions that can not be concidered deep wounds will fade conciderably. Bleeding will cease and all the pain from battle will vanish. This allows the leaders, lieutenants, and battalion captains to lead their troops no matter how damaged they have become. This is how heros are made, and where the tales of their dead warriors come from. S rank Chakra: Like A rank, this will mend minor wounds and bruises, however this will also cause a small portion of wounds to truly be healed. All the effects felt by the previous use of this still take effect, however the Ashigaru will also be able to heal up to a C ranked injury. Use of this ability is somewhat dangeorus as it can lead to excessive injury once the battle is over. Immediate medical attention is sugested as ignoring your wounds can lead to death, or extreme injury. Name: Swift Spear Rank: E-S Type: Weaponry Element: None Description: This jutsu makes the Ashigaru faster when using their weaponry. By expending an amount of chakra, the shinobi is pushes it out into their muscles and joints to make them more flexible and faster. A shinobi will find themselves 5% faster per rank of chakra expended. This increase lasts for two posts before it fades, with no lasting side effects. (E-5%, D-10%, C-15%, B-20%, A-25%, S-30%) Name: Warriors Strength Rank: E-S Type: Weaponry Element: None Description: This jutsu makes the warrior stronger, allowing them to power through tough enemies or armor. By powering chakra into their muscles and making them work harder, the shinobi is able to increase their strength to suprising hights. Like the swift spear, this technique is used with any weapon. It gives a 5% increase to the shinobi's strength on the same scale of chakra used. This technique also lasts for two posts before fading, leaving no ill effects. This jutsu may not be used at the same time as the swift spear jutsu, and vice versa. (E-5%, D-10%, C-15%, B-20%, A-25%, S-30%) Name: Shunshin no Jutsu Rank: D-S Type: Ninjutsu Element: N/A Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination. Name: Nawanuke no Jutsu Rank: E Type: Ninjutsu Element: N/A Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up. Name: Sweeping Slash Type: Weaponry[Shojutsu] Rank: D-A Element: None Description: With a spear, the attacker twists their body in a single circle, sweeping her long spear in a wide circle. This attack is a little slow, but attacks in a full circle, striking everyone within range of the attacker. This spear technique has a conciderable reach and strikes with power if it hits, however it is slow enough to be dodged by almost any talented combatant. The higher rank the attack, the more power is put into the attack. While it remains easy to dodge at higher level, those who do get struck by will find themselves against crushing momentum and force. Even blocking this attack can push an enemy back several feet. This technique requires about half the chakra of a normal jutsu of it's rank to put power into the attack. Link: https://ultimateshinobi.darkbb.com/the-misty-market-f161/spear-katas-saya-shows-off-closed-training-topic-1571-words-t631.htm#4885Name: Triple Thrust Type: Weaponry[Shojutsu] Rank: C-A Element: None Description: This technique requires a small amount of chakra to power the thrusts. After assuming an offensive stance, a spear holder can attack with two very rapid thrusts. The attacks are difficult to dodge, however they are weaker than a single attack would have been, and a little easier to block. Using this attack at higher ranks provide another attack to this techique, allowing it 3, 4, or 5 attacks. This consumes about half the chakra needed for a jutsu of the rank it's used at. Link: https://ultimateshinobi.darkbb.com/the-misty-market-f161/spear-katas-saya-shows-off-closed-training-topic-1571-words-t631.htm#4885Name: Cyclone Wall Type: Weaponry[Shojutsu] Rank: C-A Element: None Description: By twirling their spear rapidly infront of them, the defender is able to create a wall with their weapon and block a large number of incoming projectiles. This technique can block small projectiles that weight less than one pound, such as kunai and shuriken, at rank C. At rank B it can block thrown knives and small swords, or other projectiles weighing less than five pounds. At rank A this can block projectiles weighing upwards of ten pounds, such as javalins, and larger thrown swords. This defense only applies to one direction at a time, but can be used in two directions. The wall can either defend your front, or above you. No amount of skill will let this technique block more than in just the one direction. Link: https://ultimateshinobi.darkbb.com/the-misty-market-f161/spear-katas-saya-shows-off-closed-training-topic-1571-words-t631.htm#4885Name: Armor Piercing Thrust Type: Weaponry[Shojutsu] Rank: C-S Element: None Description: By putting all their effort into a single attack, those with a spear can drive the strong point through all manner of armor. This attack is all but impossible to block, due to the force of the strike, however is capable of forcing the end of the spear through even metal plateing. This technique can punch through armor with rank equal to the rank this jutsu was used at. It requires the focusing and use of chakra equal to half the chakra used in a ninjutsu of the same rank. Link:https://ultimateshinobi.darkbb.com/village-outskirts-f164/another-day-s-training-death-to-the-dummy-445words-t629.htm#4855Name: Strike Without a Thought Type: Weaponry{Kenjutsu] Rank: C-A Element: None Description: Those trained in the use of a sword know it is an extension of their own bodies. This technique involves quickly drawing the sword from it's scabbard and slashing the enemy in one fluid motion. It is very fast, taking about half the time it would take an untrained ninja to draw a sword from it's sheath. By trusting in her training and soldier instincts, Saya is able to assault the enemy effectivly by relying on muscle memory, and experience. At B rank this technique draws the blade in 1/4th the time it usualy takes to draw a blade. At A rank it draws the blade at 1/4 the time requires typicaly, -and- can resheath the weapon after the first slash is completed. Linkhttps://ultimateshinobi.darkbb.com/village-outskirts-f164/weapons-training-every-day-life-for-saya-training-topicc-651-words-t623.htm#4777Name: Symbiotic Healing Rank: - Type: Ninjutsu (Medical) Element: None Description: Due to Kakuhan\'s symbiotic plant, he is able to heal minor wounds relatively easily by the vines knitting closed the wounds, and even heavier wounds can be healed by the plants interference. Lost body parts are healed through the plant replacing them with vine-created counterparts, though it cannot replace internal organs or the head. While healing, however, the body\'s chakra is devoted solely to the plant, regardless of Kakuhan\'s will in the matter and this breaks puppetry strings currently active or active jutsu until the plant is finished healing, which rarely takes longer than a post unless limb loss is involved, then it takes three posts to complete. Name: Vine Body Purge Rank: - Type: Ninjutsu (Medical) Element: None Description: Kakuhan\'s symbiotic plant, when exposed to poisons or foreign substances, even those designed to aid Kakuhan, reacts violently and forces the body to take the appropriate response. If the substance effects the stomach or digestive system, it forces vomiting. If it affects the blood stream, a vine emerges, without the nerve numbing that Kaku usually causes, and immediately tears open the vein so that the bad blood can drip out. If it affects the chakra system the vine will shut down the chakra system in order to slow the expansion of the substance, which is usually counter-productive and greatly agitates Kakuhan who is left in combat without access to his own chakra. Name: Kuchiyose no Jutsu - Summoning Technique Rank: C Type: Ninjutsu Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature. By offering a small sacrifice of blood and forming a couple simple hand seals, Saya is able to call upon the Dinosaurs from the Shikage tribe to assist her when needed. Link: https://ultimateshinobi.darkbb.com/the-forest-of-fog-f159/jutsu-training-closed-historical-topic-t853.htm#7518
Weapons, Armor, and Equipment: Swords
- Spoiler:
Name: Footman's Sword: Katana Quantity: 1 Location: In scabbard on left hip. Rank: B Appearance: This is a finely crafted longsword with a graceful curved blade. It is forged of solid steel and folded over and over to give it suprising durribility in spite of it's light design. It is a common weapon among warrios all over the various ninja nations. The Katana of the Ashigaru clan are almost all very old. Ancestral weaponry is issued to the soldier, however is expected to be returned. This weapon is not owned by the Ashigaru Soldier, it is owned by the elders of the clan. The weapons perfect functionality, as well as it's time tested and battle proven edge, make it a lethal and dangerous weapon in the hands of a skilled warrior. This weapon is a fine example of it's kind, and is razor sharp and much harder to break than a regular one. Special Abilities/Characteristics: N/A This is a well made katana of great age, but nothing more. It has no openly magical powers, and can not channel chakra, but the sword is almost unbreakable. It is much lighter and much sharper than even a good quality katana, and is a perfectly crafted weapon. Origin: The Ashigaru clan has a large collection of talented metal workers. Through out the years they have established a massive armory of ancestral weaponry. These weapons are guarded well, cared for, and repaired free of charge to any Ashigaru clan member that is still in good standing with their family. Showing cowardice, or losing a weapon, is sure to get you out of their good graces. Every Ashigaru is issued ONE katana by their squad commanding officer. If this weapon is lost, pity the EX-Soldier. Name: Short Sword Quantity: 2 Location: Parallel across the small of her back, just above her ninja pouch. One can be drawn from each side. Rank: C Appearance: This is a short weapon made for quick stabbing attacks. The blade is only about 18 inches long, but the hook shaped cross guard make the weapon ideal for captureing another larger weapon. Though the weapon has a double edged blade, the heat treated and hardened steel tip is much better for stabbing deep into someone. Special Abilities/Characteristics: This weapon was hand forged and folded over and over in it's making. The steel was further hardered with treatments of great heat to make the blade good and tough. Origin: This is a rather simple weapon that saya has purchased two of, with money she made on her missions. The common short sword is most likely the most commonly used blade, and no warrior goes into battle without one for back up. Being the ever prepared warrior, Saya carries 2. Training Link: HERE
Polearms:
- Spoiler:
Name: Formation Yari Quantity: 1 Location: Both hands, typically at home. Rank: C Appearance: The formation Yari for the ashigaru clan consists of a 17 foot long pole of laqured and leather bound bamboo. It is strong, ridged, and topped with a foot long metal spike. The spike is a three sided metal blade, who's point is razor sharp and constructed to punch holes through armor and horses alike. Special Abilities/Characteristics: The reach of this weapon makes it ideal for dealing with mounted troops. The bamboo the poles are contructed from is cut into strips, assembled in a tight pole, and bound with long strips of leather. After being carefully laquored the weapon is rendered almost unbreakable. Origin: The Ashigaru clan has a large collection of talented metal workers. Through out the years they have established a massive armory of ancestral weaponry. These weapons are guarded well, cared for, and repaired free of charge to any Ashigaru clan member that is still in good standing with their family. Showing cowardice, or losing a weapon, is sure to get you out of their good graces. Every Ashigaru is issued ONE long Yari. If this weapon is lost, you better find it.
Name: Footman's Yari Quantity: 1 Location: Over Shoulder, Both Hands Rank: C Appearance:The Footman's Yari consists of a six foot long staff. The staff is constructed of strips of bamboo formed into a tight shaft, and wrapped with long leather strips. It is then laquored, which renders the weapon almost unbreakable. A long blade is afixed to the end of the staff that can varry from between 1 to 2 feet long. The footman's yari does not have a single thrusting tip. Instead it is topped with a strong double edged blade that can be used for slashing as well as it can be used for piercing armor. The blade has a conciderable tang on the end, which when inserted into the shaft makes it very hard to snap the blade off. Special Abilities/Characteristics: This weapon has impresive reach, but is still light, strong, and perfectly balanced. It is the halmark of the Ashigaru clan and a very deadly tool in their hands. It has no special properties, however all Yari from this clan are made with perfecting expectations. Any weapon with even a minor flaw at creation will be scrapped and it's blade recycled again. This weapon is a fine example of it's kind, and is razor sharp and much harder to break than a regular one. Origin:] The Ashigaru clan has a lrghe collection of talented metal workers. Through out the years they hav established a massive armory of ancesral weapony. These weapons are guarded well, cared for, and repaired for free to any Ashigaru in good standing. The Footman's Yari is the only weapon that is constantly being made new in the clan, as more and more often these spears do not return. When an honorable and heroic Ashigaru dies, this is the only weapon they will be burried with, which draws them out of circulation more than the swords or axes. This spear is he ashigaru's life, and losing it is the largest disgrace an ashigaru can face. Better to be seen a coward, then to lose your spear. An Ashigaru is issued ONE Footman's Yari when they become a soldier.
Ranged:
- Spoiler:
Name: Fine Throwing Axe Quantity: 4 Location: Right hip, towards back Rank: D Appearance:This weapon is forged in whole from a single peice of steel. It is well balanced, a little heavy, and has a razor sharp cutting edge. It can be used as a melee weapon in a pinch, but is made to be throw with speed and presicion. This is a heavier and more damaging form of a typical ninja's Kunai, and can be treated just as such Special Abilities/Characteristics: This is just a throwing weapon. It's heavier weight does make it harder to deflect with another smaller thrown weapon, but it is still just a throwing axe. If it hits you in the face, you will likely have a bad day. Origin: The Ashigaru clan has a large collection of talented metal workers. Through out the years they have established a massive armory of ancestral weaponry. These weapons are guarded well, cared for, and repaired free of charge to any Ashigaru clan member that is still in good standing with their family. Showing cowardice, or losing a weapon, is sure to get you out of their good graces. An Ashigaru is issued 4 throwing axes when they are assigned to a company. These may be replaced, but their size makes them relativly easy to collect after a battle has ended. Extra and replacement axes are sold for the value of their metal to Ashigaru soldiers. Name: Spike Shooter Quantity: 1 Location: Left Bracer Rank: D This weapon is little more than a solid metal cylinder that has been loaded with a spring and locking mechanism. The strong spring takes conciderable force to lock into place, but translates into greater speed and force for the projectile. The spike it shoots is much like a thick senbon, though each one has a short length of ribbon streaming from the back for stability. This weapon attached to the bracer covering Saya's left wrist. The compression tube that houses the spring is about 10 inches long, while the spike it shoots is about 8 inches long, and very sharp. Special Abilities/Characteristics: This is a spring loaded crossbow, and can pretty much be treated just like one. Due to acuracy issues, using this weapon beyond a range of 50 feet is pretty pointless. The heavy spring must be reset after each shot, and a new spike must be loaded into it. The spike has good punching power, but short range. Origin This is a simple ranged weapon that Saya picked up with money from missions. She had it fused to her metal bracer for ease of transport. Link: https://ultimateshinobi.darkbb.com/village-outskirts-f164/target-practice-the-training-never-ends-295words-training-topic-t669.htm#5323
Exotic:
- Spoiler:
Name: Kyoketsu Shoge Quantity: 1 Location: Coiled up on right hip, towards the front. Rank: D Appearance: The Kyoketsu Shoge is a versatile weapon derived from the Kusari-gama. It is essentialy a heavy dagger with a sharp hooked blade replacing the cross guard. The knife is attached to a 15 foot long chain, at the end of which is a weighted steel ring. Special Abilities/Characteristics: The Kyoketsu Shoge is an endlessly useful weapon. The lengthy chain and weight can be used to tangle up other weapons, or disarm them completely. The chain is also useful for wrapping around peoples limbs, be they hands or feets or necks. The sharp kama at the end is a single edged sickle blade, that can cut quite easily through flesh. The addition of the ring on the end of this, instead of just the weighted ball, allows the chain to be quickly set into a loop for lassoing, ensnaring, or grabbing. Origin: The Ashigaru clan has a large collection of talented metal workers. Through out the years they have established a massive armory of ancestral weaponry. These weapons are guarded well, cared for, and repaired free of charge to any Ashigaru clan member that is still in good standing with their family. Showing cowardice, or losing a weapon, is sure to get you out of their good graces. While Saya was visiting her home, she spent much of her saved money from her first lower rank missions. With that money, this is one of the basic weapons she equiped herself with. Name: Splinter Bomb Quantity: 2 Location: In a pocket sewn into the inside of her plated cloak. Each has it's own pocket. Rank: C Appearance: This weapon takes the form of a large pear shaped peice of wood, that has been cut into countless sections. The wood has been cut through many times, but it held together by a very thin wrapping of paper. The bomb is about 5 inches high by 4 inches wide at it's bottom half, and where there should be a stem there's a metal ring. The entire thing has been painted black, and resembles a pear only in it's general shape. Looking at this weapon, it clearly is a bomb. This is made further evident, if the ring on top is instead a hole spouting sparks and smoke. Special Abilities/Characteristics: Inside of this bomb is an alchemicle substance very similiar to the powder smoke bombs are made from. The pressure of being trapped in the wood enhances the force of this explosion, splintering the wooden shell around the explosive. To use one pulls the pin out of the top of the bomb, which pulls out a the central core of the wick. It's powered flint and cotton wool, which ignights as the steel sparks over it. The wick is fast burning, and a little more than 1 second later the bomb will explode. The force is minimal, however the effect of the bomb is to send a shower of small wooden splinters in every direction. The splinters fly out only about 15 feet before they become ineffective, but spray in every direction. These inflict moderate surface damage, but have very little capability in penetrating armor. Light cloth will reduce the effect by half, and anything beyond that minimizes it to unnoticable levels. Exposed skin will be sprayed with countless small slivers of wood, and likely recieve numerous splinters. Reinforced cloth, leather, and anything more protective, will be completely unaffected by this weapon, even at close range. Origin: This was a device saya thought up and comissioned on some of her off time with her family. Though she already has ways to deal with multiple fighters around her, this little device helps her get rid of lightly armored and fast moving targets. The design was mostly her own, though she brought the idea and worked it over with a crafstman in town. Together the they designed and crafted a splinter bomb for Saya to use. She purchased two of them, as wood and smoke bombs are an inexpensive medium to work in. Training Topic: HERE Name: Throwing Snare Quantity: 1 Location Coiled up tightly and hanging from the center of her shortswords, at the small of her back. Wound up this would just look like a very short length of rope, or perhaps a stylized knot peice. Rank: D Appearance: This is a length of strong cord about 7 feet long. It has weights tied to it at verious points giving it some weight for ease of throwing. The cord is braided rope that is tough, but can be cut through like normal rope. The weights are just balls of brass. Special Abilities/Characteristics: This is just made to tangle up the feet of a quick moving enemy. It's much like a bola in that it can be used to trip and breifly disable an opponent. The tough rope is very hard to rip or break out of, however it is easy to cut with a sharp blade. Origin: This is a common and simple weapon that Saya picked up in the market place for a few coins. Just another useful weapon to add to her growing collection of weapons. Training Link: HERE.
Armor, Ammo, and Misc:
- Spoiler:
Name: Hardened Spike Quantity: 10 Location: Belt pouch in back. Rank: E Appearance:These spikes are little more than stylized crossbow bolts. They are 8 inches long inch and about a half inch in diameter. One end tapers into a very sharp point, while the opposing end has about five inches of light ribbon bound around it, that trails behind in flight to offer a bit of stability. Special Abilities/Characteristics: This is just a sharp spike with no special powers. It has a range of 50 feet due to accuracy issues beyond that, but flies straight and true for those 50 feet. The 10 spikes are kept in a ninja's pouch until they are needed.
Name: Ashigaru Chain Tunic Rank: C Type: Armor Natural Abilities: This suit is made from tiny steel links that have been woven together. Each suit is tailored to the wearer and provides a great amount of protection. While the links can be weak on their own, they are light enough to be worn beneath more traditional leather types of armor. It helps greatly in reducing the damage done by slashing of peircing weapons.
Name: Ashigaru War Armor Rank: C Type: Armor Natural Abilities: Ashigaru armor is light. It proctes the vitals from serious injury, while allowing free mobility of arms and legs. Armor from the Ashigaru family has seen countless repairs, however still maintains it's masterful quality. The clan usualy designs it's armor to take the appearance of an oni or an ogre to help instill fear in their enemies. Most soldiers wear a traditional helmet with metal face plate resembling such a beast as well.
Name: Saya's Cloak of Immortals Rank: C Type: Armor Description: This is a sturdy leather cloak that Saya thought up, and had her clan's metal workers fashion for her. It concists of a sturdy cloak made of soft, supple leather. The leather has been dyed black and is studded with a thousand small square plates. The plates are each only an inch of so lond and are riveted to the leather, leaving only enough space between them to allow for some flexibility of the fabric. Due to the flowing properties of the cloak, and the covering of strong metal plates make it very hard to punch through the cloak to get to Saya beneath it. The cloak is able to cover her whole body, and it's one peice construction leaves few weak spots. While it does provide a great amount of protection to all sides, it is also quite heavy. The amount of metal used to cover the cloak makes it weight about 60 pounds in total. Destributed evenly, it still slows her down some. Natural Abilities: This cloak does not grant imortality! It's just a dramatic name! The protection this cloak comes with has a cost and an advantage. It's great bulk and weight make it hard to get a sharp weapon through but it also slows her down by 10%. However, the cloak is easy to remove, and doing so quickly frees her from the weight. After casting off the cloak she will recieve a 20% speed boost for the next post. On the second and third post, this speed increase reduces to 10%, then on the fourth post the lack of weight has become less of a factor and the speed boost fades to unnoticeable levels for the rest of the fight. The cloak can be put back on afterwards for added armor, however the cloak must be worn consistently for at least an hour before the benefits of removing the weights becomes helpful again.
Background Information
History: Saru Saya was born into a clan of warriors, and that simple fact set her life down a predestined path. There's only one life known by those in her clan, and that life is war. She was set on a shrine to battle at birth, and war has shaped her life since. Her early years were somewhat typical of most children. She learned her numbes and letters, played with her friends, and watched her older family members practice the art of battle. She always admired the way their armor looked, and the graceful perfection her family used when fighting. When she was finally allowed the oppertunity to fight the other children of her family, she was over joyed. She was not alone, though. Most of the other five year olds had been looking forward to that day for months.
Saya was a gifted fighter, and won the first tournement she was in. The children were all untrained, experienced only in what they had already seen. They were each given staves that were three feet long, and padded on their ends. The children paired off one at a time, the loser of each fight being pulled aside and removed from the fighting. Saya showed great skill with the staff, and won her first tournament. Victory ensures only one thing in the eyes of her family, and loss is no disgrace. To participate at all is a great honor, but to win marks the first qualification of being sent to a shinobi nation. Saya was overjoyed with her first victory, and her spirits havn't dropped since. She grew quickly in the ranks of he family's ordered system and shone as a brilliant warrior. She was a leader amongst those in her grade, and excelled in her physical training.
Early in the morning, every morning, she would wake. The sun would still be sleeping when she got up from the crate she slept on, a full quarter of her class sharing the same dormitory as her. Memories of her parents were something of her past. Though she saw her birth parents daily, she only loved them as she loved her other family members. The brothers and sisters and cousins around here were all tightly knit, as such is the way amongst her clan. Four women and two men tended to the needs of all of the clan's children, and they instilled in her the same lessons all Ashigaru children were taught. By living along side her family she learned well how to depend on others around you, and how to be dependable for them. Suffering the same trials together, each generation is sure to cling to each other to push through the challanges their life presents.
At age five the students are allowed to fight the first time, but it's a full year before they battle again. The first year of Ashigaru school is filled with discipline, and marching. Saya fell into step the first day, arriving at school with great excitment. She took a seat in the front and guarded it as her's her entire way through school. She hung on her teachers every word, and was something of a teacher's pet. With packs weighing in at 25 pounds the children began their daily marches. Little mercy is shown for the children, and the first four mile walk is always remembered as hell. The next day it is repeated, and no Ashigaru is permitted to linger behind. The drive to win, and need to remain with their classmates ensure the children maintain the slow pace set out by the older instructers. This dreary walking did little to damper the spirits of the children. To many Ashigaru take to this naturaly, not just Saya. Saya is not even an exception amongst her family, though her notable drive is admired everywhere else.
When children began to dispair at the growing length of the walk, the students with the edge supported their classmates. There were no rules involved, and shouldering another students pack is not forbidden. Offering water, encouragment, even carrying other students is common, because this task simply must be done. Most find that nothing drives this family apart, and that was the case in Saya's class. For an entire year the children were force marched around the vast territory surrounding their clan's stronghold. Over the course of the first year the weight they carried was steadily increased. By the end of the first month, Saya was walking with 35 pounds on her back. Each increase forced more and more out of the more talented students. By the end of the third month they carried 40, and near the end of the tenth month the weight was increased to 60 pounds. Their four mile walks never seemed to end. The distance they traveled only changed once. Six months into the first year the distance was decreased to 3, however the students were not informed. The students never broke under the treatment, and the team work that was needed always found a way to manage. There is not a single student amongst Saya's class, not even herself, who can claim to have never had to give her pack to someone else. Some days even the strongest children were forced to drop their pack and drag it behind them. Some dragged two, while others rested. Saya sugested the shift system, offering to carry for a distance while someone else rested. The renewed student could take her pack, and drag it for a while there after.
By the age of six, Saya had already been crafted into a powerful human. She could lift more than some adults, outside of her family, but was still limited by her size. The year of marching helped fortify her body, and she grew up well from there. Age seven marks most Ashigaru as a soldier. It may seem young to most outsiders, and most outsiders wouldn't expect children to be trained with weapons, however at six years of age their training begins. Weight is removed from the students, which is always seen as a great relief. Their marches are simple affairs from then on, a five mile jog through the woods. Afterwards they train in the use of a certain weapon. Each week the older instructors of the family rotate to a new weapon and practice it's uses. The Ashigaru train first and foremost in the spear, it being the first and the last weapon they practice, and Saya aboslutly lived for those moments. She picked up on the spear quickly, then the sword. Her use of throwing weapons soon followed, and as was expected she took naturaly to each one. She was a pride to the Saru name in her early years, and at age seven she was allowed to fight again.
Her second tournament went perfectly, and once again she reached the top of the list. She won, but not by the same margin as before. Her first round she was pitted against the next most skilled student. Their first fight was like the final match of her previous tournement and her cousin's skill took her completely by suprise. She had begun with a rather arrogant offence, and a seven year old boy quickly corrected her. He almost broke her nose with the first shot, and sent her reeling and seeing stars. She had barely managed to fend off his second swing, and quickly backed away. She fought on with a bloodied nose, and barely managed to secure a win herself. The rest of the tournement was miserable, her nose bringing constant and aching pain. She was amazed at her own classmates abilities, as the compition brought out the soldier in each of them. While some were easy, her second tournement earned her a hard won, and much loved gold ribbon for victory. It also ensured that she would be sold to which ever nation needed her.
The next two years of growth saw her win and lose many, many, many fights. With each loss, or each victory, Saya loved more and more her warrior trade. Of course, she never really got to put it to any use. It's not as though people just charge up to her city's gates anymore, and start hurling big rocks at them. No, tragicaly Saya was born into the acursed 'civilized' times. Being sold wasn't something she sees as bad, or disgraceful. No, she was simply commisioned, and reassigned. The wise officials in Kirigakure heard of her talents, and for a conciderable sum purchased Saya. Her contract enlists her as a loyal soldier to the cause of Kiri, and she'll die before letting that down.
She was nine when she was released from her home's strong hold and sent off to Kiri. The world was new, but it did not get her spirits down. She was given an apartment to live in while she attended the academy. She was shocked when she first settled in, the small studio apartment far to big for her. The previous nine years of her life, she'd almost never been out of arms reach of someone. In the empty apartment she felt homesick, so she spent little time in her home. Instead she wandered town. Untill the academy began, she just explored her surroundings. She made no friends, not also no enemies. She just got to know her new home. When her classes began at the academy again, she found herself in a great change. At the academy, she went from the top of her class, to languishing at the bottom. She was simply abysmal, and did her best to seek out help from her classmates. She watched those who were much better at the jutsu training, but still could never pick it up. By the end of her first year at the academy Saya had learned only one jutsu, and she hadn't even mastered it. She was not a laughing stock, but only because she knew how to fight. A few times other students had snickered at her lack of ninjutsu ability, however she promptly kicked their asses with a stick. That shut em up real well!
Durring time between semesters, she continued to practice, focusing on the Chakra thing untill she could better feel it. The first jutsu she mastered was the Nawanuke no Jutsu. It is concidered a minor jutsu, and perhaps the easiest jutsu to learn. With her hands tied she practiced forcing her chakra to repel the ropes binding her, untill she created enough slack to wiggle her hands out. Over and over she tried and tried, and almost always failed. Of course, few could mock her lack of ninjutsu, when they finally got to see her fight. Her second year through the academy she graduted, and did so with gusto! She finally got to fight! Those two long years had been nothing but jutsu and lecture. She longed for physical exertion and wanted to march fourty miles. She wanted to feel her spear in her hand, and armor covering her skin. When she finaly got to fight, she shocked her classmates and teachers alike.
Permitted weapons, Saya fought with her sharp training yari. It was slightler taller than she was, and she used it with expert effect. The first three rounds of their fighting went by, and Saya didn't get a touched. The other students had picked up their techniques well, and gave her a run for her money, but the few jutsu they new had still not made them all ninjas. She was faster and stronger than anyone else in attendance, but she still lost. Unsuprisingly she didn't win, as she was horrible with Jutsu. She had barely learned to use even one, let alone defend against them. In her fourth match, the semi finals, a gifted ninja stood before her for only a moment. After meeting his gaze she was going to charge, but found she could not. Genjutsu held her in place, and the round was called on account of paralsis. He could have killed her, had he chosen. After rendering her helpless, Saya met a rather anti-climactic ending to her winning streak.
The loss didn't get her spirits down, and after showing mastery of just the one Jutsu, she was graduated and recieved her headband. She was assinged to squad 8 when she was nine years old, and began to work. As any young ninja would, she complained tirelessly to her intructor of the ease of her missions. As a fresh genin she was given typical unimportant missions. Her great fortitude made her an excellent messenger, and more than once she was dispatched with packages or messages. Her team was dispatched on search and recover missions to find herbs, animals, or whichever else odd noun those paying her bills cared to send them on. She longed for more. She longed to be a part of this ninja war she had heard about, and wanted to fight enemies. She got her first chance suprisingly, while on a delivery mission.
It was her 11th mission as a Kiri genin, and she was on a normal delivery mission. For the first time her mission hinted of danger and among her team she was not the only one eager for the action. Her team had an experienced chuunin leading it, and thank goodness for that. The team was sent to protect a small shrine from attack, though what arrived to greet them was far from what was expected. A pair of missing ninja had said to have been looming in the area, searching for something. While the shire was not their main goal, it's saftey was still jepordized so her team was sent to keep it safe. The swamp lands around it became her enemies, as the pair of missing ninja that had invaded managed to wrangle control of the beasts themselves. All manner of snake and aligator crept from the water. The animals hungered for blood, and for an entire bloody knight the four ninja fended off the animals. The teams medical ninja was the first to fall, bitten by a snake and poisoned. She tended to her wounds while Saya and two others fought.
Their chuunin leader worked great jutsu of earth and water, and managed to protect them for some time. Walls and floods and waves and earthquakes shook the area they battled in, but it took the two ninja themselves attacking to really put things on edge. When they first appeared, Saya was thrust into battle. Spear in hand she defended herself, while her two able allies assaulted the remaining one. While Saya did not deliver the first death blow herself, the twin swords of her opponent barely managed to scratch her. Behind her armor, and quick defenses, Saya was able to keep the killer at bey, and delivered the second death blow herself. With no hesitation she drove her spear through a chink in the ninja's defenses. She speared him well from behind when he grew distracted by that talented Chuunin.
After her first kill, Saya was blissfully over joyed. She wasn't a murderer, she was a warrior! Her first kill say great need for victory, and a small change in her life style. It's something of a tradition for her family, and one permitted by her contract. After the mission was over, and she was debreifed by her leaders, she was sent to her villages home land. The voyage took her about six months in total, and while she was gone, she was reassigned. She was released from her unit so she could recieve all the typical coming of age benefits of her family. Amidst fainfair and celebration, those of the year who had seen their first battle were celebrated as adults and true soldiers.
Once she returned home she was given her rightful heirlooms. Ancestral weaponry hand crafted by long dead Ashigaru filled the armory, and she was assigned her equipment. The training Yari she'd been given was taken back, as well as her short sword, and training robes. She was gifted with the armor, spear, and weaponry befitting her clan. The spear she was given became her life and her most cherrished possession. It's shaft was black bamboo, the wood left exposed and without grip. The grain was dark, stained and well laquored, while the blade at it's end was impressive. The blade of the Ashigaru yari is crafted with the time and care that goes into the blade of any samuri. The same techniques are used, the metal endlessly folded and hammered, untill a perfect blade is rendered. The blade at the end of Saya's yari was two feet of double edged steel. The blade was a brilliant polished silver color, and the razor edge of it sent chills down her spine. The first moment she picked it up, she knew she'd found her calling.
She remained with her previous family for 6 months, though it seemed like an amazingly short time. She was daily fitted and measured as her armor was assmbled for her. When she finally left she was a soldier through and through, and would only return to her home on buisness. Her new family was Kiri. Of course.. she was okay with that! She has just now arrived back at her new home, Kirigakure, and still waits to be assigned to a team. She's got several successful missions under her belt, and even a kill. Saya clings to her new possessions with raputred joy at the thought of using them in combat once more.
Role-Play Sample:
Saya sits quietly, concentrating in her seat. Her feet press against the ridged metal slab of the leg press machine, ready to resist her legs next work out. Her hands rest white knuckled around the grips near her seat, squeezing tightly as she begins to push. The muscles in her thighs and calves contract hard, squeezing as she pushes her legs higher. Each inch is slow as the wheels on the platform crawl upwards, dragging with it a thick metal wire. Four hundred pounds lift with each inch she pushes the metal slide, each pound of it pulling back down against her. Her legs shake visibly as the her legs finally straighten. "Fifty." She says with a gasp, breathlessly holding the weight in place for just a moment. Lowering the weight was no easy chore, her muscles easing the slide back down into place carefuly. When it finally comes to rest the steel plates make little sound, and she's done.
She pants for air softly as she forces herself up onto wobbly legs, steadying herself by holding onto the machine she'd just been using. She grins with amusment as even supporting her 125 lbs becomes something of a challange. She'd pushed her legs fifty times, and that was the third time today. She was done with lower body now, for sure. She siezes the towel she had brought with her, and quickly wipes the sweat off of her face, while finally starting away from the machine. She staggers just slightly as she paces her way towards the showers, needing next to get clean. Her legs were hurt, her back was sore, and she was starving, so it was by her count a very successful work out. The burn in her legs meant she was only getting stronger, and with each passing day it would only add up. This is what always drove her back here.
Back at home she never had such equipment. She'd carried great weights for long distances to train and strengthen the muscles in her legs, but this technique was so much easier. Had she a machine like this, she could never leave her home. The day long marches in the woods would not be needed. The constant climbing of steep hills, mountains, and ledges could be passed on, and comfortable seat could be taken. She could just push the weight up, over and over, and recieve the same benefits of her endless marches! How this technology had ever been lost to her family was unknown, but as Saya stepped under the hot water of her shower, she made up a new mission. She'd bring this technology to her people, and be forever honored for it!
Some of Saya's visible weaponry.
- Spoiler:
Last edited by Wind on Sat 20 Mar 2010, 1:16 am; edited 12 times in total |
| | | Dameon Shikyo
Posts : 59
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Sun 28 Feb 2010, 8:28 pm | |
| ok first off, when you have the main as weaponry you can break down the weaponry into two types and STILL have another specialty like ninjutsu etc.
so kinda like:
Main: Weaponry [Swords/Spears] Sub: Ninjutsu |
| | | Wind
Posts : 730
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Sun 28 Feb 2010, 10:41 pm | |
| My clan can't have ninjutsu. Th specialty is listed twice, because it's all she focuses on. Thus, it is symbolic of her constant practice, training, and physical conditioning. I could remove one of them, but it would still be the same thing. I understand that wepaonry covers all weapons, so I was not picking it twice to master more than one weapon. |
| | | John
Age : 31 Posts : 2547
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Sun 28 Feb 2010, 11:05 pm | |
| Get rid of the sub then. There's no reason to list it twice.
Also, if you would please, provide the secret clan techniques in a spoiler, not simply say 'Check Jutsu Section.'
Personality could use more detail. What does she like? What does she dislike? How does she act under certain circumstances? |
| | | Wind
Posts : 730
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Sun 28 Feb 2010, 11:36 pm | |
| Updated. ^-^ |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Mon 01 Mar 2010, 1:10 am | |
| Well actually weaponry could be used twice, giving you access to four categories instead of only two, its just not very common in practice because people usually put their specialties into something else. Theres no rule against it anyhow. You still need to provide the main and sub styles for your Weaponry spec, however. |
| | | Wind
Posts : 730
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Mon 01 Mar 2010, 1:21 am | |
| Okie dokie, re-added Weaponry, and picked four specializations. Am I able to pick the same weapon catagory more than once to show better mastery than average over a weapon? |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Mon 01 Mar 2010, 2:06 am | |
| No, that you cannot do, though 'chain' is not an option, that would most likely be 'Exotic'. |
| | | Wind
Posts : 730
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Mon 01 Mar 2010, 2:12 am | |
| Works for me. I'm gonna add a Kusari-gama to my list of weaponry, and my description. If that's exotic, that works for me. I'll be done with that in a flash. |
| | | Caranore
Age : 35 Posts : 1492
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Mon 01 Mar 2010, 5:59 pm | |
| Looking over this, I see nothing wrong with it after the specialties have been edited accordingly. Ima say... Approved. (Lest some other mod/Admin decides to counter me.) |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Fri 05 Mar 2010, 1:46 am | |
| Unapproved.
B Rank weapons are for B Rank Shinobi, Genin are C Rank and thus you are incapable of using them and having them on your application. Remove them accordingly. |
| | | Wind
Posts : 730
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Fri 05 Mar 2010, 6:35 am | |
| Bumped for completetion, a couple things changed.
My clan has been updated to allow Saya to hold a B ranked Katana and Yari as a genin. As such nothing needs to change on her, however please look it over as she was edited regardless. I added notes to the new clan and changed the weapons from there. The weapons also got a note about being extra hard, so they'll be very hard to break, as is fitting of such a well trained and dedicated soldier. I also edited out a couple annoying typos in her description. |
| | | Uchiha Osore
Posts : 1044
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Fri 05 Mar 2010, 1:55 pm | |
| Should be fine though the quality of your weapons is reflective of their rank and higher ranking weapons will not only be able to clash, but damage, weapons of lower ranks so don't assume your weapons are going to stand up to the abuse of a more powerful weapon or attack. Approved. |
| | | Wind
Posts : 730
| | | | Hugh
Age : 37 Posts : 1136
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Sat 20 Mar 2010, 1:21 am | |
| Approved again |
| | | Adam
Age : 31 Posts : 8965
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] Wed 26 May 2010, 10:35 am | |
| Topic Archived due to application update. |
| | | Sponsored content
| Subject: Re: Saya, Saru [Kirigakure Genin] [Finished] | |
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